... wow.
I suppose that's the answer to my "how few reflectors can you use with just one character" question in the first topic. Apparently, it's possible to use only four reflectors and still make do with only one character. Not what I expected!
Search found 5056 matches
- Thu Sep 16, 2021 1:42 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - The Zag 2: Let's Get Zaggier
- Replies: 5
- Views: 1428
- Thu Sep 16, 2021 1:36 am
- Forum: Puzzle/Action Levels
- Topic: New Level - Factory Devil 3: Double Devil
- Replies: 4
- Views: 1359
Re: New Level - Factory Devil 3: Double Devil
Turns out I had the right main idea, but needed one more move for everything to come together, a minor adjustment to my previous attempts... A great level, turning the factory devil premise into a very nice sequential puzzle. Unlike the other factory devil levels, this one doesn't depend on "figure ...
- Wed Sep 15, 2021 5:20 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - The Zag
- Replies: 3
- Views: 1176
Re: New Level - The Zag
OK, did this one, too -- billy bob had a similar "Reflector Deficit" level, but this one felt easier to execute due to bigger, wider corridors. I wonder what's the absolute minimum amount of reflectors you could do this with. Obviously it can't go lower than 4 (like in Zag 2 with both Stinky and Loo...
- Wed Sep 15, 2021 3:53 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - Magic Fart
- Replies: 6
- Views: 1496
Re: New Level - Magic Fart
The latest patch ruled out certain options, which allowed me to find a solution that I hope is the correct one... nothing was wasted and everything made sense this time. :wink: Cookie kept finding tight timing tricks, but my solution "just works", which is another reason why I presume it's the inten...
- Wed Sep 15, 2021 11:46 am
- Forum: Puzzle/Action Levels
- Topic: New Level - The Zag 2: Let's Get Zaggier
- Replies: 5
- Views: 1428
Re: New Level - The Zag 2: Let's Get Zaggier
Requires some finesse with quickly switching characters, but is logically simpler than the first. A nice "not enough reflectors?" level with a nice solution.
- Wed Sep 15, 2021 11:31 am
- Forum: Puzzle/Action Levels
- Topic: New Level - The Munchy Whisperers
- Replies: 4
- Views: 1380
Re: New Level - The Munchy Whisperers
There aren't too many options, so despite the "what?!"-inducing look, it's not actually that hard to solve, making it a nice "intro to chomper abuse" level. Very, very clever, especially since, despite the apparent symmetry, there's only one order that works for the solution.
- Tue Sep 14, 2021 9:03 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - Tripwire
- Replies: 3
- Views: 1047
Re: New Level - Tripwire
Very sneaky -- you might see I solved it very quickly, but that's partially because I remembered something very specific from an older level I created much earlier, I think it's actually a fairly difficult puzzle (if you don't remember the trick like I did) and with a very nice use/disguise of the c...
- Tue Sep 14, 2021 5:23 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - The Tricky Tenth
- Replies: 5
- Views: 1350
Re: New Level - The Tricky Tenth
I've seen the previous version and actually found the alternate solution first... thanks for the score increase in the new version.
Not too hard, you just have to remember some not-so-common object behavior and put it all together. A nice level.
Not too hard, you just have to remember some not-so-common object behavior and put it all together. A nice level.
- Tue Sep 14, 2021 3:39 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - Back Steps
- Replies: 4
- Views: 1014
Re: New Level - Back Steps
I watched this in a Discord stream and... well, it was one hell of a broken experience since the game really can't handle this stuff properly. It's even different on different machines (for example, some objects may or may not be solid), which shows how much the game struggles to handle this level. ...
- Thu Sep 09, 2021 1:47 am
- Forum: Puzzle/Action Levels
- Topic: New Level - Mirror World
- Replies: 4
- Views: 792
Re: New Level - Mirror World
Finally returned to this -- the idea was pretty clear the first time something didn't happen, but actually making it work while keeping everyone safe was another challenge. A great minimalist take, thanks!
- Wed Sep 08, 2021 11:38 am
- Forum: Puzzle/Action Levels
- Topic: New Level -- No Left Turn
- Replies: 3
- Views: 845
New Level -- No Left Turn
This isn't really my level, which is why I'm not naming the file MUZ221 or anything like that. The actual maze layout is by Robert Abbott (and was called "Easy Maze 1") and as for the rules, I honestly have no idea who came up with them first. In any case, that doesn't really matter, since the mecha...
