Pawelec's MOFIcation Initiative
Many players tell they won't play adventures with MOFI elements, because they require sooooooo much additional time to get them working.
Common mistake: MOFI adventures, which are correctly packed by the uploader, require the same amount of work to be played as the WA ones. Downloading and playing them works the same way as it does in WA.
Pawelec's tip: Start using Unofficial MOFI Editor, which can be downloaded here. Thanks to that you'll be able to use MOFI objects and magic in your levels.
How to upload the adventure, so it doesn't need converting after downloading:
1. Make an adventure with MOFI elements.
2. When you have finished editing and testing, and you think your adv. is ready to be uploaded, exit the Editor and find the adventure's folder in UserData/Adventures/Editing/Current
3. Convert the adventure using Jafo's Editor Tools.
4. Save it UNDER OTHER NAME in the same folder (UserData/Adventures/Editing/Current).
4. Open the adventure in the editor and WITHOUT CLICKING ANYTHING ELSE click 'Compile and Exit'.
5. Done. You've got a converted MOFI adventure in .wa2 file ready to upload waiting in UserData/Adventures/Download Inbox.
Does it seem so hard? It's really easy...
I think the so-called 'trouble' for the players is to start using Unofficial MOFI Editor.
Well, there are only 3 disadvantages of that:
1. You can't use bounce magic and certain POW puzzles don't work.
2. Metatiles don't work the same way as they do in WA Editor.
3. Adventures require multiple converting to be tested. I believe you can get used to it (I did, it was worth it ).
Common mistake: Using MOFI magics in your adventures doesn't require converting them. You can get Grow and Floing with just switching to Unofficial MOFI Editor.
On the other hand, you get:
1. Beautiful MOFI scenery objects: jungle trees and ferns, volcanoes, palms, ships, watervines, hanging bridges, new NPC hats and much, MUCH more.
2. Fabulous gameplay objects, such as crabs, boomers, tentacles and flipbridges.
3. 2 new magics: Floing and Grow.
4. Correctly working POW.
5. Ability to use magic shooters.
6. Ability to freeze yourself by Brr.
7. Ability to use lava.
8. Much more fun making and playing adventures.
Now the quick math: 8 advantages + 3 disadvantages = 5 advantages.
Convinced? If not, start reading the whole post again. Your conclusion will be right after one of the repeats
Start using MOFI elements in your advs. The Fire Island awaits!
Tutorial in better quality here.
Tutorial: How to upload adventure with MOFI elements
Tutorial: How to upload adventure with MOFI elements
Last edited by Pawelec on Mon Nov 26, 2012 9:00 pm, edited 1 time in total.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
I knew there will be an answer like that...Nobody wrote:I'll just wait until the WA3E.
That doesn't cost you anything except the downloading time to switch to UME (short for Unofficial MOFI Editor). I'd consider the change, because there's no PotZ release date yet.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
- Wonderman109
- Rainbow MegaStar
- Posts: 3532
- Joined: Thu Jun 28, 2012 11:25 pm
You can find it here.Wonderman109 wrote:How do you use the converter?
When your adventure is ready, 'Save and Exit' in the Editor, open Editor Tools, select 'Convert Entire Adventure' bookmark, select the adventure's folder (somewhere in \UserData\Adventures\Editing\Current) and set destination folder to the location you want the converted adventure to be saved in.
If you want to make your life easier, save the converted adventure in \UserData\Adventures\Editing\Current under changed name, open the Editor, open the converted adventure and click 'Compile and Exit'. Tada! The adventure can be played in UME.
It's also very useful that the program reloads the last settings after opening.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi