MOFI - Red crab nesting area
- Gold Raven
- Rainbow Seeker
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- Location: Seattle, Washington
Another one......
Holy Tomatoe Pie.......I can't even get the red crab goose to go up Towards! the yellow button......! I think I can figure out how to get the stinker (red crab dude) to stay on the yellow deal....and all of that, thanks to video and text, but the video does not show the route that Stinky has to travel to get him to go straight up! he keeps going over to the left and into the water.
Just a Hint...huh?
Holy Tomatoe Pie.......I can't even get the red crab goose to go up Towards! the yellow button......! I think I can figure out how to get the stinker (red crab dude) to stay on the yellow deal....and all of that, thanks to video and text, but the video does not show the route that Stinky has to travel to get him to go straight up! he keeps going over to the left and into the water.
Just a Hint...huh?
"There is This World...and then There is The Next...and Between Them Both Are The Doors".....Jim Morrison
- Gold Raven
- Rainbow Seeker
- Posts: 232
- Joined: Wed Jul 12, 2006 3:35 pm
- Location: Seattle, Washington
I went down and walked one step at a time...and backed up....that is how I took it what the text meant...and all is well until that critter goes one tile beyond the intersection and then of course, I can not get him on the intersection again....
Your text...if it was yours is great....I just am having a dizzy spell again.....
Maybe it is getting time for a Nap
Your text...if it was yours is great....I just am having a dizzy spell again.....
Maybe it is getting time for a Nap
"There is This World...and then There is The Next...and Between Them Both Are The Doors".....Jim Morrison
Thanks
I realize now, there's actually an easier way. Just walk right and follow the crab all the way around. But sometimes you need to do it that way, using the keyboard, walk forth and back immediately to let the crab walk one step at a time. Especially with the logs.
And if the crab walk too far, just save after each step.
I realize now, there's actually an easier way. Just walk right and follow the crab all the way around. But sometimes you need to do it that way, using the keyboard, walk forth and back immediately to let the crab walk one step at a time. Especially with the logs.
And if the crab walk too far, just save after each step.
- Gold Raven
- Rainbow Seeker
- Posts: 232
- Joined: Wed Jul 12, 2006 3:35 pm
- Location: Seattle, Washington
- Gold Raven
- Rainbow Seeker
- Posts: 232
- Joined: Wed Jul 12, 2006 3:35 pm
- Location: Seattle, Washington
Oh I just don't get why people don't understand how simply the crabs work! Right from the start, I figured out how they work, so why do people ever have trouble with it? I don't get it.
If you would like to know, it's because, from a mouse click, the game has to calculate the fastest route to get to the location. From a key press, the game knows immediately which direction you're asking it to go in.Marinus wrote:Thanks Loirae for the hint using the keyboard. I don't quite understand how, but it works.
(I also tried to use the other crab too, but I couldn't get him back to the middle island.)
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Gold Raven wrote:but the video does not show the route that Stinky has to travel to get him to go straight up! he keeps going over to the left and into the water.
Exactly! That's why I didn't show that bit in the video.Marinus wrote: I realize now, there's actually an easier way. Just walk right and follow the crab all the way around.
Pauline
Thanks! That's a quite logical explanation.mqdar wrote: .. it's because, from a mouse click, the game has to calculate the fastest route to get to the location. From a key press, the game knows immediately which direction you're asking it to go in.
About crabs, I think it's because they act a bit different then critters. Sometimes they walk away until they are more then 3 tiles away from you, and sometimes they keep sitting 3 tiles away. Beside that, it doesn't seem to make difference if they're only 3 tiles away from you:
- either 3 tiles away horizontally or vertically
or
- both horizontally and vertically 3 tiles away
Also when a crab is walking from you, and it's 3 tiles right-below you, and there is something in the way 4 tiles right-below you, it's random if the crab goes to the place 3 right - 4 below or 4 right - 3 below.
All these things make they seem pretty unpredictable
I just walked left, down, up. All the way around, chasing the crab and then *I* stopped at the intersection which is 3 tiles out from where you want the crab to be. He'll automagically go in the water at the correct space.
Interesting yous guys.
