Search found 5056 matches

by Muzozavr
Mon Nov 06, 2023 2:01 pm
Forum: Puzzle/Action Levels
Topic: New Level [ADV] - Amalgamation
Replies: 10
Views: 3101

Re: New Level [ADV] - Amalgamation

I watched the video solution -- it is solvable, but not "reasonably" so. The glitches are strong with this one.
by Muzozavr
Wed Oct 25, 2023 5:00 pm
Forum: Puzzle/Action Levels
Topic: New level - December 11th
Replies: 7
Views: 2019

Re: New level - December 11th

That's because whoever maintained the archive after mette didn't do the best job and some levels are in wrong folders. Kiddy Land series is in Kids levels and is by szai14, which I don't think is a Mette alt. Level is here: https://pcpuzzle.com/forum/viewtopic.php?f=12&t=10310&p=102290 Doesn't seem ...
by Muzozavr
Thu Oct 19, 2023 9:46 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Thinking Time
Replies: 12
Views: 2168

Re: New Level -- Thinking Time

In hindsight, I feel maybe the timing trick should've just been left out entirely. The actual first room puzzle is, IMO, really cool (tooting my own horn here, I know), but then having to also time the sphere just doesn't feel "in style". I think "Transporting" from WSW was my initial inspiration, w...
by Muzozavr
Sun Oct 08, 2023 11:29 pm
Forum: Puzzle/Action Levels
Topic: New level - Mette is back 01
Replies: 11
Views: 1347

Re: New level - Mette is back 01

I'm not nearly as active here as I used to be, but welcome back, mette! It's not too difficult, but also not very easy -- it looks open-ended, but it's not. Almost every step feels initially like you can do it however you want, but then you realize it's not true. Very interesting design with a nice ...
by Muzozavr
Fri Sep 29, 2023 10:16 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Run For Fun
Replies: 10
Views: 1815

Re: New Level -- Run For Fun

Ah yes, since this was brought back to people's potential attention, I will make a special note to everyone here that I do apologize. I drew the layout, then threw Stinky at it until I eventually figured out one consistent way of making your way through. At the time, I guess I wanted a "danger all a...
by Muzozavr
Sat Sep 23, 2023 9:11 pm
Forum: Puzzle/Action Levels
Topic: New level: Hmmm...
Replies: 15
Views: 2770

Re: New level: Hmmm...

This level is strange to me -- I can solve it in two ways, but... neither looks intended? You can permanently place a steel box on the purple button, and then you don't need the other purple button at all. This works because there's a steel box pre-sunk in water near the bonus coins, so there's just...
by Muzozavr
Mon Oct 04, 2021 6:42 pm
Forum: General Wonderland Discussion
Topic: Hardest Level in Original Trilogy (TOW, RTW, WSW)
Replies: 18
Views: 3786

Re: Hardest Level in Original Trilogy (TOW, RTW, WSW)

Most complicated puzzle: Stinker Rescue Most complicated chaotic mess: All Fired Up Hardest singular timing trick: Guard Corridor Hardest timing you have to repeat: Let's Go For a Walk + Knght's Move "Long, arduous, precise": One Last For The Road + Rescue Mission + a few WSW levels (The Ice Cave an...
by Muzozavr
Sat Sep 25, 2021 10:09 pm
Forum: Wonderland Mobile
Topic: Wonderland Mobile FAQs
Replies: 9
Views: 3959

Re: Wonderland Mobile FAQs

Excellent question - I've added it to the FAQs. In short, the mobile game is 100% new code (in C# for the Unity platform). Its internals are completely different from the original, though I've tried throughout to exactly replicate the original behavior and timing of all objects. In that case, I'm p...
by Muzozavr
Sat Sep 25, 2021 9:01 pm
Forum: Wonderland Mobile
Topic: Wonderland Mobile FAQs
Replies: 9
Views: 3959

Re: Wonderland Mobile FAQs

Ooooof, I wish I actually had that sort of phone now... (yes, I know my preference to have phone functions and computer functions separate is old fashioned, whatever, but I still believe phones are best used for phonecalls and maybe a built-in simple camera, while computers are best for the other st...
by Muzozavr
Tue Sep 21, 2021 10:07 pm
Forum: Puzzle/Action Levels
Topic: New Level - The Munchy Transfer
Replies: 3
Views: 2038

Re: New Level - The Munchy Transfer

I'm not exactly sure how and if there are any extra things you should be aware of and I just got lucky, but it did happen... somehow.

