A list of all PoTZ levels?

Discuss the games (no level solutions or off-topic, please).

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl

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uncopy2002
Posts: 2
Joined: Sun Nov 03, 2013 2:14 pm

A list of all PoTZ levels?

Post by uncopy2002 » Mon Nov 04, 2013 7:12 am

I'd like if we make a list of PoTZ levels like what's done for the Original WA and MoFI, sorting all levels by the floing list, so that we can track for any levels we've missed.

Okay actually I'm missing a star
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Qloof234
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Posts: 4193
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Location: Canada

Post by Qloof234 » Mon Nov 04, 2013 8:37 am

These are just off the top of my head, so there are some missing. Also, these are in no particular order:
  • Bridge Control Alpha
    Bridge Control Beta
    Terminal Access
    First Contact
    Cooling Station
    Power Crystals
    Lights Out
    Chomper Transformation Station
    Pop and Pow
    Rescuing Wysp
    Rescuing Morklin
    Guards! Guards!
    Suction Tube Network
    Tunnel Passage
    TipToe Thru the Lurker With Me
    Mad Dash
    Desert Pinball
    Stone Maze
    Star Trails
    Here and There and Back Again
    Vanishing Trails
    Rainbow Bubbles
    Sparkle's Gems
    Blinking Around
    Flight to the River
    Flash Magic
    Flash Arrangement
    Flashus Interruptus
    Fire Flower Flash
    Flash Frozen
    Creepy Network
    Ghostly Ghastly!
    Hide and Seek
    Dark Maze
    Dark Waters
    Boo!
    Grow Cave
    A Watery Adversary
    No Grass Grows Under Me
    Turtle Corral
    Temple Run
    Escape from Jaava
    Hot on Your Heels
    On and Off
    Flip and Spin
    Icy Waters
    Scritter Slide
    What The Blink?
    Crystal Castle
    The Map Room
    Out of The Corner Of My Eye
    Back and Forth and Back and Forth
    Mind the Gap, Please
    Lurker Infestation
    Transporter Trouble
    Bouncey and Bitey
    Floingpowpop
    Guard Station
    Dance of the Z-Bots
    Faint Magic
    Suspicious Silence
    Down, Down, Into the Dark
    Star Crossing
    Two Jumps
    Out of Sequence
    Magic Defense Challenge
    Bridge Crossing Challenge
    Gem Challenge
    Button Challenge
    Rescuing Wysp, Reprise
    Crossing the Data Stream
    Z-Bot Vault
    Pinned Down
    Power Core
    Rescue Mission A
    Rescue Mission B
    Rescue Mission C
    Rescue Mission D
    End Game
    Escape! (also known as Escape Plan)
    Floing 101
    Pow 101
    Pop 101
    Grow 101
    Brr 101
    Blink 101
Anyone want to add the ones I missed?

(anything related to the final secret does not belong here)
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chakfull
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Location: Hong Kong

Post by chakfull » Mon Nov 04, 2013 3:29 pm

Qloof234 wrote:These are just off the top of my head, so there are some missing. Also, these are in no particular order:

Anyone want to add the ones I missed?

(anything related to the final secret does not belong here)
Done
  • Bridge Control Alpha
    Bridge Control Beta
    Terminal Access
    First Contact
    Cooling Station
    Power Crystals
    Lights Out
    Chomper Transformation Station
    Pop and Pow
    Rescuing Wysp
    Rescuing Morklin
    Guards! Guards!
    Suction Tube Network
    Tunnel Passage
    TipToe Thru the Lurker With Me
    The Sink Hole
    Mad Dash
    Desert Pinball
    Stone Maze
    Star Trails
    Here and There and Back Again
    Vanishing Trails
    Rainbow Bubbles
    Sparkle's Gems
    Blinking Around
    Flight to the River
    Flash Magic
    Flash Arrangement
    Flashus Interruptus
    Fire Flower Flash
    Flash Frozen
    Shoo Chomper, Don't Bother Me!
    Quick as a Flash
    Criss Cross Flash
    Close Quarters
    Leap Frog
    Remote Control
    It's a Trap!
    OobibanDeNoobi's Lesson
    Frozen Sanctuary
    Creepy Network
    Ghostly Ghastly!
    A Chill in the Air
    Hide and Seek
    Slide'n'Blast
    Dark Maze
    The Downward Spiral
    Dark Waters
    Boo!
    Grow Cave
    A Watery Adversary
    Water Pathways
    No Grass Grows Under Me
    Please Don't Send Flowers
    Detours
    Turtle Corral
    Hot and Cold
    The Big Bounce
    Bubble Pop
    Temporary Colour
    Temple Run
    Escape from Jaava
    Hot on Your Heels
    On and Off
    Flip and Spin
    Icy Waters
    POW-R-Freeze
    Closing Doors
    Scritter Slide
    What The Blink?
    Crystal Castle
    The Map Room
    Stop them in their Tracks
    Out of The Corner Of My Eye
    Back and Forth and Back and Forth
    Mind the Gap, Please
    Hungry Hungry Lurker
    Lurker Infestation
    Guggenheimer's Lesson
    Transporter Trouble
    Bouncey and Bitey
    The Secret of the Flow
    Floingpowpop
    Guard Station
    Dance of the Z-Bots
    Zap Timers
    Faint Magic
    Suspicious Silence
    Down, Down, Into the Dark
    Star Crossing
    Two Jumps
    Out of Sequence
    Magic Defense Challenge
    Bridge Crossing Challenge
    Gem Challenge
    Button Challenge
    Rescuing Wysp, Reprise
    Master Class
    Crossing the Data Stream
    Z-Bot Vault
    Pinned Down
    Power Core
    Rescue Mission A
    Rescue Mission B
    Rescue Mission C
    Rescue Mission D
    Open the Blast Doors!
    End Game
    Escape! (also known as Escape Plan)
    Floing 101
    Pow 101
    Pop 101
    Grow 101
    Brr 101
    Blink 101
    Victory Tour: Wonderland
    Victory Tour: Fire Island
    Victory Tour: Sundog Island
    Victory Tour: Thwart Cave
    Victory Tour: Deep Space
    Lock 'n' Level 1
    Lock 'n' Level 2
    Lock 'n' Level 3
    Berzerk Level 1
    Berzerk Level 2
    Berzerk Level 3
    Dragonfire Level 1
    Dragonfire Level 2
    Dragonfire Level 3
    Frostbite Level 1
    Frostbite Level 2
    Frostbite Level 3
Hello,I live in Hong Kong.I don't know English very well. Please correct if I made any mistakes.
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Krishiv738
Rainbow Keeper
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Post by Krishiv738 » Thu Nov 07, 2013 7:33 am

There are some 10 levels left to add in the list.
I am getting outta here, nothing is new, everything is boring.
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Qloof234
Rainbow AllStar
Posts: 4193
Joined: Wed Oct 03, 2007 10:33 pm
Location: Canada

Post by Qloof234 » Thu Nov 07, 2013 7:38 am

In case you missed the small text in my post:
Qloof234 wrote:(anything related to the final secret does not belong here)
So I will concede: There are ten more levels in the game, yes. However, you only get access to them in the post-game once you've finished everything else, so they don't count.
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tyteen4a03
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Post by tyteen4a03 » Thu Nov 07, 2013 7:56 am

Thanks for the list - it'll help me a lot when I finish the adventures page for WonderWiki. :wink:
and the duck went moo

Beep bloop
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popo
Rainbow AllStar
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Post by popo » Fri Dec 06, 2013 9:10 am

There are 132 levels in that list but you need 135 to get through the gate, where are the other 3 stars from. I must have got them already because I have 127 and still have 8 arcade levels to do, making 135, but where did the extra 3 come from? :?
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Qloof234
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Post by Qloof234 » Fri Dec 06, 2013 9:43 am

There are three stars in the Hub area - two behind rainbow gates by the Wondertown portal, and one behind the first star-gate/the gold gates.
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tyteen4a03
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Post by tyteen4a03 » Fri Dec 06, 2013 11:20 am

I don't have time to tidy up billy bob's list yet, so I'll just post the star list here. There are 18 other stars after the final adventure. Finish the game to find out what they are ;)

Spoiler wrote:
Planet of the Z-Bots

Bridge Control Alpha

One of the Bridge Control adventures at the beginning of the game.
This adventure is necessary to complete so you can operate the first half of the bridge.


Bridge Control Beta

One of the Bridge Control adventures at the beginning of the game.
This adventure is necessary to complete so you can operate the second half of the bridge.
This adventure contains nine gems.


First Contact

This is the adventure that you reach once as you have operated the bridge by completing
adventures "Bridge Control Alpha" and "Bridge Control Beta".
This adventure is necessary to complete so you can access the next area.
This adventure contains four gems.


Cooling Station

To the left in the area where access to the main elevator shaft was blocked by gates.
You will need to open the blue gate to access the left area, to do this get a blue
keycard off Zoopi Lala.
This adventure is necessary to complete so you can open the purple gates.
This adventure contains five coins and ten gems.


Power Crystals

To the right in the area where access to the main elevator shaft was blocked by gates.
You will need to open the red gate to access the right area, to do this press the red
button at the lower part of the left area.
This adventure is necessary to complete so you can open the orange gates.
This adventure contains twenty gems.


Terminal Access

To the right in the area where access to the main elevator shaft was blocked by gates.
In the right area you will notice some suction tubes. First follow the suction tube
on the far right, second follow the suction tube on the right, and you'll be taken there.
This adventure is necessary to complete so you can operate the bridge ahead.
This adventure contains nine gems and eight coins.


Chomper Transformation Station

The adventure that releases Doondilf.
This adventure is necessary to complete so you can open a purple gate.
This adventure contains two gems.


