Search found 339 matches

by Krishiv738
Sat Apr 26, 2014 7:45 am
Forum: WA Editor General Discussion
Topic: Command 4 Discussion 2: Electric Boogaloo
Replies: 29
Views: 20354

WaterReact could be height from water level(0)
by Krishiv738
Fri Apr 25, 2014 8:04 am
Forum: WA Editor General Discussion
Topic: Command 4 Discussion 2: Electric Boogaloo
Replies: 29
Views: 20354

Data2=19 of CMD 4 does this

Code: Select all

Data1(Object A)'living object'eg.chompers,player.etc
Data2:19
Data3(Object B)Item/button Id 
Data4:NOTHING
This makes object A cannot collect/press Object B.
It's can be known as Non-Activate
by Krishiv738
Wed Apr 23, 2014 7:50 am
Forum: WA Editor General Discussion
Topic: WA3E Hex-Editing Topic
Replies: 95
Views: 59203

MyNameIsKooky wrote:haha boredom

Image
How did you do that?
by Krishiv738
Fri Apr 04, 2014 7:57 am
Forum: WA Editor General Discussion
Topic: [Release][April Fools] BB Decompiler (Wonderland Modding)
Replies: 35
Views: 15510

THIS IS AN APRIL FOOLS JOKE,I JUST HEX-OPENED THE DECOMPILER,I SAW SOME APRIL FOOLS STUFF IN IT,ALSO IF USED THE PROGRAM,THE "DECOMPILED" FILE DOESNT HAVE 1MB + space. Thank you for informing us. By the way, there's a key to the left of the letter 'A' on the keyboard called capslock. You seemed to ...
by Krishiv738
Thu Apr 03, 2014 7:47 am
Forum: WA Editor General Discussion
Topic: [Release][April Fools] BB Decompiler (Wonderland Modding)
Replies: 35
Views: 15510

THIS IS AN APRIL FOOLS JOKE,I JUST HEX-OPENED THE DECOMPILER,I SAW SOME APRIL FOOLS STUFF IN IT,ALSO IF USED THE PROGRAM,THE "DECOMPILED" FILE DOESNT HAVE 1MB + space. Thank you for informing us. By the way, there's a key to the left of the letter 'A' on the keyboard called capslock. You seemed to ...
by Krishiv738
Wed Apr 02, 2014 9:11 am
Forum: WA Editor General Discussion
Topic: [Release][April Fools] BB Decompiler (Wonderland Modding)
Replies: 35
Views: 15510

THIS IS AN APRIL FOOLS JOKE,I JUST HEX-OPENED THE DECOMPILER,I SAW SOME APRIL FOOLS STUFF IN IT,ALSO IF USED THE PROGRAM,THE "DECOMPILED" FILE DOESNT HAVE 1MB + space.
by Krishiv738
Wed Apr 02, 2014 3:47 am
Forum: Other Custom Content
Topic: How do i create custom models?
Replies: 2
Views: 4740

Well it's not like 2d photo to 3d model,you have to create the model by yourself.Use AC3d to create models and export them to 3ds.
by Krishiv738
Fri Mar 14, 2014 3:14 am
Forum: WA Editor General Discussion
Topic: Obsolete Cmd 4 Discussion
Replies: 82
Views: 21652

Ah,it looks like I had discovered how CMD 4 works
by Krishiv738
Thu Mar 13, 2014 11:32 am
Forum: WA Editor General Discussion
Topic: Obsolete Cmd 4 Discussion
Replies: 82
Views: 21652

Hehe,I KNEW IT,IT WOULD WORK THAT WAY!!!
by Krishiv738
Thu Mar 13, 2014 4:20 am
Forum: WA Editor General Discussion
Topic: Obsolete Cmd 4 Discussion
Replies: 82
Views: 21652

It doesn't actually seem to do anything. I remember reading someone had it end up making all the NPCs in their level immediately head towards the upper-left corner of the level, but I didn't manage to get any effects out of it myself. EDIT: Wait, thinking about it... The wording in Emerald's guide ...
by Krishiv738
Thu Mar 13, 2014 3:36 am
Forum: WA Editor General Discussion
Topic: Obsolete Cmd 4 Discussion
Replies: 82
Views: 21652

Qloof234 wrote:I've already experimented with that. Whatever CMD4 does, it's most likely not that.
What it does?
by Krishiv738
Thu Mar 13, 2014 2:58 am
Forum: Off Topic
Topic: Quirky Questions
Replies: 303
Views: 170349

I haven't played any hard levels,I just skip them.
by Krishiv738
Thu Mar 13, 2014 2:56 am
Forum: WA Editor General Discussion
Topic: Command 51
Replies: 30
Views: 23560

Hmm... interesting logic, moobots have. 81/82=Up, 83/84=Right, 85/86=Down, and 87/88=Left. I am not sure what the difference is between each pair - if there is any... Though, I just wanted to share this just in case some body eccentric wants to make a remote-controlled toy... I already built remote...
by Krishiv738
Thu Mar 13, 2014 2:54 am
Forum: WA Editor General Discussion
Topic: Obsolete Cmd 4 Discussion
Replies: 82
Views: 21652

The Cmd could be modify object/4
by Krishiv738
Thu Mar 13, 2014 2:51 am
Forum: WA Editor General Discussion
Topic: WA3E Bug Topic
Replies: 418
Views: 2332994

I tried flashing a few other objects and it did work. I'll attach a picture. I flash one of the outer Zipbots, and then try to flash it onto the magic charger. The game crashes with an AIOOB error. :? These are flash magic rules: 1.when flashed it goes to 1,1 which should be floor logic to avoid cr...
by Krishiv738
Wed Mar 12, 2014 4:25 am
Forum: Off Topic
Topic: The New Avatar and Signature Thread
Replies: 342
Views: 345117

My new (and funny) avatar made it myself using my iPad and sketchbook express.
by Krishiv738
Wed Mar 12, 2014 4:07 am
Forum: WA Editor General Discussion
Topic: Power Wop: Easily make your own wops! [ALPHA 2]
Replies: 73
Views: 46124

Jutomi wrote:Woops!

