Search found 2089 matches

by Master Wonder Mage
Sat Feb 06, 2016 1:12 am
Forum: Custom Adventures and Hubs
Topic: New Hub! Wonderland Adventures Lost Worlds
Replies: 20
Views: 8025

Early WIP is fine, but I do strongly recommend you play the entire thing through start to finish, or at least everything that has been changed, before releasing anything. The presence of bugs is fine, and is what early releases are for, but you should try to make sure that the game as it exists is w...
by Master Wonder Mage
Tue Feb 02, 2016 3:30 am
Forum: Custom Adventures and Hubs
Topic: Wonderland Adventures: Hidden Realms - Update Thread
Replies: 158
Views: 198427

Re: WHEN!!!

WHEN will this be done? My hub, already has over 150 adventures done! Yesterday, you posted a picture of a hub level marked "Level 06", heavily implied due to the question you asked about it to be the most recent one you've made. Due to the concentration of levels per hub observable thus far, we ca...
by Master Wonder Mage
Tue Feb 02, 2016 1:23 am
Forum: Custom Adventures and Hubs
Topic: New Hub! Wonderland Adventures Lost Worlds
Replies: 20
Views: 8025

I mean, in a certain sense, the Pump House is copyrighted, but so long as you're not posting enormous sections of one of the games for free, it really won't be a problem. If you're simply reusing the idea of the Pump House, there's nothing to complain about. If you're copying the Pump House and usin...
by Master Wonder Mage
Sun Jan 03, 2016 11:24 pm
Forum: Level Solutions - Wonderland Adventures
Topic: WA1 Foggy Peak/Blue Shard Puzzle
Replies: 14
Views: 9851

A discussion of various techniques for doing this sort of mechanism, including a .wa2 copy of the original with (IIRC) the mechanism revealed, is in this (old) topic: http://pcpuzzle.com/forum/viewtopic.php?t=18851
by Master Wonder Mage
Wed Sep 23, 2015 3:05 am
Forum: Custom Adventures and Hubs
Topic: Adventure: Dear Wonderlanders
Replies: 28
Views: 12579

Wonderman109 wrote: What a long summary, it's even longer than Jutomi's dialog in this level. You gotta focus on the important parts dude.
Everything important: Image
by Master Wonder Mage
Sat Aug 29, 2015 1:04 am
Forum: General Wonderland Discussion
Topic: Wonderland Online Project
Replies: 44
Views: 15970

If you're intent on making an online Wonderland game, I feel like the multiplayer aspect ought to be the first thing you should add. If you decide to repurpose this to something non-multiplayer, great, but as it stands, when you try to implement multiplayer, you'll have a mess on your hands. For ins...
by Master Wonder Mage
Wed Aug 26, 2015 2:30 am
Forum: General Wonderland Discussion
Topic: General Wonderland Question Thread
Replies: 62
Views: 21454

Personally, I think that the best place to end the demo is in the end of Barren. Wysp explains everything you need to know, and will put you in a great spot for "I want to keep playing". Also, like in MOFI, there's two areas, one which is the intro area, while the other one is already one of the lo...
by Master Wonder Mage
Tue Aug 25, 2015 11:49 pm
Forum: Off Topic
Topic: Polls in General Wonderland Discussion
Replies: 3
Views: 2693

It is not.
by Master Wonder Mage
Tue Aug 25, 2015 11:18 pm
Forum: General Wonderland Discussion
Topic: General Wonderland Question Thread
Replies: 62
Views: 21454

I respectfully disagree - I think a good spot to end the demo would be on the red arrow after the first area in Wonderland, to give new users a greater sense of the variety and possibly even more suspense... but then again, maybe that would make it too big. :wink: Based on the size of the other dem...
by Master Wonder Mage
Mon Aug 24, 2015 12:03 pm
Forum: WA Editor General Discussion
Topic: Things that don't quite fit into an other topic topic
Replies: 116
Views: 59994

