Acid Swamp - MOFI

Questions and solutions for Wonderland Adventures, Mysteries of Fire Island, and Planet of the Z-Bots.
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Salin
Rainbow SuperStar
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Post by Salin » Sun Jan 04, 2009 4:50 pm

You either have to recharge, or collect them later.
Inger
Norway
tessa123123
Rainbow Wonderlander
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Post by tessa123123 » Sun Jan 04, 2009 11:02 pm

How does MQDAR's hint work? - Posted: Sun Dec 28, 2008 7:49 pm quote]he suggests popping the bridge below the chomper to stop him coming out - but this bridge stays up![/quote]
tessa123123
Rainbow Wonderlander
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Post by tessa123123 » Sun Jan 04, 2009 11:04 pm

How do you get spiky to activate the rainbow teleporter for wee stinky?
If I trap spiky in his area with grow, I can't get back.
tessa123123
Rainbow Wonderlander
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Post by tessa123123 » Sun Jan 04, 2009 11:05 pm

need to ask this one again, as it didn't work last time: How does MQDAR's hint work? - Posted: Sun Dec 28, 2008 7:49 pm
the bridge below the comper does not pop - it always stays up
tessa123123
Rainbow Wonderlander
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Post by tessa123123 » Mon Jan 05, 2009 3:05 am

Sussed it - now on Sundog island. See you there.
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Pat
Rainbow Keeper
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Post by Pat » Fri Jan 09, 2009 7:08 pm

Anyone....need more explicit details getting crab on red button please....I've devoted more time dancing with him than I care to admit...HELP!!! :oops:
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Loirae
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Post by Loirae » Fri Jan 09, 2009 7:31 pm

Salin wrote:Crab goes on red button,
Pat wrote:Anyone....need more explicit details getting crab on red button please....I've devoted more time dancing with him than I care to admit...HELP!!! :oops:
Poor Pat, I have hope for you. I have no idea why everyone is trying to get that silly crab on the red button. It’s a waste of time as you can tell now. In fact, it never occurred to me to put the crab on the red button. What a strange thing to try to do.

Try this:
  • Scare the crab up toward the red gate into the water next to the timer button.
  • Go to the right and charge your blink.
  • Blink to the Orange Button. Wait about 3 seconds for the spikey to clear the gate (use spy-eye if you want)
  • Blink down by flip bridge.
  • Blink over near wee stinker and wake him up.
  • Right about then the spikey will hit the flip bridge button and you and the wee stinker make a run for it.
  • Now you have a much better team member to hold that red button for you. Sure, he might get shot, but you wait until the flower shoots, mover Weeman onto button, walk into red gate, move Weeman off button out of harms way. Save.
  • Get the scritter up to the red gate.
  • Time this right (and it’s mush easier to time then crab wrangling): Put the stinker on the button, the scritter runs out and you run out and into the Weeman. Gate closes. Everyone is safe.
  • To get the coins, you just have Weeman dance on and off the button for you.
Loirae
tessa123123
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Post by tessa123123 » Fri Jan 09, 2009 8:13 pm

If I can remember rightly, you have to
take the crab accross to the right and lead him back again.
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Loirae
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Post by Loirae » Fri Jan 09, 2009 8:44 pm

I don't know why you would do that. There's nothing for the crab over there. :? thinking, thinking....
....
...
replayed the level. I don't need the crab for anything but to fill in that water hole for the spikey. I wonder what we do differently. :D
Loirae
tessa123123
Rainbow Wonderlander
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Post by tessa123123 » Fri Jan 09, 2009 8:58 pm

Have sent you a piccy via PM.
It is in my outbox, so I presume it will get sent at some point?

Let me know if it arrives and I will help again if you are still stuck.
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Loirae
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Post by Loirae » Fri Jan 09, 2009 9:02 pm

OH! I'm not stuck. I was helping Pat. :lol: I solved the level quite a while ago, but it seems I do it differently since I don't use the crab on the red button.