Pop and Pow

An adventure that opens a purple gate.
You will need to have completed "Chomper Transformation Station" to access this.
This adventure is necessary to complete so you can open a purple gate.
This adventure contains four coins and eight gems.


Suction Tube Network

An adventure that opens a purple gate.
You will need to have completed "Chomper Transformation Station" to access this.
This adventure is necessary to complete so you can open a purple gate.
This adventure contains three coins.


Guards! Guards!

An adventure that opens a bunch of purple gates.
You will need to have completed both "Pop and Pow" and "Suction Tube Network" to access this.
This adventure is necessary to complete so you can open some purple gates.
This adventure contains seven coins and seven gems.


Lights Out

The adventure that releases Guggenheimer in the area below the void crystal.
You will need a purple keycard to unlock a gate to get in the area.
This adventure is necessary to complete.
This adventure contains six coins and four gems.


Rescuing Morklin

The adventure that releases Morklin.
This adventure is necessary to complete.
This adventure contains four coins and four gems.


Rescuing Wysp

The adventure that releases Wysp.
You will need to have completed "Rescuing Morklin" to access this.
This adventure is necessary to complete.
This adventure contains four gems.


Barren

Tunnel Passage

The first adventure on Barren.
This adventure is necessary to complete so you can get through the tunnel.
This adventure contains fifteen gems.


TipToe Through the Lurker With Me

One of the adventures that gives you an orange key when you first get to Barren.
This adventure is necessary to complete because it raises bridges leading on to other necessary adventures.
This adventure contains four gems.


The Sink Hole

One of the adventures that gives you an orange key when you first get to Barren.
You have to complete "TipToe Through the Lurker With Me" to access this adventure.
This adventure is one of the adventures that gives you an orange key. It is necessary to
complete three of these adventures and if you complete all four then you can access nine coins.
This adventure contains five gems and three coins.


Stone Maze

One of the adventures that gives you an orange key when you first get to Barren.
You have to complete "TipToe Through the Lurker With Me" to access this adventure.
This adventure is one of the adventures that gives you an orange key. It is necessary to
complete three of these adventures and if you complete all four then you can access nine coins.
This adventure contains three coins.


Desert Pinball

One of the adventures that gives you an orange key when you first get to Barren.
You have to complete "TipToe Through the Lurker With Me" to access this adventure.
This adventure is one of the adventures that gives you an orange key. It is necessary to
complete three of these adventures and if you complete all four then you can access nine coins.
This adventure contains fourteen gems and four coins.


Mad Dash

On the far right in the area with the entrance to Barren underground.
This adventure contains five gems and two coins.


Star's End

Star Trails

The adventure before you enter Star Town for the first time.
You need to activate the teleports by pressing the nearby buttons then use them to get across to this adventure.
This adventure is necessary to complete so that you can access Star Town.
This adventure contains six gems and four coins.


Star Town

Here and There and Back Again

Chandrasekhar's first puzzle.
Talk to Chandrasekhar in the centre of Star Town to play the adventure.


Vanishing Trails

Chandrasekhar's second puzzle.
Talk to Chandrasekhar in the centre of Star Town after you have completed "Here and There and Back Again" to play the adventure.
This adventure contains three coins.


Rainbow Bubbles

Chandrasekhar's third puzzle.
Talk to Chandrasekhar in the centre of Star Town after you have completed "Vanishing Trails" to play the adventure.
This adventure contains seven gems.


Sparkle's Gems

In the southeast of Star Town when you help Sparkle get back his gems.
In southeast Star Town below the fountain there will be Sparkle, talk to him then follow
him to the adventure star.
This adventure contains seven gems.


Forever Forest

Blinking Around

The first time you see Cedric-in-the-Morning he will remind you how to use Blink magic with this adventure.
To get to it just follow Cedric-in-the-Morning after the first time you talk to him.
This adventure is necessary to complete so that you can enter deeper into Forever Forest.
This adventure contains two gems and two coins.


Flight to the River

An adventure on the way to deeper parts of Forever Forest.
You won't have any trouble finding this.
This adventure is necessary to complete so that you can enter deeper into Forever Forest.
This adventure contains one coin and three gems.


Wonderland Academy

Floing 101

The adventure in the Floing magic practice chamber upstairs in Wonderland Academy.
This adventure contains two coins and fourteen gems.


Pow 101

The adventure in the Pow magic practice chamber upstairs in the Wonderland Academy.


Pop 101

The adventure in the Pop magic practice chamber upstairs to the right in the Wonderland Academy.
This adventure contains one coin and one gem.


Grow 101

The adventure in the Grow magic practice chamber upstairs to the right in the Wonderland Academy.
This adventure contains one coin.


Brr 101

The adventure in the Brr magic practice chamber upstairs to the right in the Wonderland Academy.
This adventure contains one coin.


Blink 101

The adventure in the Blink magic practice chamber upstairs in the Wonderland Academy.
This adventure contains one gem.


