#1: Mysterious Cave

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flameterror91
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#1: Mysterious Cave

Post by flameterror91 » Sat Jul 21, 2012 3:43 am

#1: Mysterious Cave

This is my first map I ever made. This level looked MUCH different back then and it looked terrible. Later I understood how to use the editor a little bit more. But I'm still having some trouble on dialogue (Not anymore :) ). And a few other things. I might change this adventure a bit. But anyway this is what I created.

UPDATE: Dialog :)

#2: Escape http://www.pcpuzzle.com/forum/viewtopic ... 505#312505[/b]
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Last edited by flameterror91 on Sun Jul 29, 2012 1:59 am, edited 11 times in total.
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Wonderman109
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Post by Wonderman109 » Sat Jul 21, 2012 5:42 pm

First download. *puts on bulletproof suit*
EDIT: File link is missing. Please re-upload your level.
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flameterror91
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Post by flameterror91 » Sun Jul 22, 2012 2:35 am

I'll get that fixed
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flameterror91
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Post by flameterror91 » Sun Jul 22, 2012 2:36 am

Okay fixed it.
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Wonderman109
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Post by Wonderman109 » Sat Jul 28, 2012 2:43 am

Nasty error - that is, a MAV, occured five seconds ago when I tried to make a purple teleporter become black.

For some reason, the Player can't handle that even though it's possible for a colour 15 teleport to exist if you use !TextureName and!GloveTex to modify its colour.

Thus, your level has a problem, unless you put the black colour changer on purpose, which would be a bit nasty of you since it gives you a MAV. :x :P :(
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flameterror91
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Post by flameterror91 » Sat Jul 28, 2012 3:02 am

Oh I never knew about that. I'll fix that.
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Master Wonder Mage
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Post by Master Wonder Mage » Sat Jul 28, 2012 3:04 am

Wonderman109 wrote:For some reason, the Player can't handle that even though it's possible for a colour 15 teleport to exist if you use !TextureName and!GloveTex to modify its colour.
Keep in mind that all custom textures besides level textures are technically hacks.
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flameterror91
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Post by flameterror91 » Sat Jul 28, 2012 3:13 am

Okay I fixed it.
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flameterror91
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Post by flameterror91 » Sun Jul 29, 2012 12:32 am

Found another mistake. You start the level in the wrong coordinates :lol:
I'll fix it. When you are on Objects the Y coordinate turns into a negative... I hate that.
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Wonderman109
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Post by Wonderman109 » Sun Jul 29, 2012 12:44 am

flameterror91 wrote:Found another mistake. You start the level in the wrong coordinates :lol:
I'll fix it. When you are on Objects the Y coordinate turns into a negative... I hate that.
The coordinates seem OK to me...what I'm wondering is why the dialog is on signs.

To make a dialog activate without you reading something or talking to someone, you need to use General Command.

Set it to CMD 21

Data 1 = Number of the dialog you want

Data 2 = Interchange you want to start at in the dialog when command is activated

Data 3 and 4 are not used. Whether you set the command to repeatable and who can activate it depends on where it is placed in the level and what it's for.

OK? :)
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flameterror91
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Post by flameterror91 » Sun Jul 29, 2012 12:53 am

I fixed where your start coordinates are so that's why they are okay. And the reason why the dialog is on signs is because I don't know how to use dialog. I looked up the tutorial but it was a bit confusing. I only knew how to have NPCs use dialog. So thanks for telling me how to use dialog :)
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Wonderman109
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Post by Wonderman109 » Sun Jul 29, 2012 1:01 am

See the Unofficial Editor Guide Emerald made for everyone in the WA General Discussion Subforum. :wink:
Last edited by Wonderman109 on Sun Jul 29, 2012 1:20 am, edited 1 time in total.
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flameterror91
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Post by flameterror91 » Sun Jul 29, 2012 1:14 am

Okay thank you
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