#3: The Curing

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flameterror91
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#3: The Curing

Post by flameterror91 » Fri Jul 27, 2012 6:35 am

#2: Escape http://www.pcpuzzle.com/forum/viewtopic.php?t=23970

#3: The Curing

This is my third adventure. This one had a lot mistakes and I'm not sure if I got all of it so tell me if I have any.

Update: Dialog :)

#4: The Graveyard http://www.pcpuzzle.com/forum/viewtopic ... 949#312949[/b]
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Last edited by flameterror91 on Sun Jul 29, 2012 1:52 am, edited 8 times in total.
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StinkerSquad01
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Post by StinkerSquad01 » Fri Jul 27, 2012 7:08 am

Finished.

Scoresheet:

Scenery: 1/10

The scenery was very disappointing. While the textures were at least fitting, only smooth walls isn't very eye pleasing, there weren't anything like rocks or trees either. Also, in the dragon turtle area, there is a random thing of swamp water in the middle of the normal water pool. :?

Puzzles: 2.5/10:

They weren't very difficult, it only required a bit of thinking, and was pretty buggy. You can easily be rid of the spikeyballs in the first thing. The water crossing is easily passed if you grab one thing at a time, go back and recharge, and refreeze the scritter. The ice puzzle was simple, and didn't need much thinking. With the Brr you provide before the dragon turtle puzzle, you can just use the Brr to cross the water. Then, you don't even need to bother with the last room, as you can just unlock the teleporter to the last room with the star.

Story: N/A

You are saving a lake. That's it.

Overall: 2.5/10

Too buggy! Dull scenery... There is room for improvement... Don't feel bad over my criticism though, keep trying and you can get better.
Last edited by StinkerSquad01 on Fri Jul 27, 2012 10:16 pm, edited 2 times in total.
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flameterror91
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Post by flameterror91 » Fri Jul 27, 2012 7:15 am

Yeah I thought it was a little bad myself. I was planning to work on it some more. I'm not mad but one of the levels on the MOFI had you saving a tree. But there was a special reason I think I can't remember. But I'm going to work on my level some more later. And with the last part with the teleporter I already fixed it I just forgot to compile after saving. I'll fix that right now since it's a small mistake
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StinkerSquad01
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Post by StinkerSquad01 » Fri Jul 27, 2012 7:45 am

I never said there was something wrong with the story, I just didn't count it as a rating. ;)
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flameterror91
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Post by flameterror91 » Fri Jul 27, 2012 8:16 am

Oh. Hehe :)
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flameterror91
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Post by flameterror91 » Fri Jul 27, 2012 8:46 am

I worked on the level a bit more. It's slightly more harder but still easy at the same time. And fixed (I hope) all of the mistakes. And a little bit of extra stuff.
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Wonderman109
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Post by Wonderman109 » Fri Jul 27, 2012 2:09 pm

StinkerSquad01 wrote:Also, an adventure a day? Dude, chillax, the faster you work, the lower your quality gets.
That's the mistake llarson is making, sort of, and you see his adventures are a bit below average even now. :| :(

Anyways, I'll try it out.

SS01, if something about the scenery bothers you as bad as it bothers me, then you can edit the level yourself to have scenery. I do it on occasions where someone forgot to make their walls jagged in an area.
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flameterror91
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Post by flameterror91 » Fri Jul 27, 2012 10:03 pm

Okay, I've worked on some more with this level and I hope that it's better. :)
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StinkerSquad01
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Post by StinkerSquad01 » Fri Jul 27, 2012 10:16 pm

I just realized this is one of your first adventures. *is dumb* Everyone is a bit "bad" with their first adventure, so sorry for being a bit harsh. :oops:
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flameterror91
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Post by flameterror91 » Fri Jul 27, 2012 10:21 pm

That is true :stinkyneutral:
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Wonderman109
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Post by Wonderman109 » Fri Jul 27, 2012 11:08 pm

Not bad, FlameTerror!

This puzzle has a hub level mentality, that I can see, and it could be a PotZ submission if you improved the scenery and changed the textures to look alien-y. :D
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flameterror91
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Post by flameterror91 » Sat Jul 28, 2012 1:17 am

I'm new to this WA Editor thing so I don't really know how to use new textures or make them. :lol:
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