Search found 337 matches

by Aryan
Sat Jun 15, 2019 1:02 pm
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V3.05 OUT)
Replies: 12
Views: 560

Re: WA EDITOR UPDATES (LATEST V3.05 OUT)

WA EDITOR UPDATED TO V3.05! Yay! WA Editor is now updated to v3.05 with many new features and fixes! Special thanks to the developers at WonderTeam for their extraordinary work at WA Editor which will keep us regularly updated with new features! 1. Features Custom Bordered Background Support Magic ...
by Aryan
Wed Jun 12, 2019 1:40 pm
Forum: Wonderland Open Source
Topic: WA Editor Beta Releases (LATEST V3.05 BETA2 OUT)
Replies: 1
Views: 87

Re: WA Editor Beta Releases (LATEST V3.05 BETA2 OUT)

WA Editor v3.05 Beta 2 Released! Here is the link: https://archive.zbots.space/files/WA_Editor_Beta2.zip CHANGES: Implemented Settings UI where you can toggle between fullscreen and windowed modes, as well as new and old editor UI (editor uses new UI by default) Added support for png, tga and dds t...
by Aryan
Wed Jun 12, 2019 12:32 pm
Forum: Wonderland Open Source
Topic: Rules, License, and Getting Started
Replies: 9
Views: 603

Re: Rules, License, and Getting Started

I am not sure about licencing but could we port the game to BlitzMax with MiniB3D (BlitzMax NG doesn't have BB to BMX converter)? The only problem I see so far are the WA Libraries. Porting to BlitzMax is nice, however there is a project that aims at porting the code of both Classic Trilogy and WA ...
by Aryan
Sun Jun 09, 2019 3:02 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 30
Views: 296

Re: WA Editor Updates, Ideas & Suggestion Thread

EDIT: I think a workaround would be to load the texture, extract the pixels with alpha = 1 and render that in mode 4 then render the target texture on top of that in mode 2, maybe on a child to prevent z-fights but I don't know how to process images in Blitz. I think this should work because it wor...
by Aryan
Sun Jun 09, 2019 12:42 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 30
Views: 296

Re: WA Editor Updates, Ideas & Suggestion Thread

You seem to have replied when I was editing the post. Sadly my investigation was faulty because the texture of LeafTree1 I used for testing has black background so two things were merged together. As of now I only know it is possible to solve the problem but I don't know how exactly. Oops! Well I a...
by Aryan
Sun Jun 09, 2019 12:18 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 30
Views: 296

Re: WA Editor Updates, Ideas & Suggestion Thread

Ok, good job!

I have currently released the testing build for v3.05 here so you can try it: viewtopic.php?f=42&t=27861
Although this doesn't include support for png, tga, dds, everything you mentioned, but I will try to add these in final build.
by Aryan
Sat Jun 08, 2019 1:38 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 30
Views: 296

Re: WA Editor Updates, Ideas & Suggestion Thread

Pawelec wrote:
Sat Jun 08, 2019 1:15 pm
Sadly 1+2+8 doesn't help.
Hmm... Can you please PM me or attach here your PNG file of tree (as well as the model if there)? I actually don't know how to create alpha channels that's why I need yours. Hopefully, we can find a way to fix that.
by Aryan
Sat Jun 08, 2019 8:58 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 30
Views: 296

Re: WA Editor Updates, Ideas & Suggestion Thread

Strange!

I really don't know why this happens, can you send me the WOPs and PNGs so I can test them?

EDIT: Also, try using flags 1+2+8?
by Aryan
Fri Jun 07, 2019 1:40 pm
Forum: General Wonderland Discussion
Topic: Troubleshooting graphic drivers in all Wonderland Adventure Games
Replies: 80
Views: 4527

BUG FIXED!