Lost in Space and Time

Flash Magic

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete this adventure so that you can play "Fire Flower Flash".
To access this adventure you must talk to Morklin.
This adventure contains one coin.


Fire Flower Flash

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete this adventure so that you can play the remaining nine adventures in this area.
To access this adventure you must complete "Flash Magic" then talk to Morklin again.
This adventure contains five coins and six gems.


Shoo Chomper, Don't Bother Me!

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete eight of these.
To access this adventure you must complete "Fire Flower Flash".
This adventure contains three coins and five gems.


Flashus Interuptus

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete eight of these.
To access this adventure you must complete "Fire Flower Flash".
This adventure contains four coins and seven gems.


Remote Control

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete eight of these.
To access this adventure you must complete "Fire Flower Flash".
This adventure contains one coin.


Leap Frog

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete eight of these.
To access this adventure you must complete "Fire Flower Flash".
This adventure contains two coins.


Close Quarters

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete eight of these.
To access this adventure you must complete "Fire Flower Flash".
This adventure contains one coin.


Flash Frozen

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete eight of these.
To access this adventure you must complete "Fire Flower Flash".
This adventure contains one coin.


Criss Cross Flash

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete eight of these.
To access this adventure you must complete "Fire Flower Flash".


Quick as a Flash

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete eight of these.
To access this adventure you must complete "Fire Flower Flash".


Flash Arrangement

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete eight of these.
To access this adventure you must complete "Fire Flower Flash".
This adventure contains one coin.


It's a Trap!

This is the adventure that appears after Morklin goes back to Star Summit after you complete eight
adventures in this area already.
It is necessary to complete this adventure so that you can exit this area and Morklin appears at Star Summit.
This adventure contains three gems.


The Creepy Keep

OobibanDeNoobi's Lesson

This adventure appears after the first time you talk to OobibanDeNoobi.
It is necessary to complete this adventure.
This adventure contains three coins and four gems.


Frozen Sanctuary

One of the three adventures near the entrance just after you send OobibanDeNoobi to Star Summit.
This adventure is one of the three adventures that operates the bridge near the entrance. Two of these adventures are necessary to complete.
This adventure contains one coin and fifteen gems.


Ghostly Ghastly!

One of the three adventures near the entrance just after you send OobibanDeNoobi to Star Summit.
This adventure is one of the three adventures that operates the bridge near the entrance. Two of these adventures are necessary to complete.
This adventure contains four coins and six gems.


Creepy Network

One of the three adventures near the entrance just after you send OobibanDeNoobi to Star Summit.
This adventure is one of the three adventures that operates the bridge near the entrance. Two of these adventures are necessary to complete.
This adventure contains twenty seven gems.


A Chill in the Air

One of the adventures on the first floor down.
This is one of the five adventures that move the pink transporters. It is necessary to complete three of these.
This adventure contains fifteen gems.


Hide and Seek

One of the adventures on the first floor down.
This is one of the five adventures that move the pink transporters. It is necessary to complete three of these.
This adventure contains three coins.


Slide'n'Blast

One of the adventures on the first floor down.
This is one of the five adventures that move the pink transporters. It is necessary to complete three of these.
This adventure contains four coins and seven gems.


Dark Maze

One of the adventures on the first floor down.
This is one of the five adventures that move the pink transporters. It is necessary to complete three of these.
This adventure contains one coin and three gems.


The Downward Spiral

One of the adventures on the first floor down.
You must complete at least two other adventures in this area to access this adventure.
This is one of the five adventures that move the pink transporters. It is necessary to complete three of these.
This adventure contains two coins and three gems.


Dark Waters

On the second floor down the adventure that opens the red gate to free Zoopi Lala.
This adventure is necessary to complete so that you can free Zoopi Lala and bring him back to Star Summit.
This adventure contains seven coins and four gems.


Boo!

You will encounter this adventure when you try to leave The Creepy Keep after freeing Zoopi Lala.
This adventure is necessary to complete so that you can leave the Creepy Keep.
This adventure contains two coins and eight gems.


Return to Barren

The Map Room

The only adventure on the dark side of Barren.
To access this adventure you must use the emblem that a Stinker gives you in the Great Wonderland Library in
Wonderland Academy on the "Face" of Barren (a strange mark on the floor).
This adventure is necessary to complete so that you can progress on the light side of Barren.
This adventure contains eleven gems.


Mind the Gap, Please

One of the first adventures underground.
Complete two of the adventures in this area to collect a rainbow key, three to progress on Barren (necessary),
four to collect two coins, five to collect two more coins.
This adventure contains thirty six gems.


Out of the Corner of My Eye

One of the first adventures underground.
Complete two of the adventures in this area to collect a rainbow key, three to progress on Barren (necessary),
four to collect two coins, five to collect two more coins.
This adventure contains three gems.


Hungry Hungry Lurker

One of the first adventures underground.
Complete two of the adventures in this area to collect a rainbow key, three to progress on Barren (necessary),
four to collect two coins, five to collect two more coins.
This adventure contains ten gems.


