Thanks you very much Patrick for keeping this community alive and thriving!
Also one more note for community members: the forums now support uploading WonderlandPlus.NET .lvlx files without hassles so you don't need to zip them up now, again many many thanks to Patrick for this.
Search found 459 matches
- Wed May 01, 2024 4:43 pm
- Forum: General Wonderland Discussion
- Topic: Sorry for the scare
- Replies: 22
- Views: 513
- Wed Apr 24, 2024 3:17 pm
- Forum: Kids Levels
- Topic: [WDLPlus] From Water to Trenches
- Replies: 1
- Views: 376
Re: [WDLPlus] From Water to Trenches
Nicely done! Thanks for the level, waiting for more such exciting levels which combine features of KQ and WSW.
- Sat Apr 13, 2024 2:26 pm
- Forum: WA Editor General Discussion
- Topic: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
- Replies: 42
- Views: 42374
Re: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
WA EDITOR NEW UPDATE: V10.7.0 This new update to OpenWA editor now merges MNIK's awesome editor with OpenWA features such as cutscene editor and newer objects. It also features brand new textures for minotaurs brought to you by jdl! 1. Features and Improvements Since 10.7.0 - fixed bugs - Fixed tel...
- Wed Mar 27, 2024 6:27 am
- Forum: WA Editor General Discussion
- Topic: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
- Replies: 42
- Views: 42374
Re: WA EDITOR UPDATES (LATEST V10.6.0 OUT)
WA EDITOR MEGA UPDATE: V10.6.0 Hoo boy! Here's the new MEGA update to OpenWA: 10.6.0 This MAJOR update has many new and crazy features that you're now going to be hooked with e.g logic gates, variable conditioners, clone magic. BUY NOWW!!! Many, many thanks to ILoveWonderland, nasko and others for ...
- Fri Mar 22, 2024 2:09 pm
- Forum: Wonderland Open Source
- Topic: Blitz3D VSCode Support
- Replies: 1
- Views: 668
Blitz3D VSCode Support
Hello everyone! There's an interesting extension in VSCode marketplace which enables VSCode support for Blitz3D: https://marketplace.visualstudio.com/items?itemName=dones.blitz3d However, currently the latest version will not work with OpenWA as it doesn't support arrays of custom types: https://git...
- Fri Mar 22, 2024 1:09 pm
- Forum: Level Solutions - Wonderland Adventures
- Topic: windows 11
- Replies: 22
- Views: 1703
Re: windows 11
Hi fiffi, I am sorry that you have to face such issues, unfortunately the Wonderland games are very old and so there can be certain issues in running these games on latest computer. Here's my suggestion, hope it works! Try using dgVoodoo2: https://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ Direct Download...
- Tue Oct 31, 2023 2:56 am
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 27
- Views: 10514
Re: WonderlandPlus.NET: A Classic Trilogy C# Remake
I don't think you need to force vSync on, the game always runs with vSync on though. It worked for me without turning it on. I ran some tests to try and figure out what's going on. Hopefully this info will be of use to you. Fullscreen using 1680x1050 Monitor: Force vSync on: Game drops a frame or t...
- Sun Oct 29, 2023 4:04 am
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 27
- Views: 10514
Re: WonderlandPlus.NET: A Classic Trilogy C# Remake
Suggestion: Use dgVoodoo2 to run W+ as for some reason W+ lags in some levels when run on native DX7. Installing dgVoodoo2 is easy: download from here , extract and copy DDraw.dll and D3DImm.dll from MS/x86 folder and paste them into your W+ folder. This will wrap all DX7 calls into DX11 and should...
- Sat Oct 28, 2023 4:22 pm
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 27
- Views: 10514
Re: WonderlandPlus.NET: A Classic Trilogy C# Remake
Suggestion: Use dgVoodoo2 to run W+ as for some reason W+ lags in some levels when run on native DX7. Installing dgVoodoo2 is easy: download from here , extract and copy DDraw.dll and D3DImm.dll from MS/x86 folder and paste them into your W+ folder. This will wrap all DX7 calls into DX11 and should ...
- Thu Oct 12, 2023 3:01 am
- Forum: Puzzle/Action Levels
- Topic: Download the RTW LEVEL ARCHIVE
- Replies: 23
- Views: 35226
Re: Download the RTW LEVEL ARCHIVE
Yes, Unfortunately that was one of the conflicts I mentioned in my initial post. I am not sure how best to resolve it since each level accesses the same files. If anyone has a suggestion i would appreciate it! I think we can find out the level(s) which used that texture and modify them, redirecting...
