mofi - how laser gates in fortess are being activate!

Questions and solutions for Wonderland Adventures, Mysteries of Fire Island, and Planet of the Z-Bots.
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^_^
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mofi - how laser gates in fortess are being activate!

Post by ^_^ » Tue Apr 27, 2010 3:48 pm

A-HAH!!!
I SPOTTED THOSE...!!!
BWAHAHAHAHAHAHA NOW LETS LOOK AT IMAGE! :x :o :wink: :lol:
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Post by Emerald141 » Sat May 08, 2010 2:23 pm

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md
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Post by md » Tue Jan 18, 2011 8:47 pm

You can use the Spy-Eye and if you go far enough, you can just spot it!
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Jan 18, 2011 8:53 pm

Cool, but I saw this before you posted this. ;)
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Post by billy bob » Tue Jan 18, 2011 8:57 pm

I also saw it before you posted this. MS should have made it further! :wink: :twisted:
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Post by md » Tue Jan 18, 2011 8:58 pm

billy bob wrote:I also saw it before you posted this. MS should have made it further! :wink: :twisted:
I spotted it before too! :D

Also, I agree!
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Post by md » Mon Jan 24, 2011 7:56 pm

By the way, here's a screenshot that shows all of it! :D
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Post by jozsefkoma » Mon Jan 24, 2011 9:22 pm

Do you edited the wlv or you teleported at x,y position using a CMD button?
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Post by md » Tue Jan 25, 2011 9:13 am

No, I got there by a "glitch" on the adventure 'At The End Of It All', that's why you can see 'Ice Magic' shooting in the picture.
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Post by md » Tue Jan 25, 2011 7:50 pm

When you get back to the Wonderfalls on that adventure, if you go left, you'll see a LevelExit Arrow and a red gate, I had a red key in my inventory bag so I used it there and I ended up back to the room I started in, but outside of the fortress bit.

For some reason Ice Trolls could shoot through the walls, I went down and found that the chomper bit was still there, midnight synergy must have copied the .wlv file in the Hub for the adventure's 1.wlv and forgot to remove the chomper bit.

I'm not sure why this happens though? :?
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Post by Master Wonder Mage » Thu Jun 02, 2011 4:16 pm

They probably put an arrow that just teleported to level 1 of the adventure at 0,0. That is the default coordinates an arrow teleports to, so they didn't bother to edit it.
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Post by md » Mon Jun 06, 2011 8:26 am

Master Wonder Mage wrote:They probably put an arrow that just teleported to level 1 of the adventure at 0,0. That is the default coordinates an arrow teleports to, so they didn't bother to edit it.
True, but for some reason, I didn't warp to 0,0; The x position was at the far end (right of the castel), and the y position was somewhere in the middle. :?

Maybe in the MOFI etitor that MS used, you can use -x and y's. :D
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Re: mofi - how laser gates in fortess are being activate!

Post by gottfriedjacob5 » Tue Jun 19, 2018 9:55 pm

what is behind the wonderfalls gate at the begining of the game
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Post by billy bob » Sat Jun 23, 2018 7:02 pm

Video Explanation
gottfriedjacob5 wrote:
Tue Jun 19, 2018 9:55 pm
what is behind the wonderfalls gate at the begining of the game
There are lots of gates at the beginning of the game and none of them have anything interesting behind them.
If you mean the StarGate then there's nothing behind it. There are invisible walls just in front of the StarGate. The StarGate requires 5 stars to open (if you could reach it). There is nothing behind the StarGate.

You also asked about the red gates in the area with the magic mirror in At The End Of It All. Behind the gates are the baddies that get you when you don't collect the Star Key.
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Re: mofi - how laser gates in fortess are being activate!

Post by gottfriedjacob5 » Sun Jun 24, 2018 12:56 pm

i just disovered the red gates purpose 2 days ago. its better for chompers to eat you. z bots will never invade wonderland and hundreds of lives would be spared without the invasion
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Re: mofi - how laser gates in fortess are being activate!

Post by gottfriedjacob5 » Sun Jun 24, 2018 12:58 pm

also when you come back to morklin at the end of the game several rooms between the bouncer thing room and the sky machine are mysteriously gone what happened to them
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