And to Marinus - I posted a How to Wrangle Red Crabs, but it's within a help request. I think I'll have to adapt it for Mette's website. Maybe even create a new post since so many hae problems with them. hmmmm...
Interesting yous guys.
And to Marinus - I posted a How to Wrangle Red Crabs, but it's within a help request. I think I'll have to adapt it for Mette's website. Maybe even create a new post since so many hae problems with them. hmmmm...
Loirae
Thanks, but like I said before: I realized just yesterday that chasing the crab around is easier then the way I did it.popo wrote:You know? It really never crossed my mind not to follow the crab round , but you have a much more analytical mind than me so you can spot the alternate ways better. I'll have to stop taking it for granted that everyone will do these parts the same as me.
Having a different way of thinking has its good side but also its bad side. Sometimes I see something that most people don't see, but it also happens that I simply don't see something that's obvious for most people.
Yes that may be a good idea. Where did you post that?Loirae wrote:I posted a How to Wrangle Red Crabs, but it's within a help request. I think I'll have to adapt it for Mette's website. Maybe even create a new post since so many hae problems with them. hmmmm...
(But actually Darshan should do. For him crabs are piece of cake )
Marinus you are right about me.
They're not random. A crab won't get scared by you if you're 3 tiles away from it, but if it's 'on the run', then it will try to get 4 tiles away from you. If you scare it, and immediately run in the opposite direction, it will only move one tile away. That's not random.
Maybe it's because I program...
What?! You have me (finally) confused! Ok, I think I understand now.Marinus wrote:Also when a crab is walking from you, and it's 3 tiles right-below you, and there is something in the way 4 tiles right-below you, it's random if the crab goes to the place 3 right - 4 below or 4 right - 3 below.
All these things make they seem pretty unpredictable
They're not random. A crab won't get scared by you if you're 3 tiles away from it, but if it's 'on the run', then it will try to get 4 tiles away from you. If you scare it, and immediately run in the opposite direction, it will only move one tile away. That's not random.
Maybe it's because I program...
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I think what Marinus was talking about was the case where the crab (or scritters for that matter) cannot go in its preferred direction, and the two remaining choices are equally far away from Stinky. It will randomly choose one of the two choices. For example:
where S is Stinky, c is crab/scritter, W is a wall, and the - are floor tiles. If Stinky moves one tile to the right, normally the crab would also want to go right. But it can't do that because of the wall, so the two remaining choices to get away from Stinky are either going up or going down. Both choices are equidistant from Stinky, so it's random whether the crab will go up or down in that case.
Code: Select all
S--cW
Oh. I thought Marinus might have meant that.
Marinus, why did you make it sound so complicated?
Well, I'm still right ( ) because it happens with scritters too.
P.S...st, There's a bug with the crabs, MS! You should fix it. It makes a crab run away from you when there's only 2 tiles between you and the crab.
Marinus, why did you make it sound so complicated?
Well, I'm still right ( ) because it happens with scritters too.
P.S...st, There's a bug with the crabs, MS! You should fix it. It makes a crab run away from you when there's only 2 tiles between you and the crab.
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Darshan I tried to make it sound exactly as complicated as it is. I'm not sure if I succeeded. But you're right: I was talking about a situation that the crab is diagonal toward you. And I think I'd better keep it horizontal like cbloopy did.
About the bug you're talking about; if it's in this level then I think to know what you mean, and it's no bug.
See the screenshot. The crab is 3 tiles away from you and it's sitting still. So if you walk up 1 tile, it's still 3 tiles away, so it should be stay still, isn't it?
No way! As a matter of fact it's not really sitting still. It wants to run away from you, but there's nowhere to go, because there's a wall left of it and a yellow gate above it, so it stays where it is.
But when you walk up 1 tile, the crab can go down, away from you, and it does. However, if you walk down first until you're 4 tiles lower then the cab, and then walk up in horizontal line with the crab (3 tiles right of it) it will stay.
Did I make it complicated enough now?
About the bug you're talking about; if it's in this level then I think to know what you mean, and it's no bug.
See the screenshot. The crab is 3 tiles away from you and it's sitting still. So if you walk up 1 tile, it's still 3 tiles away, so it should be stay still, isn't it?
No way! As a matter of fact it's not really sitting still. It wants to run away from you, but there's nowhere to go, because there's a wall left of it and a yellow gate above it, so it stays where it is.
