Search found 9436 matches

by MyNameIsKooky
Thu Jun 13, 2019 7:18 pm
Forum: Custom Adventures and Hubs
Topic: Adventure #77: Wondertrolls
Replies: 17
Views: 1000

Re: Adventure #77: Wondertrolls

Small hint: After you hit the fire button, there is a way to not die when returning across the ice. Medium hint: You will need to use one Brr charge in order to hit the fire button and live. BIG hint: The Brr charge (mentioned in the previous hint) should be used to retrieve something else that you ...
by MyNameIsKooky
Thu Jun 13, 2019 3:46 pm
Forum: Custom Adventures and Hubs
Topic: Adventure #77: Wondertrolls
Replies: 17
Views: 1000

Re: Adventure #77: Wondertrolls

The attachment you're uploading could be: - an incompatible file format - too many kilobytes to upload - have too large dimensions(?) Those are the ideas I can think of off the top of my head. It could be something else. There's not really a way for me to tell without more info. In any case, about t...
by MyNameIsKooky
Mon Jun 10, 2019 10:04 pm
Forum: Custom Adventures and Hubs
Topic: Adventure #77: Wondertrolls
Replies: 17
Views: 1000

Re: Adventure #77: Wondertrolls

Here's a big hint (highlight to read it): The entire room is just bait. There is no way to solve it, and no way to escape it. It's just a room where all of the LevelExits lead to the same room. There is no time limit, and there is no secret code. It's just there to troll you. Lots of people have com...
by MyNameIsKooky
Sun May 26, 2019 4:26 pm
Forum: Custom Adventures and Hubs
Topic: Adventure #77: Wondertrolls
Replies: 17
Views: 1000

Adventure #77: Wondertrolls

Requires editor version 3.04 or higher, allegedly. In some games, there is a practice of making "troll levels", which are levels that give the player a difficult time by defying their expectations. This adventure was my attempt at replicating the concept in Wonderland Adventures. Using all of my es...
by MyNameIsKooky
Sat May 25, 2019 9:33 pm
Forum: Wonderland Open Source
Topic: Bugs & Problems with new Open Source Editor
Replies: 8
Views: 530

Re: Bugs & Problems with new Open Source Editor

Having a new element sounds good to me. I do know that several others in this community share the opinion that magic draining should be a separate feature from null magic.
by MyNameIsKooky
Sat May 25, 2019 3:04 am
Forum: Wonderland Open Source
Topic: Debugging the Ancient "Adventure Select Screen" MAV ***WE FIXED IT!!!***
Replies: 3
Views: 267

Re: Debugging the Ancient "Adventure Select Screen" MAV

The MAV has been fixed! It turns out the same DisplayText routines were being called multiple times per frame. It wasn't just affecting the custom adventures menu - it was affecting other parts of the game UI as well, such as the adventure title screen and the pause menu! DisplayText also calls the ...
by MyNameIsKooky
Sat May 25, 2019 1:59 am
Forum: Wonderland Open Source
Topic: Debugging the Ancient "Adventure Select Screen" MAV ***WE FIXED IT!!!***
Replies: 3
Views: 267

Re: Debugging the Ancient "Adventure Select Screen" MAV

Yeah, there's a triangle counting function. Kyuu helped me out by providing this debug line: DebugLog "Number of Triangles in Surface: "+CountTriangles(mySurface) It turns out my hypothesis was correct - the problem is indeed related to triangle counts. When the triangle counts on the text surface r...
by MyNameIsKooky
Fri May 24, 2019 11:26 pm
Forum: Wonderland Open Source
Topic: Debugging the Ancient "Adventure Select Screen" MAV ***WE FIXED IT!!!***
Replies: 3
Views: 267

Debugging the Ancient "Adventure Select Screen" MAV ***WE FIXED IT!!!***

EDIT: We managed to fix the Adventure Select Screen MAV! Download the fixed executable here (also contains the modified player.bb source file): https://www.dropbox.com/s/4zhh3rr8ssp9xfx/wgTrianglesFix.zip?dl=0 This fix will be included by default in v10.05. For historical purposes, I am keeping the...
by MyNameIsKooky
Wed May 22, 2019 8:51 pm
Forum: Wonderland Open Source
Topic: Bugs & Problems with new Open Source Editor
Replies: 8
Views: 530

Bugs Introduced by Open Source

On the latest build, Zapbots, UFOs, and FireFlowers no longer make the "magic shooting" noise when they fire spells. It feels really weird to me.