I'm not entirely sure it's been tried, but I'm nearly certain it's impossible, especially since it was impossible to remove Magic Gloves, Spy-Eye, Glowgem, and lamp via dialog even when we were able to set the ID.
by Master Wonder Mage
Sun Aug 23, 2015 11:35 pm
Forum: Custom Adventures and Hubs
Topic: 5th Adventure: Head In The Clouds
Replies: 11
Views: 5929

Everything works fine now! Thanks for the adventure!
by Master Wonder Mage
Sun Aug 23, 2015 1:29 am
Forum: Custom Adventures and Hubs
Topic: 5th Adventure: Head In The Clouds
Replies: 11
Views: 5929

So, it turns out that the cause for the AIOOB error was caused by me forgetting to download the leveltexture. However, your problems are not yet over! First of all, the levelexit from the first room is inaccessible. Gold coin coin gates require you to stand directly adjacent to them in order to open...
by Master Wonder Mage
Sat Aug 22, 2015 8:39 pm
Forum: Custom Adventures and Hubs
Topic: 5th Adventure: Head In The Clouds
Replies: 11
Views: 5929

I don't know what's wrong.. The level worked fine when I was testing it. Is there a glitch if a wlv. is too big? It was 100x40 when I was making it. AIOOB is a glitch often caused by a .wlv being too big/having too much stuff in it, but I don't think it generally occurs until the .wlv reaches 102. ...
by Master Wonder Mage
Sat Aug 22, 2015 5:33 pm
Forum: Custom Adventures and Hubs
Topic: 5th Adventure: Head In The Clouds
Replies: 11
Views: 5929

Hello Loofisawesome, it looks like your level is somewhat big (1.1 megabytes). I suggest you use the forum's attachment feature, but since it's maximum file upload size is 800 kilobytes, I will also suggest you use 7-zip or Winzip rar; these programs will compress your files into an archive file, a...
by Master Wonder Mage
Mon Aug 17, 2015 2:33 pm
Forum: Custom Adventures and Hubs
Topic: On Top of the Void Mouth Part 1: Thwarting the Siege.
Replies: 25
Views: 10632

Yeah, I will admit this was kinda lazy, especially on scenery, but hey. I made it in a single day. That's like, the fastest thing I've done since TMD4, or something.
by Master Wonder Mage
Thu Aug 13, 2015 8:09 pm
Forum: The Midnight Post
Topic: Bottle Message *TOPIC MAY CONTAIN SPOILERS*
Replies: 22
Views: 26333

*snip* The information in your message should not be posted on the main forums; it's fine if people who do not have that information still try to solve the puzzle, however, since you have access to that information, you should not help them in this way. Yes, but I don't know what to do otherwise. j...
by Master Wonder Mage
Thu Aug 13, 2015 7:16 pm
Forum: The Midnight Post
Topic: Bottle Message *TOPIC MAY CONTAIN SPOILERS*
Replies: 22
Views: 26333

garirry wrote:*snip*
The information in your message should not be posted on the main forums; it's fine if people who do not have that information still try to solve the puzzle, however, since you have access to that information, you should not help them in this way.
by Master Wonder Mage
Sun Aug 09, 2015 12:00 am
Forum: Custom Adventures and Hubs
Topic: New Tennis/Collab thing - A "Normal" Day
Replies: 4
Views: 2749

...is this the finished version you uploaded? Because there seems to be some placeholder signs in place, and it's impossible to get the thing for your breakfast; you step on an adventure star, which causes the adventure to restart.
by Master Wonder Mage
Sat Aug 01, 2015 8:41 pm
Forum: Custom Adventures and Hubs
Topic: Adventure #4 "Out of This World"
Replies: 22
Views: 10375

Can u list the steps on how to download the files and the download Tucker, before you ask questions like this, look around the forum and the post to figure out if they've already been answered. The stickied post by MS in this forum gives brief instructions on how to download adventures. If they're ...
by Master Wonder Mage
Fri Jul 31, 2015 8:17 pm
Forum: Off Topic
Topic: Your average video game topic
Replies: 65
Views: 25077

