New Level (Adv) - The Black Pyramids (pt1:The Night Museum)
New Level (Adv) - The Black Pyramids (pt1:The Night Museum)
"The saga of the Black Pyramids" is a 4 part mini series:
Part 1 (The Night Museum): Loof must find his way out of the museum in time to catch his flight to Cairo
Part 2 (The Jungle): A deadly storm causes flight 714 to crash into the sea. Loof, Stinky and Peegue luckily survive and must pass through the jungle to rescue Qookie trapped inside a sinking plane before it's too late..
Part 3 (The Desert): Loof & Stinky must survive walking through the desert and solve the mystery of the Great Pyramid.
Part 4. (The Black Pyramids): Stinky, Loof, and Qookie finally discover the treasures of the Black Pyramids but UFOs are guarding the area. Will our heroes come out alive of this exciting expedition?
So here it is... Marinus and I are proud to present part 1 : The Night Museum
Many many thanks to Marinus who has been a great help in testing and also narrowing down the solutions of this level. Nice working with you pal! Great team work! Your help is totally appreciated!
Good luck to all wonderlanders on their journey to the Black Pyramids!
LeMarquis
Part 1 (The Night Museum): Loof must find his way out of the museum in time to catch his flight to Cairo
Part 2 (The Jungle): A deadly storm causes flight 714 to crash into the sea. Loof, Stinky and Peegue luckily survive and must pass through the jungle to rescue Qookie trapped inside a sinking plane before it's too late..
Part 3 (The Desert): Loof & Stinky must survive walking through the desert and solve the mystery of the Great Pyramid.
Part 4. (The Black Pyramids): Stinky, Loof, and Qookie finally discover the treasures of the Black Pyramids but UFOs are guarding the area. Will our heroes come out alive of this exciting expedition?
So here it is... Marinus and I are proud to present part 1 : The Night Museum
Many many thanks to Marinus who has been a great help in testing and also narrowing down the solutions of this level. Nice working with you pal! Great team work! Your help is totally appreciated!
Good luck to all wonderlanders on their journey to the Black Pyramids!
LeMarquis
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Last edited by LEMARQUIS on Fri Feb 18, 2011 2:03 am, edited 7 times in total.
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
Here is some more information:
For those people who would like the full walkthrough, it comes a little while later.
When I played this level myself, I never would have solved it without the blue sphere information, and although I did find the ghost trick myself, I needed a bit help to work it out the right way.- When a blue sphere jumps D on a TP, and Loof is standing on the other TP, stepping D at the moment the sphere comes down, Loof will be inside the sphere.
- A ghost cannot walk on water, but when it walks on a breaktile which is disappearing, it stays alive on water, waiting for a woodbox coming from the left side. But it won't survive a barrel at the left side.
- A travelator can be stopped at every place you wish, if you're following another travelator with a prism on it.
- The jump to the plane is not tricky or glitchy. Everything is clear to see, except some X-floortiles where the plane is and a few where its wings are. It's a 10 steps jump (2 to 11) and one tramp you may not expect because it's not in the same area.
For those people who would like the full walkthrough, it comes a little while later.
Here it is:
1. Push blue sphere R, and reflector U and 5R. Travel R. Step R on other trav, travel anticlockwise, push reflector 2D over tramp, travel U to get coin right of woodbox, and travel clockwise to bottom-right corner.
2. Push prism L (on sign) and (plasma) cube 3U and 2L (on travelator to bottom-left corner). Prism R and U. Travel L (next to cube). Jump D, push reflector L on lightblue button, and step on/off breaktile. Reflector L through TP, and step L on TP.
3. Push blue sphere U and R. Travel anticlockwise and push cube 4D on left blue TP. With lower trav, travel R. Push prism U and L on trav, to bottom-left corner. With other travelator push prism L and D.
4. With both travs, travel R, have one trav on the second water from the right and with the other one travel to left corner. Push prism 4R (one left of the vertical line where tramp is).
5. Travel R (to straight above tramp), step and travel R on other trav, and push sphere L. Then push it U and jump L on upper blue TP. At the moment the sphere comes back and jumps on the right TP, step D (inside the sphere).