Yay, the fix is ready! Download here: https://archive.zbots.space/files/Launcher_Fix.zip How To Install? Uninstall dgVoodoo2 first (an extra step 6 is there for this) The zip file has four folders: WA1 containing fixed Wonderland.exe for WA1 (or just Wonderland Adventures) STEP 1: Open this folder. ...
by Aryan
Fri Jun 07, 2019 12:53 pm
Forum: General Wonderland Discussion
Topic: Troubleshooting graphic drivers in all Wonderland Adventure Games
Replies: 80
Views: 4527

Re: Troubleshooting graphic drivers in all Wonderland Adventure Games

Finally (thanks to MS for releasing the source code), I found the real cause of the "Unable to set graphics mode" problem you'll had... Sofia and john the problem is that your graphics card does not support 800x600 resolution in 3D mode (at least by Blitz3D). The problem caused here is by this code ...
by Aryan
Fri Jun 07, 2019 12:25 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 30
Views: 296

Re: WA Editor Updates, Ideas & Suggestion Thread

This was a test of non-MS method (PNG for a custom model) and it failed but it uses the same code as the custom texture (EDIT: tested it and it has the same problem), I'll try with some different models, it may have something to do with DirectX8 in Win10 so WndDx debugging should be done. Happens i...
by Aryan
Fri Jun 07, 2019 11:18 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 30
Views: 296

Re: WA Editor Updates, Ideas & Suggestion Thread

EDIT: Well, almost perfectly, you see, there's something wrong with alpha channel. I have no idea why the trunk of my bush is rendered in front of the leaves. I'm also clueless here how that didn't worked for you, I had tested that using the same textured tree with alpha channel and that worked for...
by Aryan
Fri Jun 07, 2019 8:44 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 30
Views: 296

Re: WA Editor Updates, Ideas & Suggestion Thread

Pawelec wrote:
Fri Jun 07, 2019 8:42 am
I get 'Unable to set graphics mode!' error, is there any way to fix that?
Run launcher.bb using Blitz3D and set GFX mode to 800x600x32 and windowed and then click play.
Now compile and run player.bb.
by Aryan
Fri Jun 07, 2019 8:19 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 30
Views: 296

Re: WA Editor Updates, Ideas & Suggestion Thread

[LONG POST] Yea I saw that in level.bb but never touched it before. I think it is an intended feature, I remember to saw that in comments. About the custom models using BMP and PNG textures, the idea is nice. Also, I am sure you know that object textures now officially support BMP and PNG textures,...
by Aryan
Fri Jun 07, 2019 6:26 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 30
Views: 296

Re: WA Editor Updates, Ideas & Suggestion Thread

As for other features I'll dig into the code myself next weekend (exam session till 14th Jun) and see if I can fix that 62x62 tile texture render bug. Ok you can dig into the code and find out the fix... BTW if you want you can work with us on GitLab (there is OpenWA topic for it). My reason for sa...
by Aryan
Fri Jun 07, 2019 4:45 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 30
Views: 296

Re: WA Editor Updates, Ideas & Suggestion Thread

Is there any community requested feature for WA that should definitely be included? What are your opinions? Oooh, I believe it is a bad idea to do this here, a separate Ideas & Suggestions thread would be nice. Ok, I have merged all our posts of discussing new elements here. Now say which feature y...
by Aryan
Thu Jun 06, 2019 3:44 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 30
Views: 296

Re: WA Editor Updates, Ideas & Suggestion Thread

I find the blink barrels a bit hard to distinguish from other things, have you though about a purple version of a Grow mushroom? Have you only seen the video or played with them in v3.04? Or maybe just turn Blink Barrels specifically Purple. Also, I just had a crazy thought, but I'm not sure how we...
by Aryan
Thu Jun 06, 2019 12:21 pm
Forum: General Wonderland Discussion
Topic: WA3E and POTZ v1.02 Update (Lag Fix!)
Replies: 6
Views: 303

Re: WA3E and POTZ v1.02 Update (Lag Fix!)

DP, but I am notifying to existing POTZ users that POTZ is now updated to v1.02.

This version includes the fix to a rendering bug which may cause a slight apparent lag in gameplay on some computers.
by Aryan
Thu Jun 06, 2019 12:05 pm
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V3.05 OUT)
Replies: 12
Views: 560

Re: WA Editor v3.04 Update

yea i noticed some bugs. Some of them is with magic. Before we were able to place barrels over water. Also the zbot guardians don't make any sound when shooting Yea, all of them are already fixed. And v3.05 should be faster and smoother than older versions. It should be released within a couple of ...
by Aryan
Wed Jun 05, 2019 3:59 pm
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V3.05 OUT)
Replies: 12
Views: 560

