Search found 456 matches

by Lazy Loof
Sun Jan 12, 2020 7:07 am
Forum: Meet and Greet
Topic: Introductions!
Replies: 891
Views: 463142

Re: Introductions!

Oh yeah, a new friend to make... :)
Welcome to the Wonderland Forum, Kamerson! :stinkyhappy:
by Lazy Loof
Thu Jan 09, 2020 1:06 pm
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 33
Views: 27861

Re: WA Editor C# Remake (aka WASharp) -- Update Thread

Alright, here are they: 1. Key Block: I think these are the key blocks from the WA1 Prototype which MS uploaded in one of his Midnight Posts. Object Types are 80, 81, 82, 83, 84, 85, 86, 87. I don't know what are these Types for. You can figure it out using this code: Function ControlKeyBlock(i) Gam...
by Lazy Loof
Thu Jan 09, 2020 12:26 pm
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 33
Views: 27861

Re: WA Editor C# Remake (aka WASharp) -- Update Thread

I didn't know the source code for WA's prototypes had also been released. Or did you reverse-engineer them? Anyway, congrats. Actually no... The prototype objects are still coded, in WAE, really! There are a total of three WA1 prototype objects there in WAE. If you want I can tell you about them. :...
by Lazy Loof
Tue Jan 07, 2020 1:46 pm
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 33
Views: 27861

Re: WA Editor C# Remake (aka WASharp) -- Update Thread

Good news! All the base games objects are implemented. Three WA1 prototypes, magic dischargers, and talking objects are still left but they will be done. Hub menu, archive menu and some cutscenes are still left. :D Although there's still a lot to do, like editor is not started and porting 10.3.0, bu...
by Lazy Loof
Sun Dec 29, 2019 1:53 pm
Forum: Wonderland Open Source
Topic: Wonderland Open Source Projects List
Replies: 0
Views: 6964

Wonderland Open Source Projects List

Hello, In order to avoid confusions regarding the various on going projects related to Wonderland, I have made this list so we can have all projects in one place. It will be updated regularly. To make things easy, I am grouping all the projects into three groups: Ongoing, Halted, Obsolete and Upcomi...
by Lazy Loof
Sun Dec 29, 2019 1:21 am
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 33
Views: 27861

Re: WA Editor C# Remake (aka WASharp) -- Update Thread

Triple post!

Just to avoid confusions, and since the project is different from OpenWA, the project has been renamed from OpenWA.NET to WASharp.

You can call it WA# too.
by Lazy Loof
Thu Dec 26, 2019 3:56 am
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 33
Views: 27861

Re: WA Editor C# Remake (aka OpenWA.NET) -- Update Thread

Ok there one important note for users who use Wine to run Wonderland Games in Linux or MacOS. HumanGamer has confirmed that you cannot run the C# remake in Wine. He said that Wine couldn't load C++ and mono couldn't load C#, technically (if you can't understand what I mean, then don't worry, you are...
by Lazy Loof
Wed Dec 25, 2019 4:45 pm
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 33
Views: 27861

Re: WA Editor C# Remake (aka OpenWA.NET) -- Update Thread

HumanGamer wrote:
Wed Dec 25, 2019 4:36 pm
Blitz3D does support controllers. I used it for Wonderland+.NET.
Ok, although I'd consider it to be added when the game is ported to another engine/monogame.
by Lazy Loof
Tue Dec 24, 2019 4:02 pm
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 33
Views: 27861

Re: WA Editor C# Remake (aka OpenWA.NET) -- Update Thread

Here's a crazy thought I just had: What if we had an entirely new function for the map item? What I mean is, in MoFI, it was just some random collectable set that, if I remember correctly, didn't actually serve much of a purpose, as it didn't really help navigate the island at all. But if it's poss...
by Lazy Loof
Tue Dec 24, 2019 2:47 pm
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 33
Views: 27861

Re: WA Editor C# Remake (aka OpenWA.NET) -- Update Thread

DP! Ok, so finally we have a couple of objects and whole mesh creation code ready in C# remake, although we still have to complete menus, cutscenes etc so it will take a while! BTW, I am actually here to notify you forum members about some more ideas for WA Editor (and probably targeting C# remake):...
by Lazy Loof
Mon Dec 16, 2019 9:56 am
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 33
Views: 27861