Back and Forth and Back and Forth

One of the first adventures underground.
Complete two of the adventures in this area to collect a rainbow key, three to progress on Barren (necessary),
four to collect two coins, five to collect two more coins.
This adventure contains one coin.


Lurker Infestation

One of the first adventures underground.
Complete two of the adventures in this area to collect a rainbow key, three to progress on Barren (necessary),
four to collect two coins, five to collect two more coins.
This adventure contains four coins and seven gems.


Guggenheimer's Lesson

This adventure appears after the first time you talk to Guggenheimer.
It is necessary to complete this adventure so that you can raise some bridges allowing you to continue your progress on Barren.
This adventure contains two coins and seven gems.


Transporter Trouble

Once as you complete "Guggenheimer's Lesson" a bridge above will take you to a Jeeboo.
Talk to him then access the adventure star.
This adventure contains two coins and ten gems.


Bouncey and Bitey

Once as you complete "Guggenheimer's Lesson" a bridge below will take you to a Jeeboo.
Talk to him and he will move giving you access to continue progress on Barren.
Now talk to him again and the adventure star will activate on the space below him.


Stop them in their Tracks

In the area with the pink gates southwest of the pink gates there is an arrow that will take you to an adventure.
This adventure is one of the five adventures that gives you a pink keycard. It is necessary to complete four of these.
This adventure contains seven coins and four gems.


Guard Station

In the area with the pink gates to the bottom left there is an arrow that will take you to an adventure.
This adventure is one of the five adventures that gives you a pink keycard. It is necessary to complete four of these.
This adventure contains one coin and two gems.


FloingPowPop

In the area with the pink gates to the bottom right corner there is an arrow that will take you to an adventure.
This adventure is one of the five adventures that gives you a pink keycard. It is necessary to complete four of these.


Dance of the Z-Bots

Below the entrance to the area with the pink gates there is an arrow that will take you to an adventure.
This adventure is one of the five adventures that gives you a pink keycard. It is necessary to complete four of these.
This adventure contains one coin.


Zap Timers

In the area with the pink gates just passed the second gate there is a path to the left which leads to an adventure.
This adventure is one of the five adventures that gives you a pink keycard. It is necessary to complete four of these.
This adventure contains thirty six gems.


The Secret of the Flow

In the area beyond the pink gates where you find the Jeeboos' source of water.
This adventure is necessary to complete so that you can bring Guggenheimer back to Star Summit.


Wonderland Academy Arcade

Dragonfire Level 1

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the top right machine.
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains eight gems.


Dragonfire Level 2

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the top right machine after you have activated the adventure star for "Dragonfire Level 1".
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains eight gems.


Dragonfire Level 3

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the top right machine after you have activated the adventure star for "Dragonfire Level 2".
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains eight gems.


Frostbite Level 1

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the lower right machine.
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains six gems.


Frostbite Level 2

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the lower right machine after you have activated the adventure star for "Frostbite Level 1".
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains five gems.


Frostbite Level 3

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the lower right machine after you have activated the adventure star for "Frostbite Level 2".
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains six gems.


Berzerk Level 1

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the machine next to the Stinker with 3D glasses.
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.


Berzerk Level 2

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the machine next to the Stinker with 3D glasses after you have activated the adventure star for "Berzerk Level 1".
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.


Berzerk Level 3

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the machine next to the Stinker with 3D glasses after you have activated the adventure star for "Berzerk Level 2".
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains seven gems.


Lock 'n' Chase Level 1

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the machine on the left.
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains fourty seven gems.


Lock 'n' Chase Level 2

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the machine on the left after you have activated the adventure star for "Lock 'n' Chase Level 1".
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains twenty four gems.


Lock 'n' Chase Level 3

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the machine on the left after you have activated the adventure star for "Lock 'n' Chase Level 2".
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains fifty one gems.


Jaava

Grow Cave

The first adventure on Jaava just after you see Grennfleagel.
This adventure is necessary to complete so that you can activate bridges to continue progress on Jaava.
This adventure contains one coin and three gems.


A Watery Adversary

The second adventure on Jaava just after you see Grennfleagel.
This adventure is necessary to complete so that you can activate bridges to continue progress on Jaava.
This adventure contains three coins and thirteen gems.


Water Pathways

Just below the rainbow portal from Jaava to Star Summit.
This adventure contains fifteen gems.


Bubble Pop

On the left in the area with the gates.
This adventure is one of the seven adventures on Jaava that gives you a key. It is necessary to complete five of these.
Each additional key will give you access to three coins and three gems.
This adventure contains one coin.


The Big Bounce

In one of the caves placed in the bottom right parts of the area northwest of the area with the gates.
This adventure is one of the seven adventures on Jaava that gives you a key. It is necessary to complete five of these.
Each additional key will give you access to three coins and three gems.
This adventure contains two coins and seventeen gems.


