Planet of the Z-Bots Lists: Stars, Coins, Gems, Rainbow Keys

Discuss the games (no level solutions or off-topic, please).

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billy bob
Rainbow SuperStar
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Planet of the Z-Bots Lists: Stars, Coins, Gems, Rainbow Keys

Post by billy bob » Wed Mar 19, 2014 7:11 pm

There are eighteen stars and six gems at the end of the game, but I didn't describe them because they're too secret to speak of.
I'm not sure if it was necessary of me to add the amount of coins and gems in the adventures that are included in the list of stars.










Planet of the Z-Bots





Stars


Planet of the Z-Bots

Bridge Control Alpha

One of the Bridge Control adventures at the beginning of the game.
This adventure is necessary to complete so you can operate the first half of the bridge.


Bridge Control Beta

One of the Bridge Control adventures at the beginning of the game.
This adventure is necessary to complete so you can operate the second half of the bridge.
This adventure contains nine gems.


First Contact

This is the adventure that you reach once as you have operated the bridge by completing
adventures "Bridge Control Alpha" and "Bridge Control Beta".
This adventure is necessary to complete so you can access the next area.
This adventure contains four gems.


Cooling Station

To the left in the area where access to the main elevator shaft was blocked by gates.
You will need to open the blue gate to access the left area, to do this get a blue
keycard off Zoopi Lala.
This adventure is necessary to complete so you can open the purple gates.
This adventure contains five coins and ten gems.


Power Crystals

To the right in the area where access to the main elevator shaft was blocked by gates.
You will need to open the red gate to access the right area, to do this press the red
button at the lower part of the left area.
This adventure is necessary to complete so you can open the orange gates.
This adventure contains twenty gems.


Terminal Access

To the right in the area where access to the main elevator shaft was blocked by gates.
In the right area you will notice some suction tubes. First follow the suction tube
on the far right, second follow the suction tube on the right, and you'll be taken there.
This adventure is necessary to complete so you can operate the bridge ahead.
This adventure contains nine gems and eight coins.


Chomper Transformation Station

The adventure that releases Doondilf.
This adventure is necessary to complete so you can open a purple gate.
This adventure contains two gems.


Pop and Pow

An adventure that opens a purple gate.
You will need to have completed "Chomper Transformation Station" to access this.
This adventure is necessary to complete so you can open a purple gate.
This adventure contains four coins and eight gems.


Suction Tube Network

An adventure that opens a purple gate.
You will need to have completed "Chomper Transformation Station" to access this.
This adventure is necessary to complete so you can open a purple gate.
This adventure contains three coins.


Guards! Guards!

An adventure that opens a bunch of purple gates.
You will need to have completed both "Pop and Pow" and "Suction Tube Network" to access this.
This adventure is necessary to complete so you can open some purple gates.
This adventure contains seven coins and seven gems.


Lights Out

The adventure that releases Guggenheimer in the area below the void crystal.
You will need a purple keycard to unlock a gate to get in the area.
This adventure is necessary to complete.
This adventure contains six coins and four gems.


Rescuing Morklin

The adventure that releases Morklin.
This adventure is necessary to complete.
This adventure contains four coins and four gems.


Rescuing Wysp

The adventure that releases Wysp.
You will need to have completed "Rescuing Morklin" to access this.
This adventure is necessary to complete.
This adventure contains four gems.


Barren

Tunnel Passage

The first adventure on Barren.
This adventure is necessary to complete so you can get through the tunnel.
This adventure contains fifteen gems.


TipToe Through the Lurker With Me

One of the adventures that gives you an orange key when you first get to Barren.
This adventure is necessary to complete because it raises bridges leading on to other necessary adventures.
This adventure contains four gems.


The Sink Hole

One of the adventures that gives you an orange key when you first get to Barren.
You have to complete "TipToe Through the Lurker With Me" to access this adventure.
This adventure is one of the adventures that gives you an orange key. It is necessary to
complete three of these adventures and if you complete all four then you can access nine coins.
This adventure contains five gems and three coins.


Stone Maze

One of the adventures that gives you an orange key when you first get to Barren.
You have to complete "TipToe Through the Lurker With Me" to access this adventure.
This adventure is one of the adventures that gives you an orange key. It is necessary to
complete three of these adventures and if you complete all four then you can access nine coins.
This adventure contains three coins.


Desert Pinball

One of the adventures that gives you an orange key when you first get to Barren.
You have to complete "TipToe Through the Lurker With Me" to access this adventure.
This adventure is one of the adventures that gives you an orange key. It is necessary to
complete three of these adventures and if you complete all four then you can access nine coins.
This adventure contains fourteen gems and four coins.


Mad Dash

On the far right in the area with the entrance to Barren underground.
This adventure contains five gems and two coins.


Star's End

Star Trails

The adventure before you enter Star Town for the first time.
You need to activate the teleports by pressing the nearby buttons then use them to get across to this adventure.
This adventure is necessary to complete so that you can access Star Town.
This adventure contains six gems and four coins.


Star Town

Here and There and Back Again

Chandrasekhar's first puzzle.
Talk to Chandrasekhar in the centre of Star Town to play the adventure.


Vanishing Trails

Chandrasekhar's second puzzle.
Talk to Chandrasekhar in the centre of Star Town after you have completed "Here and There and Back Again" to play the adventure.
This adventure contains three coins.


