Editor V0.96 Frequently Asked Question - READ FIRST!

Help Topics, Bug Reports, Feature Requests, etc.
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Qloof234
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Post by Qloof234 » Sat Nov 28, 2009 8:06 am

Plus most teachers use proper capitalization and punctuation.
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LittleZbot
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Post by LittleZbot » Sun Nov 29, 2009 3:17 am

Qloof234 wrote:Plus most teachers use proper capitalization and punctuation.
I think you've got something there...
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AJQZC
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Post by AJQZC » Thu Dec 03, 2009 7:24 am

Stop it. This is not the time to make fun of others or to make a fuss about it. :x

Kabooms Rock wrote:Can you get costom music for the WA editer v96?
Sure. See this thread. :piratewink:
janellesnip
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WA Editor Test Level

Post by janellesnip » Sun Dec 13, 2009 7:02 am

Dear friends,
I am falling asleep as I write this...
I cannot do anything with my brand new wa editor v. 096. I do not see the test level(s) available for download anywhere. So I just downloaded all the levels from nutters; put them into "download inbox" folder, and opened wa player. In the beginning it looked like it was placing the levels into the directories; but then it would not open the player. I had to force-quit. Subsequent attempts to open the player failed, until I removed all the levels from download inbox; but now I do not have any to play. Help!

Thanks,
Janelle
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AJQZC
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Re: WA Editor Test Level

Post by AJQZC » Sat Dec 26, 2009 8:22 am

I think this is due to the "special" levels in the zipped file that requires some custom models (!) and custom textures. Why don't you try creating a folder under the name "Custom" in the main directory, put the necessary models in and try again?

(P. S. please forgive me if I missed out anything, it's a long time since I meddled with these things)
janellesnip
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test levels

Post by janellesnip » Mon Dec 28, 2009 8:51 pm

OK, but where do I get the test levels? I think I can try to use the editor again by learning from the test levels.
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^_^
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Post by ^_^ » Thu Apr 08, 2010 5:50 pm

there's no tutorial levels.
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TheThaumaturge
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Post by TheThaumaturge » Mon Dec 20, 2010 2:34 am

I've got a question about the editor. :P

What command do I need to use to open a dialog structure without talking to a stinker?
Emerald141
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Post by Emerald141 » Mon Dec 20, 2010 2:36 am

Last edited by Emerald141 on Fri Sep 02, 2022 2:43 am, edited 1 time in total.
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TheThaumaturge
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Post by TheThaumaturge » Mon Dec 20, 2010 2:53 am

Ok, thanks! :D
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Post by garirry » Wed Jan 05, 2011 5:58 pm

If you want see all the command list, go here
http://www.midnightsynergy.com/adventur ... erence.htm
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StinkerSquad01
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Post by StinkerSquad01 » Wed Jan 05, 2011 10:10 pm

Please say *bump* if you plan to post in topics more than a 2 days I suppose, and there are secret CMDs.
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Wonderman109
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Post by Wonderman109 » Thu Jul 26, 2012 12:34 am

StinkerSquad01 wrote:Please say *bump* if you plan to post in topics more than a 2 days I suppose, and there are secret CMDs.
*bump out* You only say bump for a topic you CAN bump. :? :| :!:

Secret commands? Maybe. Patrick must have lots of commands to make his games work, but I don't know if there are any secret ones left...

...we already have CMD 51-52, the AskAbout commands, the hub commands, CMD 7 for teleporting, and CMD 61-64 for NPC movements in dialogs.

I mean, face it, MS would not put a lot of things he didn't use in his game available in the editor.
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StinkerSquad01
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Post by StinkerSquad01 » Thu Jul 26, 2012 12:52 am

I meant the commands he didn't list in his tutorial. Of course we know them now.

About the bump: I said that a year ago. :?
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Yzfm
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Post by Yzfm » Thu Jul 26, 2012 1:08 am

Sorry if that looks a bit off topic but As you metioned commands:

CMD1 Activates Objects
CMD2 Deactivates Objects
CMD3 Toggles Objects

Buttons use these commands (except for round and star)

So why don't we have switching color command.. Maybe it is hidden!!
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Master Wonder Mage
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Post by Master Wonder Mage » Thu Jul 26, 2012 3:01 am

And the editor is what Patrick uses to make his games.
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Wonderman109
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Post by Wonderman109 » Sun Aug 12, 2012 2:14 am

Yzfm wrote:Sorry if that looks a bit off topic but As you metioned commands:

CMD1 Activates Objects
CMD2 Deactivates Objects
CMD3 Toggles Objects

Buttons use these commands (except for round and star)

So why don't we have switching color command.. Maybe it is hidden!!

I wonder as well, (and I hope there are,)...and BTW square, timer, and round buttons are just edited versions of CMD 1,2, and 3. Square buttons are CMD 1 for everything except gates and transporters and circular and timer buttons are based off of that using different subtypes for each button type.


StinkerSquad01 wrote: I meant the commands he didn't list in his tutorial. Of course we know them now.
I guess I have to admit there could still be some...
StinkerSquad01 wrote: About the bump: I said that a year ago. :?


The definition of a bump is not just when you post in a topic that's been ignored for over 2 or 3 days. It means that you move a topic pages behind up to the front page's top by posting in it. All the big bumps I made are in stickies or topics near the top, so I don't see how it makes a big difference. Besides, stickyed topics should keep on being posted in. They were made for users to help each other, and that's what we're doing, right?
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Master Wonder Mage
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Post by Master Wonder Mage » Sun Aug 12, 2012 2:18 am

There's no need to answer a question asked a year ago. Chances are, if the user didn't press it, he's figured it out, in which case you just look annoying.
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