- Wed Oct 11, 2023 2:36 pm
- Forum: Puzzle/Action Levels
- Topic: Download the RTW LEVEL ARCHIVE
- Replies: 23
- Views: 35226
Re: Download the RTW LEVEL ARCHIVE
Hey All. Here is an updated archive ZIP containing all the levels created between 2018-2023. I tried to follow the original archives file format as close as possible and also tried to ensure no file conflicts between the two archives. There may be some textures in this archive that are in identical...
- Wed Sep 06, 2023 3:46 pm
- Forum: General Wonderland Discussion
- Topic: Wonderland Games - Troubleshooting (IMAGE HEAVY)
- Replies: 5
- Views: 10757
Re: Wonderland Games - Troubleshooting (IMAGE HEAVY)
Added new problem of game being "zoomed in" if using high DPI scaling. I had this problem when I recently bought a new laptop last week.
Special thanks to nasko222 for mentioning this fix.
Special thanks to nasko222 for mentioning this fix.
- Sat Aug 12, 2023 2:16 am
- Forum: Wonderland Open Source
- Topic: New OpenWA repository and Version Updates (v10.7.0 Now Available!)
- Replies: 31
- Views: 17723
Re: New OpenWA repository and Version Updates (v10.4.1 Now Available!)
Can we request features? If so, can we have it where like in the original WA trilogy we can "name" wlvs? In the official WA games, when you saved in certain wlvs, and looked at your save state, it would have the name of the hub area. I feel like it would be a neat touch for people in the process of...
- Mon Aug 07, 2023 4:52 am
- Forum: Wonderland Open Source
- Topic: Blitz3D v1.106 Download
- Replies: 0
- Views: 7034
Blitz3D v1.106 Download
This is the download link for Blitz3D v1.106: https://www.blitzcoder.org/forum/downlo ... litz3D.zip
I would suggest everyone to use this version of Blitz3D instead of v1.108c as the latter version has problems when alt tabbing the game.
I would suggest everyone to use this version of Blitz3D instead of v1.108c as the latter version has problems when alt tabbing the game.
- Sat Aug 05, 2023 2:32 pm
- Forum: WA Editor General Discussion
- Topic: WA Editor Archive (JULY 2023 VERSION)
- Replies: 26
- Views: 30697
Re: WA Editor Archive (JULY 2023 VERSION)
Bump. After a loooong time, July 2023 version of the archive is released! Features: Included new content after July 2019 including* Job Interview Collab, WonterTown Coup Collab, Operation Mecha Included Pawelec's Mayan Temple assets and Crazy Mushrooms "Extras" folder contains extra cool stuff to tr...
- Wed Aug 02, 2023 3:52 am
- Forum: Stinky and Loof in Wonderland Levels
- Topic: New Level - Stormy Day (SLW Version)
- Replies: 0
- Views: 7594
New Level - Stormy Day (SLW Version)
Here's my first RTW level, ported to SLW. Enjoy!
- Tue Aug 01, 2023 4:50 am
- Forum: WA Editor General Discussion
- Topic: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
- Replies: 42
- Views: 42374
Re: WA EDITOR UPDATES (LATEST V10.4.1 OUT)
WA EDITOR UPDATED TO V10.4.1 Yep, the new release of the editor is ready with many more new things! (Many credits to ILoveWonderland, MNIK and others for reviving and working on OpenWA again) 1. Features Since 10.3.0 A bunch of command updates CMD 4 Data2 33 now sets an object's MovementSpeed (does...
- Fri Jul 28, 2023 10:36 am
- Forum: Wonderland Open Source
- Topic: Suggested Projects
- Replies: 9
- Views: 9226
Re: Suggested Projects
Here's a small question I have, and I know this topic hasn't been updated in years but I'm having troubles with loader.bb from the "waopensource1000.zip" package. If I compile the loader and the X button doesn't work and doesn't close the application, not even ALT+F4 work, OpenWA doesn't have this ...
- Sat Nov 05, 2022 1:44 pm
- Forum: Wonderland Open Source
- Topic: The MNIKEditor (Latest Version: 4/2/23)
- Replies: 86
- Views: 64970
Re: The MNIKEditor (Latest Version: 10/27/22)
Can we request features? It's a minor one- I noticed how, in the official WA games, when you saved in certain wlvs, and looked at your save state, it would have the name of the hub area. I feel like it would be a neat touch for people in the process of making hubs to implement. It's already availab...
- Sat Jun 18, 2022 2:21 pm
- Forum: WA Editor General Discussion
- Topic: [WA3/OpenWA] Dual Player Glitch (Level Ideas/Tutorial)
- Replies: 7
- Views: 2505
Re: [WA3/OpenWA] Dual Player Glitch (Level Ideas/Tutorial)
Amazing! Works in WA# too, can confirm.