Re: WA Editor v3.04 Update

how to get the widescreen ????? Here are the steps: (make sure to install v3.04 first! BTW you should wait for a few days more before trying out this version as v3.05 is releasing soon with many bug fixes) STEP 1: Head into your WA Editor folder (the directory in which you have installed WA Editor)...
by Aryan
Wed Jun 05, 2019 3:50 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 30
Views: 296

WA Editor Updates, Ideas & Suggestion Thread

If you are working in anything new for WA Editor, feel free to post here. This is done to avoid this forum getting flooded with each topic for each new feature. Here are our two screenshots for adventure select redesign we are working on: Sorting Adventures by Creators https://media.discordapp.net/a...
by Aryan
Tue Jun 04, 2019 11:44 am
Forum: Off Topic
Topic: Colony
Replies: 1
Views: 47

Re: Colony

Try the solution listed for Intensity XS and ReCharge here: http://www.midnightsynergy.com/links.htm
by Aryan
Tue Jun 04, 2019 11:42 am
Forum: Off Topic
Topic: Wait...
Replies: 2
Views: 47

Re: Wait...

(Posted in wrong category) Yea, it is. But it is a super secret feature C. You can find it by yourselves or using the clues given here: https://archive.zbots.space/RTW/s_secret_Chow.htm (highlight the text below to read it) Load the editor. Press CTRL-F6. You will now have two new icons. One is a sp...
by Aryan
Mon Jun 03, 2019 12:07 pm
Forum: Wonderland Open Source
Topic: OpenWA Repository
Replies: 2
Views: 196

Re: OpenWA Repository

Here are the required libraries for WA source, extracted from the original MS POTZ and editor source, so you don't have to download it completely for getting these libraries if you are new. Download Blitz3D from here: https://nitrologic.itch.io/blitz3d (enable DirectPlay in Legacy Components in Wind...
by Aryan
Sat Jun 01, 2019 5:48 am
Forum: WA Editor General Discussion
Topic: WA Editor - A Guide to New Features
Replies: 0
Views: 102

WA Editor - A Guide to New Features

WA EDITOR - A GUIDE TO NEW FEATURES I. Custom Textures For Existing Objects (Introduced in v3.03 and replenished in v3.05) Earlier editor only had official support for JPGtextures. But now we have did some changes, you can now use two methods for texturing your objects A. Using original MS method: ...
by Aryan
Fri May 31, 2019 12:25 pm
Forum: Custom Adventures and Hubs
Topic: [TestHub] Aryan's Test Hub (ignore!)
Replies: 0
Views: 67

[TestHub] Aryan's Test Hub (ignore!)

This is just a topic for testing if *.WAH can be uploaded or not.
by Aryan
Tue May 28, 2019 1:36 pm
Forum: Wonderland Open Source
Topic: Suggested Projects
Replies: 4
Views: 259

Re: Suggested Projects

2. Suggested Project - Combining code for all 3 games and editor WA includes a variable called WAVersion. It is set to zero (for the editor) and 1,2,3 for the three WA games. The original intent was to make this available to allow all games to run from a single source code. This was fully tested, a...
by Aryan
Mon May 27, 2019 12:31 pm
Forum: Wonderland Open Source
Topic: Incomplete Render Tweening in POTZ and editor
Replies: 1
Views: 98

Incomplete Render Tweening in POTZ and editor

This is a major bug so imo it needs separate topic. I'm now talking about a bug in this topic which I always experienced in POTZ and editor. Whenever you play POTZ or even any adventure in the editor, the camera appears to slightly lag while it moves. This does not happen in WA1 and MOFI. In these g...
by Aryan
Mon May 27, 2019 5:16 am
Forum: Wonderland Open Source
Topic: Making a Repository + Moving Forwards
Replies: 12
Views: 337

Re: Making a Repository + Moving Forwards

We can also use GitLab...

GitLab is also like GitHub, although with differences. Main thing is that unlike GitHub, you can have unlimited private repositories and collaborators for free.
by Aryan
Mon May 27, 2019 3:41 am
Forum: Wonderland Open Source
Topic: Adventure Select Redesign
Replies: 3
Views: 121

Re: Adventure Select Redesign

Good job!

I think changing the layout of adventures folder to arrange all adventures as per creators name, can also be a good thing.
Just an idea!