I did get the picture, though. Thanks. Just... I don't need it. :oops:
Loirae
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Pat
Rainbow Keeper
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Post by Pat » Fri Jan 09, 2009 9:40 pm

Loirae, thank you for your 'red button sans crab help'...Am glad you have 'hope for me', I'll try not to disappoint ... :lol: :lol: :lol: !!!!!
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Pat
Rainbow Keeper
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Post by Pat » Sat Jan 10, 2009 6:32 pm

Once the bottom area is complete, I haven't the foggiest how to proceed.

I see that an aqua button will need to be pressed and dog on pink....which sends up a teleporter which I can manage to get thru but don't see why unless I'm to go to the spikey area, but....what is my Weeman doing while I am 'blinking' about? I have him waiting on that lower spot by the sign where a teleporter tries to grow.

In what ORDER do I need to perform things?
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Loirae
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Post by Loirae » Sat Jan 10, 2009 7:07 pm

Pat wrote:Once the bottom area is complete, I haven't the foggiest how to proceed.

I see that an aqua button...
dog on pink....which sends up a teleporter...
unless I'm to go to the spikey area...
what is my Weeman doing ...

In what ORDER do I need to perform things?
To address what you see:
* Yes, aqua button will be pressed.
* You have a dog problem. Depending on if you're a dog lover or not, you can trap it or kill it. (I like to kill it - more points. :twisted: )
* Yes, go to spikey area. No, not by TP. That isn't for you.
* Weeman sleeps through almost all of your blinking around. He can even be teleported while sleeping. :wink:

The order:
POP
Aqua/dog
BLINK
Coins and spikey and coins
Send Weeman home.

Too cryptic? Let me know and I'll spell it out a little, but I get the sense you're only looking for hints - not total spoilers?
Loirae
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Pat
Rainbow Keeper
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Post by Pat » Sat Jan 10, 2009 7:19 pm

Loirae wrote: Too cryptic? Let me know and I'll spell it out a little, but I get the sense you're only looking for hints - not total spoilers?
You are absolutely right...this will give me something to chew on for a while...luv your sense of humor, thanks.
K2MM
Bronze Wonderlander
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Post by K2MM » Fri Jan 16, 2009 2:19 pm

ok, I made it back to the chomper with the stinker. I have blinked north. stinker is sleeping. I have tried to blink next to him but, he keeps getting killed. I am ALMOST THROUGH. HELP......
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Salin
Rainbow SuperStar
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Post by Salin » Fri Jan 16, 2009 3:07 pm

I had the same problem. Try to blink back (up to the left) in a hurry so the chomp will turn away from the wee stinker.
Inger
Norway
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Loirae
Rainbow MegaStar
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Post by Loirae » Fri Jan 16, 2009 4:55 pm

There shouldn't be a chomper there. :wink:

Have you checked out the spoiler on Mette's website?
http://wonderland.nutters.dk/MOFI/MOFIstars.htm (look for #76)

Or just a clue:
You can either A) Trap or B) Kill the chomper when you get to him the first timer - before taking off for the spikey area. Then you don't have to worry about the chomper at all for the rest of the puzzle.
Loirae
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Salin
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Post by Salin » Fri Jan 16, 2009 5:25 pm

Oh yes I remember that hint now. But I did it with the chomp there, cos I thought I needed him to step on that button, DUH me :lol:
Inger
Norway
K2MM
Bronze Wonderlander
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Joined: Wed Dec 17, 2008 2:00 pm

Post by K2MM » Fri Jan 16, 2009 5:45 pm

I also thought I needed the chomper to step on the button!. I finished the level. THANK YOU LOIRAE!
txmimi
Rainbow Wonderlander
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Post by txmimi » Sun Jan 18, 2009 8:50 pm

OK, Loirae, I appreciate so much your tips about the crab and the red button at the very beginning of the level. However, my spikey comes out of the orange gate and goes right into the water without tripping the timer button for the flip bridge. I've scared the crab into the small square of water near the red gate where the fireflower is, correct? What am I missing??
txmimi
Rainbow Wonderlander
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Post by txmimi » Sun Jan 18, 2009 8:54 pm

Never mind!! Duh. . . I watched what was happening with the spy eye and saw my mistake!!
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Loirae
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Post by Loirae » Sun Jan 18, 2009 10:30 pm

Aw, gee. :oops: Thanks you guys. I'm glad it's working out for you. :D
Loirae
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