Rainbow Bubbles

Chandrasekhar's third puzzle.
Talk to Chandrasekhar in the centre of Star Town after you have completed "Vanishing Trails" to play the adventure.
This adventure contains seven gems.


Sparkle's Gems

In the southeast of Star Town when you help Sparkle get back his gems.
In southeast Star Town below the fountain there will be Sparkle, talk to him then follow
him to the adventure star.
This adventure contains seven gems.


Forever Forest

Blinking Around

The first time you see Cedric-in-the-Morning he will remind you how to use Blink magic with this adventure.
To get to it just follow Cedric-in-the-Morning after the first time you talk to him.
This adventure is necessary to complete so that you can enter deeper into Forever Forest.
This adventure contains two gems and two coins.


Flight to the River

An adventure on the way to deeper parts of Forever Forest.
You won't have any trouble finding this.
This adventure is necessary to complete so that you can enter deeper into Forever Forest.
This adventure contains one coin and three gems.


Wonderland Academy

Floing 101

The adventure in the Floing magic practice chamber upstairs in Wonderland Academy.
This adventure contains two coins and fourteen gems.


Pow 101

The adventure in the Pow magic practice chamber upstairs in the Wonderland Academy.


Pop 101

The adventure in the Pop magic practice chamber upstairs to the right in the Wonderland Academy.
This adventure contains one coin and one gem.


Grow 101

The adventure in the Grow magic practice chamber upstairs to the right in the Wonderland Academy.
This adventure contains one coin.


Brr 101

The adventure in the Brr magic practice chamber upstairs to the right in the Wonderland Academy.
This adventure contains one coin.


Blink 101

The adventure in the Blink magic practice chamber upstairs in the Wonderland Academy.
This adventure contains one gem.


Lost in Space and Time

Flash Magic

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete this adventure so that you can play "Fire Flower Flash".
To access this adventure you must talk to Morklin.
This adventure contains one coin.


Fire Flower Flash

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete this adventure so that you can play the remaining nine adventures in this area.
To access this adventure you must complete "Flash Magic" then talk to Morklin again.
This adventure contains five coins and six gems.


Shoo Chomper, Don't Bother Me!

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete eight of these.
To access this adventure you must complete "Fire Flower Flash".
This adventure contains three coins and five gems.


Flashus Interuptus

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete eight of these.
To access this adventure you must complete "Fire Flower Flash".
This adventure contains four coins and seven gems.


Remote Control

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete eight of these.
To access this adventure you must complete "Fire Flower Flash".
This adventure contains one coin.


Leap Frog

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete eight of these.
To access this adventure you must complete "Fire Flower Flash".
This adventure contains two coins.


Close Quarters

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete eight of these.
To access this adventure you must complete "Fire Flower Flash".
This adventure contains one coin.


Flash Frozen

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete eight of these.
To access this adventure you must complete "Fire Flower Flash".
This adventure contains one coin.


Criss Cross Flash

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete eight of these.
To access this adventure you must complete "Fire Flower Flash".


Quick as a Flash

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete eight of these.
To access this adventure you must complete "Fire Flower Flash".


Flash Arrangement

This is one of the adventures in the Flash magic practice chamber upstairs in the Wonderland Academy.
It is necessary to complete eight of these.
To access this adventure you must complete "Fire Flower Flash".
This adventure contains one coin.


It's a Trap!

This is the adventure that appears after Morklin goes back to Star Summit after you complete eight
adventures in this area already.
It is necessary to complete this adventure so that you can exit this area and Morklin appears at Star Summit.
This adventure contains three gems.


The Creepy Keep

OobibanDeNoobi's Lesson

This adventure appears after the first time you talk to OobibanDeNoobi.
It is necessary to complete this adventure.
This adventure contains three coins and four gems.


Frozen Sanctuary

One of the three adventures near the entrance just after you send OobibanDeNoobi to Star Summit.
This adventure is one of the three adventures that operates the bridge near the entrance. Two of these adventures are necessary to complete.
This adventure contains one coin and fifteen gems.


Ghostly Ghastly!

One of the three adventures near the entrance just after you send OobibanDeNoobi to Star Summit.
This adventure is one of the three adventures that operates the bridge near the entrance. Two of these adventures are necessary to complete.
This adventure contains four coins and six gems.


Creepy Network

One of the three adventures near the entrance just after you send OobibanDeNoobi to Star Summit.
This adventure is one of the three adventures that operates the bridge near the entrance. Two of these adventures are necessary to complete.
This adventure contains twenty seven gems.


A Chill in the Air

One of the adventures on the first floor down.
This is one of the five adventures that move the pink transporters. It is necessary to complete three of these.
This adventure contains fifteen gems.


Hide and Seek

One of the adventures on the first floor down.
This is one of the five adventures that move the pink transporters. It is necessary to complete three of these.
This adventure contains three coins.


Slide'n'Blast

One of the adventures on the first floor down.
This is one of the five adventures that move the pink transporters. It is necessary to complete three of these.
This adventure contains four coins and seven gems.


Dark Maze

One of the adventures on the first floor down.
This is one of the five adventures that move the pink transporters. It is necessary to complete three of these.
This adventure contains one coin and three gems.


The Downward Spiral

One of the adventures on the first floor down.
You must complete at least two other adventures in this area to access this adventure.
This is one of the five adventures that move the pink transporters. It is necessary to complete three of these.
This adventure contains two coins and three gems.


