WA3 General Discussion (some Spoilers)

Discuss the games (no level solutions or off-topic, please).

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl

User avatar
sylviepsm
Silver Wonderlander
Posts: 33
Joined: Sat Aug 07, 2010 9:54 am

Post by sylviepsm » Fri Oct 25, 2013 7:43 am

GREAT BRILLIANT J WAS ABLE TO PLAY IN SUCCESSION IT'S A PITY THAT THE TRANSLATION IS IMPOSSIBLE BUT C ARE TOO GOOD WE HAS OF the EVIL TO HAVE A BREAK THANK YOU THANK YOU AND CONGRATULATION
User avatar
yot yot5
Rainbow SuperStar
Posts: 2294
Joined: Sun May 22, 2011 1:24 pm

Post by yot yot5 » Sat Oct 26, 2013 10:01 am

Woot, I just escaped the Creepy Keep! I'm on my way back to Barren, now. :)
User avatar
dig 222
Rainbow Star
Posts: 1279
Joined: Sat Jan 15, 2011 11:44 am

Post by dig 222 » Sat Oct 26, 2013 10:20 am

yot yot5 wrote:Woot, I just escaped the Creepy Keep! I'm on my way back to Barren, now. :)
A different part of Barren. :wink:
User avatar
yot yot5
Rainbow SuperStar
Posts: 2294
Joined: Sun May 22, 2011 1:24 pm

Post by yot yot5 » Sat Oct 26, 2013 10:41 am

dig 222 wrote:A different part of Barren. :wink:
Yup.

(20 minutes later)

TRAPPING TRANSPORTERS IN FLOING BUBBLES? MY WORLD HAS CHANGED FOREVER. :shock:
User avatar
Pawelec
Rainbow Master
Posts: 690
Joined: Tue Jul 15, 2008 8:37 am

Post by Pawelec » Sat Oct 26, 2013 11:57 am

Managed to buy all the tokens! YAY!
Not really YAY!, as Arcade levels in WA1 were the ones I liked the least.

I don't like pulsating transporters and their purpleish appearance (as well as filpbridges' colour)
Everything else is just WOW - Flash, Water Chompers, all the Z-Bot types, Lurkers, Burstflowers, Rainbow Bubbles, Star Trails... Give me the Editor! PLEEEEEEEASE!

I noticed chomper AI was improved - chompers avoid teleporters while trying to catch you.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
User avatar
yot yot5
Rainbow SuperStar
Posts: 2294
Joined: Sun May 22, 2011 1:24 pm

Post by yot yot5 » Sat Oct 26, 2013 2:42 pm

Pawelec wrote:I noticed chomper AI was improved - chompers avoid teleporters while trying to catch you.
Yeah, that adventure in Barren baffled me for over 15 minutes! I was relying on the chomper using that teleporter. :roll:
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4249
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sat Oct 26, 2013 2:51 pm

I thought chompers always did that.
User avatar
dig 222
Rainbow Star
Posts: 1279
Joined: Sat Jan 15, 2011 11:44 am

Post by dig 222 » Sat Oct 26, 2013 3:15 pm

yotyot5 wrote:Yup.

(20 minutes later)

TRAPPING TRANSPORTERS IN FLOING BUBBLES? MY WORLD HAS CHANGED FOREVER.
I also realised you can do THIS with Flow magic. *Trollface*
Attachments
DigPicture99988.bmp
DigPicture99988.bmp (196.15 KiB) Viewed 6454 times
Last edited by dig 222 on Sat Oct 26, 2013 3:33 pm, edited 1 time in total.
User avatar
Pawelec
Rainbow Master
Posts: 690
Joined: Tue Jul 15, 2008 8:37 am

Post by Pawelec » Sat Oct 26, 2013 3:32 pm

dig 222 wrote:
StinkerSquad01 wrote:I thought chompers always did that.
Yeah, I'm sure they do. I accidently when I was trying to do a Chomper/Teleporter puzzle in Journey Through Time.
I'm sure they didn't avoid teleporters in MoFI engine, I made 2 adventures featuring making a chomper go through a teleporter. Goodbye to those two, I have much more than enough ideas in my head to fill that gap :twisted:
"Let us return to the past; it will be progress."
by Giuseppe Verdi
User avatar
Master Wonder Mage
Rainbow SuperStar
Posts: 2124
Joined: Sat Jan 08, 2011 5:26 pm

