Wonderland level format

Help Topics, Bug Reports, Feature Requests, etc.
Post Reply
User avatar
wonderland5000
Gold Wonderlander
Posts: 61
Joined: Mon Oct 31, 2011 9:19 pm

Wonderland level format

Post by wonderland5000 » Tue Sep 25, 2012 1:07 am

Wonderland level format for editor 0.96, this is a guess, don't mess up all your levels.

Tested on 1x1 level

=========================

WA EDITOR Level Format
All data is four squares on XVI32 Unless it is a string, which uses
stringstartchars.
Data types:
I - Integer, last one to first one.
F - Floating point, IEEE 754
B - Boolean
S - String

|Position|-|Data type|What it does

1 - I TilesnumberWidth
2 - I TilesnumberHeight
3 - I TileTopTexture
4 - I TileTopRotation
5 - I TileSideTexture
6 - I TileSideRotation
7 - F Random
8 - F TileHeight
9 - F TileXTrude
10- B Corners
11- B Edges
12- I TileLogic
13- Unused?
14- Unused?
15- F WHeight
16- F WTurb
17- I LevelWaterFL
18- I LevelWaterTR
19- I LevelWaterGL
20- I StringStartChars for next String
21- S LevelTileTex
22- I StringStartChars for next String
23- S LevelWaterTex
24- Unused?
25- I LevelRoomLightUsualRGB Red
26- I LevelRoomLightUsualRGB Green
27- I LevelRoomLightUsualRGB Blue
28- I LevelRoomLightAmbientRGB Red
29- I LevelRoomLightAmbientRGB Green
30- I LevelRoomLightAmbientRGB Blue
31- I LevelMusic
32- I LevelWeather
33- I StringStartChars for next String
34- S AdventureName
Post Reply