Dark Waters

On the second floor down the adventure that opens the red gate to free Zoopi Lala.
This adventure is necessary to complete so that you can free Zoopi Lala and bring him back to Star Summit.
This adventure contains seven coins and four gems.


Boo!

You will encounter this adventure when you try to leave The Creepy Keep after freeing Zoopi Lala.
This adventure is necessary to complete so that you can leave the Creepy Keep.
This adventure contains two coins and eight gems.


Return to Barren

The Map Room

The only adventure on the dark side of Barren.
To access this adventure you must use the emblem that a Stinker gives you in the Great Wonderland Library in
Wonderland Academy on the "Face" of Barren (a strange mark on the floor).
This adventure is necessary to complete so that you can progress on the light side of Barren.
This adventure contains eleven gems.


Mind the Gap, Please

One of the first adventures underground.
Complete two of the adventures in this area to collect a rainbow key, three to progress on Barren (necessary),
four to collect two coins, five to collect two more coins.
This adventure contains thirty six gems.


Out of the Corner of My Eye

One of the first adventures underground.
Complete two of the adventures in this area to collect a rainbow key, three to progress on Barren (necessary),
four to collect two coins, five to collect two more coins.
This adventure contains three gems.


Hungry Hungry Lurker

One of the first adventures underground.
Complete two of the adventures in this area to collect a rainbow key, three to progress on Barren (necessary),
four to collect two coins, five to collect two more coins.
This adventure contains ten gems.


Back and Forth and Back and Forth

One of the first adventures underground.
Complete two of the adventures in this area to collect a rainbow key, three to progress on Barren (necessary),
four to collect two coins, five to collect two more coins.
This adventure contains one coin.


Lurker Infestation

One of the first adventures underground.
Complete two of the adventures in this area to collect a rainbow key, three to progress on Barren (necessary),
four to collect two coins, five to collect two more coins.
This adventure contains four coins and seven gems.


Guggenheimer's Lesson

This adventure appears after the first time you talk to Guggenheimer.
It is necessary to complete this adventure so that you can raise some bridges allowing you to continue your progress on Barren.
This adventure contains two coins and seven gems.


Transporter Trouble

Once as you complete "Guggenheimer's Lesson" a bridge above will take you to a Jeeboo.
Talk to him then access the adventure star.
This adventure contains two coins and ten gems.


Bouncey and Bitey

Once as you complete "Guggenheimer's Lesson" a bridge below will take you to a Jeeboo.
Talk to him and he will move giving you access to continue progress on Barren.
Now talk to him again and the adventure star will activate on the space below him.


Stop them in their Tracks

In the area with the pink gates southwest of the pink gates there is an arrow that will take you to an adventure.
This adventure is one of the five adventures that gives you a pink keycard. It is necessary to complete four of these.
This adventure contains seven coins and four gems.


Guard Station

In the area with the pink gates to the bottom left there is an arrow that will take you to an adventure.
This adventure is one of the five adventures that gives you a pink keycard. It is necessary to complete four of these.
This adventure contains one coin and two gems.


FloingPowPop

In the area with the pink gates to the bottom right corner there is an arrow that will take you to an adventure.
This adventure is one of the five adventures that gives you a pink keycard. It is necessary to complete four of these.


Dance of the Z-Bots

Below the entrance to the area with the pink gates there is an arrow that will take you to an adventure.
This adventure is one of the five adventures that gives you a pink keycard. It is necessary to complete four of these.
This adventure contains one coin.


Zap Timers

In the area with the pink gates just passed the second gate there is a path to the left which leads to an adventure.
This adventure is one of the five adventures that gives you a pink keycard. It is necessary to complete four of these.
This adventure contains thirty six gems.


The Secret of the Flow

In the area beyond the pink gates where you find the Jeeboos' source of water.
This adventure is necessary to complete so that you can bring Guggenheimer back to Star Summit.


Wonderland Academy Arcade

Dragonfire Level 1

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the top right machine.
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains eight gems.


Dragonfire Level 2

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the top right machine after you have activated the adventure star for "Dragonfire Level 1".
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains eight gems.


Dragonfire Level 3

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the top right machine after you have activated the adventure star for "Dragonfire Level 2".
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains eight gems.


Frostbite Level 1

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the lower right machine.
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains six gems.


Frostbite Level 2

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the lower right machine after you have activated the adventure star for "Frostbite Level 1".
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains five gems.


Frostbite Level 3

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the lower right machine after you have activated the adventure star for "Frostbite Level 2".
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains six gems.


Berzerk Level 1

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the machine next to the Stinker with 3D glasses.
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.


Berzerk Level 2

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the machine next to the Stinker with 3D glasses after you have activated the adventure star for "Berzerk Level 1".
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.


Berzerk Level 3

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the machine next to the Stinker with 3D glasses after you have activated the adventure star for "Berzerk Level 2".
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains seven gems.


Lock 'n' Chase Level 1

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the machine on the left.
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains fourty seven gems.


Lock 'n' Chase Level 2

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the machine on the left after you have activated the adventure star for "Lock 'n' Chase Level 1".
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains twenty four gems.


Lock 'n' Chase Level 3

In the arcade upstairs in the Wonderland Academy.
To access this adventure you must use a token near the machine on the left after you have activated the adventure star for "Lock 'n' Chase Level 2".
To collect a token you must pay ten coins to the rainbow star in southeast Star Town.
This adventure contains fifty one gems.


