New Level - Slide Rule
New Level - Slide Rule
Have fun!
KIKI1003
KIKI1003
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Keeks
- wonderland01
- Rainbow Master
- Posts: 890
- Joined: Thu Jun 23, 2005 1:31 am
- wonderland01
- Rainbow Master
- Posts: 890
- Joined: Thu Jun 23, 2005 1:31 am
After Many restarts and some help, Loof came away with his gold star.
Thanks for the fun!
Thanks for the fun!
Last edited by wonderland01 on Sat Aug 14, 2010 11:57 pm, edited 1 time in total.
After reading your comments, Amnon and Bob, I got the idea I must have missed a possibility when testing this level. And indeed; thanks to Bob's ice-cubing the ghost, I found one. Apparently, after playing a few hundred of your levels Kiki, your style of level creating has become familiar, that I automatic play your intended way most times, and overlook the alternative.
Here is the screenshot I made when testing, pretty sure the intended way: http://lh6.ggpht.com/_zcDJHZze4SQ/TGW9D ... ki1003.jpg
And actually I think both ways are challenging, not knowing which one is harder.
Here is the screenshot I made when testing, pretty sure the intended way: http://lh6.ggpht.com/_zcDJHZze4SQ/TGW9D ... ki1003.jpg
And here is one, after ice-cubing the ghost, which had some element of chance: http://lh3.ggpht.com/_zcDJHZze4SQ/TGb6O ... 003alt.jpg (Does this look like the way you played, Amnon and Bob?)(For some reason it seemed obvious to me that the barrels with explosive stuff, were meant to explode. Therefore I didn't search for another use.)
And actually I think both ways are challenging, not knowing which one is harder.
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
I'm totally confused about this one.
I have no idea how to keep the green gates open.
I can get to the chomper area using the wooden box as a blocker.
Once I managed to get the boulder onto the pink button, but only after sacrificing too much stuff.
I have no idea how you got one barrel right and the other one left Marinus without losing the plasma cube.
I have no idea how to keep the green gates open.
I can get to the chomper area using the wooden box as a blocker.
Once I managed to get the boulder onto the pink button, but only after sacrificing too much stuff.
I have no idea how you got one barrel right and the other one left Marinus without losing the plasma cube.
Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
A boulder must be rolling up and down over the timer. In one version the boulder is stopped on the bottom side by the coin on the ice, in the other version, it is stopped by the ice-cube.I have no idea how to keep the green gates open.
To use both barrels you need to kill the ghost with the ice-cube. It takes some practice and doesn't always work. It is optional.
It's just as Amnon says: It's optional, and in fact an unintended way, which I missed when I tested the level.Liz Mayhew wrote:I have no idea how you got one barrel right and the other one left Marinus without losing the plasma cube.
The intended way is by using a glitch. About the same glitch I saw the first time in one of your levels: http://pcpuzzle.com/forum/viewtopic.php ... stery+moor
- wonderland01
- Rainbow Master
- Posts: 890
- Joined: Thu Jun 23, 2005 1:31 am
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
Finally I made it!
I can't believe that I forgot all about a glitch I'd used myself! That's old age for you!
I ended up with 1 barrel in the water to the yellow TP, red button covered with wood box, steel box for jump, then boulder stopper and finally to cover the light blue button.
I don't know how the rest of you managed to exit from the chomper room without pushing the plasma cube in the water because I never did get both of those water holes filled.
So thanks Keeks, for another mind bender. And thanks Marinus and Bob for the help!
I can't believe that I forgot all about a glitch I'd used myself! That's old age for you!
I ended up with 1 barrel in the water to the yellow TP, red button covered with wood box, steel box for jump, then boulder stopper and finally to cover the light blue button.
I don't know how the rest of you managed to exit from the chomper room without pushing the plasma cube in the water because I never did get both of those water holes filled.
So thanks Keeks, for another mind bender. And thanks Marinus and Bob for the help!
Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
Re: New Level - Slide Rule
Good Level!
I have a youtube channel that I made with Loofboy333! If you want you can go check it out!
Rialo555 is the name!
Rialo555 is the name!
Liz Mayhew wrote:I ended up with 1 barrel in the water ......
.... I don't know how the rest of you managed to exit from the chomper room without pushing the plasma cube in the water ....
Edit:Since you used a barrel in the water, the 2-way conveyor pointed in the wrong direction (to the right, so you pushed the cube in the water). If you would have let both barrels exploding by the ghost, the conveyor was still pointing left, so you could exit the chomper area without pushing the cube in the water.
See the picture (same link as the first one in my other post, which shows the intended way) No barrel. Pushing barrels (or only one barrel) into the water was just an unintended way.
http://lh6.ggpht.com/_zcDJHZze4SQ/TGW9D ... ki1003.jpg
Sorry I caused some confusion, posting two screenshots, so to make everything clear .....
1. Run to bottom-right corner and push box in water before gate closes.
2. When ghost is on top, push plasmacube R on lightblue button, and stand below boulder. As soon as ghost goes D through coin, push boulder U.
(boulder should roll through coin, activating green timer, 2-way conveyor points left, and no ghosts or barrels remaining)
3. Woodbox in water on the way to yellow TP. Using bottom tramp, jump LL on conveyor (pushing other woodbox where breaktile was). Get coins on top without walking too much on the edge; it's dangerous there.
4. Activate conveyortimer, and quickly push steelbox D, jump R, step L before steelbox jumps. Push steel to 2 below lightblue button (as jumpstopper with coin)
5. Go through yellow TP, jump UDRU, and quickly walk around the tree and out of chomper area.
6. Steel on lower tile straight below rolling boulder, and get coins. When green gate is close, push boulder RU to pink button. Steel on red button.
7. Get coin at the right side having a little patience with the yellow gate, get bonuscoins and exit.
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm