General Wonderland Question Thread

Discuss the games (no level solutions or off-topic, please).

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl

garirry
Rainbow Star
Posts: 1665
Joined: Sat Mar 21, 2009 6:18 pm
Location: Canada
Contact:

Post by garirry » Tue Jun 16, 2015 9:22 pm

jdl wrote:When using command 7 to teleport in WA1, you had to use negative wlv numbers.. Maybe it has something to do with that?
I think that's more the result of changing the level format. I know that the WLVs themselves aren't negative in WA, but as far as I know, their name is negative when inputting it in the [snip] or using command 7 as you said. Not sure about arrows though. Unfortunately, I really can't explain much since I never hex-edited the files nor have I seen the source code.
Caton
Rainbow Master
Posts: 674
Joined: Sat Sep 27, 2014 7:18 pm

Post by Caton » Sun Aug 02, 2015 7:28 pm

do stinkers have ears if not then how can they listen\hear.
User avatar
Jutomi
Rainbow AllStar
Posts: 4368
Joined: Tue Oct 15, 2013 8:42 pm

Miniscule Hearing Pods

Post by Jutomi » Sun Aug 02, 2015 11:42 pm

Well, speaking as a fellow stinker of this community,
I was never entirely sure where my "ears" were located.

I've sometimes felt noise enter me from underneath my arms,
but every time I look in there, nothing seems to be there.

... That might be something we'll just have to ask either a doctor or Morklin about. :)
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Caton
Rainbow Master
Posts: 674
Joined: Sat Sep 27, 2014 7:18 pm

Post by Caton » Mon Aug 03, 2015 2:33 am

Relly how do stinker hear? do they even have ears?
User avatar
Sammy_P
Rainbow SuperStar
Posts: 2888
Joined: Fri May 11, 2007 9:01 pm
Location: map ref 41°n 93°w
Contact:

Post by Sammy_P » Mon Aug 03, 2015 7:50 am

Stinkers hear through their design choices.
Caton
Rainbow Master
Posts: 674
Joined: Sat Sep 27, 2014 7:18 pm

Post by Caton » Mon Aug 10, 2015 7:56 pm

why aren't the wa game assets protected like the classic wonderland assets?
maxnick
Rainbow Master
Posts: 986
Joined: Fri Sep 14, 2007 12:27 am

Post by maxnick » Mon Aug 10, 2015 11:28 pm

Because in Wonderland Adventures Patrick had already hired Znoo Znee to make the lock puzzles and couldn't afford to have him protect the files as well.
Uijt jt nz tjhobuvsf.
Caton
Rainbow Master
Posts: 674
Joined: Sat Sep 27, 2014 7:18 pm

Post by Caton » Tue Aug 25, 2015 3:57 pm

Why is there no poze demo yet?
garirry
Rainbow Star
Posts: 1665
Joined: Sat Mar 21, 2009 6:18 pm
Location: Canada
Contact:

Post by garirry » Tue Aug 25, 2015 3:59 pm

There's no need from a business standpoint: Anyone who enjoyed WA/MOFI will want to buy POTZ. Anyone who never played the games before will try the demo of the first game.

Also, it's POTZ not POZE.
Edwin Chung
Gold Wonderlander
Posts: 68
Joined: Thu Aug 06, 2015 5:29 pm

Post by Edwin Chung » Tue Aug 25, 2015 6:30 pm

garirry wrote:There's no need from a business standpoint: Anyone who enjoyed WA/MOFI will want to buy POTZ. Anyone who never played the games before will try the demo of the first game.

Also, it's POTZ not POZE.
Yet, I would think that this will not be a large problem even when the demo of POTZ is launched.
I would recommend that the demo levels of POTZ can comprise those levels before travelling to Barren,people playing the demo would be more interested to know what is going on and decide to buy the game to find out the story by themselves.It may be more beneficial for people to play the demo than just letting people playing the previous games.:P
Also,the introduction of POTZ also reveals that there will be a free demo in the future,but it seems that Patrick has already forgotten about it.
http://midnightsynergy.com/adventures3/
User avatar
Wonderland King
Rainbow Master
Posts: 945
Joined: Thu Jan 17, 2013 12:48 am

Post by Wonderland King » Tue Aug 25, 2015 10:54 pm

I respectfully disagree - I think a good spot to end the demo would be on the red arrow after the first area in Wonderland, to give new users a greater sense of the variety and possibly even more suspense... but then again, maybe that would make it too big. :wink:
User avatar
Master Wonder Mage
Rainbow SuperStar
Posts: 2124
Joined: Sat Jan 08, 2011 5:26 pm

Post by Master Wonder Mage » Tue Aug 25, 2015 11:18 pm

Wonderland King wrote:I respectfully disagree - I think a good spot to end the demo would be on the red arrow after the first area in Wonderland, to give new users a greater sense of the variety and possibly even more suspense... but then again, maybe that would make it too big. :wink:
Based on the size of the other demos, the best ending would most likely be right when Z-bot prime attacks you, because cliffhanger. You certainly couldn't put it anywhere after Star Town is reached, because all areas become available at that point. To require entry to Wonderland first would disrupt the flow of the game, I believe.
User avatar
Wonderland King
Rainbow Master
Posts: 945
Joined: Thu Jan 17, 2013 12:48 am

Post by Wonderland King » Wed Aug 26, 2015 12:48 am

But in the demo I proposed, no rainbow keys would be accessible to the player, right? Few areas are available without rainbow keys, if I recall correctly.
garirry
Rainbow Star
Posts: 1665
Joined: Sat Mar 21, 2009 6:18 pm
Location: Canada
Contact:

