Hub Levels

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md
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Hub Levels

Post by md » Sat Nov 07, 2009 6:07 pm

When you download cbloopy's hacked editor, how do you make a hub level and how do you make the adventure stars work.

please, help. :D :mrgreen: :stinkyhappy: :piratesmile:
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Post by Nobody » Sat Nov 07, 2009 6:24 pm

Hub levels are made like any other levels, and to make adventure stars work, you put the levels in MOFI.
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Post by Joy » Sat Nov 07, 2009 6:35 pm

Enter the Hex-Editing Topic, You will find 'em :wink:
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Post by md » Sat Nov 07, 2009 6:36 pm

Nobody wrote:Hub levels are made like any other levels, and to make adventure stars work, you put the levels in MOFI.
I probally need more infomation than that and I don't get what you mean by 'put the levels in MOFI' (i know MOFI stands for Mysteries Of Fire Island).

Thanks!
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Post by Joy » Sat Nov 07, 2009 6:52 pm

Ok! IT FOUND Here. :D :D :D
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Post by md » Sat Nov 07, 2009 11:47 pm

when you download the master editor, what do you do in it to connect a hub
level to a normal adventure in the master editor!

PLEASE HELP! :D :D :D
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Post by Joy » Sun Nov 08, 2009 3:20 am

Here is What I Know (Qloof s' Video)
Edit:There will Be hub-Making and how to use Master Editor! :D
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Post by md » Sun Nov 08, 2009 6:19 am

i watched that video but t wasn't much help.

where is 'Wonderland adventures community project' and how do you get it.
the only thing that helped was the command needed to be 2, the Data) needed to be 1 and Data1 needed to be 500.

do you have any other help things!
please help! :D :D
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Post by Joy » Sun Nov 08, 2009 6:24 am

Hex-Edit Topic Help a lot!
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Post by md » Sun Nov 08, 2009 7:22 am

i dont know what to do in the hex-editor and where is that hex editor topic anyway.

thanks!
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Post by Qloof234 » Sun Nov 08, 2009 7:26 am

Hub levels are in the exact same format as Adventure levels, only with Adventure Star items to let the player into a level.

To make one work, copy the files in the Adventure's folder (e.g. If the adventure filename is Adv_01, copy the files from in there) into either the Hub folder (for the hub) or an AdventureXX folder (For Adventures, XX = number) in MoFI's Data folder.

I'll write a proper tutorial... eventually :wink:
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Post by md » Wed Nov 11, 2009 7:02 pm

ok, i've figured out how to connect levels. :idea: But when you either finish an adventure or fail an adventure, it just comes up with 'Memory Acsess Violation'!:cry:

Is this right what i'm doing...?
I made a folder called 'Adventures' in the WA Editor's Data Folder (C:/WA Editor/Data/Adventures/...) and putting my adventures in there. :D

Is that right? :?: :D

If it's not, could you please tell me! :D :)

Thanks A LOT! :!: :lol: :D
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Post by MyNameIsKooky » Thu Nov 12, 2009 2:32 am

md wrote:Is this right what i'm doing...?
I made a folder called 'Adventures' in the WA Editor's Data Folder (C:/WA Editor/Data/Adventures/...) and putting my adventures in there. :D
You got the right idea, but you're supposed to use the MOFI Demo.
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Post by md » Thu Nov 12, 2009 5:18 am

i've tried that but it doesn't work.

So what do you do.
Please, Help. :D :D
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Post by Joy » Fri Nov 13, 2009 10:57 am

Easy! Just place into the Hub folder! :D
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Post by Joy » Fri Nov 13, 2009 12:40 pm

I'm Sorry For Double Post.
USE the MasterDatEditor! :wink:
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Post by mqdar » Fri Nov 13, 2009 6:55 pm

md wrote:i've tried that but it doesn't work.
That means you've done it wrong. >_>

The hub goes into Data\Adventures\Hub.
The adventures go into Data\Adventures\Adventure#

Oh, and, you also have to put an arrow in the first hub level at location (38, 7) that links to level 2. Not doing this is exactly why my first try didn't work!

I would recommend to not even bother with making hubs directly in the WA Editor, because a lot of the coding has been changed. On the other hand, MOFI works perfectly.
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Post by ben-09 » Sat Nov 14, 2009 9:50 pm

Qloof234 wrote:Hub levels are in the exact same format as Adventure levels, only with Adventure Star items to let the player into a level.

To make one work, copy the files in the Adventure's folder (e.g. If the adventure filename is Adv_01, copy the files from in there) into either the Hub folder (for the hub) or an AdventureXX folder (For Adventures, XX = number) in MoFI's Data folder.

I'll write a proper tutorial... eventually :wink:
Please do...
I don't understand a word anyones talking about here. :)
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Post by md » Fri Dec 04, 2009 6:57 am

When i put my levels in the MOFI folder (C:/Program Files/Mysteries Of Fire Island/Data/Adventures/.../).
Then when I play them it just comes up with your character stuck in a wall. I don't know why it doesn't happen to you but as i said, it comes up with your character stuck in a wall.

The MOFI levels aren't still in there and I have at least 1 adventure with it.

