Custom modelling: what does WA engine support?

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Pawelec
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Custom modelling: what does WA engine support?

Post by Pawelec » Sun Nov 17, 2013 8:18 pm

I am playing with AC3D and I made quite a few things to implement in WA. I was wondering if the engine can be somehow forced to use alpha transparency (Rainbow Bubbles use it) or model-side lights (there I see no model using it in WA series, so I suppose the answer is no).

Ideas anyone?
Last edited by Pawelec on Sun Nov 17, 2013 8:20 pm, edited 1 time in total.
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Pawelec
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Re: Custom modelling: what does WA engine support?

Post by Pawelec » Sun Nov 17, 2013 8:19 pm

Deleted, accidental DP.
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StinkerSquad01
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Post by StinkerSquad01 » Sun Nov 17, 2013 8:23 pm

Rainbow bubbles are transparent because their model is drawn translucent, the texture itself is opaque (I think).
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Krishiv738
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Post by Krishiv738 » Mon Nov 18, 2013 9:43 am

It's hardcoded in the game not in editor.Like chomper with special power of ghost chomper has transparency little,flash ghosts any objects,bubbles default have opaque model but by default in game it's translucent.
I am getting outta here, nothing is new, everything is boring.
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