Err - never mind, I crashed the editor... :shock:

Well, there goes the wraith idea ,_,
That flo wraith wasn't coded yet.
by Krishiv738
Wed Mar 12, 2014 4:05 am
Forum: WA Editor General Discussion
Topic: Post Pictures and Progress of In-Progress Adventures Here
Replies: 876
Views: 1995588

Jutomi wrote:Eeeheee, it worked!

Oh, thank you, thank you, THANK YOU, so much! :mrgreen:

Now maybe I can add chocolate bub...

eehee, err, never mind... :mrgreen:
Are you on Bubble forest part of your hub,you could use my unshiny bubble wop which I had PMed to you.
by Krishiv738
Wed Mar 12, 2014 3:17 am
Forum: General Wonderland Discussion
Topic: Texture Editing Help
Replies: 4
Views: 2431

In models folder,there are many folders whose names don't make sense until you know what language it is,inside all those folders are files with .wdf extension,they are normally jpg files. EDIT:Dunno how to edit textures is Original Wonderland and Wonderland secret worlds.You can edit the textures of...
by Krishiv738
Wed Mar 12, 2014 3:03 am
Forum: WA Editor General Discussion
Topic: Post Pictures and Progress of In-Progress Adventures Here
Replies: 876
Views: 1995588

Uuh... guys... help? I think I accidentally broke my rainbow bubble; I could use a new version... :shock: Easy,The rainbow bubble has got !None model,go to hex editor and replace !None with !Rainbowbubble(use replacing options else it will MAV).Hex side,the first byte could be 05, replace it with 0...
by Krishiv738
Wed Mar 12, 2014 2:57 am
Forum: Other Custom Content
Topic: EXFU (Portal 2's funnel) (model)
Replies: 4
Views: 3778

Blazeknight wrote:This is a great model. It can be used more like "an evil-controlled suction tube" if there's a violet helix. :twisted:
This is not only great model but great alternative of suction tube.
by Krishiv738
Tue Mar 11, 2014 8:35 am
Forum: WA Editor General Discussion
Topic: WA3E Bug Topic
Replies: 418
Views: 2332994

When we flash any object,then cast a flash spellball on a tile where barrel is,then we can dual-flash.
by Krishiv738
Tue Mar 11, 2014 2:54 am
Forum: WA Editor General Discussion
Topic: Post Pictures and Progress of In-Progress Adventures Here
Replies: 876
Views: 1995588

Cuppy cuppy cuppy cuuupy(I love those scritters)
by Krishiv738
Tue Mar 11, 2014 2:50 am
Forum: Other Custom Content
Topic: EXFU (Portal 2's funnel) (model)
Replies: 4
Views: 3778

I saw the 'times download' thingy in both attachments.It was 4 times and 3 times,did someone forgot beam orange and rest?
by Krishiv738
Tue Mar 11, 2014 2:33 am
Forum: Other Custom Content
Topic: Test Robo(model)
Replies: 3
Views: 3504

Wonderman109 wrote:Question: What object is this meant for?
For some guards who are big and destroy stinkers and for testing.The model is too big so first shrink it.I am gonna make it centered so it works properly.
by Krishiv738
Mon Mar 10, 2014 3:14 am
Forum: WA Editor General Discussion
Topic: WA3E Bug Topic
Replies: 418
Views: 2332994

Qloof234 wrote:Um, no, all spellballs can go over/through ducks. Not sure if that's new to the WA3 editor or if it happens in the old one, though.
That's new in WA3 editor,I created an adventure in which there are ducks and magic chargers(MoFI hacked editor) I tested that magic wasn't going over the duckies.
by Krishiv738
Mon Mar 10, 2014 3:10 am
Forum: WA Editor General Discussion
Topic: WA Editor v3.00 Download
Replies: 66
Views: 42044

Nobody wrote:The WA3E doesn't have the "plink" noise that star NPCs make.

This makes me unhappy.
There is a parameter,explore the editor first.
by Krishiv738
Mon Mar 10, 2014 2:45 am
Forum: WA Editor General Discussion
Topic: Unofficial Wonderland Adventures Editor Guide
Replies: 156
Views: 212953

I found the CMD 12

Data1:volume(in percentage,default 50)
Data2:could be music changer(not sure)
Data3:tempo(default 60)
Data4:could be jumper(jump to a position of music,not sure)
by Krishiv738
Mon Mar 10, 2014 2:39 am
Forum: WA Editor General Discussion
Topic: WA3E Bug Topic
Replies: 418
Views: 2332994

llarson wrote:I'm not sure, but I think the burstflowers fireballs go through rubber duckys.
The "burst" spellball is higher than duckies but lower than player and stuff.
by Krishiv738
Sun Mar 09, 2014 2:23 am
Forum: WA Editor General Discussion
Topic: Post Pictures and Progress of In-Progress Adventures Here
Replies: 876
Views: 1995588

It's a custom model