LittleZbot wrote:If you could recommend any single RPG, what would it be?
Battle for Wesnoth is a free, open-source PC tactical RPG that's quite fun.
by Master Wonder Mage
Fri Jul 31, 2015 1:03 am
Forum: Custom Adventures and Hubs
Topic: 33rd Adventure: Recipe for Disaster
Replies: 56
Views: 39054

Re: 33rd Adventure: Recipe for Disaster

Copy and paste all the images in the Object Textures folder into the UserData/Custom/ObjectTextures folder. Note that you do NOT copy and paste them into the self-created "Custom" folder in the Editor's root directory. Sorry for any inconvenience there! YOU'RE DOING IT WRONG! THAT'S THE WRONG WAY T...
by Master Wonder Mage
Thu Jul 30, 2015 4:25 pm
Forum: General Wonderland Discussion
Topic: Lurker's Backside?
Replies: 1
Views: 2017

If anyone would like to contradict me, go ahead, but I think that this would be a situation in which you could bump the old topic. Bumping old topics is generally fine, so long as you're not doing something like responding directly to a question or comment posted a long time ago. If you're bringing ...
by Master Wonder Mage
Sun Jul 26, 2015 12:38 am
Forum: WA Editor General Discussion
Topic: Mechanism of Three Buttons
Replies: 2
Views: 3044

Could you post the mechanism you have, so that we can see exactly what you're going for? Or would it spoil adventurey stuff?
by Master Wonder Mage
Fri Jul 24, 2015 6:35 pm
Forum: Off Topic
Topic: You might not believe this...
Replies: 3
Views: 3575

Now, the real question is what to name it?

http://xkcd.com/1555/
by Master Wonder Mage
Wed Jul 22, 2015 5:12 pm
Forum: WA Editor General Discussion
Topic: General Wonderland Adventures Editor video topic
Replies: 3
Views: 4170

General Wonderland Adventures Editor video topic

Are you recording videos of Wonderland Adventures Custom Adventures, or something else WAE related? Post these videos here! This topic can be used for WA1E or WA3E stuff, as you see necessary. I'm only going to post any new videos I do, because I Hate Past Me or something. Most or all of my recordin...
by Master Wonder Mage
Wed Jul 22, 2015 5:10 pm
Forum: WA Editor General Discussion
Topic: MOVED TOPIC
Replies: 0
Views: 7806

MOVED TOPIC

MOVED TO THE NEW SUBFORUM. WHY DO THE SUBFORUMS HAVE THE SAME NAME.
by Master Wonder Mage
Wed Jul 22, 2015 4:21 pm
Forum: Meet and Greet
Topic: Guess who's back :3
Replies: 11
Views: 12003

Re: Guess who's back :3

I am not the best when it comes to solving complex puzzles in Wonderland. :( I am not the best at making Models & Textures for Wonderland either. :( Pfft, who is these days? Welcome back! I don't believe we've properly met ,with you being a resident of the Return to Wonderland sector, a sector I ra...
by Master Wonder Mage
Fri Jul 17, 2015 7:58 pm
Forum: Custom Adventures and Hubs
Topic: Pyro Arena
Replies: 8
Views: 3044

Interesting level, although it ended up being a little slow paced. Obviously, the sweet spots in the lava field were necessary, to keep the player from burning. However, due to the nature of lava, it made much of the gameplay standing around, waiting to cool down. Since there was no direct threat in...
by Master Wonder Mage
Thu Jul 16, 2015 10:14 pm
Forum: Custom Adventures and Hubs
Topic: New Adventure - Frozen Race
Replies: 5
Views: 3273

That was...hard! My goodness! AND I NEVER WANTED THAT STUPID GEM ANYWAYS!

Well, Patrick, you are so incredibly awesome for letting us save-scum.
by Master Wonder Mage
Wed Jul 15, 2015 7:45 pm
Forum: WA Editor General Discussion
Topic: The WA Editor v0.96 Archive
Replies: 26
Views: 20648

How do I play hubs for the Wa Editor Version 0.96? I think you overwrite the contents of MOFI or WA with the files located in the hub folder. I'm not sure though, I don't really remember. You overwrite the MOFI contents. :wink: Well, if there was a WA1 hub (I think MoPI was originally), you would o...