- Tue Sep 07, 2021 9:50 pm
- Forum: Puzzle/Action Levels
- Topic: New Level -- Hold it Right There!
- Replies: 2
- Views: 1015
New Level -- Hold it Right There!
Inspired by MyNameIsKooky's RTW level blast and by properly playing some Quest for the Five Elements levels (I didn't really do so before, my bad!), I have finally come up with something new, using a trick that hopefully wasn't used much before? :wink: I started designing this and THEN realized "oh ...
- Tue Sep 07, 2021 5:01 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - A Dark Shape
- Replies: 6
- Views: 1108
Re: New Level - A Dark Shape
Huh, does that also happen with objects?
I feel like there might be some very strange bugs and misbehaviors to be discovered with oversized levels that no one has ever explored...
I feel like there might be some very strange bugs and misbehaviors to be discovered with oversized levels that no one has ever explored...
- Tue Sep 07, 2021 11:26 am
- Forum: Puzzle/Action Levels
- Topic: New Level - A Dark Shape
- Replies: 6
- Views: 1108
Re: New Level - A Dark Shape
I'm not sure why there are random invisible walls all over the place -- are the visible obstacles not enough? It's already an open-worldish thing, why the extra invisible walls? Are they even intentional or some sort of RTW bug due to the level being this stupendously huge? Having said that, they do...
- Tue Sep 07, 2021 10:58 am
- Forum: Puzzle/Action Levels
- Topic: New Level - Return to Wondertrolls
- Replies: 7
- Views: 2769
Re: New Level - Return to Wondertrolls
Yes, it's that trolly.
- Sat Sep 04, 2021 8:30 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - The Munchy Jugglers
- Replies: 3
- Views: 731
Re: New Level - The Munchy Jugglers
Seemed impenetrable, then I just started experimenting and...
... I didn't think that'd work, but it did! Hilarious concept, I'll remember this for future use.
... I didn't think that'd work, but it did! Hilarious concept, I'll remember this for future use.
- Sat Sep 04, 2021 8:15 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - First Steps (E3 Version)
- Replies: 4
- Views: 1649
Re: New Level - First Steps (E3 Version)
I'm guessing the E3 version had some extra scripts that we no longer have to prevent... errrr... umm... breakage? Whatever the case, this is a fun look at Wonderland's ancient history, but I'm glad we've got a fixed and more reasonable version of the level, more in line with what the E3 build showed...
- Sat Sep 04, 2021 3:33 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - Factory Devil 4: Factory Harder
- Replies: 3
- Views: 869
Re: New Level - Factory Devil 4: Factory Harder
Minimalist, indeed. I was scared after the "Redundancy" level, which I've tried quite a bit and it seems hard, but... this is easier than it looks, just sneaky. Think very carefully about what you can and cannot do and you should be able to do this one. :wink: This is such a neat trick, and not one ...
- Sat Sep 04, 2021 2:23 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - Security Gates of Doom
- Replies: 3
- Views: 1051
Re: New Level - Security Gates of Doom
Brilliant!!! A very classic-feeling puzzle, like something MS might've come up with if their Platinum set was built like their classic set. I really felt like I was playing an RTW Classic level, but with toys from Deluxe/Platinum... no glitches or obscure mechanics, making this approachable for anyo...
- Sat Sep 04, 2021 2:04 pm
- Forum: Puzzle/Action Levels
- Topic: New Level - Patrick's Ladder
- Replies: 3
- Views: 755
Re: New Level - Patrick's Ladder
Different, indeed! An easier level than the others you've uploaded, but with a very unique central idea. I'd recommend people to play this one first as a more gentle introduction to your new stuff. :wink: A fascinating level, I don't think I've seen this facet of RTW explored to such great extent. T...
- Sat Sep 04, 2021 1:47 am
- Forum: Puzzle/Action Levels
- Topic: New Level - Return to Wondertrolls
- Replies: 7
- Views: 2769
Re: New Level - Return to Wondertrolls
Due to various circumstances, I'm currently running RTW on Wine under Linux and, well, Wine isn't sober enough to handle all this craziness and one tile near the very end of the level that should work relatively normally instead crashes the game whenever I step on it, making it impossible for me to ...
