Acid Swamp - MOFI

Questions and solutions for Wonderland Adventures, Mysteries of Fire Island, and Planet of the Z-Bots.
Erwin042
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Acid Swamp - MOFI

Post by Erwin042 » Thu Dec 25, 2008 6:31 pm

I found the wee stinker.
He's asleep at the other side of an acid lake with in the middle a closed bridge.
Where is that button that opens the bridge?
I've been everywhere in this adventure, used all buttons, but no open bridge.
It would be another silly unexpected place or way to open it up I guess.
Please help me!
benemily
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Acid Swamp

Post by benemily » Thu Dec 25, 2008 7:46 pm

A Quick hint regarding this level
The Spikey will need to be used to activate the button for the bridge, but you will need other buttons pressed first.
Erwin042
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Re: Acid Swamp

Post by Erwin042 » Thu Dec 25, 2008 7:56 pm

benemily wrote:A Quick hint regarding this level
The Spikey will need to be used to activate the button for the bridge, but you will need other buttons pressed first.
The one behind the orange gate? That has to go to the timer button?
Cos the other at the rainbow buttons only pops up a rainbow teleporter.
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Salin
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Post by Salin » Thu Dec 25, 2008 8:02 pm

If you read the sign, you see that some buttons only works when pressed by the correct creature.
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Erwin042
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Post by Erwin042 » Thu Dec 25, 2008 8:11 pm

Just found out the spike did his job!
My stinker is awake and well on the right side.
Now I'm trying to get it to the exit.
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SPOILER SOLUTION

Post by Erwin042 » Thu Dec 25, 2008 8:40 pm

Now it all makes sense. What does buttons do and paths are for.
Again... the hint above did the trick. AGAIN....

DON'T READ THE FOLLOWING IF YOU WANT TO TRY IT YOURSELF!!!
I put the wee stinker where the cursed rainbow teleporter pops up. When the spike does his job, the wee stinker must be teleportered to the chomper area.
I get the spike on the rainbow buttons hoping the wee stinker doesn't stay where he was. After some tries he is teleported. I had to reload a couple of times when the wee stinker was gone and on its next spot.
I blink to the chomper area.
I put the wee stinker on the circled spot. He must not fall asleep. If he does, you must try again. Put the wee stinker a spot to the left or the right so he doesn't fall asleep again.
Blink over to the wall. Now I went behind the pink button against the wall.
The chomper follows me and lands on the pink button. So the teleporter is activated and the wee stinker is being transportered to another place.
There the path is raisen cos the scritter activated the button to do so.
All I needed to do is directing the wee stinker to the exit.
With 2 adventures done, I have the key of a door or what?
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Salin
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Post by Salin » Thu Dec 25, 2008 8:59 pm

Well done figure it out, but why did you post a walkthrough when noone asked for it?
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Post by sewel5 » Thu Dec 25, 2008 11:54 pm

Because I could use it.
I'll get a toontown membership if I can make bread.
paidi21
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Post by paidi21 » Sun Dec 28, 2008 7:38 pm

Still have problems with this level. Maybe i'm playing totally wrong?

to get back from the spíkey in the upper left corner i think i first have to press the cyan button where the chomper is?
I can teleport the wee to the island with the chomper but on my way back with blinking from the teleporter at the beginng to the chomper island the wee runs toward me and hits the chomper resulting in a game over.

If i take me time that the wee is sleeping i'm not fast enough on the chomper island to wake up the wee and blink to the other side to the pink buttom. Result is same: chomper hits wee somehow and the game is over.

What do i wrong? By the way: Where have i to use the yellow power?
I always activate the cyan button with blink power.

Can someone give me a hint what i'm always doing wrong?


Regards Alex
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mqdar
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Post by mqdar » Sun Dec 28, 2008 7:49 pm

I'm not sure that my solution is right, but... :?
You know that bridge just below the blue gate? Pop it. Chompy can't get out now, can he? :twisted:
Wondertown! Is this your level?
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Salin
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Post by Salin » Sun Dec 28, 2008 7:55 pm

Now why didn't I think of that, Darshan? :shock:

Paidi, I did it the way you are. I never used the POP, I just aimed back up so the chomp and wee didn't crash.
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Post by paidi21 » Sun Dec 28, 2008 9:41 pm

@ Salin,

when i'm back in front of the island with the chomper the chomper is already at the bottem side waiting to bit me or if the wee does not sleep will then crash with the chomper.
I'm totally confused what i'm doing wrong.

@mqdar
Your hint does not work in my version of the MOFI. Maybe you have another version ....???