Post by Master Wonder Mage » Sat Oct 26, 2013 6:04 pm

Pawelec wrote:
dig 222 wrote:
StinkerSquad01 wrote:I thought chompers always did that.
Yeah, I'm sure they do. I accidently when I was trying to do a Chomper/Teleporter puzzle in Journey Through Time.
I'm sure they didn't avoid teleporters in MoFI engine, I made 2 adventures featuring making a chomper go through a teleporter. Goodbye to those two, I have much more than enough ideas in my head to fill that gap :twisted:
I remember them doing that in WA1E.
User avatar
Nobody
Rainbow Spirit Chaser
Posts: 5542
Joined: Thu Aug 21, 2008 5:52 pm

Post by Nobody » Sat Oct 26, 2013 7:49 pm

I guess they only do it in WA1E and POTZ, not MOFI. Huh.
i should change my signature to be rude to people who hate pictures of valves
User avatar
Nobody
Rainbow Spirit Chaser
Posts: 5542
Joined: Thu Aug 21, 2008 5:52 pm

Post by Nobody » Sat Oct 26, 2013 9:14 pm

DP.

*completes Zap Timers* Well that was easy.

"Gems: 14 of 36"

...oh.

P.S. This game is amazing.
i should change my signature to be rude to people who hate pictures of valves
User avatar
tyteen4a03
Rainbow AllStar
Posts: 4380
Joined: Wed Jul 12, 2006 7:16 am
Contact:

Post by tyteen4a03 » Sat Oct 26, 2013 9:18 pm

dig 222 wrote:
yotyot5 wrote:Yup.

(20 minutes later)

TRAPPING TRANSPORTERS IN FLOING BUBBLES? MY WORLD HAS CHANGED FOREVER.
I also realised you can do THIS with Flow magic. *Trollface*
He looked so happy. :lol:
and the duck went moo

Beep bloop
User avatar
Jutomi
Rainbow AllStar
Posts: 4368
Joined: Tue Oct 15, 2013 8:42 pm

Post by Jutomi » Sun Oct 27, 2013 6:18 pm

I am wondering...
If flo is to freeze time and go in the past, and flash is to go into the future...
Would it not kind of make sence that they'd act strange towards one an other?
P.S.Has any body else seen some thing strange about a barrel in one of the flash levels? :lol: +Jutomi+
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Muzozavr
Rainbow Spirit Chaser
Posts: 5643
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Sun Oct 27, 2013 6:48 pm

If flo is to freeze time and go in the past, and flash is to go into the future...
I love you. That actually makes SENSE.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
User avatar
~xpr'd~
Rainbow Star
Posts: 1357
Joined: Tue May 12, 2009 9:43 pm
Location: New York
Contact:

Post by ~xpr'd~ » Mon Oct 28, 2013 2:03 am

The first level with the Star Trails or whatever they are - I hate it. I'm sorry for the harsh language, but I swear I got stuck on the part where you need to use one trail to direct the other trail for over half an hour. When I finally solved it, I felt really dumb, but there's so many ways that you can make it impossible to solve by accident just by maneuvering the trails wrong. That said, they're a cool idea, but I don't think they add too much to any puzzle when they're used.
(also it would've been nice if there was a sound effect when you stepped on them)
Image
she/her | Sayori#2285
User avatar
Nobody
Rainbow Spirit Chaser
Posts: 5542
Joined: Thu Aug 21, 2008 5:52 pm

Post by Nobody » Mon Oct 28, 2013 2:15 am

it gets worse
i should change my signature to be rude to people who hate pictures of valves
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9711
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Mon Oct 28, 2013 2:46 am

Huh? I can think of a ton of uses for star trails in puzzles. And getting trapped as a consequence of doing something wrong has always been a part of the Wonderland series as a whole.
Nobody wrote:it gets worse
much worse
User avatar
Qloof234
Rainbow AllStar
Posts: 4193
Joined: Wed Oct 03, 2007 10:33 pm
Location: Canada

Post by Qloof234 » Mon Oct 28, 2013 4:46 am

~xpr'd~ wrote:The first level with the Star Trails or whatever they are - I hate it. I'm sorry for the harsh language, but I swear I got stuck on the part where you need to use one trail to direct the other trail for over half an hour. When I finally solved it, I felt really dumb, but there's so many ways that you can make it impossible to solve by accident just by maneuvering the trails wrong. That said, they're a cool idea, but I don't think they add too much to any puzzle when they're used.
(also it would've been nice if there was a sound effect when you stepped on them)
It was so much worse in the beta

at first there wasn't even a sign giving players a hint as to what to do
Image
Muzozavr
Rainbow Spirit Chaser
Posts: 5643
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Mon Oct 28, 2013 5:12 am

That said, they're a cool idea, but I don't think they add too much to any puzzle when they're used.
Wait until "Star Crossing" closer to the end of the game, you'll see that you're wrong. Also, because of that level, "it gets worse" as people say. :lol:

