Tutorial: How to upload adventure with MOFI elements

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Pawelec
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Tutorial: How to upload adventure with MOFI elements

Post by Pawelec » Wed Nov 21, 2012 7:31 pm

Pawelec's MOFIcation Initiative

Many players tell they won't play adventures with MOFI elements, because they require sooooooo much additional time to get them working.

:!: Common mistake: MOFI adventures, which are correctly packed by the uploader, require the same amount of work to be played as the WA ones. Downloading and playing them works the same way as it does in WA.

:idea: Pawelec's tip: Start using Unofficial MOFI Editor, which can be downloaded here. Thanks to that you'll be able to use MOFI objects and magic in your levels.

How to upload the adventure, so it doesn't need converting after downloading:
1. Make an adventure with MOFI elements.
2. When you have finished editing and testing, and you think your adv. is ready to be uploaded, exit the Editor and find the adventure's folder in UserData/Adventures/Editing/Current
3. Convert the adventure using Jafo's Editor Tools.
4. Save it UNDER OTHER NAME in the same folder (UserData/Adventures/Editing/Current).
4. Open the adventure in the editor and WITHOUT CLICKING ANYTHING ELSE click 'Compile and Exit'.
5. Done. You've got a converted MOFI adventure in .wa2 file ready to upload waiting in UserData/Adventures/Download Inbox.


Does it seem so hard? It's really easy...
I think the so-called 'trouble' for the players is to start using Unofficial MOFI Editor.

Well, there are only 3 disadvantages of that:
1. You can't use bounce magic and certain POW puzzles don't work.
2. Metatiles don't work the same way as they do in WA Editor.
3. Adventures require multiple converting to be tested. I believe you can get used to it (I did, it was worth it :wink:).

:!: Common mistake: Using MOFI magics in your adventures doesn't require converting them. You can get Grow and Floing with just switching to Unofficial MOFI Editor.

On the other hand, you get:
1. Beautiful MOFI scenery objects: jungle trees and ferns, volcanoes, palms, ships, watervines, hanging bridges, new NPC hats and much, MUCH more.
2. Fabulous gameplay objects, such as crabs, boomers, tentacles and flipbridges.
3. 2 new magics: Floing and Grow.
4. Correctly working POW.
5. Ability to use magic shooters.
6. Ability to freeze yourself by Brr.
7. Ability to use lava.
8. Much more fun making and playing adventures.

Now the quick math: 8 advantages + 3 disadvantages = 5 advantages.
Convinced? If not, start reading the whole post again. Your conclusion will be right after one of the repeats :wink:



Start using MOFI elements in your advs. The Fire Island awaits!

Tutorial in better quality here.
Last edited by Pawelec on Mon Nov 26, 2012 9:00 pm, edited 1 time in total.
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Nobody
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Post by Nobody » Thu Nov 22, 2012 3:18 am

I'll just wait until the WA3E.
i should change my signature to be rude to people who hate pictures of valves
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Pawelec
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Post by Pawelec » Thu Nov 22, 2012 2:36 pm

Nobody wrote:I'll just wait until the WA3E.
I knew there will be an answer like that...

That doesn't cost you anything except the downloading time to switch to UME (short for Unofficial MOFI Editor). I'd consider the change, because there's no PotZ release date yet.
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Wonderman109
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Post by Wonderman109 » Sun Nov 25, 2012 7:43 pm

How do you use the converter? :? :x
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Pawelec
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Post by Pawelec » Sun Nov 25, 2012 7:56 pm

Wonderman109 wrote:How do you use the converter? :? :x
You can find it here.

When your adventure is ready, 'Save and Exit' in the Editor, open Editor Tools, select 'Convert Entire Adventure' bookmark, select the adventure's folder (somewhere in \UserData\Adventures\Editing\Current) and set destination folder to the location you want the converted adventure to be saved in.

If you want to make your life easier, save the converted adventure in \UserData\Adventures\Editing\Current under changed name, open the Editor, open the converted adventure and click 'Compile and Exit'. Tada! The adventure can be played in UME.

It's also very useful that the program reloads the last settings after opening.
"Let us return to the past; it will be progress."
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