I have a suspicion that this bug may be related to the Blink Barrels update, since I can't think of any other reason to modify the spell sound routine.
by MyNameIsKooky
Wed May 22, 2019 7:00 pm
Forum: Wonderland Open Source
Topic: Bugs & Problems with new Open Source Editor
Replies: 8
Views: 530

Re: Regarding Null Magic Chargers: Issues Caused by New Changes

EDIT: I have attached the fixed wg.exe for you and others... now new adventures have data4 of glove charge set to 1 which means that they'll be using the new Null Magic feature whereas the old adventures have data4 set to 0 so Null Magic will use its original functionality. This is perfect, and you...
by MyNameIsKooky
Tue May 21, 2019 8:33 pm
Forum: Wonderland Open Source
Topic: Bugs & Problems with new Open Source Editor
Replies: 8
Views: 530

Regarding Null Magic Chargers: Issues Caused by New Changes

Null magic was recently modified to only have an effect when your gloves are charged with magic. This breaks any old puzzles involving null faint magic chargers. One such puzzle is depicted in the attached image. The puzzle involves clearing out the null magic chargers ahead of time so you can carry...
by MyNameIsKooky
Tue Feb 19, 2019 6:18 am
Forum: Custom Adventures and Hubs
Topic: Adventure #67: The End 6
Replies: 31
Views: 3892

Re: Adventure #67: The End 6

Hi Celebi, sorry for the late response! Here are some hints. Highlight them to read them. Hint 1: Take note of the floors that have different textures. Stepping on them has a certain effect on the world. Hint 2: Every special floor tile will change the behavior of a single coin when stepped on. Hint...
by MyNameIsKooky
Tue Feb 19, 2019 5:49 am
Forum: Custom Adventures and Hubs
Topic: The Magic Cuboid - Part 12
Replies: 2
Views: 369

Re: The Magic Cuboid - Part 12

Very good work! You're a beast for putting together this whole adventure within just a few days. Every time I thought the adventure was about to end, there was more. If you continue to work at this pace, you'll build up quite the legacy! Pros: + The writing was definitely the best part of the advent...
by MyNameIsKooky
Fri Jan 18, 2019 2:56 am
Forum: Custom Adventures and Hubs
Topic: 15th Adventure: The Magic Cuboid - Part 11
Replies: 8
Views: 1308

Re: 15th Adventure: The Magic Cuboid - Part 11

You should have more confidence in your level creation process, because this was super enjoyable, and I'm looking forward to seeing what else you'll create. Just look at all of my reactions in your Discord DMs. Wait, what's Discord? What was I talking about again? Oh, right, it's 2011. I'll see you ...
by MyNameIsKooky
Tue Jan 01, 2019 8:18 pm
Forum: Custom Adventures and Hubs
Topic: 15th Adventure: The Magic Cuboid - Part 11
Replies: 8
Views: 1308

Re: 15th Adventure: The Magic Cuboid - Part 11

First reply and first download!

Eheheh... I've been looking forward to this... :ego: :P

EDIT: Wait... Oh no... :shock: :shock: :?
EDIT2: Why was I not first?
by MyNameIsKooky
Tue Oct 11, 2016 10:54 pm
Forum: WA Editor General Discussion
Topic: Five Nights at Stinky's: Now Modded
Replies: 137
Views: 25571

I haven't gotten any PMs, but feel free to use whichever characters you want. :)
by MyNameIsKooky
Mon Jan 11, 2016 12:57 am
Forum: Custom Adventures and Hubs
Topic: My TRUE Final Adventure: 3XTR3M3 D3STRUCT10N
Replies: 14
Views: 3265

hoo BOY what a BLAST TO THE PAST to my GOLDEN AGE







:arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow:
by MyNameIsKooky
Sun Jan 10, 2016 8:45 pm
Forum: Custom Adventures and Hubs
Topic: Adventure #76: The End 10
Replies: 9
Views: 3082

very well
by MyNameIsKooky
Sun Jan 10, 2016 4:03 pm
Forum: Custom Adventures and Hubs
Topic: Adventure #76: The End 10
Replies: 9
Views: 3082

Adventure #76: The End 10

The End, now featuring educated turtles.
by MyNameIsKooky
Fri Jan 08, 2016 12:27 am
Forum: WA Editor General Discussion
Topic: TrueMovement (and associated wops)
Replies: 3
Views: 3388

