Hub Levels
Hub Levels
When you download cbloopy's hacked editor, how do you make a hub level and how do you make the adventure stars work.
please, help.
please, help.
Here is What I Know (Qloof s' Video)
Edit:There will Be hub-Making and how to use Master Editor!
Edit:There will Be hub-Making and how to use Master Editor!
I didn't live ANYWHERE in the world!
~Anonymous.
Wait, It isn't possible!
~Anonymous.
Wait, It isn't possible!
Hub levels are in the exact same format as Adventure levels, only with Adventure Star items to let the player into a level.
To make one work, copy the files in the Adventure's folder (e.g. If the adventure filename is Adv_01, copy the files from in there) into either the Hub folder (for the hub) or an AdventureXX folder (For Adventures, XX = number) in MoFI's Data folder.
I'll write a proper tutorial... eventually
To make one work, copy the files in the Adventure's folder (e.g. If the adventure filename is Adv_01, copy the files from in there) into either the Hub folder (for the hub) or an AdventureXX folder (For Adventures, XX = number) in MoFI's Data folder.
I'll write a proper tutorial... eventually
ok, i've figured out how to connect levels. But when you either finish an adventure or fail an adventure, it just comes up with 'Memory Acsess Violation'!
Is this right what i'm doing...?
I made a folder called 'Adventures' in the WA Editor's Data Folder (C:/WA Editor/Data/Adventures/...) and putting my adventures in there.
Is that right?
If it's not, could you please tell me!
Thanks A LOT!
Is this right what i'm doing...?
I made a folder called 'Adventures' in the WA Editor's Data Folder (C:/WA Editor/Data/Adventures/...) and putting my adventures in there.
Is that right?
If it's not, could you please tell me!
Thanks A LOT!
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
That means you've done it wrong. >_>md wrote:i've tried that but it doesn't work.
The hub goes into Data\Adventures\Hub.
The adventures go into Data\Adventures\Adventure#
Oh, and, you also have to put an arrow in the first hub level at location (38, 7) that links to level 2. Not doing this is exactly why my first try didn't work!
I would recommend to not even bother with making hubs directly in the WA Editor, because a lot of the coding has been changed. On the other hand, MOFI works perfectly.
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Please do...Qloof234 wrote:Hub levels are in the exact same format as Adventure levels, only with Adventure Star items to let the player into a level.
To make one work, copy the files in the Adventure's folder (e.g. If the adventure filename is Adv_01, copy the files from in there) into either the Hub folder (for the hub) or an AdventureXX folder (For Adventures, XX = number) in MoFI's Data folder.
I'll write a proper tutorial... eventually
I don't understand a word anyones talking about here.
Generation 59: Community experiment. The first time you see this, take the generation # and add 1. Put in your signature.
When i put my levels in the MOFI folder (C:/Program Files/Mysteries Of Fire Island/Data/Adventures/.../).
Then when I play them it just comes up with your character stuck in a wall. I don't know why it doesn't happen to you but as i said, it comes up with your character stuck in a wall.
The MOFI levels aren't still in there and I have at least 1 adventure with it.
Please, Help!
Then when I play them it just comes up with your character stuck in a wall. I don't know why it doesn't happen to you but as i said, it comes up with your character stuck in a wall.
The MOFI levels aren't still in there and I have at least 1 adventure with it.
Please, Help!
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
md wrote:When i put my levels in the MOFI folder (C:/Program Files/Mysteries Of Fire Island/Data/Adventures/.../).
Then when I play them it just comes up with your character stuck in a wall. I don't know why it doesn't happen to you but as i said, it comes up with your character stuck in a wall.
mqdar wrote:Oh, and, you also have to put an arrow in the first hub level at location (38, 7) that links to level 2. Not doing this is exactly why my first try didn't work!
Ok, it worked this time, exept there were a few errors.
Errors:
1: My startng position was where Morklins position was and Morklin was still there (you could say my starting position was in Morklins face).
2: The textures for each level was the garden texture instead of the textures I selected.
3: There was no music.
None of these stuff happened in the WA Editor.
Differences From WA Editor:
1: Adventure stars work propery.
That didn't happen in the WA Editor. When you lost, aborted or finished it. It would come up with 'Memory Acsess Violation' in the WA Editor.