Hot and Cold

In one of the caves placed in the bottom right parts of the area northwest of the area with the gates.
This adventure is one of the seven adventures on Jaava that gives you a key. It is necessary to complete five of these.
Each additional key will give you access to three coins and three gems.
This adventure contains five gems.


Turtle Corral

In the top right corner of the area northwest of the area with the gates.
This adventure is one of the seven adventures on Jaava that gives you a key. It is necessary to complete five of these.
Each additional key will give you access to three coins and three gems.
This adventure contains six coins and nine gems.


Detours

In the top right parts of the area northwest of the area with the gates.
This adventure is one of the seven adventures on Jaava that gives you a key. It is necessary to complete five of these.
Each additional key will give you access to three coins and three gems.
This adventure contains one coin and two gems.


No Grass Grows Under Me

In the top left parts of the area northwest of the area with the gates.
This adventure is one of the seven adventures on Jaava that gives you a key. It is necessary to complete five of these.
Each additional key will give you access to three coins and three gems.
This adventure contains two coins and four gems.


Please Don't Send Flowers

In the top left corner of the area northwest of the area with the gates.
This adventure is one of the seven adventures on Jaava that gives you a key. It is necessary to complete five of these.
Each additional key will give you access to three coins and three gems.
This adventure contains twelve gems.


Temporary Colour

The adventure just before you save Grennfleagel.
This adventure is necessary to complete so that you can bring Grennfleagel back to Star Summit.
This adventure contains one coin and two gems.


Escape from Jaava

The adventure just after you save Grennfleagel.
This adventure is necessary to complete so that you can bring Grennfleagel back to Star Summit.


Temple Run

To the far left in the secret area north on Jaava.
To access the area you must use the yellow teleport activated by the yellow button in the main area.
However bridges leading to the teleport will only activate once as you have saved Grennfleagel.
This adventure contains three coins and three gems.


Hot on Your Heels

In the top right corner of the secret area north on Jaava.
To access the area you must use the yellow teleport activated by the yellow button in the main area.
However bridges leading to the teleport will only activate once as you have saved Grennfleagel.
This adventure contains one coin and three gems.


Qwertyx

What the Blink?

As soon as you enter the planet to the right there will be another area. In which you will find a path with the adventure at the end.
This adventure is one of the six adventures on Qwertyx that gives you a key. It is necessary to complete four of these.
You can use an additional key to either access two coins and two gems or the adventure "Closing Doors".
This adventure contains two coins.


Icy Waters

As soon as you enter the planet to the left there will be another area. In which you will find the adventure across a small bridge on the far left.
This adventure is one of the six adventures on Qwertyx that gives you a key. It is necessary to complete four of these.
You can use an additional key to either access two coins and two gems or the adventure "Closing Doors".
This adventure contains two coins and fourteen gems.


On and Off

As soon as you enter the planet to the left there will be another area. In which you will find the adventure at the bottom.
This adventure is one of the six adventures on Qwertyx that gives you a key. It is necessary to complete four of these.
You can use an additional key to either access two coins and two gems or the adventure "Closing Doors".


Flip and Spin

As soon as you enter the planet to the left there will be another area. In which you will find the adventure at the bottom right corner.
This adventure is one of the six adventures on Qwertyx that gives you a key. It is necessary to complete four of these.
You can use an additional key to either access two coins and two gems or the adventure "Closing Doors".


POW-R-Freeze

In the first area you enter on Qwertyx, in the top left corner near some ice.
This adventure is one of the six adventures on Qwertyx that gives you a key. It is necessary to complete four of these.
You can use an additional key to either access two coins and two gems or the adventure "Closing Doors".
This adventure contains three coins.


Scritter Slide

In the first area you enter on Qwertyx, in the top right corner near some ice.
This adventure is one of the six adventures on Qwertyx that gives you a key. It is necessary to complete four of these.
You can use an additional key to either access two coins and two gems or the adventure "Closing Doors".
This adventure contains two coins and six gems.


Closing Doors

In the area with the crystal castle there is a gate to the left with an arrow behind it.
To open the gate you will need a key. Keys are given to you after completing the following adventures:
"What the Blink?"
"Icy Waters"
"On and Off"
"Flip and Spin"
"POW-R-Freeze"
"Scritter Slide"
There is also water surrounding the gate. Activate bridges onto the water by pressing the button just below the adventure "Crystal Castle" above.
Once as you move onto the arrow and into the next area move through the path and onto the next area.
Now in this area the adventure star will be in the top left corner.
This adventure contains six coins and twenty four gems.


Crystal Castle

The adventure in the crystal castle in which you save Doondilf.
This adventure is necessary to complete so that you can bring Doondilf back to Star Summit.


Uo

Faint Magic

When you first arrive on Uo move up the path then turn right into the next area.
Then move up the path then left into the next area where the adventure star will be.
This adventure is necessary to complete so that a transporter will activate allowing you to progress on Uo.
This adventure contains one coin and five gems.


