Has anyone played and finished the 10 PLAYGROUND bonus levels in Wonderland? I am stumped by the last level "L10-Bonus 5". Would appreciate some hints/help on this.
Many thanks,
Catherine
Wonderland Help
Hey Ewis, welcome to the board.
SPOILER ALERT!
Have Loof follow the KaBoom (#1) counterclockwise around the outer track and have him stop on the pink button. Have Stinky follow counterclockwise and enter the now open pink gates after the KaBoom (#2) on the inner track has past. When #2 steps on the yellow timer button, have Stinky go through the yellow gates on the right side.
Switch back to Loof quickly before the #1 catches him. Have Loof run around the track as fast as he can until he catches up with #1. Now switch back to Stinky and have him enter the yellow transporter. He will push a box off, follow it and get the coin.
Switch back to Loof and have him run around the outer track again until he catches up with #2 again. Switch back to Stinky and have him push the box at the top to the right. It will change position on the pad.
Switch back to Loof and have him catch up to #2 again. Switch back to Stinky and have him push the box on the right side of the pad down, follow it and get the coin.
Switch back to Loof and have him catch up to #2 again. Switch back to Stinky and have him push the box at the bottom of the pad to the left, follow and get the coin.
Switch back to Loof and have him catch up to #2 again. Switch back to Stinky and have him push the box, that is now at the top of the pad, up. It will change positions on the pad again. Now push it up, follow it and get the coin. Re-enter the yellow transporter.
Switch to Loof and have him run around to the bottom right of the outer track. The white gates are now open. Wait for #2 to open the yellow gates, then run in and exit along with Stinky.
SPOILER ALERT!
Have Loof follow the KaBoom (#1) counterclockwise around the outer track and have him stop on the pink button. Have Stinky follow counterclockwise and enter the now open pink gates after the KaBoom (#2) on the inner track has past. When #2 steps on the yellow timer button, have Stinky go through the yellow gates on the right side.
Switch back to Loof quickly before the #1 catches him. Have Loof run around the track as fast as he can until he catches up with #1. Now switch back to Stinky and have him enter the yellow transporter. He will push a box off, follow it and get the coin.
Switch back to Loof and have him run around the outer track again until he catches up with #2 again. Switch back to Stinky and have him push the box at the top to the right. It will change position on the pad.
Switch back to Loof and have him catch up to #2 again. Switch back to Stinky and have him push the box on the right side of the pad down, follow it and get the coin.
Switch back to Loof and have him catch up to #2 again. Switch back to Stinky and have him push the box at the bottom of the pad to the left, follow and get the coin.
Switch back to Loof and have him catch up to #2 again. Switch back to Stinky and have him push the box, that is now at the top of the pad, up. It will change positions on the pad again. Now push it up, follow it and get the coin. Re-enter the yellow transporter.
Switch to Loof and have him run around to the bottom right of the outer track. The white gates are now open. Wait for #2 to open the yellow gates, then run in and exit along with Stinky.