6. Step R (pushing sphere L on button) and push reflector D in water. Push cube U and sphere L through TP. Cube U, 2D on TP and using breaktile, R on button. Jump D (pushing prism 2R out of the way) and push sphere D in water.
7. Push green sphere R and step D. Middle goob (pink sticky cube) L (above goob with barrel). Go L and D over breaktiles, and when ghost is bottom-left, push cube D on pink button, step RL (breaktile) and 2U on breaktile 3 above pink button.
8. Wait for ghost going to that breaktile, wait a split second, step U, wait another split second, step U again and quickly walk all the way right. (leaving the ghost where the top-left-corner breaktile was, 2 right of woodbox) Push barrel 2D and L in water.
9. When bottom-left ghost goes L, get coin, and go back on black TP. Again, when ghost goes L, push cube L where coin was, wait a split second, and just before ghost hits you, step U on black TP, and wait until ghost goes through steelbox, exploding barrel in goob-wall.
10. Go back, push remaining goob L in water on green sphere, push cube L through blue TP, and exit blue TP area. Go through lightblue TP and get coin below generator.
11. Prism 6L (left-below bottom-left water), and goob 2U, L and U in water (second from the right). With both travs, travel L, and travel anticlockwise until one trav is below coin on left icecurve, and other one below right curve.
12. Get coin, travel around, get coin 2 above middle icetile, and travel around until both travs are above each other at the left side.
13. Push prism R and 2U, follow, keep pressing the up-arrow-key, and release the arrow-key where is a waterway L. travel L and U, getting coin, Push woodbox R in flame, and travel R. Go through fakewalls to square-lightblue-button and back. Get coin on top and back D.
14. Go through lightblue TP to get coin in gate. Go to lower-left area, push box R in water and step away (ghost explodes left barrel). Get last 2 coins, push cube 2D, and go via the right side back to the main area (without touching the cube next to blue TP).
15. Go through exit gate and pink TP. Go over the second conveyor from the right and jump DLRU DDUL RD
Thank you so much to Marinus to provide this very well described walkthrough!
I used the boulder glitch in the 301th spartan level... some of you might have remembered it but forgot about it... actually very easy to time... once you know it!
The ghost glitch requires a little bit of practice but again very feasible. I stumbled on it while testing... I don't think anyone have ever used it that way. Allowing to put the ghost in the fridge for later use (meaning leaving it stuck on water until needed)
I actually find the transporter glitch the hardest to do for the purpose of timing which most of you are true expert at it since many level makers use it.
The interesting thing about the prism on the transporter is that only the prism will work for this puzzle, the reflector won't work. The prism on a transporter gets destroyed but the flame stays!! No other item will leave the flame intact... allowing the box to get destroyed. Again, I just found that while playing around...
Thx for playing
Stay post for the next 3 parts...
I used the boulder glitch in the 301th spartan level... some of you might have remembered it but forgot about it... actually very easy to time... once you know it!
The ghost glitch requires a little bit of practice but again very feasible. I stumbled on it while testing... I don't think anyone have ever used it that way. Allowing to put the ghost in the fridge for later use (meaning leaving it stuck on water until needed)
I actually find the transporter glitch the hardest to do for the purpose of timing which most of you are true expert at it since many level makers use it.
The interesting thing about the prism on the transporter is that only the prism will work for this puzzle, the reflector won't work. The prism on a transporter gets destroyed but the flame stays!! No other item will leave the flame intact... allowing the box to get destroyed. Again, I just found that while playing around...
Thx for playing
Stay post for the next 3 parts...
Hi everybody,
My previous laptop was too bright and the level ended up too dark for most user's laptop.. I just brightened the textures and the models a bit...
For the ones who liked the level, please redownload MarquisT23 and MarquisM23B
Please stay post for Part 2 of the Saga of The Black Pyramids (The jungle) ... It's a Mega level!!! Coming soon.
Thx
My previous laptop was too bright and the level ended up too dark for most user's laptop.. I just brightened the textures and the models a bit...
For the ones who liked the level, please redownload MarquisT23 and MarquisM23B
Please stay post for Part 2 of the Saga of The Black Pyramids (The jungle) ... It's a Mega level!!! Coming soon.
Thx