Could someone please help!
Errors:
1: My startng position was where Morklins position was and Morklin was still there (you could say my starting position was in Morklins face).
2: The textures for each level was the garden texture instead of the textures I selected.
3: There was no music.
None of these stuff happened in the WA Editor.
Differences From WA Editor:
1: Adventure stars work propery.
That didn't happen in the WA Editor. When you lost, aborted or finished it. It would come up with 'Memory Acsess Violation' in the WA Editor.
Could someone please help!
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
Are you sure you followed mqdar's instructions correctly? Be sure to place a red arrow at x38, y7 in level 1 that links to your real starting position in level 2.md wrote:1: My startng position was where Morklins position was and Morklin was still there (you could say my starting position was in Morklins face).
Did you use custom textures? If so, then that's the problem. Otherwise, it should work perfectly fine.md wrote:2: The textures for each level was the garden texture instead of the textures I selected.
Okay, no idea why this would happen.md wrote:3: There was no music.
I did seem to use Custom Textures and I thought that would be the problem so how do I fix it?
Do I change the texture names that are in 'C:/Program Files/Mysteries of Fire Island/Data/LevelTextures/.../'?
For the music, do I need to change the names for that as well in 'C:/Program Files/Mysteries of Fire Island/Data/Music/.../' or is it because I'm using Media Player Classic instead of Itunes (it wouldn't let me play them in Itunes so I open them with Media Player Classic now)?
Please, Help!
Do I change the texture names that are in 'C:/Program Files/Mysteries of Fire Island/Data/LevelTextures/.../'?
For the music, do I need to change the names for that as well in 'C:/Program Files/Mysteries of Fire Island/Data/Music/.../' or is it because I'm using Media Player Classic instead of Itunes (it wouldn't let me play them in Itunes so I open them with Media Player Classic now)?
Please, Help!
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
For custom textures, you have to encrypt the filenames and change the extension to .wdf, then place them in the folder with the rest of the level textures in MoFI.
For encryption, change each letter to the one ahead of it.
a=b
b=c
c=d
d=e
e=f
f=g
g=h
h=i
i=j
j=k
k=l
l=m
m=n
n=o
o=p
p=q
q=r
r=s
s=t
t=u
u=v
v=w
w=x
x=y
y=z
z=a
For music files, I'm not sure why they would go wrong... try copying over all the .ogg files from the WA Editor's music directory into the music directory for MoFI?
For encryption, change each letter to the one ahead of it.
a=b
b=c
c=d
d=e
e=f
f=g
g=h
h=i
i=j
j=k
k=l
l=m
m=n
n=o
o=p
p=q
q=r
r=s
s=t
t=u
u=v
v=w
w=x
x=y
y=z
z=a
For music files, I'm not sure why they would go wrong... try copying over all the .ogg files from the WA Editor's music directory into the music directory for MoFI?
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
Did you mean this would be an epic waste of time:
Doing the A=B, B=C thing?
What about the music?
And what do you mean by:
'Use the GameData folder as if it was UserData.
GameData + Localsaveon (i think) = UserData.'
Which GameData Folder: WA Editor or WA MOFI?
And what do you mean by 'GameData + Localsaveon'?
Please! Help!
Doing the A=B, B=C thing?
What about the music?
And what do you mean by:
'Use the GameData folder as if it was UserData.
GameData + Localsaveon (i think) = UserData.'
Which GameData Folder: WA Editor or WA MOFI?
And what do you mean by 'GameData + Localsaveon'?
Please! Help!
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
md wrote:Did you mean this would be an epic waste of time:
Doing the A=B, B=C thing?
What about the music?
And what do you mean by:
'Use the GameData folder as if it was UserData.
GameData + Localsaveon (i think) = UserData.'
Which GameData Folder: WA Editor or WA MOFI?
And what do you mean by 'GameData + Localsaveon'?
Please! Help!
Rename Localsaveoff in your MOFI folder to Localsaveon (if you haven't already), play the game then exit the game.
A folder called "GameData" will appear in your MOFI folder. Copy the CustomContent folder from WA Editor v96\UserData to The GameData folder. Texture problem solved.
For music: are you using music that isn't in MOFI? if you are, copy the OGG music files to MOFI.