That said, I spent about 20 minutes on the pink/green ones in "Star Trails" during my first playthrough and I don't even know why... there is something in that simple, simple construction that makes the solution far less obvious than it should be.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
DARIUSH2001
Rainbow Wonderlander
Posts: 100
Joined: Fri May 20, 2011 6:02 pm

Post by DARIUSH2001 » Mon Oct 28, 2013 6:23 am

Yeah, I remember that adventure. But I was also blocked in that level with rainbow balloons. (I can`t remember it`s name). It was very hard to find a way to put the 2nd balloon on the rainbow button. But at least, It was easy. :lol:
User avatar
tyteen4a03
Rainbow AllStar
Posts: 4380
Joined: Wed Jul 12, 2006 7:16 am
Contact:

Post by tyteen4a03 » Mon Oct 28, 2013 6:53 am

DARIUSH2001 wrote:Yeah, I remember that adventure. But I was also blocked in that level with rainbow balloons. (I can`t remember it`s name). It was very hard to find a way to put the 2nd balloon on the rainbow button. But at least, It was easy. :lol:
Rainbow Bubbles.

I hate these kind of puzzles as well, fortunately the cheat option is available.
and the duck went moo

Beep bloop
User avatar
~xpr'd~
Rainbow Star
Posts: 1357
Joined: Tue May 12, 2009 9:43 pm
Location: New York
Contact:

Post by ~xpr'd~ » Tue Oct 29, 2013 1:07 am

tyteen4a03 wrote:Rainbow Bubbles.

I hate these kind of puzzles as well, fortunately the cheat option is available.
I don't know anything about those cheats but... drop me a line about them sometime ;)

But I also agree on the rainbow bubbles. I like the idea, and stuff like Scritter puzzles I love too, but the rainbow bubbles have very fluid movement, and this also happens to make them more unpredictable.
Image
she/her | Sayori#2285
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4249
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Tue Oct 29, 2013 12:10 pm

~xpr'd~ wrote:I don't know anything about those cheats but... drop me a line about them sometime ;)
There's a sticky for it in the WA Solutions subforum.
User avatar
Jutomi
Rainbow AllStar
Posts: 4368
Joined: Tue Oct 15, 2013 8:42 pm

Post by Jutomi » Thu Oct 31, 2013 11:45 pm

I just thought of some thing...
First, Chompers figure to chase the player. Then, they know how to go around walls. After that, they avoid teleporters, disguise themselves as barrels, and know how to glitch through the future using flash, in addition to some figuring out how to swim.
...
I'd all most be sad if this "new world" of Wysps was full of super-intellectual dentures with eyes. :lol:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
User avatar
Jutomi
Rainbow AllStar
Posts: 4368
Joined: Tue Oct 15, 2013 8:42 pm

Post by Jutomi » Wed Nov 06, 2013 7:03 pm

Would this be considered a double post?
All so, has any body else noticed the fact that a level on Barren's not unlike the name of a song that Tiny Tim sang..?
:lol:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
User avatar
Krishiv738
Rainbow Keeper
Posts: 340
Joined: Mon Jul 22, 2013 9:47 am

Post by Krishiv738 » Thu Nov 07, 2013 7:26 am

New glitch!
(Get access to midnight vault first)
In Hungry Hungry lurker,flash the chomper!
Another chomper comes,don't destroy it!Let it continue.
It gets you and you don't die,the chomper gets weird.
----------------
Flash does not effect on grow flowers
I am getting outta here, nothing is new, everything is boring.
Muzozavr
Rainbow Spirit Chaser
Posts: 5643
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Thu Nov 07, 2013 8:49 am

Flash intentionally doesn't work on growflowers. That's not a bug.

Imagine if it did work. Then you could flash a growflower, wait until it expires, aaaaaaaannnnnnnddddd..... ????.

Basically, there would be a lot of glitches and problems if the game allowed you to use Flash on growflowers.

Also, the level has to have certain properties for Flash to work properly. If it doesn't have them, Flash will be very buggy. Obviously, "Hungry Hungry Lurker" was never intended to be flash-safe and it probably isn't.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
User avatar
Krishiv738
Rainbow Keeper
Posts: 340
Joined: Mon Jul 22, 2013 9:47 am

Post by Krishiv738 » Thu Nov 07, 2013 8:55 am

Muzozavr wrote:Flash intentionally doesn't work on growflowers. That's not a bug..
Who said it is a bug?
I am getting outta here, nothing is new, everything is boring.
User avatar
Qloof234
Rainbow AllStar
Posts: 4193
Joined: Wed Oct 03, 2007 10:33 pm
Location: Canada

Post by Qloof234 » Thu Nov 07, 2013 8:58 am

It looks like that's what you were saying, considering that it was at the end of your post about a Flash-related glitch.
Image
Post Reply