New Level - The Enchanted Boxes
New Level - The Enchanted Boxes
The Enchanted Boxes
There's a wizard casting spells in Wonderland.
Hopefully Stinky and Loof can set things right.
There's a wizard casting spells in Wonderland.
Hopefully Stinky and Loof can set things right.
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Mark
Hi Mark. I loved the way you had those boxes an that trance like they were floating on dry land,
Finally got it sorted, Very clever as always, Looked quite impossible at first, But that is whats so kewl about your levels and what makes them so fun to do and gratifying to complete. Thanks for the mind bender and the gold star.
Finally got it sorted, Very clever as always, Looked quite impossible at first, But that is whats so kewl about your levels and what makes them so fun to do and gratifying to complete. Thanks for the mind bender and the gold star.
Keeks
This one baffles me more than "Baffled" does!
How do I get Stinky off the island without wasting the boxes??
How do I get Stinky off the island without wasting the boxes??
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
As my good friend Kazza once said: "If it looks impossible... you're too late!"TheoX wrote:How do I get Stinky off the island without wasting the boxes??
Last edited by Mark on Wed Jul 05, 2006 4:32 pm, edited 2 times in total.
Mark
Thanks for the help Mark
Once I did the beginning correctly, it was smooth sailing.
Thanks for another tricky one
Once I did the beginning correctly, it was smooth sailing.
Thanks for another tricky one
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
- wonderlandlover
- Rainbow MegaStar
- Posts: 3011
- Joined: Sat Oct 29, 2005 3:48 pm
- wonderfull
- Rainbow Star
- Posts: 1314
- Joined: Sun Aug 28, 2005 9:23 pm
Hello Mark - Mrs Dumb Bum here I can do the lickety splitz bit at the start - but what I can't do is get both stinkers off the righthand island The tiles are two step and I need one to be a three step
Help a poor damsel out of her misery please kind Knight
Help a poor damsel out of her misery please kind Knight
Lillie The Beanhead!
"Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
"Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
cheers mark, but after 52 thousand attempts i've decided i'm not quick enough *pullshairoutsmiley*Mark wrote:If you are quick enough, he will magically teleport to the other side.
ah well, i think i'm 80-90% on your levels, i don't think that's bad
a person who never made a mistake never made anything!
Finally got it Clever level as always Mr Magician
I was doing down and up in the dark but even though I ended up on the other island, it wasn't in the right position. Dunc, try another direction
Thanks Now back to trying to unparalyse poor Peegue
I was doing down and up in the dark but even though I ended up on the other island, it wasn't in the right position. Dunc, try another direction
Thanks Now back to trying to unparalyse poor Peegue
Lillie The Beanhead!
"Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
"Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
hey mark, don't stop making them just because some of us can't do some of them, i for one enjoy the challenge whether i get there in the end or notMark wrote:Sorry for the frustration everyone is having.
I won't make anymore split-second timing puzzles.
a person who never made a mistake never made anything!
Hi Dunc,dunc wrote:Don't stop making them just because some of us can't do some of them
Patrick may enjoy posting tricks and glitches in his newsletter, but most people on this forum really don't like them.
I use glitches to create magical effects, but often they become part of the solution. And that unfortunately requires a lot of trial and error which leads to frustration. A level should be fun and challenging, but never frustrating. I will try to create only traditional logic puzzles from now on.
Mark
Hi Mark,
I hope you don't feel offended by what I wrote on one of your other levels.
You're right, it can be frustrating but levels without a glitch can be too (maybe even more because I know that there's a logical solution and it's my old brains which can't find it ).
As you wrote above: Wonderland should be fun. Not only for players but also for the level makers. So please keep on going. Wouldn't it be boring if all levels are the same? And a bit of frustration should be bearable from time to time
I hope you don't feel offended by what I wrote on one of your other levels.
It's just my personal opinion and I'm sure there are players around who love your glitchy levels. I find them fascinating too and sit there staring at my screen , or and sometimes admiring your abilities.Lutz wrote:I prefer levels I can solve by thinking and not by guessing
You're right, it can be frustrating but levels without a glitch can be too (maybe even more because I know that there's a logical solution and it's my old brains which can't find it ).
As you wrote above: Wonderland should be fun. Not only for players but also for the level makers. So please keep on going. Wouldn't it be boring if all levels are the same? And a bit of frustration should be bearable from time to time
Very nicely said Lutzy (as usual my friend )
I totally Agree Mark - I just love learning new things "Wonderland". Also, that little touch of magic that you find and bring to your levels gives other level makers lots of inspiration and new ideas
Don't ever change your way Mr Magic Man - you are simply the best
I totally Agree Mark - I just love learning new things "Wonderland". Also, that little touch of magic that you find and bring to your levels gives other level makers lots of inspiration and new ideas
Don't ever change your way Mr Magic Man - you are simply the best
Lillie The Beanhead!
"Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
"Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
No, I'm not offended at all. I greatly appreciate any feedback on my levels. I did some evalutating from posts I've seen around the forum regarding glitches. And I must agree with you, that one should not have to guess. It is rewarding to solve a level by thinking.Lutz wrote:I hope you don't feel offended by what I wrote on one of your other levels. I prefer levels I can solve by thinking and not by guessing
So going forward, what I'll do is place a magic hat picture (see below) on levels that use special effects. And I will never use any glitch as part of the solution. Another words, the level can be completely solved by normal means. Hope that will work.
Mark
wow - an actual debate on the puzzle level forum for what it's worth here's my two penneth.
mark, if you never use a glitch again as part of the solution, then i think you will be taking something away from your levels. a lot of your levels have been glitch free and excellent and some of them have had glitches and still been excellent, but variety is just part of your magic
yes, this was a good example of a frustrating level for some people, including me, but i for one don't want you to change, and i for one certainly don't want a hint as to whether not it's glitchy before i've had a chance to solve the level hint free.
personally, i find a fair bit of frustration in a lot of difficult levels before i solve them, but that doesn't mean i don't enjoy it, it makes it even more fulfilling if i solve a frustrating level without help, and sometimes when i get help i realise i was just on the wrong track and wish i'd asked sooner, but it's all part of the game.
i couldn't do this level, so what?? i still take my hat off to those that could. and one point that i think you may be missing is that a lot of your levels, especially the glitchy ones are very small, so if we are going to run out of ideas then it doesn't take very long to do so.
i consider you a friend i haven't met, and i really wouldn't want you to change just because maybe you've got the wrong idea about what's been said here. if you persist in this nonsense about changing the way you create levels or adding hints before levels, i'll be forced to post a "should mark change?" thread and you'll just be really embarrassed when you read everyone saying NO NO NO.
mark, if you never use a glitch again as part of the solution, then i think you will be taking something away from your levels. a lot of your levels have been glitch free and excellent and some of them have had glitches and still been excellent, but variety is just part of your magic
yes, this was a good example of a frustrating level for some people, including me, but i for one don't want you to change, and i for one certainly don't want a hint as to whether not it's glitchy before i've had a chance to solve the level hint free.
personally, i find a fair bit of frustration in a lot of difficult levels before i solve them, but that doesn't mean i don't enjoy it, it makes it even more fulfilling if i solve a frustrating level without help, and sometimes when i get help i realise i was just on the wrong track and wish i'd asked sooner, but it's all part of the game.
i couldn't do this level, so what?? i still take my hat off to those that could. and one point that i think you may be missing is that a lot of your levels, especially the glitchy ones are very small, so if we are going to run out of ideas then it doesn't take very long to do so.
i consider you a friend i haven't met, and i really wouldn't want you to change just because maybe you've got the wrong idea about what's been said here. if you persist in this nonsense about changing the way you create levels or adding hints before levels, i'll be forced to post a "should mark change?" thread and you'll just be really embarrassed when you read everyone saying NO NO NO.
a person who never made a mistake never made anything!
Hi Dunc,dunc wrote:"should mark change?"
I'm not sure if a magician can change his stripes.
Thank you kindly for taking the time to write your thoughts.
I know from past experience, glitches are not everyone's cup of tea.
Perhaps a warning label on levels that contain glitches might help.
Also a helpful sign in the level, if the glitch is used in the solution...
That's just a thought. If you have any ideas, please let me know.
I'm just trying to prevent the frustration factor.
Mark
- wonderfull
- Rainbow Star
- Posts: 1314
- Joined: Sun Aug 28, 2005 9:23 pm
My turn to jump in here. I've commented before that I don't know all the glitches, and therefore don't often know what to even try in your levels. And frankly, even if I did know them, I might not remember them to be able to solve a glitchy level anyway (I'm too much of a logical mind). BUT, I do find them fascinating, and although I haven't been able to complete the majority of your levels, Mark, they are always fun to try.
I think your idea of flagging the glitchy levels is a great one! That might help us to know when to look for glitches or when to just use our heads. I will still try the flagged ones, but at least I might not give up too soon on the normal levels thinking there's a glitch I don't know!
Thanks for all your wonderful levels, they're awesome. I have to hand it to all of you expert level makers; I have never made one and wouldn't even know how to begin, let alone come up with anything creative like yours!
I think your idea of flagging the glitchy levels is a great one! That might help us to know when to look for glitches or when to just use our heads. I will still try the flagged ones, but at least I might not give up too soon on the normal levels thinking there's a glitch I don't know!
Thanks for all your wonderful levels, they're awesome. I have to hand it to all of you expert level makers; I have never made one and wouldn't even know how to begin, let alone come up with anything creative like yours!
It's a Wonderfull life
IMHO no, no, and you can't unless you just decide to make easy levels.Mark wrote:Perhaps a warning label on levels that contain glitches might help.
Also a helpful sign in the level, if the glitch is used in the solution...
I'm just trying to prevent the frustration factor.
all you should do is put in your signature "please feel free to PM me if you need help or if you're frustrated"
i just think that by giving any sort of hint before people have had a chance to find out for themselves, you're taking something away from the magic and the challenge itself. i enjoy just about every kind of level from the ridiculously easy to the almost impossible.
and if i decide i've had enough of trying, i either ask for help or give in, depending on how much time i've got on my hands or how much i really want to know
a person who never made a mistake never made anything!
Hi Dunc, I was thinking of a sign as a cryptic clue, not a spoiler.dunc wrote:IMHO no, no, and you can't unless you just decide to make easy levels.Mark wrote:Also a helpful sign in the level, if the glitch is used in the solution...
Something I'm currently doing with my new levels is having someone play test them for me before I post.
This will alert me in advance if they are frustrating, so that I can make the corrections before posting.
Thank you again for your feedback!
Last edited by Mark on Tue Jul 11, 2006 12:36 am, edited 1 time in total.
Mark