Well, then I guess there's nothing more to talk about.Muzozavr wrote:I have no reason to be angry at such a helpful thought construction.
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Alright. I just don't like the fact that game designers can use Skinnerian mechanics to their advantage to make a game that (just my opinion) is quite addictive but only provides the *illusion* of fun... but I have nothing against the actual Skinner experiment.
And, in fact, there are good games in which Skinnerian mechanics greatly enhance the overall appeal. Diablo would be one possible example.
So I guess there really is nothing more to talk about. Now the topic can get back to the actual game instead of half-related rants and ramblings. I think that will make everyone happier now.
And, in fact, there are good games in which Skinnerian mechanics greatly enhance the overall appeal. Diablo would be one possible example.
So I guess there really is nothing more to talk about. Now the topic can get back to the actual game instead of half-related rants and ramblings. I think that will make everyone happier now.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.