Jaava

Grow Cave

The first adventure on Jaava just after you see Grennfleagel.
This adventure is necessary to complete so that you can activate bridges to continue progress on Jaava.
This adventure contains one coin and three gems.


A Watery Adversary

The second adventure on Jaava just after you see Grennfleagel.
This adventure is necessary to complete so that you can activate bridges to continue progress on Jaava.
This adventure contains three coins and thirteen gems.


Water Pathways

Just below the rainbow portal from Jaava to Star Summit.
This adventure contains fifteen gems.


Bubble Pop

On the left in the area with the gates.
This adventure is one of the seven adventures on Jaava that gives you a key. It is necessary to complete five of these.
Each additional key will give you access to three coins and three gems.
This adventure contains one coin.


The Big Bounce

In one of the caves placed in the bottom right parts of the area northwest of the area with the gates.
This adventure is one of the seven adventures on Jaava that gives you a key. It is necessary to complete five of these.
Each additional key will give you access to three coins and three gems.
This adventure contains two coins and seventeen gems.


Hot and Cold

In one of the caves placed in the bottom right parts of the area northwest of the area with the gates.
This adventure is one of the seven adventures on Jaava that gives you a key. It is necessary to complete five of these.
Each additional key will give you access to three coins and three gems.
This adventure contains five gems.


Turtle Corral

In the top right corner of the area northwest of the area with the gates.
This adventure is one of the seven adventures on Jaava that gives you a key. It is necessary to complete five of these.
Each additional key will give you access to three coins and three gems.
This adventure contains six coins and nine gems.


Detours

In the top right parts of the area northwest of the area with the gates.
This adventure is one of the seven adventures on Jaava that gives you a key. It is necessary to complete five of these.
Each additional key will give you access to three coins and three gems.
This adventure contains one coin and two gems.


No Grass Grows Under Me

In the top left parts of the area northwest of the area with the gates.
This adventure is one of the seven adventures on Jaava that gives you a key. It is necessary to complete five of these.
Each additional key will give you access to three coins and three gems.
This adventure contains two coins and four gems.


Please Don't Send Flowers

In the top left corner of the area northwest of the area with the gates.
This adventure is one of the seven adventures on Jaava that gives you a key. It is necessary to complete five of these.
Each additional key will give you access to three coins and three gems.
This adventure contains twelve gems.


Temporary Colour

The adventure just before you save Grennfleagel.
This adventure is necessary to complete so that you can bring Grennfleagel back to Star Summit.
This adventure contains one coin and two gems.


Escape from Jaava

The adventure just after you save Grennfleagel.
This adventure is necessary to complete so that you can bring Grennfleagel back to Star Summit.


Temple Run

To the far left in the secret area north on Jaava.
To access the area you must use the yellow teleport activated by the yellow button in the main area.
However bridges leading to the teleport will only activate once as you have saved Grennfleagel.
This adventure contains three coins and three gems.


Hot on Your Heels

In the top right corner of the secret area north on Jaava.
To access the area you must use the yellow teleport activated by the yellow button in the main area.
However bridges leading to the teleport will only activate once as you have saved Grennfleagel.
This adventure contains one coin and three gems.


Qwertyx

What the Blink?

As soon as you enter the planet to the right there will be another area. In which you will find a path with the adventure at the end.
This adventure is one of the six adventures on Qwertyx that gives you a key. It is necessary to complete four of these.
You can use an additional key to either access two coins and two gems or the adventure "Closing Doors".
This adventure contains two coins.


Icy Waters

As soon as you enter the planet to the left there will be another area. In which you will find the adventure across a small bridge on the far left.
This adventure is one of the six adventures on Qwertyx that gives you a key. It is necessary to complete four of these.
You can use an additional key to either access two coins and two gems or the adventure "Closing Doors".
This adventure contains two coins and fourteen gems.


On and Off

As soon as you enter the planet to the left there will be another area. In which you will find the adventure at the bottom.
This adventure is one of the six adventures on Qwertyx that gives you a key. It is necessary to complete four of these.
You can use an additional key to either access two coins and two gems or the adventure "Closing Doors".


Flip and Spin

As soon as you enter the planet to the left there will be another area. In which you will find the adventure at the bottom right corner.
This adventure is one of the six adventures on Qwertyx that gives you a key. It is necessary to complete four of these.
You can use an additional key to either access two coins and two gems or the adventure "Closing Doors".


POW-R-Freeze

In the first area you enter on Qwertyx, in the top left corner near some ice.
This adventure is one of the six adventures on Qwertyx that gives you a key. It is necessary to complete four of these.
You can use an additional key to either access two coins and two gems or the adventure "Closing Doors".
This adventure contains three coins.


Scritter Slide

In the first area you enter on Qwertyx, in the top right corner near some ice.
This adventure is one of the six adventures on Qwertyx that gives you a key. It is necessary to complete four of these.
You can use an additional key to either access two coins and two gems or the adventure "Closing Doors".
This adventure contains two coins and six gems.


Closing Doors

In the area with the crystal castle there is a gate to the left with an arrow behind it.
To open the gate you will need a key. Keys are given to you after completing the following adventures:
"What the Blink?"
"Icy Waters"
"On and Off"
"Flip and Spin"
"POW-R-Freeze"
"Scritter Slide"
There is also water surrounding the gate. Activate bridges onto the water by pressing the button just below the adventure "Crystal Castle" above.
Once as you move onto the arrow and into the next area move through the path and onto the next area.
Now in this area the adventure star will be in the top left corner.
This adventure contains six coins and twenty four gems.