Regards Alex
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Salin
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Post by Salin » Sun Dec 28, 2008 9:46 pm

Yes he is there in my game too.
I stand up North, blink next to the wee, then quickly blink NW. It takes several tries, but eventually I made it. I truly hope you do too :lol:
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fiffi
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Post by fiffi » Tue Dec 30, 2008 9:25 pm

i`m stuck at the begining of this one, where do i place the crab, and how do i open the orange gate, sorry to be a bit slow, please can you help me, thanks.
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Salin
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Post by Salin » Tue Dec 30, 2008 9:48 pm

Fiffi, did you read the sign in the level? Then you know that buttons only work in there with specific creatures on them.
Crab goes on red button, scritter goes on the far left button (brown, I think) You do the orange.
I hope you can get the rest? :wink:
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mqdar
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Post by mqdar » Tue Dec 30, 2008 11:58 pm

Salin wrote:
Crab goes on red button, scritter goes on the far right button (brown, I think) You do the orange.
Corrected. :wink:
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nhelene
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Post by nhelene » Wed Dec 31, 2008 2:15 am

Thanks Mqdar, your hint works good with my version.

Anyway I can't figure out the use of the spikey behind the orange gate ? It always drops in water and dies.I've got the crab where it has to go and the scritter too. The bridge where the wee stinker is behind is still closed and I'm stuck as usual (think I must have forgot my brain beside my clock this morning :oops:) I figured out the pink teleporter but can't go to this f... wee stinker and moreover I can't use the timer brown button, it never gets active.
Mayday I'm stuck and thanks in advance for any of your bright clues.
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Salin
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Post by Salin » Wed Dec 31, 2008 10:41 am

Ah, thanks Darshan, I'm rubbish with left/right :lol: :lol: I better satart with East/West, that seems to work better for me :wink:
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paidi21
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Post by paidi21 » Wed Dec 31, 2008 11:37 am

@ nhelene:

some hints:

- are you sure you have the correct postion of the crab? think about where to position the crab that the spikey does not die
- the spikey has to activate a button (maybo to do something you are looking for?)
- you have to stand on a certain position, otherwise you are not able to safe / get the stinker in time
@ Salin:
Up to now i have not manged to solve this level. Still having same problem as described above. Maybe i cannot understand your hint how you have manged avoiding crash?


Regards Alex
paidi21
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Post by paidi21 » Wed Dec 31, 2008 11:37 am

this one can be deleted ....
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Post by fiffi » Wed Dec 31, 2008 1:38 pm

how do you get the crab on the red button!i have tried for hours with no luck, please give me a hint,
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Salin
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Post by Salin » Wed Dec 31, 2008 2:04 pm

The crab stayes there as soon as the flower shoots him. Remember the one step forward and one quickly back. You can also direct him walking in a diagonal angel at him. He'll then goes diagonal steps too.
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Post by fiffi » Wed Dec 31, 2008 6:29 pm

got the crab on red button, got the scritter out, have put the scritter on the button just above the wee stinker, i thought that would have activated the bridge for the wee stinker but no luck, i let the spiky out but he gets shot from the flower, so please can you tell me who goes on what, very greatful if you can, thanks.
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Salin
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Post by Salin » Wed Dec 31, 2008 7:04 pm

Well done.
BEFORE you press the orange button, you must wake up whe wee one, and tell him to walk the bridge. Then timing is ,as usual, essentiel here. It's the spike that extract the bridge, it's timed
Last edited by Salin on Thu Jan 01, 2009 1:19 pm, edited 1 time in total.
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fiffi
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Post by fiffi » Wed Dec 31, 2008 8:54 pm

but i cant open the bridge, please give me a hint, thanks
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nhelene
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Post by nhelene » Wed Dec 31, 2008 10:17 pm

Thanks paidi21, your hints were very useful.

Now I'm stuck on the part with the rainbow teleporter opening spikey. I can figure how to open the teleporter but I can't escape from the green glove island.

I'd better stop and go partying for new year's eve but its still too early here



Forget it at last it did it (just after posting) thanks to all your clues :lol:
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Salin
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Post by Salin » Thu Jan 01, 2009 1:20 pm

Fiffi
The spikey opens the bridge
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fiffi
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Post by fiffi » Thu Jan 01, 2009 3:28 pm

thanks very much i finished the game. :lol:
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Post by paidi21 » Fri Jan 02, 2009 5:46 pm

arghhhhh ........finally solved avoiding crashing wee with chomper.
Level finished...
tessa123123
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Post by tessa123123 » Sun Jan 04, 2009 4:08 pm

how many pink glove jumps do you guys have left after getting wee stinky accross the bridge?
I have 4 left, which is not enough left to get accross those litle islands to collect the coins and then make it back over to the next island (where the orange button leads to).
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