WA3 General Discussion (some Spoilers)

Discuss the games (no level solutions or off-topic, please).

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl

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Krishiv738
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Post by Krishiv738 » Thu Nov 07, 2013 9:08 am

Qloof234 wrote:It looks like that's what you were saying, considering that it was at the end of your post about a Flash-related glitch.
I said "New glitch!" Not "New glitches!"
I am getting outta here, nothing is new, everything is boring.
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Qloof234
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Post by Qloof234 » Thu Nov 07, 2013 9:17 am

... Then what was the point of adding it to your post in the first place?

It's not like there's a precedence for that kind of interaction between magic spells that makes this noteworthy (not counting Floing). You can't freeze GrowFlowers, and you can't destroy them with Pow either.
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StinkerSquad01
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Post by StinkerSquad01 » Sat Nov 09, 2013 1:13 am

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UH OH
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Jutomi
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Post by Jutomi » Sat Nov 09, 2013 2:58 am

Oh, right, I encountered that...
but, I just went along with it. I didn't even think about posting any thing about it. :P
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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StinkerSquad01
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Post by StinkerSquad01 » Sat Nov 09, 2013 6:09 am

Okay, uh, can you guys please stop pm'ing me for level solutions?
Just make a topic in the solutions forum, thanks.
:?
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Krishiv738
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Post by Krishiv738 » Sat Nov 09, 2013 6:55 am

I made some POTZ wops which are compatible in editor and player without MAV.I made them before the release of POTZ,they are in wop request thread.
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tyteen4a03
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Post by tyteen4a03 » Sat Nov 09, 2013 9:01 am

Krishiv738 wrote:I made some POTZ wops which are compatible in editor and player without MAV.I made them before the release of POTZ,they are in wop request thread.
How are you able to access PoTZ wop files before the release of PoTZ?
and the duck went moo

Beep bloop
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Krishiv738
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Post by Krishiv738 » Sat Nov 09, 2013 9:09 am

tyteen4a03 wrote:
Krishiv738 wrote:I made some POTZ wops which are compatible in editor and player without MAV.I made them before the release of POTZ,they are in wop request thread.
How are you able to access PoTZ wop files before the release of PoTZ?
I made the wops not stole them from WA POTZ wlvs.I saw the teaser and got rotating cuboid which is actually a coin,zbot movement glow worm which is a zbot.small thin gates which are actually scaled gates,key cards which are keys but have gate logic
I am getting outta here, nothing is new, everything is boring.
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Qloof234
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Post by Qloof234 » Sat Nov 09, 2013 11:00 pm

"Stole"? How is extracting .wop information from the level files stealing?

Also, when people are talking about PoTZ/MoFI .wops, they mean the actual files from the game itself, not edited logic objects to have a resemblance to something from the game.
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Nobody
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Post by Nobody » Sun Nov 10, 2013 3:07 am

Krishiv738 wrote:
tyteen4a03 wrote:
Krishiv738 wrote:I made some POTZ wops which are compatible in editor and player without MAV.I made them before the release of POTZ,they are in wop request thread.
How are you able to access PoTZ wop files before the release of PoTZ?
I made the wops not stole them from WA POTZ wlvs.I saw the teaser and got rotating cuboid which is actually a coin,zbot movement glow worm which is a zbot.small thin gates which are actually scaled gates,key cards which are keys but have gate logic
I... wow. Yeah, there's a difference between wops from POTZ and... wops inspired by the POTZ trailer, of objects that make no appearance in POTZ.
i should change my signature to be rude to people who hate pictures of valves
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Krishiv738
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Post by Krishiv738 » Sun Nov 10, 2013 9:09 am

Nobody wrote:
Krishiv738 wrote:
tyteen4a03 wrote:
Krishiv738 wrote:I made some POTZ wops which are compatible in editor and player without MAV.I made them before the release of POTZ,they are in wop request thread.
How are you able to access PoTZ wop files before the release of PoTZ?
I made the wops not stole them from WA POTZ wlvs.I saw the teaser and got rotating cuboid which is actually a coin,zbot movement glow worm which is a zbot.small thin gates which are actually scaled gates,key cards which are keys but have gate logic
I... wow. Yeah, there's a difference between wops from POTZ and... wops inspired by the POTZ trailer, of objects that make no appearance in POTZ.

