New Level - Tropico *

Post, download, and discuss custom levels for Return To Wonderland.
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Mark
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New Level - Tropico *

Post by Mark » Sat Nov 06, 2010 1:57 am

Hi everyone! :D

It's been a long time since I posted a new level.
My health is a little better right now.

Please enjoy! :wink:

Mark236
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Last edited by Mark on Thu Dec 22, 2011 12:58 pm, edited 2 times in total.
Amnon
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Post by Amnon » Sat Nov 06, 2010 1:57 pm

Such a good news about your health, Mark.

Well, this is Mark at his best - he is back indeed, Halleluyah!

A level full of amazing new ideas - Thanks!!!
Marinus
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Post by Marinus » Sun Nov 07, 2010 12:40 am

I agree. I'm also glad to hear your health is a bit better.

Thanks for the great level! :D
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kiki
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Post by kiki » Sun Nov 07, 2010 7:07 pm

Its good to hear your health is better, always good news. :D
I took a look at the level and it looks like a hoot, I will play when I have a day off. :)
Keeks
Chip
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Post by Chip » Mon Nov 08, 2010 2:23 pm

Hi Mark
It's great to hear good news from you. :D
Thanks for the tricky level. It's challenging as always and I'm still working on it.
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Mark
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Post by Mark » Mon Nov 08, 2010 4:40 pm

Thanks everybody for your nice comments,
but in spite of all my medications, my respiratory problems have started up again. :roll:

I forgot to mention there are no glitches required for the solution.
Just your everyday travelating. :wink:
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bob roest
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Post by bob roest » Mon Nov 08, 2010 10:04 pm

Sorry to hear about your health concerns, I'll keep a positive thought for you. :D

As to this level...my biggest problems were the fire on the ice field and getting into the upper room. It took an age before the 'ah-haa' moment finally came and all things started to make sense. :wink:

A great deal of fun (and some hair-pulling, but I'm used to that with your levels) thanks Mark!
bob
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kiki
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Post by kiki » Tue Nov 09, 2010 6:33 pm

Can I have the first five moves please. :)
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doodlebug
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Tropico

Post by doodlebug » Tue Nov 09, 2010 6:58 pm

I am so glad someone ask for help finally. I have been trying this and don't know if I have the first moves right. I would like the first 5 moves also. Mark your levels always dumbfound me. They are fun to try though. Hope you can stay well.

Thanks

Annie
Amnon
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Post by Amnon » Tue Nov 09, 2010 7:52 pm

First 5 moves:

1. Take barrel out of the way (3D3R)
2. Boulder to the left
3. Ice-cube next to Loof (1U2R1U)
4. Stinky on white button
5. Loof place ice-cube straight below Stinky

Good luck!
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kiki
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Post by kiki » Fri Nov 12, 2010 11:57 pm

Thanks Amnon, I can only get one out so obviously I am using something in the wrong spot, not surprising...I'm so out of sync with my level solving. :)
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Marinus
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Post by Marinus » Sat Nov 13, 2010 12:14 am

Kiki, if you can exit one of the two stinkers, you actually have solved the level. I'm pretty sure you'll find the last easiest part of all (Well as far as we can speak about easy parts in Mark's levels :wink: ) yourself tomorrow. :D

If it's not, then I'm a lousy tester :lol:
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doodlebug
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Tropico

Post by doodlebug » Sat Nov 13, 2010 12:51 pm

Would someone please give me a walk through on this one. I have to give up. I can get all of the coins but three. I really want to see how to solve it.

Thanks

Annie
Amnon
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Post by Amnon » Sat Nov 13, 2010 12:52 pm

Which 3 coins are you missing, Annie?
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doodlebug
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Tropico

Post by doodlebug » Sat Nov 13, 2010 12:56 pm

The two on the right side tramps by the exit and one on the ice over the fire.
Amnon
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Post by Amnon » Sat Nov 13, 2010 1:00 pm

over the fire
So the fire is still there? it should be extinguished quite early in the game!
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Post by Amnon » Sat Nov 13, 2010 1:03 pm

To extinguish the fire on the ice: Drop the barrel in the water, Right of the bottom-right tramp; Clear the 2 coins on the bottom tramps; send an ice-cube over those bottom tramps.
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kiki
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Post by kiki » Sun Nov 14, 2010 12:28 am