But when you walk up 1 tile, the crab can go down, away from you, and it does. However, if you walk down first until you're 4 tiles lower then the cab, and then walk up in horizontal line with the crab (3 tiles right of it) it will stay.
Did I make it complicated enough now?
You're right Inger, but maybe if you put a pan with boiling water at 1 of the 2 places......Salin wrote:Popo, that's if you have possibilitys of doing that. If your only choice is going in only one direction, then it's a 50-50 whether it goes up or down. That's what I ment anyway
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Yes Marinus, exactly. Like (cb)Loopy did.Marinus wrote: Darshan I tried to make it sound exactly as complicated as it is. I'm not sure if I succeeded. But you're right: I was talking about a situation that the crab is diagonal toward you. And I think I'd better keep it horizontal like cbloopy did.
Why did you try to explain the diagonal situation?
Oh I get it now! Thanks.About the bug you're talking about; if it's in this level then I think to know what you mean, and it's no bug.
See the screenshot. The crab is 3 tiles away from you and it's sitting still. So if you walk up 1 tile, it's still 3 tiles away, so it should be stay still, isn't it?
No way! As a matter of fact it's not really sitting still. It wants to run away from you, but there's nowhere to go, because there's a wall left of it and a yellow gate above it, so it stays where it is.
But when you walk up 1 tile, the crab can go down, away from you, and it does. However, if you walk down first until you're 4 tiles lower then the cab, and then walk up in horizontal line with the crab (3 tiles right of it) it will stay.
Did I make it complicated enough now?
Yeah you do think differently. My idea was, "If the crab's 'on the run', then it will keep trying to escape from you until it can't move any longer." Well, you could blame programming for that, because I never considered your idea because I assumed that my way was the way that crabs were programmed. So, I'm wrong (for once ).
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Conceptually, the crab gets agitated when you are less than 3 tile units away from it. When it is agitated it will try to move away until it is at least 4 tile units away from you, at which point it will calm down again.
In the case you're thinking of, the crab stopped moving temporarily only because you've backed it into a corner, but it's certainly still very agitated. Only when you back off to 4 tile units away will it calm down and allow you to get as close as 3 tile units to it.
In the case you're thinking of, the crab stopped moving temporarily only because you've backed it into a corner, but it's certainly still very agitated. Only when you back off to 4 tile units away will it calm down and allow you to get as close as 3 tile units to it.
mqdar wrote:Marinus, why did you make it sound so complicated
Well I think to answer your question:mqdar wrote:Why did you try to explain the diagonal situation?
If someone, who don't understand a bit of those crabs, would have asked, I probably would have tried to make it seem so easy as possible, but since you say it's all so easy and you don't understand why other people have trouble with it, I thought I'd better could make it seem a bit more complicated.mqdar wrote:Oh I just don't get why people don't understand how simply the crabs work! Right from the start, I figured out how they work, so why do people ever have trouble with it? I don't get it.
After all, when you know how to do, everything in Wonderland is very easy (except very fast and tricky timed moves) but when you start to play a new level, it can seem very complicated. And as a matter of fact a computer is a very dumb thing; the only thing it can do is 1+1=10. So actually a computerprogram should be very easy. But if you want to understand every aspect of a single computerprogram .... Be my guest!
Oh, so you want to give me a challenge?Marinus wrote:...but since you say it's all so easy and you don't understand why other people have trouble with it, I thought I'd better could make it seem a bit more complicated.
Well, all these Wonderland games are computer programs, and computer programs can program all this complex stuff. But, all they're doing is programming how each thing works. They don't understand the complexity or the goal of the situation they've created.After all, when you know how to do, everything in Wonderland is very easy (except very fast and tricky timed moves) but when you start to play a new level, it can seem very complicated. And as a matter of fact a computer is a very dumb thing; the only thing it can do is 1+1=10. So actually a computerprogram should be very easy. But if you want to understand every aspect of a single computerprogram .... Be my guest!
Yes, when it comes down to it, a computer is very dum. All it's doing is the simplest stuff, but all these commands are weaved together into a very complicated knot. Think of Conway's Game of Life.
Omg we are going so off-topic.
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