I think that's more the result of changing the level format. I know that the WLVs themselves aren't negative in WA, but as far as I know, their name is negative when inputting it in the [snip] or using command 7 as you said. Not sure about arrows though. Unfortunately, I really can't explain much since I never hex-edited the files nor have I seen the source code.jdl wrote:When using command 7 to teleport in WA1, you had to use negative wlv numbers.. Maybe it has something to do with that?
General Wonderland Question Thread
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
Miniscule Hearing Pods
Well, speaking as a fellow stinker of this community,
I was never entirely sure where my "ears" were located.
I've sometimes felt noise enter me from underneath my arms,
but every time I look in there, nothing seems to be there.
... That might be something we'll just have to ask either a doctor or Morklin about.
I was never entirely sure where my "ears" were located.
I've sometimes felt noise enter me from underneath my arms,
but every time I look in there, nothing seems to be there.
... That might be something we'll just have to ask either a doctor or Morklin about.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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- Gold Wonderlander
- Posts: 68
- Joined: Thu Aug 06, 2015 5:29 pm
Yet, I would think that this will not be a large problem even when the demo of POTZ is launched.garirry wrote:There's no need from a business standpoint: Anyone who enjoyed WA/MOFI will want to buy POTZ. Anyone who never played the games before will try the demo of the first game.
Also, it's POTZ not POZE.
I would recommend that the demo levels of POTZ can comprise those levels before travelling to Barren,people playing the demo would be more interested to know what is going on and decide to buy the game to find out the story by themselves.It may be more beneficial for people to play the demo than just letting people playing the previous games.
Also,the introduction of POTZ also reveals that there will be a free demo in the future,but it seems that Patrick has already forgotten about it.
http://midnightsynergy.com/adventures3/
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
- Master Wonder Mage
- Rainbow SuperStar
- Posts: 2124
- Joined: Sat Jan 08, 2011 5:26 pm
Based on the size of the other demos, the best ending would most likely be right when Z-bot prime attacks you, because cliffhanger. You certainly couldn't put it anywhere after Star Town is reached, because all areas become available at that point. To require entry to Wonderland first would disrupt the flow of the game, I believe.Wonderland King wrote:I respectfully disagree - I think a good spot to end the demo would be on the red arrow after the first area in Wonderland, to give new users a greater sense of the variety and possibly even more suspense... but then again, maybe that would make it too big.
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
Personally, I think that the best place to end the demo is in the end of Barren. Wysp explains everything you need to know, and will put you in a great spot for "I want to keep playing". Also, like in MOFI, there's two areas, one which is the intro area, while the other one is already one of the locations.
- Master Wonder Mage
- Rainbow SuperStar
- Posts: 2124
- Joined: Sat Jan 08, 2011 5:26 pm
True, but the Planet of the Z-bots intro is significantly than that of WA1 or MoFI, and I would estimate around the same length as the demoes are. WA1's demo, for instance, had 9 adventures, and I'm pretty sure the Planet of the Z-bots has at least 10 adventures.garirry wrote:Personally, I think that the best place to end the demo is in the end of Barren. Wysp explains everything you need to know, and will put you in a great spot for "I want to keep playing". Also, like in MOFI, there's two areas, one which is the intro area, while the other one is already one of the locations.
Reasons
I'm still positive that we stinkers don't have genders.
... nor pants.
... nor pants.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Re: Reasons
Yeah, my own theory is that stinkers reproduce asexually, they just duplicate themselves or whatever, which explains how they all look nearly identical with very minor differences.Jutomi wrote:I'm still positive that we stinkers don't have genders