This is not a classic adventure. It's more some kind of exploring the technical possibilities of WA. You'll see what I mean when you play it.
So, this level is maybe not fun to play, but I enjoyed designing it, and maybe some of you will like the mechanism. Just don't take it too serious.
Enjoy! (Or at least, try to )
New Adventure - The One That's Really Long
New Adventure - The One That's Really Long
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Re: New Adventure - The One That's Really Long
This was fine at the begining...Lucky-Luc wrote:This is not a classic adventure. It's more some kind of exploring the technical possibilities of WA. You'll see what I mean when you play it.
So, this level is maybe not fun to play, but I enjoyed designing it, and maybe some of you will like the mechanism. Just don't take it too serious.
Enjoy! (Or at least, try to )
But then it got a little... Long...? Boring...?
Great adventure at the begining...
Uijt jt nz tjhobuvsf.
Re: New Adventure - The One That's Really Long
I haven't played it but It sounds G-Double O- DLucky-Luc wrote:This is not a classic adventure. It's more some kind of exploring the technical possibilities of WA. You'll see what I mean when you play it.
So, this level is maybe not fun to play, but I enjoyed designing it, and maybe some of you will like the mechanism. Just don't take it too serious.
Enjoy! (Or at least, try to )
- wondertown
- Rainbow Wizard
- Posts: 471
- Joined: Wed Dec 26, 2007 9:50 am
Thanks for the comments!
Okay - I guess it got a little bit too long , but I'm glad most of you liked the mechanism! (By the way, I made it up while I was lying in my bed and couldn't sleep )
Just a few more comments on the level: Did you notice that it's some kind of binary counter? And since it has 8 digits, you can even call it a bit (EDIT: I meant a byte of course, stupid me)
And actually, I don't think I will ever use this in a "real" adventure. The only possibility I see is making the player go through a certain place several times, and everytime you need a different solution to get through. Of course something like that shouldn't contain more than 3-4 teleporters. (However, that would just be a technical gimmick. Unless you take many digits like in this level, other solutions might be way less complex)
Okay - I guess it got a little bit too long , but I'm glad most of you liked the mechanism! (By the way, I made it up while I was lying in my bed and couldn't sleep )
Just a few more comments on the level: Did you notice that it's some kind of binary counter? And since it has 8 digits, you can even call it a bit (EDIT: I meant a byte of course, stupid me)
And actually, I don't think I will ever use this in a "real" adventure. The only possibility I see is making the player go through a certain place several times, and everytime you need a different solution to get through. Of course something like that shouldn't contain more than 3-4 teleporters. (However, that would just be a technical gimmick. Unless you take many digits like in this level, other solutions might be way less complex)