- Tue Aug 24, 2021 5:46 pm
- Forum: General Wonderland Discussion
- Topic: Rescue Mission D Challenge!
- Replies: 6
- Views: 3156
Re: Rescue Mission D Challenge!
What in the world... OK, during my tests I did find something similar using "shooting while sliding" shenanigans, but I never found a clean "use the red herring for real" route without that. I was doing weird things like "slide diagonally over a brr pad and shoot flo up in the corridor to shield you...
- Mon Aug 23, 2021 11:23 am
- Forum: General Wonderland Discussion
- Topic: Rescue Mission D Challenge!
- Replies: 6
- Views: 3156
Re: Rescue Mission D Challenge!
I'm on a Linux machine without WA at the moment, so couldn't participate, but I'm not sure I would've found this one. What can I say... I tried to test that one THING (you know what I mean) as exhaustively as I could to make absolutely sure you couldn't get there without doing some ridiculous brr tr...
- Fri Aug 06, 2021 9:42 pm
- Forum: Puzzle/Action Levels
- Topic: New Level -- Redefining Reflection
- Replies: 4
- Views: 1618
Re: New Level -- Redefining Reflection
Nicely done... but try without the double-reflection glitch. There's a glitchless way, with a few more tricks.
- Mon Apr 12, 2021 2:34 am
- Forum: Puzzle/Action Levels
- Topic: New Level -- A Simple Sokoban Puzzle
- Replies: 2
- Views: 1541
New Level -- A Simple Sokoban Puzzle
"What, a new Muzozavr level?!" Nothing too special this time, I'm afraid. Just push some boxes. :wink: It's far from monstrous, but is also not trivial and should, hopefully, make you think a bit. There's some interesting history behind this level. Originally, there was a Supaplex level (part of a s...
- Sun Apr 04, 2021 11:16 pm
- Forum: WA Editor General Discussion
- Topic: puzzle making tips?
- Replies: 2
- Views: 3637
Re: puzzle making tips?
Well, me replying might be silly because I mostly did stuff in RTW and very few levels in WA, plus I haven't made anything for a long time now... but I feel like I can answer this more generally. :wink: Although it has a lot to do with what I think is a good puzzle, so different creators might have ...
- Tue Mar 16, 2021 3:28 am
- Forum: Puzzle/Action Levels
- Topic: New Level: Breaking Point
- Replies: 4
- Views: 2526
Re: New Level: Breaking Point
I see Amnon got here first -- I downloaded the level even before the fix (and redownloaded) and, as I said in a Discord chat, I can kill the UFOs and get the coin, but even with one unintended trick I haven't quite figured out how to actually leave. Figuring that out will take time, so I won't peek ...
- Tue Oct 20, 2020 11:59 am
- Forum: General Wonderland Discussion
- Topic: Unused content in MOFI and POTZ
- Replies: 9
- Views: 6859
Re: Unused content in MOFI and POTZ
On the subject of dialogue, I think there's also one that's technically not cut and is actually used in the game, but I haven't found a way to activate it without being trapped. In one of the Jaava levels, you can get to Grinklers and talk to them, which results in this immortal exchange: Grinkler: ...
- Fri Oct 16, 2020 6:55 pm
- Forum: General Wonderland Discussion
- Topic: Unused content in MOFI and POTZ
- Replies: 9
- Views: 6859
Re: Unused content in MOFI and POTZ
There also exist two "previous" versions of the UO music before MS approved the third, current version. They aren't in the game files, so they're not TCRF material, but I did make them and I should, theoretically, still have them. At some point, I even uploaded them on the forum, but those links are...
- Sun Oct 11, 2020 12:31 am
- Forum: General Wonderland Discussion
- Topic: In your opinion, what is your least favorite level of the Wonderland Adventures triology
- Replies: 25
- Views: 12957
Re: In your opinion, what is your least favorite level of the Wonderland Adventures triology
Mystery Island is very much trial-and-error, but I'd say the worst design is Dark Maze in POTZ. It's less annoying, but it's just so completely pointless.
But yes, Mystery Island would be a very close second.
But yes, Mystery Island would be a very close second.