Crystal Castle

The adventure in the crystal castle in which you save Doondilf.
This adventure is necessary to complete so that you can bring Doondilf back to Star Summit.


Uo

Faint Magic

When you first arrive on Uo move up the path then turn right into the next area.
Then move up the path then left into the next area where the adventure star will be.
This adventure is necessary to complete so that a transporter will activate allowing you to progress on Uo.
This adventure contains one coin and five gems.


Star Crossing

Once as you have completed "Faint Magic" you will see a transporter move across the river.
To reach it go back to the first turning and instead turn left into another area, then ride the transporter and the adventure will be one of the five adventures here.
This adventure is one of the five adventures on Uo that gives you a key. It is necessary to complete three of these.
Each additional key will give you access to five coins and three gems.
This adventure contains two coins and seven gems.


Suspicious Silence

Once as you have completed "Faint Magic" you will see a transporter move across the river.
To reach it go back to the first turning and instead turn left into another area, then ride the transporter and the adventure will be one of the five adventures here.
This adventure is one of the five adventures on Uo that gives you a key. It is necessary to complete three of these.
Each additional key will give you access to five coins and three gems.
This adventure contains one coin and three gems.


Down, Down, Into the Dark

Once as you have completed "Faint Magic" you will see a transporter move across the river.
To reach it go back to the first turning and instead turn left into another area, then ride the transporter and the adventure will be one of the five adventures here.
This adventure is one of the five adventures on Uo that gives you a key. It is necessary to complete three of these.
Each additional key will give you access to five coins and three gems.
This adventure contains two coins and nine gems.


Two Jumps

Once as you have completed "Faint Magic" you will see a transporter move across the river.
To reach it go back to the first turning and instead turn left into another area, then ride the transporter and the adventure will be one of the five adventures here.
This adventure is one of the five adventures on Uo that gives you a key. It is necessary to complete three of these.
Each additional key will give you access to five coins and three gems.
This adventure contains three coins and twenty two gems.


Out of Sequence

Once as you have completed "Faint Magic" you will see a transporter move across the river.
To reach it go back to the first turning and instead turn left into another area, then ride the transporter and the adventure will be one of the five adventures here.
This adventure is one of the five adventures on Uo that gives you a key. It is necessary to complete three of these.
Each additional key will give you access to five coins and three gems.


Master Class

The adventure just below the exit of the Z-Bot outpost on Uo.
This adventure is necessary to complete so that you can progress on Uo.
This adventure contains eight coins and one gem.


Gem Challenge

Inside the waterfall on Uo where the Shadow Stinkers are.
Talk to the blue Shadow Stinker then this adventure will appear with three others.
This adventure is necessary to complete so that you can bring Wysp back to Star Summit.
This adventure contains three coins and seven gems.


Bridge Crossing Challenge

Inside the waterfall on Uo where the Shadow Stinkers are.
Talk to the blue Shadow Stinker then this adventure will appear with three others.
This adventure is necessary to complete so that you can bring Wysp back to Star Summit.
This adventure contains one coin.


Magic Defense Challenge

Inside the waterfall on Uo where the Shadow Stinkers are.
Talk to the blue Shadow Stinker then this adventure will appear with three others.
This adventure is necessary to complete so that you can bring Wysp back to Star Summit.
This adventure contains one coin.


Button Challenge

Inside the waterfall on Uo where the Shadow Stinkers are.
Talk to the blue Shadow Stinker then this adventure will appear with three others.
This adventure is necessary to complete so that you can bring Wysp back to Star Summit.
This adventure contains two coins and two gems.


Rescuing Wysp, Reprise

Inside the waterfall on Uo where the Shadow Stinkers are.
Once as you have completed all four of the Shadow Stinkers' challenges bridges will be activated allowing you to procede to this adventure.
This adventure is necessary to complete so that you can bring Wysp back to Star Summit.


Return to Planet of the Z-Bots

Crossing the Data Stream

The first adventure when you return to Planet of the Z-Bots. Just before you cross the data stream.
This adventure is necessary to complete so that you can cross the stream of data.


Power Core

Left of the area where you meet Z-Bot Class 001.
This adventure is necessary to complete so that some pink gates will open allowing you to progress on Planet of the Z-Bots.
This adventure contains two coins.


Pinned Down

Above the area between where you meet Z-Bot Class 001 and the adventure "Power Core".
To access it you will need to complete "Power Core" to raise some bridges.
After you have completed the game you will no longer have access to Planet of the Z-Bots where this adventure takes place.
However you can still access this adventure by going to the southeast exit in Star Summit where the entrance to Planet of the Z-Bots used to be.
This adventure contains one gem.


Z-Bot Vault

Below the area between where you meet Z-Bot Class 001 and the adventure "Power Core".
To access it you will need to complete "Power Core" to raise some bridges.
After you have completed the game you will no longer have access to Planet of the Z-Bots where this adventure takes place.
However you can still access this adventure by going to the southeast exit in Star Summit where the entrance to Planet of the Z-Bots used to be.
This adventure contains three coins and eight gems.


