- -I've pretty much finished the area for the hub in the 'demo version'.
-I need to complete 8 adventures and one of those I need to finish off.
New MOFI Hub (CANCELLED) - WA Mysteries of Sundog Island
Ok, here's the progress report:
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I thought not.md wrote:I took a look in "Data\Models\Other" and I found a volcano texture for the actual object in MOFI. I also found the starship, the tentacles, but no volcano textures for the background on the Main Menu.
Hmm...?
Is this what you ment?
Try deleting the Volcano model itself, because the menu volcano may be a 3D model, without a texture.
Yes, i know.Future someone wrote:3D models without a texture are white
Shup.
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- DEEMAN223344
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I know because if it can't find a file it says:DEEMAN223344 wrote:That would MAV the game upon loading.
Could not load <Filename>
Try Again
Nope
So maybe I could change it somehow?
EDIT: Maybe instead of red, I could make it blue to look like a glacier.
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- StinkerSquad01
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- MyNameIsKooky
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- DEEMAN223344
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The people who have read the hex-editing topic all the way through (like me) will lol at this. You sadly, can't change the model that appears there without replacing the volcano model - and there isn't a model that resembles aglacier.
However, cbloopy did release a hack you can use on wg.exe to tell the game (you just lost the game) to not make the volcano appear.
However, cbloopy did release a hack you can use on wg.exe to tell the game (you just lost the game) to not make the volcano appear.
cbloopy wrote:Okay, I've figured that out finally:Clifford wrote:I'm going on holiday and'll be back 2 weeks later. Do you think you could also release a patch for wg.exe so that:
<snip>
It doesn't show the volcano on the title screen.
1) open demo MOFI's wg.exe in a hex editor.
2) use the hex editor's search feature to find the following sequence of bytes (in hex):Double check that it only finds one occurrence of the above byte sequence in the file. If not then abort the remaining steps and let me know.Code: Select all
81 EC 08 00 00 00 B8 03 00 00 00 C1 E0 02 03 05 00 00 00 00
3) You might want to make a note of the address/file location where the hex editor found the byte sequence in your copy of wg.exe. I don't give out exact addresses because that may differ between versions of demo MOFI (yes, there are at least 2 known versions of wg.exe even for demo MOFI, v1.00 and v1.02). That way if you want to change it back or change it to something else, you can just go directly to where the bytes are in your particular copy of wg.exe.
4) change only the first "03" in the sequence (the one that comes after "B8") to "2E". Leave all other bytes alone.
5) save the changes and try it out!
The "03" is what makes the game looks for !Obstacle03 for the model to use on the title screen. !Obstacle03 is the volcano model. The change above causes the game to look for !Obstacle46 instead, which is the model for the MOFI bridge, so we substituted the MOFI bridge for the volcano just for the title screen. And the MOFI bridge model is apparently small enough that it is invisible when shown on the title screen.
You can try out other values in place of using "2E" (although if you use a value that doesn't correspond to an !ObstacleXX MOFI knows about, the game MAVs). "2C" for example will show the ship model instead.
- StinkerSquad01
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No, I ment that I changed the colour to replace the red lava to look like snow (if you look closely, you'll see lava), not the whole volcano to look blue instead of black.MyNameIsKooky wrote:The shading for the volcano in the title is probably emphasized, thus creating the "black" effect in the original.
Unless you ment what I was talking about.
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- Guppy Star
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Here's a short list of some locations I'm going to have on Sundog Island:
- -Ice Mountain
-Snow Caves
-Freeze Valley
-Stinker Square
-Ice Temple
-Glacial Path
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- boywhoflies
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Here's a plan for the text of a cutscene I may have in the game:
- "The ICE TROLLS have caused many traumas on Sundog Island, it is now up to you to take out the ICE TROLLS."
"Now to show you a little look of the fortress!"
"After the tempest... silence... and darkness."
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- jozsefkoma
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Replace it with 0A (Obstacle 10,the mushroom) if you want to don't see it.DEEMAN223344 wrote:The people who have read the hex-editing topic all the way through (like me) will lol at this. You sadly, can't change the model that appears there without replacing the volcano model - and there isn't a model that resembles aglacier.
However, cbloopy did release a hack you can use on wg.exe to tell the game (you just lost the game) to not make the volcano appear.cbloopy wrote:Okay, I've figured that out finally:Clifford wrote:I'm going on holiday and'll be back 2 weeks later. Do you think you could also release a patch for wg.exe so that:
<snip>
It doesn't show the volcano on the title screen.
1) open demo MOFI's wg.exe in a hex editor.
2) use the hex editor's search feature to find the following sequence of bytes (in hex):Double check that it only finds one occurrence of the above byte sequence in the file. If not then abort the remaining steps and let me know.Code: Select all
81 EC 08 00 00 00 B8 03 00 00 00 C1 E0 02 03 05 00 00 00 00
3) You might want to make a note of the address/file location where the hex editor found the byte sequence in your copy of wg.exe. I don't give out exact addresses because that may differ between versions of demo MOFI (yes, there are at least 2 known versions of wg.exe even for demo MOFI, v1.00 and v1.02). That way if you want to change it back or change it to something else, you can just go directly to where the bytes are in your particular copy of wg.exe.
4) change only the first "03" in the sequence (the one that comes after "B8") to "2E". Leave all other bytes alone.
5) save the changes and try it out!
The "03" is what makes the game looks for !Obstacle03 for the model to use on the title screen. !Obstacle03 is the volcano model. The change above causes the game to look for !Obstacle46 instead, which is the model for the MOFI bridge, so we substituted the MOFI bridge for the volcano just for the title screen. And the MOFI bridge model is apparently small enough that it is invisible when shown on the title screen.
You can try out other values in place of using "2E" (although if you use a value that doesn't correspond to an !ObstacleXX MOFI knows about, the game MAVs). "2C" for example will show the ship model instead.
It is too small or too big to can be saw.
- StinkerSquad01
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- boywhoflies
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- StinkerSquad01
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- Guppy Star
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I'll think about it, I was thinking of making a chasm before you get to Stinker Square so maybe I'll call it Gorge Depths!Guppy Star wrote:Looking great and pretty impressive md...
You have good graphic skills...
Will you accept these areas also for your hub project?
1. Polar Waters?
2. Crystal Hills ( the one with basic style floor 3)
3. Gorge depths?
They'll be good too
Anyway, here are two more screenshots:
Start of an adventure:
Same adventure, but showing colouful scritters:
Hope you all like it!
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Well, I've decided to go a little more in the game, because the start isn't as good as the rest of the game and I wanted to add a little more interest in the game for Demo 1!
Probably sometime next month!
Probably sometime next month!
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