Please, Help! :D :D :lol:
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Post by Qloof234 » Fri Dec 04, 2009 7:02 am

md wrote:When i put my levels in the MOFI folder (C:/Program Files/Mysteries Of Fire Island/Data/Adventures/.../).
Then when I play them it just comes up with your character stuck in a wall. I don't know why it doesn't happen to you but as i said, it comes up with your character stuck in a wall.
mqdar wrote:Oh, and, you also have to put an arrow in the first hub level at location (38, 7) that links to level 2. Not doing this is exactly why my first try didn't work!
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Post by md » Sat Dec 05, 2009 4:44 am

Ok, it worked this time, exept there were a few errors.

Errors:
1: My startng position was where Morklins position was and Morklin was still there (you could say my starting position was in Morklins face).
2: The textures for each level was the garden texture instead of the textures I selected.
3: There was no music.
None of these stuff happened in the WA Editor.

Differences From WA Editor:
1: Adventure stars work propery.
That didn't happen in the WA Editor. When you lost, aborted or finished it. It would come up with 'Memory Acsess Violation' in the WA Editor.

Could someone please help!
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Post by Qloof234 » Sat Dec 05, 2009 4:48 am

md wrote:1: My startng position was where Morklins position was and Morklin was still there (you could say my starting position was in Morklins face).
Are you sure you followed mqdar's instructions correctly? Be sure to place a red arrow at x38, y7 in level 1 that links to your real starting position in level 2.
md wrote:2: The textures for each level was the garden texture instead of the textures I selected.
Did you use custom textures? If so, then that's the problem. Otherwise, it should work perfectly fine.
md wrote:3: There was no music.
Okay, no idea why this would happen. :shock:
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Post by md » Sat Dec 05, 2009 6:53 am

I did seem to use Custom Textures and I thought that would be the problem so how do I fix it?

Do I change the texture names that are in 'C:/Program Files/Mysteries of Fire Island/Data/LevelTextures/.../'?

For the music, do I need to change the names for that as well in 'C:/Program Files/Mysteries of Fire Island/Data/Music/.../' or is it because I'm using Media Player Classic instead of Itunes (it wouldn't let me play them in Itunes so I open them with Media Player Classic now)?

Please, Help! :D :D :)
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Post by Qloof234 » Sat Dec 05, 2009 7:00 am

For custom textures, you have to encrypt the filenames and change the extension to .wdf, then place them in the folder with the rest of the level textures in MoFI.

For encryption, change each letter to the one ahead of it.

a=b
b=c
c=d
d=e
e=f
f=g
g=h
h=i
i=j
j=k
k=l
l=m
m=n
n=o
o=p
p=q
q=r
r=s
s=t
t=u
u=v
v=w
w=x
x=y
y=z
z=a

For music files, I'm not sure why they would go wrong... try copying over all the .ogg files from the WA Editor's music directory into the music directory for MoFI? :?
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Post by DEEMAN223344 » Sat Dec 05, 2009 4:31 pm

Qloof234 wrote:*cut out of quote for shorter post*
No. That leads to an epic waste of time. :lol:

Use the GameData folder as if it was UserData.


GameData + Localsaveon (i think) = UserData.

Put your textures in there.
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Post by md » Sat Dec 05, 2009 7:10 pm

Did you mean this would be an epic waste of time:

[/quote]


What about the music? :D :D

And what do you mean by:

[/quote]

Please! Help! :D :)
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Post by md » Sat Dec 05, 2009 7:11 pm

Did you mean this would be an epic waste of time:

[/quote]


What about the music? :D :D

And what do you mean by:

[/quote]

Please! Help! :D :)[/quote]
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Post by md » Sat Dec 05, 2009 7:16 pm

Did you mean this would be an epic waste of time:
Doing the A=B, B=C thing?
What about the music? :D :D
And what do you mean by:
'Use the GameData folder as if it was UserData.
GameData + Localsaveon (i think) = UserData.' :?
Which GameData Folder: WA Editor or WA MOFI? :?:
And what do you mean by 'GameData + Localsaveon'? :?:
Please! Help! :D :)
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Post by md » Sat Dec 05, 2009 7:19 pm

Sorry I had to do 2 other posts but i couldn't get the quote to work right! :D :D

NOTE: Please don't reply about the quotes going wrong. :D :D
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Post by DEEMAN223344 » Sat Dec 05, 2009 9:07 pm

md wrote:Did you mean this would be an epic waste of time:
Doing the A=B, B=C thing?
What about the music? :D :D
And what do you mean by:
'Use the GameData folder as if it was UserData.
GameData + Localsaveon (i think) = UserData.' :?
Which GameData Folder: WA Editor or WA MOFI? :?:
And what do you mean by 'GameData + Localsaveon'? :?:
Please! Help! :D :)


Rename Localsaveoff in your MOFI folder to Localsaveon (if you haven't already), play the game then exit the game.
A folder called "GameData" will appear in your MOFI folder. Copy the CustomContent folder from WA Editor v96\UserData to The GameData folder. Texture problem solved.

For music: are you using music that isn't in MOFI? if you are, copy the OGG music files to MOFI.
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