Rescue Mission A

One of the four adventures where you save Wee Stinkers from Planet of the Z-Bots just before the end of the game.
It is necessary to complete three out of four of these adventures.
After you have completed the game you will no longer have access to Planet of the Z-Bots where this adventure takes place.
However you can still access this adventure by going to the southeast exit in Star Summit where the entrance to Planet of the Z-Bots used to be.
This adventure contains three coins and four gems.


Rescue Mission B

One of the four adventures where you save Wee Stinkers from Planet of the Z-Bots just before the end of the game.
It is necessary to complete three out of four of these adventures.
After you have completed the game you will no longer have access to Planet of the Z-Bots where this adventure takes place.
However you can still access this adventure by going to the southeast exit in Star Summit where the entrance to Planet of the Z-Bots used to be.
This adventure contains seven gems.


Rescue Mission C

One of the four adventures where you save Wee Stinkers from Planet of the Z-Bots just before the end of the game.
It is necessary to complete three out of four of these adventures.
After you have completed the game you will no longer have access to Planet of the Z-Bots where this adventure takes place.
However you can still access this adventure by going to the southeast exit in Star Summit where the entrance to Planet of the Z-Bots used to be.
This adventure contains two coins and two gems.


Rescue Mission D

One of the four adventures where you save Wee Stinkers from Planet of the Z-Bots just before the end of the game.
It is necessary to complete three out of four of these adventures.
After you have completed the game you will no longer have access to Planet of the Z-Bots where this adventure takes place.
However you can still access this adventure by going to the southeast exit in Star Summit where the entrance to Planet of the Z-Bots used to be.
This adventure contains three coins.


Open the Blast Doors!

The third last adventure before you complete the game.
It is necessary to complete this adventure so that you can progress on Planet of the Z-Bots.
This adventure contains one coin and five gems.


End Game

The penultimate adventure before you complete the game.
It is necessary to complete this adventure to destroy the void crystal.


Escape!

The final adventure before you complete the game.
It is necessary to complete this adventure to complete the game.
This adventure contains two coins.


Wondertown

Victory Tour: Wonderland

Just after you complete the game talk to Wysp to activate the adventure star.


Victory Tour: Fire Island

Once as you have completed "Victory Tour: Wonderland" you will be able to access south Wondertown.
Talk to the first Stinker you see there to activate the adventure star.


Victory Tour: Sundog Island

Once as you have completed "Victory Tour: Wonderland" you will be able to access south Wondertown.
Talk to the Stinker above the ice rink in the southeast corner to activate the adventure star.


Victory Tour: Thwart Cave

Once as you have completed "Victory Tour: Wonderland" you will be able to access south Wondertown.
Talk to the Stinker below the Z-Bot spaceship in the northeast corner to activate the adventure star.


Victory Tour: Deep Space

To the far right in south Wondertown.
Once as you have completed "Victory Tour: Fire Island" and "Victory Tour: Sundog Island" and "Victory Tour: Thwart Cave" you will have access to this adventure.


Return to Star Town

Once as you have returned from Wonderland to Star Town you will be in an area in north Star Town.
There will be a rainbow gate to the left. Use one of your rainbow keys to open it and there will be a star behind it.


Once as you have returned from Wonderland to Star Town you will be in an area in north Star Town.
There will be a rainbow gate to the right. Use one of your rainbow keys to open it and there will be a star behind it.


Secret

There are eighteen more stars later in the game that are too secret to add to this list.
The adventures that are included in these stars contain thirty six coins and twenty seven gems in total.





Coins in Hub


Planet of the Z-Bots

3 Coins

At the beginning area Zoopi Lala opens a yellow gate for you; there are three coins and a green button behind it.
You need to press the green button to progress in the game and there is no way of pressing the green button without
collecting the coins so it is inevitable that you will collect these coins.


Barren

1 Coin

On the second area you come across on Barren there is a coin on the far right hidden behind a tall wall.
You have to go round the top to collect it.


9 Coins

Each of the adventures listed below will give you an orange key.
"TipToe Through the Lurker With Me"
"The Sink Hole"
"Stone Maze"
"Desert Pinball"
Three of them are necessary to progress in the game and the fourth can be used to open a gate giving you access to nine coins.


1 Coin

In the area with the entrance to Barren underground there is a coin in the bottom left corner hidden by tall walls.


Forever Forest

4 Coins

There are four coins in plain view in the area where you first find Cedric-in-the-Morning.
They will only appear once as the adventure star for "Blinking Around" has appeared.


Wonderland Academy

1 Coin

There is a coin hidden behind the top right bookshelf in the Great Wonderland Library.


Lost in Space and Time

1 Coin

There is a coin on an island just below the way back to the Flash magic practice chamber.
Once as you complete "Fire Flower Flash" there will be bridges leading to it.


5 Coins

To the south there is an island with five coins on it. Once as you complete every adventure in the area there will be bridges leading to it.


6 Coins

To the northwest there is an island with six coins on it. Once as you complete every adventure in the area there will be bridges leading to it.


The Creepy Keep

1 Coin

As soon as you enter the Creepy Keep there will be a coin at the end of a path above you.


1 Coin

Just below the bridge in the first area.
Collect it before completing any of the adventures that turn the bridge or collect it once as you have completed
all three by turning the bridge to top left to bottom right then pressing the red button that opens the way.


2 Coins

Southeast of the bridge in the first area.
Once as you have completed all three adventures above the bridge then you can access them by turning the bridge top left to bottom right.


1 Coin

Northeast of the bridge in the first area.
Once as you have completed all three adventures above the bridge then you can access it by turning the bridge bottom left to top right.