They have very very very little logical difference and no physical difference with POTZ.(key card has both differences)
I am getting outta here, nothing is new, everything is boring.
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Krishiv738
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Post by Krishiv738 » Sun Nov 10, 2013 9:11 am

Sorry for double post.


Grynklers and Jeebos=custom texture stinkers.
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epicdude15
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Post by epicdude15 » Sun Nov 10, 2013 9:36 am

Now kids, Drugs isn't good for you, look what happened to Jim, John and Jake!
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R u Srs?
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StinkerSquad01
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Post by StinkerSquad01 » Sun Nov 10, 2013 3:56 pm

racist
Krishiv738 wrote:Grynklers and Jeebos=custom texture stinkers.
No, because MS added them.
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Nov 10, 2013 4:01 pm

Plus custom textures don't work on Stinker NPCs.
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Post by ~xpr'd~ » Sun Nov 10, 2013 4:19 pm

Well, well, well... I guess someone was following me.
[size=0]Yes, I am a sophisticated Santa Claus. I'm also Jewish.[/size]
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epicdude15
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Post by epicdude15 » Sun Nov 10, 2013 7:09 pm

Look at that, I finished the game!


[SPOILER PICTURE REMOVED by MS]
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StinkerSquad01
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Post by StinkerSquad01 » Sun Nov 10, 2013 7:41 pm

Congrats, but I don't think that warrants a picture.
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Post by jdl » Sun Nov 10, 2013 7:59 pm

StinkerSquad01 wrote:Congrats, but I don't think that warrants a picture.
And it's in the wrong thread. This needs to go in the Full Spoilers thread.
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TheCracksOverhead#9565 | Oops, uh oh.
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Jutomi
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Post by Jutomi » Sun Nov 10, 2013 9:49 pm

I am pretty sure that one all so crash lands... :lol:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Krishiv738
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Post by Krishiv738 » Mon Nov 11, 2013 2:34 am

~xpr'd~ wrote:Well, well, well... I guess someone was following me.
[size=0]Yes, I am a sophisticated Santa Claus. I'm also Jewish.[/size]
Where did you found that place?
I am getting outta here, nothing is new, everything is boring.
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Post by billy bob » Mon Nov 11, 2013 2:54 am

~xpr'd~ wrote:Well, well, well... I guess someone was following me.
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Method: First time you enter the area put the Scritters onto the Jeeboo's path then move onto the activation square. The Jeeboo will try to move across but will be obstructed by Scritters.
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Post by tyteen4a03 » Mon Nov 11, 2013 9:27 am

billy bob wrote:
~xpr'd~ wrote:Well, well, well... I guess someone was following me.
Never thought somebody would go all the way just to get Jeebo appear in the wild. :lol:
and the duck went moo

Beep bloop
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Krishiv738
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Post by Krishiv738 » Wed Nov 20, 2013 9:44 am

I found that the Floing bubbles expand and contract,emit particles if you look carefully.
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tyteen4a03
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Post by tyteen4a03 » Wed Nov 20, 2013 11:19 am

Krishiv738 wrote:I found that the Floing bubbles expand and contract,emit particles if you look carefully.
Yes, they do. Been this way since they were introduced.
and the duck went moo

Beep bloop
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Post by Muzozavr » Wed Nov 20, 2013 11:43 am

Method: First time you enter the area put the Scritters onto the Jeeboo's path then move onto the activation square. The Jeeboo will try to move across but will be obstructed by Scritters.
:shock: :shock: :shock: Now that's clever.
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Krishiv738
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Post by Krishiv738 » Fri Nov 22, 2013 9:16 am

I also noticed that the brr pads we make with brr magic are transparent and tilt.The standalone brr pads(separate object in editor) are opaque and do not tilt.
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Krishiv738
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Post by Krishiv738 » Tue Nov 26, 2013 9:19 am

POTZ has fireflowers which shoot pow to a limit which is just like aiming fireflowers.(don't believe me?Play leap frog adventure in POTZ)
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Qloof234
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Post by Qloof234 » Tue Nov 26, 2013 11:34 am

That's in MoFI and WA1 too, though I don't believe there are any levels where you can see it happen.
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Post by peegman » Wed Nov 27, 2013 5:40 am

Qloof234 wrote:That's in MoFI and WA1 too, though I don't believe there are any levels where you can see it happen.
What about that gem collecting level in acid pools, where you have to use blink, pow and pop
There was one fireflower that would shoot fireballs at an ice wall, back to itslef,but the pow stopped before killing the flower
Really annoying
yee
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