Post by garirry » Wed Aug 26, 2015 1:09 am

Personally, I think that the best place to end the demo is in the end of Barren. Wysp explains everything you need to know, and will put you in a great spot for "I want to keep playing". Also, like in MOFI, there's two areas, one which is the intro area, while the other one is already one of the locations.
User avatar
Master Wonder Mage
Rainbow SuperStar
Posts: 2124
Joined: Sat Jan 08, 2011 5:26 pm

Post by Master Wonder Mage » Wed Aug 26, 2015 2:30 am

garirry wrote:Personally, I think that the best place to end the demo is in the end of Barren. Wysp explains everything you need to know, and will put you in a great spot for "I want to keep playing". Also, like in MOFI, there's two areas, one which is the intro area, while the other one is already one of the locations.
True, but the Planet of the Z-bots intro is significantly than that of WA1 or MoFI, and I would estimate around the same length as the demoes are. WA1's demo, for instance, had 9 adventures, and I'm pretty sure the Planet of the Z-bots has at least 10 adventures.
Caton
Rainbow Master
Posts: 674
Joined: Sat Sep 27, 2014 7:18 pm

Post by Caton » Thu Aug 27, 2015 8:21 pm

I still didn't get this answer who sing the song of potz ending?
why isn't the name in the credits?
I really want to know.
garirry
Rainbow Star
Posts: 1665
Joined: Sat Mar 21, 2009 6:18 pm
Location: Canada
Contact:

Post by garirry » Thu Aug 27, 2015 8:22 pm

Caton wrote:I still didn't get this answer who sing the song of potz ending?
why isn't the name in the credits?
I really want to know.
Except... it is in the credits. Look more carefully, I don't really have the time to check the credits myself for now.
billy bob
Rainbow SuperStar
Posts: 2894
Joined: Wed Nov 07, 2007 4:37 pm

Post by billy bob » Thu Aug 27, 2015 11:39 pm

Caton wrote:I still didn't get this answer who sing the song of potz ending?
why isn't the name in the credits?
I really want to know.
Attachments
POTZ Credits.jpg
POTZ Credits.jpg (13.5 KiB) Viewed 7953 times
Caton
Rainbow Master
Posts: 674
Joined: Sat Sep 27, 2014 7:18 pm

Post by Caton » Sat Aug 29, 2015 7:17 pm

where is the void model?
garirry
Rainbow Star
Posts: 1665
Joined: Sat Mar 21, 2009 6:18 pm
Location: Canada
Contact:

Post by garirry » Sat Aug 29, 2015 7:51 pm

Caton wrote:where is the void model?
Are you kidding me? There's a folder named "void" in the models folder. :?
Caton
Rainbow Master
Posts: 674
Joined: Sat Sep 27, 2014 7:18 pm

Post by Caton » Sat Aug 29, 2015 10:50 pm

I only see texture not 3d model.
garirry
Rainbow Star
Posts: 1665
Joined: Sat Mar 21, 2009 6:18 pm
Location: Canada
Contact:

Post by garirry » Sat Aug 29, 2015 10:53 pm

Caton wrote:I only see texture not 3d model.
Because it's a spike generated by B3D. You don't need a 3D model for this sort of thing.
Caton
Rainbow Master
Posts: 674
Joined: Sat Sep 27, 2014 7:18 pm

Post by Caton » Sat Aug 29, 2015 10:57 pm

I'm trying to program the void in my game.
Caton
Rainbow Master
Posts: 674
Joined: Sat Sep 27, 2014 7:18 pm

Post by Caton » Tue Sep 01, 2015 12:03 am

what is Data\Sound\thwart.sfk? what does it do? what is it for?
Caton
Rainbow Master
Posts: 674
Joined: Sat Sep 27, 2014 7:18 pm

Post by Caton » Sat Sep 05, 2015 7:17 am

why don't boy stinkers wear shorts? and why don't girl stinkers skirts?
User avatar
Jutomi
Rainbow AllStar
Posts: 4368
Joined: Tue Oct 15, 2013 8:42 pm

Reasons

Post by Jutomi » Sat Sep 05, 2015 2:00 pm

I'm still positive that we stinkers don't have genders.

... nor pants. :oops:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
garirry
Rainbow Star
Posts: 1665
Joined: Sat Mar 21, 2009 6:18 pm
Location: Canada
Contact:

Re: Reasons

Post by garirry » Sat Sep 05, 2015 4:13 pm

Jutomi wrote:I'm still positive that we stinkers don't have genders
Yeah, my own theory is that stinkers reproduce asexually, they just duplicate themselves or whatever, which explains how they all look nearly identical with very minor differences.
Caton
Rainbow Master
Posts: 674
Joined: Sat Sep 27, 2014 7:18 pm

Post by Caton » Tue Sep 29, 2015 9:00 pm

where the C++ games directx or opengl? if anybody knows.
User avatar
Qloof234
Rainbow AllStar
Posts: 4193
Joined: Wed Oct 03, 2007 10:33 pm
Location: Canada

Post by Qloof234 » Tue Sep 29, 2015 9:06 pm

Please don't bump threads like this unless you have something significant to add (and no, asking if MS' C++ games are OpenGL or DirectX doesn't count).
Image
garirry
Rainbow Star
Posts: 1665
Joined: Sat Mar 21, 2009 6:18 pm
Location: Canada
Contact:

Post by garirry » Tue Sep 29, 2015 9:18 pm

Caton wrote:where the C++ games directx or opengl? if anybody knows.
Will you stop with the massive amounts of pointless questions?
Locked