The solution is what you think it is, I'm just not sure why.
by Muzozavr
Mon Sep 20, 2021 9:26 pm
Forum: Puzzle/Action Levels
Topic: New Level - Factory Devil 4.5: Half Devil
Replies: 5
Views: 2351

Re: New Level - Factory Devil 4.5: Half Devil

I honestly thought that was intended! Was watching Cookie streaming it on Discord and one of his failed attempts (he did later find both solutions) gave me the idea to try out a different solution, so then I asked MNIK which solution was intended. :lol: My comment about elimination still applies, bu...
by Muzozavr
Mon Sep 20, 2021 7:05 pm
Forum: Puzzle/Action Levels
Topic: New Level - The Walker
Replies: 4
Views: 2096

Re: New Level - The Walker

Easy enough, even with the bonus coin. :wink: The title made me expect a much more horrible intended solution, but thankfully that's not the case and everything works out in a fairly easy manner. Manipulating the shadow stinker where you need him is the tricky part.
by Muzozavr
Mon Sep 20, 2021 5:56 pm
Forum: Puzzle/Action Levels
Topic: New Level - Stinky Processor
Replies: 4
Views: 2141

Re: New Level - Stinky Processor

Be very careful when you start your movements in this one!

Simple concept, but what an execution. Lovely little action-er.
by Muzozavr
Mon Sep 20, 2021 4:47 pm
Forum: Puzzle/Action Levels
Topic: New Level - Factory Devil 4.5: Half Devil
Replies: 5
Views: 2351

Re: New Level - Factory Devil 4.5: Half Devil

Can be solved rather quickly by elimination -- work backwards from what you need to achieve. Probably would be very difficult in a level with more stuff. A neat trick.
by Muzozavr
Mon Sep 20, 2021 3:51 pm
Forum: Puzzle/Action Levels
Topic: New Level - Shadow Barrier
Replies: 4
Views: 1976

Re: New Level - Shadow Barrier

Very unique level, all of your movement is important. With the exception of "you can go two tiles up at the very start while the warp gate generates before they fully appear" (but that isn't super useful in this case), there are no breaks that I can see. An excellent idea!
by Muzozavr
Mon Sep 20, 2021 1:06 pm
Forum: Puzzle/Action Levels
Topic: New Level - Amnon Unboxing (Not Glitch)
Replies: 2
Views: 1579

Re: New Level - Amnon Unboxing (Not Glitch)

Wow.

I never suspected this was possible in the original version. Amazing solution.
by Muzozavr
Mon Sep 20, 2021 1:05 pm
Forum: Puzzle/Action Levels
Topic: New Level - Muzozavr Ice
Replies: 3
Views: 1653

Re: New Level - Muzozavr Ice

This is based on how I initially solved version 2 of Cursed Ice -- not as tricksily counterintuitive, but a bit more complex. :wink: There's some effort required in Sokoban-ing the sticky cubes around, but nothing too crazy. Just think about it. 8)
by Muzozavr
Mon Sep 20, 2021 12:43 am
Forum: Puzzle/Action Levels
Topic: New Level - Do the Factory Thing
Replies: 4
Views: 1839

Re: New Level - Do the Factory Thing

"Help slept"? Yeah, you should have definitely "help slept" a little more. :lol: Regardless, what a beautiful level! The later ones were quick concept demonstrations (mostly) and weren't too difficult, but damn, this one is seriously tricky. I spent quite a bit of time until I realized what the leve...
by Muzozavr
Mon Sep 20, 2021 12:41 am
Forum: Puzzle/Action Levels
Topic: New Level - Do the Factory Thing 2: Stuff
Replies: 3
Views: 1538

Re: New Level - Do the Factory Thing 2: Stuff

Actually easier than it looks, although approaching it after the previous one might make you tunnel vision a bit. A real example of "think carefully about game mechanics, and it'll be easy", so... think about game mechanics, in a bit more detail than normal. :wink:
by Muzozavr
Mon Sep 20, 2021 12:40 am
Forum: Puzzle/Action Levels
Topic: New Level - Annoying Keg Level
Replies: 3
Views: 1727