Star Crossing

Once as you have completed "Faint Magic" you will see a transporter move across the river.
To reach it go back to the first turning and instead turn left into another area, then ride the transporter and the adventure will be one of the five adventures here.
This adventure is one of the five adventures on Uo that gives you a key. It is necessary to complete three of these.
Each additional key will give you access to five coins and three gems.
This adventure contains two coins and seven gems.


Suspicious Silence

Once as you have completed "Faint Magic" you will see a transporter move across the river.
To reach it go back to the first turning and instead turn left into another area, then ride the transporter and the adventure will be one of the five adventures here.
This adventure is one of the five adventures on Uo that gives you a key. It is necessary to complete three of these.
Each additional key will give you access to five coins and three gems.
This adventure contains one coin and three gems.


Down, Down, Into the Dark

Once as you have completed "Faint Magic" you will see a transporter move across the river.
To reach it go back to the first turning and instead turn left into another area, then ride the transporter and the adventure will be one of the five adventures here.
This adventure is one of the five adventures on Uo that gives you a key. It is necessary to complete three of these.
Each additional key will give you access to five coins and three gems.
This adventure contains two coins and nine gems.


Two Jumps

Once as you have completed "Faint Magic" you will see a transporter move across the river.
To reach it go back to the first turning and instead turn left into another area, then ride the transporter and the adventure will be one of the five adventures here.
This adventure is one of the five adventures on Uo that gives you a key. It is necessary to complete three of these.
Each additional key will give you access to five coins and three gems.
This adventure contains three coins and twenty two gems.


Out of Sequence

Once as you have completed "Faint Magic" you will see a transporter move across the river.
To reach it go back to the first turning and instead turn left into another area, then ride the transporter and the adventure will be one of the five adventures here.
This adventure is one of the five adventures on Uo that gives you a key. It is necessary to complete three of these.
Each additional key will give you access to five coins and three gems.


Master Class

The adventure just below the exit of the Z-Bot outpost on Uo.
This adventure is necessary to complete so that you can progress on Uo.
This adventure contains eight coins and one gem.


Gem Challenge

Inside the waterfall on Uo where the Shadow Stinkers are.
Talk to the blue Shadow Stinker then this adventure will appear with three others.
This adventure is necessary to complete so that you can bring Wysp back to Star Summit.
This adventure contains three coins and seven gems.


Bridge Crossing Challenge

Inside the waterfall on Uo where the Shadow Stinkers are.
Talk to the blue Shadow Stinker then this adventure will appear with three others.
This adventure is necessary to complete so that you can bring Wysp back to Star Summit.
This adventure contains one coin.


Magic Defense Challenge

Inside the waterfall on Uo where the Shadow Stinkers are.
Talk to the blue Shadow Stinker then this adventure will appear with three others.
This adventure is necessary to complete so that you can bring Wysp back to Star Summit.
This adventure contains one coin.


Button Challenge

Inside the waterfall on Uo where the Shadow Stinkers are.
Talk to the blue Shadow Stinker then this adventure will appear with three others.
This adventure is necessary to complete so that you can bring Wysp back to Star Summit.
This adventure contains two coins and two gems.


Rescuing Wysp, Reprise

Inside the waterfall on Uo where the Shadow Stinkers are.
Once as you have completed all four of the Shadow Stinkers' challenges bridges will be activated allowing you to procede to this adventure.
This adventure is necessary to complete so that you can bring Wysp back to Star Summit.


Return to Planet of the Z-Bots

Crossing the Data Stream

The first adventure when you return to Planet of the Z-Bots. Just before you cross the data stream.
This adventure is necessary to complete so that you can cross the stream of data.


Power Core

Left of the area where you meet Z-Bot Class 001.
This adventure is necessary to complete so that some pink gates will open allowing you to progress on Planet of the Z-Bots.
This adventure contains two coins.


Pinned Down

Above the area between where you meet Z-Bot Class 001 and the adventure "Power Core".
To access it you will need to complete "Power Core" to raise some bridges.
After you have completed the game you will no longer have access to Planet of the Z-Bots where this adventure takes place.
However you can still access this adventure by going to the southeast exit in Star Summit where the entrance to Planet of the Z-Bots used to be.
This adventure contains one gem.


Z-Bot Vault

Below the area between where you meet Z-Bot Class 001 and the adventure "Power Core".
To access it you will need to complete "Power Core" to raise some bridges.
After you have completed the game you will no longer have access to Planet of the Z-Bots where this adventure takes place.
However you can still access this adventure by going to the southeast exit in Star Summit where the entrance to Planet of the Z-Bots used to be.
This adventure contains three coins and eight gems.


Rescue Mission A

One of the four adventures where you save Wee Stinkers from Planet of the Z-Bots just before the end of the game.
It is necessary to complete three out of four of these adventures.
After you have completed the game you will no longer have access to Planet of the Z-Bots where this adventure takes place.
However you can still access this adventure by going to the southeast exit in Star Summit where the entrance to Planet of the Z-Bots used to be.
This adventure contains three coins and four gems.