- Wed Jun 15, 2022 9:54 am
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 27
- Views: 10514
WonderlandPlus.NET: A Classic Trilogy C# Remake
Hello guys, This is the topic for a project which was started ages ago on porting classic trilogy Wonderland to C#. This project was initiated by HumanGamer and was based on decompile code of TOW. Later on he systematically updated and refactored it thoroughly to support RTW classic and deluxe level...
- Tue Jun 14, 2022 1:34 pm
- Forum: Wonderland Open Source
- Topic: WASharp Beta Releases Thread (11.0.0.beta.1 out)
- Replies: 1
- Views: 7374
WASharp Beta Releases Thread (11.0.0.beta.1 out)
Surprise! Our first public beta version release of WA# is out! The versioning of WA# is now 11.x.y instead of OpenWA 10.x.y to avoid confusions. So our first WA# version is now 11.0.0 which is currently based on OpenWA 10.3.2 but with refactoring and some new features. The first beta release of this...
- Fri May 13, 2022 12:45 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 346666
Re: WA Editor Updates, Ideas & Suggestion Thread
There's a small bug that I hope can be easily fixed. Whenever you Brrr or PermaBrrr something (like a Chomper for example) and then save and reload the game, the frozen object will start animating like normal again instead of being completely still. This also happens when you leave the WLV while th...
- Fri May 13, 2022 12:45 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 346666
Re: WA Editor Updates, Ideas & Suggestion Thread
There's a small bug that I hope can be easily fixed. Whenever you Brrr or PermaBrrr something (like a Chomper for example) and then save and reload the game, the frozen object will start animating like normal again instead of being completely still. This also happens when you leave the WLV while th...
- Sun Dec 19, 2021 2:58 am
- Forum: General Wonderland Discussion
- Topic: If the Rainbow Spirits were returned to the Rainbow World in the Deluxe Set, how come they appear in WSW?
- Replies: 5
- Views: 3719
Re: If the Rainbow Spirits were returned to the Rainbow World in the Deluxe Set, how come they appear in WSW?
The Rainbow Spirits are returned to the Rainbow World in RTW's Deluxe Set by Stinky. How come the Rainbow Spirits appear in WSW? Those are "forest spirits" "desert spirits" etc. Just an oversight to allow reusing a very unique enemy type. It's not exactly stated, but it's implied in POTZ that the e...
- Wed Nov 24, 2021 1:49 pm
- Forum: WA Editor General Discussion
- Topic: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
- Replies: 42
- Views: 42374
Re: WA EDITOR UPDATES (LATEST V10.3.2 OUT)
Haven't been here for some time, so, sorry if this question is dumb. If I were to replace the wops with those of Emerald's SuperAdjustable pack from many years ago, would there be any issues? It feels like there would, since it's practically a completely different Editor, but I can't imagine people...
- Fri Nov 19, 2021 11:46 am
- Forum: WA Editor General Discussion
- Topic: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
- Replies: 42
- Views: 42374
Re: WA EDITOR UPDATES (LATEST V10.3.2 OUT)
QUALITY UPDATE: 10.3.2 Download: http://archive.zbots.space/WAE/OpenWA_10.3.2_win32.zip VirusTotal Scan Result: https://www.virustotal.com/gui/file/bfdd3b21f184ea11cdc49fd7e3440aeb6acbdbfbd281e99f404850a63e4634ba This fixes thirteen bugs present in the previous release: - fixed changing teleporter ...
- Sun Sep 26, 2021 4:04 am
- Forum: Wonderland Mobile
- Topic: Call for testers! (Closed 12/31/2021)
- Replies: 25
- Views: 10166
Re: Call for testers!
Finally signed in for testing, waiting for the release! BTW do you have a discord account/server, maybe we could discuss there while being live? There's also a discord server where there are some more ongoing projects releted Wonderland, and the development is good with two great breakthrough this m...
- Tue Sep 14, 2021 12:06 pm
- Forum: General Wonderland Discussion
- Topic: Make all the games compatible to Windows 10 and forward
- Replies: 1
- Views: 1958
Re: Make all the games compatible to Windows 10 and forward
So lately as most of you guys know, the Wonderland and Midnight Synergy games, in general, are not compatible with Windows 10 and forward much anymore. Correction, Wonderland games are compatible with Windows 10 and even Windows 11 provided that you enable DirectPlay in Windows Features, there are ...
- Thu Sep 09, 2021 12:37 pm
- Forum: Custom Adventures and Hubs
- Topic: Ported Hub: The Dark Cave
- Replies: 19
- Views: 11125
Re: Ported Hub: The Dark Cave
Okay, I just got the chance to get on my PC and figure out why this happened, it looks like the latest version of the modded player doesn't allow CMD 22 to activate unless you speak to the stinker first. Thanks for pointing out the bug, I have found the cause and hope that it will be fixed in our n...