TrueMovement (and associated wops)

Yesterday (relative to the time of me writing this post), I released The End 9, an adventure that used CMD4. One of the uses of CMD4 was to make coins "run away" from the player (in a similar to that of a Scritter). To do this, I used wops of Scritters with coin models that were then logic-swapped t...
by MyNameIsKooky
Thu Jan 07, 2016 9:39 pm
Forum: Custom Adventures and Hubs
Topic: Adventure #75: Truest Movements
Replies: 16
Views: 5447

Adventure #75: Truest Movements

The wop parameter I found just yesterday (which I call "TrueMovement") makes it possible to make any object mobile! It's awesome! Play this adventure and see for yourself!
by MyNameIsKooky
Wed Jan 06, 2016 4:16 pm
Forum: Custom Adventures and Hubs
Topic: Adventure #74: The End 9
Replies: 4
Views: 2412

Adventure #74: The End 9

The first room of this adventure has been sitting around on my hard drive for about a year and a half. Just today I had the motivation to finish the adventure!

This is my favorite The End adventure so far. I also had a ton of fun making it! Hope you enjoy. :)
by MyNameIsKooky
Tue Jan 05, 2016 8:11 am
Forum: Custom Adventures and Hubs
Topic: The Mysterious Duck: Parts 1-19: Greatest Hits Edition
Replies: 12
Views: 4303

The other people who had played this series didn't report any such lag. It's probably your computer in particular. Is the lag making it unplayable, or is it just a minor inconvenience? At some point (if/when I feel like it) I could probably go back and optimize the TMD7 Chomper room (I assume that's...
by MyNameIsKooky
Tue Jan 05, 2016 8:04 am
Forum: Custom Adventures and Hubs
Topic: The Magic Cuboid - Part 10
Replies: 3
Views: 1685

OH WOW That was amazing! Easily the best TMCventure yet, in my opinion. Lots of lore, great puzzles that really got me thinking for a while, fun and entertaining characters as usual, and a massive twist ending to boot. This is definitely one of my most favorite adventures of all time. Fantastic work...
by MyNameIsKooky
Sun Jan 03, 2016 3:45 am
Forum: Custom Adventures and Hubs
Topic: removed
Replies: 17
Views: 4042

Wonderland King wrote:Okay, my apologies... I'll stay out of it. Sorry. :oops:
Hey, no worries. :)

My posting style is just unconventional sometimes and I see how it could be interpreted in a negative way. And for that I also apologize.
by MyNameIsKooky
Sun Jan 03, 2016 3:38 am
Forum: Custom Adventures and Hubs
Topic: removed
Replies: 17
Views: 4042

um okay??? dunno what you need mods for when i literally only wrote three posts about a harmless little joke

so sorry for taking time out of my day to post on a topic letting you know i played the adventure and had no qualms with it 8)

(also the adventure had lots of arrows so it was relevant)
by MyNameIsKooky
Sun Jan 03, 2016 3:26 am
Forum: Custom Adventures and Hubs
Topic: removed
Replies: 17
Views: 4042

Wonderland King wrote:I'm with Caton on this one... do you really need to do this to someone else's topic?
i just wanted to spread the love of arrows to a nice adventure that deserved arrows :(

also there were arrows in this adventure so it's relevant
by MyNameIsKooky
Sun Jan 03, 2016 3:18 am
Forum: Custom Adventures and Hubs
Topic: removed
Replies: 17
Views: 4042

Caton wrote:
MyNameIsKooky wrote::arrow:
what does even mean?
It is an arrow pointing to the right. Coincidentally, it's one of the directions I walked in while playing this level! :arrow:
Wonderland King wrote:Come on, what's all this for?
For the arrow lord. Post arrow smilies to pay your respects. :arrow: :arrow: :arrow:
by MyNameIsKooky
Sun Jan 03, 2016 1:22 am
Forum: Custom Adventures and Hubs
Topic: removed
Replies: 17
Views: 4042

:arrow:
by MyNameIsKooky
Thu Dec 31, 2015 8:38 am
Forum: Custom Adventures and Hubs
Topic: Adventure #73: BEDTIME WITH MORKLIN
Replies: 13
Views: 4971

I need help with the cuboid library. Can't seem to get past the Zap-bots. There's no way to bypass the Zapbots directly. You'll need to use the teleporters instead. To do that, you'll need to take two separate trips across the collapsing bridge area: the first one to clean up the Null (white magic)...