[BUG] I cannot get the Windmill working in MOFI Editor.

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Pawelec
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[BUG] I cannot get the Windmill working in MOFI Editor.

Post by Pawelec » Sat Oct 06, 2012 12:42 pm

The trouble is whenever I place windmill rotor in the level it gets wrong. I use Unofficial MOFI editor. Is there any way to bypass this bug?
"Let us return to the past; it will be progress."
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Wonderman109
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Post by Wonderman109 » Sat Oct 06, 2012 1:17 pm

The windmill malfunctions in both WAE and MoFI editor. Here's what you have to do:

1. Make sure the wlv you want the windmill in doesn't have a lot of objects or anything glitchy. It should also be a large wlv.

2. Place the body of the mill. Save the wlv and re-open.

3. Place the rotor one tile below the body. Save again and re-open.

4. Place a cottage door one tile below the rotor. Save one last time and re-open. Continue what you're doing.

The glitch with the rotor usually occurs when you don't save right after placing the rotor and/or when you use glitchy things like 14/15 colour gates.
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Pawelec
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Post by Pawelec » Sat Oct 06, 2012 1:37 pm

There are more bad news: if I make a MOFI hub, all rotors in a hub will malfunction after completing one adventure (I always test glitches/bugs in a hub, it behaves other way than single adventure).
"Let us return to the past; it will be progress."
by Giuseppe Verdi
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