I swear I'm so daft...Or blind! I never seen that about the exit and it was right there in front of me the whole time.
Thanks for the help Mark Marinus and Amnon I finally got the dynamic duo into the exit.
Great puzzler Mark, thanks!
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Mark
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Post by Mark » Sun Nov 14, 2010 12:31 am

kiki wrote:I never seen that about the exit and it was right there in front of me the whole time.
Don't feel bad, Kiki. Marinus discovered a second way to exit that I never saw. He's got the eye of an eagle. 8)
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Post by Amnon » Sun Nov 14, 2010 12:44 am

A second way? I can see a slight variation on how the first guy can exit, but as far as I can see, nothing changes the way the 2nd goes through,
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doodlebug
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Tropico

Post by doodlebug » Sun Nov 14, 2010 1:24 am

Thanks for your help Amnon but I still need a walk through. Not matter which way I try I don't have enough equipment to get it all. I am doing something totally wrong. I would just like to know how to solve this if someone would send me the help.

Thanks

Annie
Amnon
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Post by Amnon » Sun Nov 14, 2010 1:32 am

OK, I'm preparing a walkthru - stay tuned...
Marinus
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Post by Marinus » Sun Nov 14, 2010 1:34 am

PM sent Annie.

Amnon, walktrough was ready before the level was posted, but thanks anyway.
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Amnon
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Post by Amnon » Sun Nov 14, 2010 1:36 am

Amnon, walktrough was ready before the level was posted, but thanks anyway.
So do you want me to proceed, or publish yours?
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Post by Marinus » Sun Nov 14, 2010 1:43 am

Amnon, I sent Annie the walktrough, and Mark can decide when posting it here. I thought you may find it pity if you wrote a walkthrough while there is already another one.

Mark, I think that's too much honour. Thanks. All I found was just a slightly different way:
1. Using the combination of a timer and a round button to keep a gate open.
2. Keep the gate open by the round button for the first person, and by the timer for the second person.
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doodlebug
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Tropico

Post by doodlebug » Sun Nov 14, 2010 2:14 am

Thanks to Marinus and Amnon I finally got this one. I was reversing the use of the boulder and ice cube, so I could not get any where. Really fun level Mark even though I had to have a lot of help. Thanks for the fun.

Annie
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Mark
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Solution

Post by Mark » Sun Nov 14, 2010 7:29 am

Here's the Marinus Map of Tropico. Thanks buddy! :D
1. Barrel 3D, 3R. Boulder L. Cube U, 2R, U. Loof pushes cube L, and stands on aqua. Cube U. Boulder U, L. Cube 3D. Using 2 characters, push boulder D and quickly cube L to stop boulder on its way back up. Boulder L to destroy steelbox.

2. Stinky stands on aqua button, and Loof right of aqua gate. Using 2 characters, push barrel to left of aqua gate, and L in water. When cannon shoots, jump LD, quickly push blue sphere L, barrel R and step L.

3. Using 2 characters push cube L over the bottom tramps. Jump L over top tramp to travelator, travel URD, and (using moving cube as jumpstopper) jump DDU, to top-left area. Push second cube also L over bottom tramps to destroy first cube.

4. Slide D to get coin above barrel on ice. Stinky travels to bottom-left water, and Loof stands above top-right ice. Stinky travels R, and immediately Loof slides D to get coin right of barrel. Stinky travels back to top-left water.

5. Push prism to above top-right ice, and D in water, to stop travelator below barrel on ice. Slide UDUD to push barrel UU, an travel around to push it R. Push barrel in water left of blue gate, (doing the same with blue button/gate as before with aqua) and get last 2 coins on tramps.

6. Have Loof standing on aqua, until Stinky has exited and aqua gate closes, then exit Loof.
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gameboy991
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Post by gameboy991 » Sun Nov 14, 2010 11:38 pm

Thanks for the walkthrough, it really helped!

I only needed to know how to get up into the top-left room - surprising isn't it? I had already figured out everything else... just needed a little nudge. :wink:

Finally a Mark level I can actually complete! :lol:

Great level! :)
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LEMARQUIS
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Post by LEMARQUIS » Tue Nov 16, 2010 2:42 am

Awesome level Mark!!!

You always have that magic touch in your levels... great to have you here ;)
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