Re: WA Editor C# Remake (aka OpenWA.NET) -- Update Thread

Here's what we have got in our screens till now: (if you don't remember, this is my blue flowers adventures where you have to plant the blue flowers :) )

Image
by Lazy Loof
Mon Dec 16, 2019 9:49 am
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 33
Views: 27861

WA Editor C# Remake (aka WASharp) -- Update Thread

Hello everyone, As I told in my last post in WA Editor Updates topic, we are currently working on remaking WA Editor in C# or WASharp. Basically, the whole intention is to port the game to another engine and also make it cross-platform. Now some of you might be wandering what the heck is C# remake, ...
by Lazy Loof
Sun Dec 01, 2019 10:57 am
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.6.0 OUT)
Replies: 41
Views: 39320

Re: WA EDITOR UPDATES (LATEST V10.2.2 OUT)

QUALITY UPDATE: 10.2.2
This fixes two bugs present in the previous releases:
- fixed wrong prism logic bug
- fixed arrow on top of suc tube not being rotated

Hope you enjoy!
Aryan
by Lazy Loof
Fri Nov 29, 2019 2:27 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239149

Re: WA Editor Updates, Ideas & Suggestion Thread

Quadruple post! We are now working on C# remake of WA Editor. Currently level mesh is created and main menu, custom select screen works. Though it's still in bare bones now. We hope to have 10.4.0 be the first version in C#. In C#, we are using BlitzSharp3D which is Blitz3D for C#. After the port is...
by Lazy Loof
Tue Oct 29, 2019 2:01 pm
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.6.0 OUT)
Replies: 41
Views: 39320

Re: WA EDITOR UPDATES (LATEST V10.2.1 OUT)

QUALITY UPDATE: 10.2.1

This fixes two bugs present in the initial release:
- fixed cache-related bugs
- fixed graphical issues in cutscenes

Hope you enjoy!
Aryan
by Lazy Loof
Mon Oct 21, 2019 1:20 pm
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.6.0 OUT)
Replies: 41
Views: 39320

Re: WA EDITOR UPDATES (LATEST V10.2.0 OUT)

WA EDITOR UPDATED TO V10.2.0 Yep, the new release of the editor is ready with many more new things! 1. Features Since 10.1.0 You can now select almost any colour between 0-15 for teleporters, gems, cuboids, laser gates and star trails Bridges and springs are now available in all the colours Custom ...
by Lazy Loof
Tue Oct 15, 2019 8:40 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239149

Re: WA Editor Updates, Ideas & Suggestion Thread

Triple post, but I wanna ask one question from you all: I have version 10.2.0 almost ready! However I am still not sure if this version is ready for public or not since there are lots of internal changes in the engine (credits to Pawelec) and there may be any underlying bugs although I have fixed a ...
by Lazy Loof
Mon Oct 14, 2019 6:41 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239149

Re: WA Editor Updates, Ideas & Suggestion Thread

Oh well, I forgot I also have to post current WA Editor updates in this thread! Ok, here's a small video by ALEXALEX976 on the new cutscene-making UI in the 10.2.0: https://www.youtube.com/watch?v=1EqT1Zt-wUk&feature=youtu.be Finally, you can also add custom textures to gates, flipbridges and transp...
by Lazy Loof
Fri Oct 04, 2019 9:25 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239149

Re: WA Editor Updates, Ideas & Suggestion Thread

Had a thought recently and figure I may as well mention it: I think controller support could be nice. It wouldn't be as precise as a mouse, sure, but being able to play Wonderland with a controller would be pretty cool, wouldn't it? I mean, technically you could just use Steam or Antimicro or somet...
by Lazy Loof
Sun Sep 29, 2019 11:09 am
Forum: Wonderland Open Source
Topic: MOD RULES + OTHER INFO
Replies: 3
Views: 7109

Re: MOD RULES + OTHER INFO

Sections 3 and 4 of Mod rules are now modified.

I have added information for OpenWA repository and also how to make mods of Wonderland games other than WAE and RTW.
by Lazy Loof
Sat Sep 21, 2019 11:14 am
Forum: General Wonderland Discussion
Topic: Extreme Slowdown in WA3
Replies: 3
Views: 4157

Re: Extreme Slowdown in WA3

Hello, Yes, the patch did fix the slowdown! There´s another problem though. Now, if I try to click on the menu or inventory, it crashes the game. It seems to happen every time and I´m not sure why. That's very strange! :? Try: - reinstalling the game and the update - renaming "localsaveoff.txt" to ...
by Lazy Loof
Sun Sep 01, 2019 2:12 pm
Forum: Wonderland Open Source
Topic: NEW MOD: Adventure skip glitch in WA3 (with source code)
Replies: 2
Views: 5992

Re: NEW MOD: Adventure skip glitch in WA3 (with source code)

Ok, great! Should a new version of POTZ v1.03 be created with fixed bugs and this glitch revived?

BTW, I have deleted your previous topic for you creating the new one.
by Lazy Loof
Sun Sep 01, 2019 2:10 am
Forum: Meet and Greet
Topic: I'm back!
Replies: 15
Views: 14384

Re: I'm back!

When you say release of the source code, do you mean level data and stuff? Nah, you should read the Wonderland Open Source forum first (it is in the Wonderland section on index page). Release of the source code means that the complete programming code of the engine has been released by Midnight Syn...
by Lazy Loof
Fri Aug 16, 2019 2:03 pm
Forum: Meet and Greet
Topic: I'm back!
Replies: 15
Views: 14384

Re: I'm back!

Welcome back, anklejbiter! A new(or old? since you were in the forum before me :P ) friend to make... About the inactivity: Yeah, the Wonderland Discord Server (and Epicord too :twisted: ) has sucked up all the activity on the forums. Most of the discussions now take place in this server. You can co...
by Lazy Loof
Fri Aug 16, 2019 1:44 pm
Forum: Custom Adventures and Hubs
Topic: WA Editor Archive - Separate Download
Replies: 4
Views: 5127

Re: WA Editor Archive - Separate Download

July 2019 update of the archive is released! Firstly, this update has WA Editor updated to v10.1.0 which includes many changes added since the last version of WA Editor which was in the archive. The v10.1.0 update pack is included in the separate download of the archive. For more information on v10....
by Lazy Loof
Fri Aug 16, 2019 1:34 pm
Forum: WA Editor General Discussion
Topic: WA Editor Archive (JULY 2023 VERSION)
Replies: 26
Views: 28398

Archive Update: JULY 2019

WA Editor Update Version: 10.1.0 See here: viewtopic.php?f=34&t=27821 Archive Update Version: THE JULY 2019 UPDATE Changes: - WA Editor updated to v10.1.0 with all new modded adventures - More custom content from the v0.96 archive - BONUS: Three adventures from v0.96 archive 100% working o Pawelec'...
by Lazy Loof
Fri Aug 16, 2019 12:25 pm
Forum: WA Editor General Discussion
Topic: how to download paradise quest on the new editor version?
Replies: 1
Views: 4507

Re: how to download paradise quest on the new editor version?

HERE'S THE WAY Step 1: Download Paradise Quest with OLD Editor version here: https://archive.zbots.space/WAE/WA_Paradise_Quest.zip Step 2: Extract the zip file into a clean folder named 'WA Paradise Quest". Open that folder and make sure that there isn't any "WA_Paradise_Quest" folder. If there is ...
by Lazy Loof
Sun Jul 21, 2019 5:51 am
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.6.0 OUT)
Replies: 41
Views: 39320

Re: WA EDITOR UPDATES (LATEST V10.1.0 OUT)

WA EDITOR VERSIONING SCHEME CHANGED! So now, the versioning scheme of the WA Editor releases by OpenWA is changed, provided the drawbacks due to v3.0x releases of WA Editor versions. (Don't ask why it was used :twisted: ) 1. New Versioning Scheme Now the editor follows this versioning: 10.X.Y where...
by Lazy Loof
Wed Jul 10, 2019 3:39 pm
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.6.0 OUT)
Replies: 41
Views: 39320

Re: WA EDITOR UPDATES (LATEST V3.05 OUT)

I have re-updated the zip file with the missing turret asset which caused "Couldn't load texture" error.

But I am surprised that I only got reports by two users on Discord, no reports about that here... looks like the forum is dead now. :(