2 Coins

In the first area one below and one above the entrance to the next floor down.


3 Coins

On the first floor down once as you have completed four adventures the transporters will take you to the three coins below the center.


4 Coins

On the first floor down once as you have completed five adventures the transporters will take you
to the four coins to the left below and above the stairs (two each side).


Return to Barren

2 Coins

In the first area underground.
There is an island above the center with two coins on it. Once as you complete four adventures in this area there will be bridges leading to it.


2 Coins

In the first area underground.
There is an island below the center with two coins on it. Once as you complete five adventures in this area there will be bridges leading to it.


1 Coin

Underground in the area with the pink gates.
Just passed the first pink gate there will be a path to the left where you will find a coin.


3 Coins

Underground in the area with the pink gates.
Just passed the third pink gate there is a path to the right where you will find a pink gate with three coins (and five gems) behind it.
You will need a pink keycard to open the pink gate. You will receive a pink keycard after completing any of the following adventures:
"Stop them in their Tracks"
"Guard Station"
"FloingPowPop"
"Dance of the Z-Bots"
"Zap Timers"


Jaava

2 Coins

After you complete the adventure "Water Pathways" two coins (and seven gems) will appear.


1 Coin

In the area northwest of the area with the gates. Hidden behind a large plant on the left.


1 Coin

Southwest of the adventure "Bubble Pop" behind some tall walls.


3 Coins

In the gate area on Jaava just passed the five gates that are necessary to unlock on the left there will be another gate with three coins (and three gems) behind it.
You will need a key to unlock the gate. Keys are given to you after completing the following adventures:
"Bubble Pop"
"The Big Bounce"
"Hot and Cold"
"Turtle Corral"
"Detours"
"No Grass Grows Under Me"
"Please Don't Send Flowers"


3 Coins

In the gate area on Jaava just passed the five gates that are necessary to unlock on the right there will be another gate with three coins (and three gems) behind it.
You will need a key to unlock the gate. Keys are given to you after completing the following adventures:
"Bubble Pop"
"The Big Bounce"
"Hot and Cold"
"Turtle Corral"
"Detours"
"No Grass Grows Under Me"
"Please Don't Send Flowers"


4 Coins

In the secret area north on Jaava.
To access the area you must use the yellow teleport activated by the yellow button in the main area.
However bridges leading to the teleport will only activate once as you have saved Grennfleagel.
The four coins (and thirteen gems) in the area are located below across a yellow transporter.


4 Coins

Four coins appear after you complete the adventure "Temple Run".


4 Coins

Four coins appear after you complete the adventure "Hot on Your Heels".


Qwertyx

1 Coin

As soon as you enter the planet to the left there will be another area. In which you will find the coin just above the bottom left corner.


1 Coin

As soon as you enter the planet to the left there will be another area. In which you will find the coin left of the top left crater.
Approach it from below.


1 Coin

As soon as you enter the planet to the left there will be another area. In which you will find the coin right of the lower crater.


1 Coin

In the first area you enter on Qwertyx.
Just left of the adventure "POW-R-Freeze" in the top left corner on some ice.


1 Coin

In the first area you enter on Qwertyx.
Behind a crystal to the far right of the two gates.


2 Coins

In the area with the crystal castle there is a gate to the right with two coins (and two gems) behind it.
To open the gate you will need a key. Keys are given to you after completing the following adventures:
"What the Blink?"
"Icy Waters"
"On and Off"
"Flip and Spin"
"POW-R-Freeze"
"Scritter Slide"
There is also water surrounding the gate. Activate bridges onto the water by pressing the button just below the adventure "Crystal Castle" above.


3 Coins

Three coins appear after you complete the adventure "Closing Doors".


Uo

3 Coins

In the Z-Bot outpost on Uo above the entrance there are three coins (and five gems).


5 Coins

In the Z-Bot outpost on Uo right of the exit there are five coins (and three gems) guarded by a gate.
To open the gate you will need a key. Keys are given to you after completing the following adventures:
"Star Crossing"
"Suspicious Silence"
"Down, Down, Into the Dark"
"Two Jumps"
"Out of Sequence"


5 Coins

In the Z-Bot outpost on Uo below the exit there are five coins (and three gems) guarded by a gate.
To open the gate you will need a key. Keys are given to you after completing the following adventures:
"Star Crossing"
"Suspicious Silence"
"Down, Down, Into the Dark"
"Two Jumps"
"Out of Sequence"





Gems in Hub


Planet of the Z-Bots

5 Gems

In the area where access to the main elevator shaft is blocked by gates, on the left there is a blue transporter.
Ride it across the water and there will be five gems, ride the transporter again to get back.
Note that once you have left Planet of the Z-Bots you will never be able to collect these gems.


2 Gems

In the area with the elevators there is a gem behind each elevator.
Walk round the elevators to collect them. You won't be able to see them, but they are there.
Note that once you have left Planet of the Z-Bots you will never be able to collect these gems.


2 Gems

In the area where you first discover the void crystal there are two gems very close to some blue buttons below.
Note that once you have left Planet of the Z-Bots you will never be able to collect these gems.


Barren

3 Gems

When you complete the adventure "TipToe Through the Lurker With Me" a bridge will be raised giving you access to three gems.


Star Town

13 Gems

As soon as you enter north Star Town there will be thirteen gems on your right in plain sight.