Re: New Level - Annoying Keg Level

To solve this level, one needs to remember very carefully what kegs do and not do. :wink: Nicely done.
by Muzozavr
Mon Sep 20, 2021 12:36 am
Forum: Puzzle/Action Levels
Topic: New Level - World Dragger 2: Tripwire 2
Replies: 3
Views: 1742

Re: New Level - World Dragger 2: Tripwire 2

Fun way to combine the two concepts into one. Still not too hard, but trickier than the first level. :wink: It's a good idea to play these 2 in order, 1 and then 2.
by Muzozavr
Sun Sep 19, 2021 11:32 pm
Forum: Puzzle/Action Levels
Topic: New Level - World Dragger
Replies: 3
Views: 1704

Re: New Level - World Dragger

A simple lead-in to the next, more complicated level. A fun concept, not one I've seen before. Pretty easy to solve.
by Muzozavr
Sun Sep 19, 2021 11:30 pm
Forum: Puzzle/Action Levels
Topic: New Level - Stupid Awful Teleporter Glitch
Replies: 3
Views: 1750

Re: New Level - Stupid Awful Teleporter Glitch

As once remarked by Mark... if you want to win, you'll have to connect the dots. :wink: A simple demonstration of a bug already known, but not often used. It's a little barebones, but considering you made it after a long sleepless session of RTW level making, that's to be expected. :lol: For anyone ...
by Muzozavr
Sun Sep 19, 2021 7:18 pm
Forum: Puzzle/Action Levels
Topic: New Level - Redundant Factory Redundancy
Replies: 3
Views: 1394

Re: New Level - Redundant Factory Redundancy

Took me a very long time until I finally figured out what the central mechanism for this level could be... beautiful! 8)
by Muzozavr
Sun Sep 19, 2021 1:39 am
Forum: Puzzle/Action Levels
Topic: New Level - Cursed Ice
Replies: 4
Views: 1765

Re: New Level - Cursed Ice

In hindsight, I feel like this should not have taken me nearly as long as it did, but after breaking the previous two versions with alt solutions, I feel like I tunnel visioned too hard on... something. A very nice design, with a simple idea executed in a way not commonly seen. Had me confused for s...
by Muzozavr
Sun Sep 19, 2021 1:24 am
Forum: Puzzle/Action Levels
Topic: New Level: Kooky Hostage Situation
Replies: 2
Views: 1343

Re: New Level: Kooky Hostage Situation

I first tried to break this level in a ridiculously direct fashion, but the tiniest of RTW quirks (one that I didn't even know about!) prevented that from happening, so I had to actually figure the level out properly. I saw Jutomi making the beginning of it in a Discord stream, so I knew one of the ...
by Muzozavr
Fri Sep 17, 2021 6:54 pm
Forum: Puzzle/Action Levels
Topic: New Level - Stinker Unboxing (Glitch)
Replies: 8
Views: 2488

Re: New Level - Stinker Unboxing (Glitch)

I had a rough idea of what I wanted to achieve and, after conceptualizing a potential approach, I tried it out and... first time's the charm. :wink: But I knew similar glitches already, so it wasn't too hard to figure out. The cool thing about this set-up is that it "just works" automagically, with ...
by Muzozavr
Fri Sep 17, 2021 5:31 pm
Forum: Puzzle/Action Levels
Topic: New Level - Sticky Glitch
Replies: 3
Views: 1596

Re: New Level - Sticky Glitch

Well, I haven't seen this one before... and probably wouldn't discover it in a level with more options. Very strange bug. :shock: Something similar was shown before with UFOs, but this version is new to me!
by Muzozavr
Thu Sep 16, 2021 10:41 pm
Forum: Puzzle/Action Levels
Topic: New Level - Stinky's Green Guy
Replies: 4
Views: 1542

Re: New Level - Stinky's Green Guy

I broke the first version with a really easy alternate solution, but that's not gonna work anymore, now you have to do it properly and it's a beautiful trick. 8) Symmetry aside, there is only one way to achieve what's needed here. Nothing is random, and everything has a purpose.
by Muzozavr
Thu Sep 16, 2021 8:59 pm
Forum: Puzzle/Action Levels
Topic: New Level - Going Nuclear
Replies: 4
Views: 1542

Re: New Level - Going Nuclear

Exited the level successfully, but I don't envy future stinkers that will have to clean up the meltdown I had to cause in order to escape... :lol: Hint: the solution is what you think it is, but do play around with the timing, or you might not have enough time to leave the other side! :shock: So be ...