Rescue Mission B

One of the four adventures where you save Wee Stinkers from Planet of the Z-Bots just before the end of the game.
It is necessary to complete three out of four of these adventures.
After you have completed the game you will no longer have access to Planet of the Z-Bots where this adventure takes place.
However you can still access this adventure by going to the southeast exit in Star Summit where the entrance to Planet of the Z-Bots used to be.
This adventure contains seven gems.


Rescue Mission C

One of the four adventures where you save Wee Stinkers from Planet of the Z-Bots just before the end of the game.
It is necessary to complete three out of four of these adventures.
After you have completed the game you will no longer have access to Planet of the Z-Bots where this adventure takes place.
However you can still access this adventure by going to the southeast exit in Star Summit where the entrance to Planet of the Z-Bots used to be.
This adventure contains two coins and two gems.


Rescue Mission D

One of the four adventures where you save Wee Stinkers from Planet of the Z-Bots just before the end of the game.
It is necessary to complete three out of four of these adventures.
After you have completed the game you will no longer have access to Planet of the Z-Bots where this adventure takes place.
However you can still access this adventure by going to the southeast exit in Star Summit where the entrance to Planet of the Z-Bots used to be.
This adventure contains three coins.


Open the Blast Doors!

The third last adventure before you complete the game.
It is necessary to complete this adventure so that you can progress on Planet of the Z-Bots.
This adventure contains one coin and five gems.


End Game

The penultimate adventure before you complete the game.
It is necessary to complete this adventure to destroy the void crystal.


Escape!

The final adventure before you complete the game.
It is necessary to complete this adventure to complete the game.
This adventure contains two coins.


Wondertown

Victory Tour: Wonderland

Just after you complete the game talk to Wysp to activate the adventure star.


Victory Tour: Fire Island

Once as you have completed "Victory Tour: Wonderland" you will be able to access south Wondertown.
Talk to the first Stinker you see there to activate the adventure star.


Victory Tour: Sundog Island

Once as you have completed "Victory Tour: Wonderland" you will be able to access south Wondertown.
Talk to the Stinker above the ice rink in the southeast corner to activate the adventure star.


Victory Tour: Thwart Cave

Once as you have completed "Victory Tour: Wonderland" you will be able to access south Wondertown.
Talk to the Stinker below the Z-Bot spaceship in the northeast corner to activate the adventure star.


Victory Tour: Deep Space

To the far right in south Wondertown.
Once as you have completed "Victory Tour: Fire Island" and "Victory Tour: Sundog Island" and "Victory Tour: Thwart Cave" you will have access to this adventure.


Return to Star Town

Once as you have returned from Wonderland to Star Town you will be in an area in north Star Town.
There will be a rainbow gate to the left. Use one of your rainbow keys to open it and there will be a star behind it.


Once as you have returned from Wonderland to Star Town you will be in an area in north Star Town.
There will be a rainbow gate to the right. Use one of your rainbow keys to open it and there will be a star behind it.


and the duck went moo

Beep bloop
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yot yot5
Rainbow SuperStar
Posts: 2294
Joined: Sun May 22, 2011 1:24 pm

Post by yot yot5 » Fri Dec 06, 2013 1:47 pm

^^

I was going to quote this to tell you how awesome it is, but then I thought better of it. :lol:
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popo
Rainbow AllStar
Posts: 4179
Joined: Fri Jan 23, 2004 1:07 pm

Post by popo » Sat Dec 07, 2013 9:10 am

My, that's a long list. :lol: Now I remember getting the star behind the purple gates. I think I've done things the wrong way round because I bought all the golden keys first and left the tokens till last, but since I cheated on a few levels I don't have enough coins to buy the remaining tokens. The ones I cheated are ones that are too fast for me and that I'll never be able to do, so it looks like I'm stuck now and won't see the last lot of levels or the secret ending. What a shame. :(
Pauline
Muzozavr
Rainbow Spirit Chaser
Posts: 5643
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Sat Dec 07, 2013 10:30 am

AFAIK, if you collect all the coins on a level THEN use the cheat code it should count the coins as "collected"... or does it not do that? I don't know...
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Qloof234
Rainbow AllStar
Posts: 4193
Joined: Wed Oct 03, 2007 10:33 pm
Location: Canada

Post by Qloof234 » Sat Dec 07, 2013 11:01 am

I don't think it does. :(
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popo
Rainbow AllStar
Posts: 4179
Joined: Fri Jan 23, 2004 1:07 pm

Post by popo » Sat Dec 07, 2013 2:25 pm

No, anything you've already collected like coins, gems or keys disappear if you cheat the level. The only things you do get are the star and any key that appears in the hub after you've finished it. I've asked my youngest son, who's 31, to help me complete the levels that are too fast for me. He's never actually played WA so I'll have to explain it all to him and he can do the fast bits. :wink:
Pauline
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