14 Gems

As soon as you enter north Star Town there will be a Rainbow Star on your left. Talk to him and he will
give you fourteen more gems to collect.


The Creepy Keep

1 Gem

Just below the bridge in the first area.
Collect it before completing any of the adventures that turn the bridge or collect it once as you have completed
all three by turning the bridge to top left to bottom right then pressing the red button that opens the way.


2 Gems

Southeast of the bridge in the first area.
Once as you have completed all three adventures above the bridge then you can access them by turning the bridge top left to bottom right.


24 Gems

Below the place where you find Zoopi Lala.


Return to Barren

5 Gems

Underground in the area with the pink gates.
Just passed the third pink gate there is a path to the right where you will find a pink gate with five gems (and three coins) behind it.
You will need a pink keycard to open the pink gate. You will receive a pink keycard after completing any of the following adventures:
"Stop them in their Tracks"
"Guard Station"
"FloingPowPop"
"Dance of the Z-Bots"
"Zap Timers"


Jaava

7 Gems

After you complete the adventure "Water Pathways" seven gems (and two coins) will appear.


3 Gems

In the gate area on Jaava just passed the five gates that are necessary to unlock on the left there will be another gate with three gems (and three coins) behind it.
You will need a key to unlock the gate. Keys are given to you after completing the following adventures:
"Bubble Pop"
"The Big Bounce"
"Hot and Cold"
"Turtle Corral"
"Detours"
"No Grass Grows Under Me"
"Please Don't Send Flowers"


3 Gems

In the gate area on Jaava just passed the five gates that are necessary to unlock on the right there will be another gate with three gems (and three coins) behind it.
You will need a key to unlock the gate. Keys are given to you after completing the following adventures:
"Bubble Pop"
"The Big Bounce"
"Hot and Cold"
"Turtle Corral"
"Detours"
"No Grass Grows Under Me"
"Please Don't Send Flowers"


13 Gems

In the secret area north on Jaava.
To access the area you must use the yellow teleport activated by the yellow button in the main area.
However bridges leading to the teleport will only activate once as you have saved Grennfleagel.
The thirteen gems (and four coins) in the area are located below across a yellow transporter.


Qwertyx

2 Gems

In the area with the crystal castle there is a gate to the right with two gems (and two coins) behind it.
To open the gate you will need a key. Keys are given to you after completing the following adventures:
"What the Blink?"
"Icy Waters"
"On and Off"
"Flip and Spin"
"POW-R-Freeze"
"Scritter Slide"
There is also water surrounding the gate. Activate bridges onto the water by pressing the button just below the adventure "Crystal Castle" above.


Uo

5 Gems

In the Z-Bot outpost on Uo above the entrance there are five gems (and three coins).


3 Gems

In the Z-Bot outpost on Uo right of the exit there are three gems (and five coins) guarded by a gate.
To open the gate you will need a key. Keys are given to you after completing the following adventures:
"Star Crossing"
"Suspicious Silence"
"Down, Down, Into the Dark"
"Two Jumps"
"Out of Sequence"


3 Gems

In the Z-Bot outpost on Uo below the exit there are three gems (and five coins) guarded by a gate.
To open the gate you will need a key. Keys are given to you after completing the following adventures:
"Star Crossing"
"Suspicious Silence"
"Down, Down, Into the Dark"
"Two Jumps"
"Out of Sequence"


Return to Planet of the Z-Bots

7 Gems

Seven gems appear after you complete the adventure "Z-Bot Vault".
The gems will only appear when you complete the adventure on Planet of the Z-Bots, not southeast of Star Summit.
Note that once as you have completed the adventure "End Game" you will never be able to collect these gems.


Secret

6 Gems

There are six more gems later in the game that are too secret to add to this list.





Rainbow Keys


Wonderland Academy (x2)

Downstairs in the Wonderland Academy you will find Hubble. Talk to him and he will give you two rainbow keys.


The Creepy Keep

In the area left of the first area in The Creepy Keep.


Barren

In the first area underground on Barren there is a key on an island in the center. Once as you complete two
adventures in that area then there will be bridges leading to it.


Jaava

Just above the rainbow portal returning you to Star Summit.


Qwertyx

As soon as you enter the planet to the right there will be another area. In which you will find a path with a rainbow key at the end.
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tyteen4a03
Rainbow AllStar
Posts: 4380
Joined: Wed Jul 12, 2006 7:16 am
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Post by tyteen4a03 » Wed Mar 19, 2014 7:46 pm

Apologies for not updating WonderWiki quick enough.

You can expect the list to be on WW this week.
and the duck went moo

Beep bloop
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Wonderland King
Rainbow Master
Posts: 945
Joined: Thu Jan 17, 2013 12:48 am

Post by Wonderland King » Thu May 08, 2014 1:23 am

Screenshots of the rainbow keys.
Attachments
RainbowKeys5.jpg
Qwertyx
RainbowKeys5.jpg (64.02 KiB) Viewed 6080 times
RainbowKeys4.jpg
Jaava
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RainbowKeys3.jpg
Barren
RainbowKeys3.jpg (34.32 KiB) Viewed 6080 times
RainbowKeys2.jpg
The Creepy Keep
RainbowKeys2.jpg (36.34 KiB) Viewed 6080 times
RainbowKeys1.jpg
Wonderland Academy (x2)
RainbowKeys1.jpg (48.63 KiB) Viewed 6080 times
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