DEEMAN's Games

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Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl

Which game should I continue as another current project?

Poll ended at Sat Oct 12, 2013 8:40 pm

BOB's Adventures
8
53%
Return Of The Magic Skull Explorer
7
47%
 
Total votes: 15
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DEEMAN223344
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Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Mon Dec 16, 2013 1:05 am

Deeman wrote:Now that TSTW0007 has been released, I've decided that I'm going to be making this short game using the TSTW engine.
After escaping the evil clutches of Loof, Bob notices that Loof's insanity was not a one time thing. Many video game characters have gone insane and gained the ability in inexplicably summon technicolor monkeys, so Bob must travel through 10 video games and Epigam itself to find the cause of this epidemic and stop it!
So I'm not actually going to begin development for this QUITE yet, because there's something I need from you guys. Kind of like what MNIK did with ET3, I'm going to ask you guys to submit your games for a chance of appearing in this game!

GAMES (4 SPOTS LEFT):
Wonderland
Epigam
????
A Simple Recipe For Doom
Infinite Train
Cross Generation
---------
---------
---------
---------
????
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Jutomi
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Posts: 4364
Joined: Tue Oct 15, 2013 8:42 pm

Post by Jutomi » Mon Dec 16, 2013 1:53 am

Well, Spongebob's Krabby Quest would technically fit under an other game, with Spongebob or Patrick going insane. :lol:

Not like they aren't necessarily entirely sane as is, but I think you know what I mean. :P



The ability to summon monkeys! :lol:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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DEEMAN223344
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Post by DEEMAN223344 » Thu Jan 23, 2014 11:07 pm

Deleted by mistake.
Last edited by DEEMAN223344 on Wed Apr 16, 2014 4:18 pm, edited 4 times in total.
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DEEMAN223344
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Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Sat Feb 08, 2014 12:04 am

Picture Time! For every third picture I release for BNA, I'll make a post showing the progress since the last post!
Image
but then, shortly after...
Yzfm wrote:Are those resized versions of the wonderland tilesets? If so, you can't use them. MS said no.

Other than that, it's pretty cool
So I obviously had to change it, because I can't use that tileset.
Image
NYAK NYAK NYAK etc. etc....
2 days later...
BWF SHOWS HIS SKILLS AT TILESET MAKING ONCE AGAIN, MNIK HELPS WITH CODE ONCE AGAIN, AND... I ACTUALLY MAKE MY OWN SPRITE FOR ONCE?
Image
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dig 222
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Post by dig 222 » Sat Feb 08, 2014 11:03 am

The changed version of the WA tileset looked better IMO. :wink:
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DEEMAN223344
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Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Wed Apr 16, 2014 4:17 pm

Trapezoid Saves The World
Deeman wrote:100TH PICTURE
Image
YAY BANDWAGONS
Deeman wrote:OOPS
Image
Deeman wrote:so many beautiful tiles
Image
Deeman wrote:there micman
happy
Image

Bob's New Adventure
Deeman wrote:AAAAAND MORE NEW ENEMIES
Image

Elephant Control
Deeman wrote:3 MONTHS LATER...
Image
Deeman wrote:Image
uh

OTHER PROJECTS
COMING SOON....
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DEEMAN223344
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Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Wed May 21, 2014 12:25 am

DP
Trapezoid Saves The World
Deeman wrote:WHAT COULD HIDE BEHIND THE BOULDER?
Image
Deeman wrote:SO BEGINS CHAPTER 1
Image
also flower thats a good question Image
Deeman wrote:2/25 rooms complete as of now.
Unfortunately, I will be unable to work on TSTW during the weekend, so badness.
Once I get back to work, 0009 should take two weeks at most to complete.
Deeman wrote:Flower, I'm sick of y- OH NOOOOOOOOOOOOOOOOOOOOOOO
Image
Deeman wrote:MORE GOAL-SETTING
I'm going to, similar to EC, make one hub area each day. Also I want this inventory to be done by the end of the week.

Bob's New Adventure
Nothing new has happened with this. Image


Elephant Control
Deeman wrote:Image
GLITCHES :evil:
Deeman wrote:GOAL-SETTING TIME
I'm going to try to get a level done each day until all the levels for Demo 1 are done. I'm also going to add rescue-able elephants today.
Deeman wrote:Image
BUCKET MAN: ALWAYS DROPPING IN UNANNOUNCED
Deeman wrote:Image
Quie is not amused.


OTHER PROJECTS
COMING SOON....
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DEEMAN223344
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Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Thu May 29, 2014 2:08 am

TP
Trapezoid Saves The World
Deeman wrote:WIP (duh) Image
Image
Wait for BWF to make the tiles
Add Flower rescuing scene
Add support for future save compatibility
Make quest goals more flexible
Make the rooms for Eastern Corn Maze 4/25
Add main questline for Chapter 1
Add Materials
Add sidequests for Chpater 1
Add new items
Improve/add Mr. Diggory's in-game use
Change the Dialog System



Bob's New Adventure
Nothing new has happened with this. Image
Add Chompers
Add Z-Bots
Add Scouges

Add HECDATD
Design Wonderland Hub

Create Wonderland Questline
Design Epigam Hub
Create Epigam Questline
Add Wonderland's Boss
Add Guard Monkeys
Add Scritters


Elephant Control
Deeman wrote:boo
Image
Deeman wrote:this was going to be a doge reference but doge is lame and i was lazy
Image
MNIK wrote:If you could make those X's more transparent, that would be nice. Image
Deeman wrote:Like this?
Image
Add the Player and basic platforming elements
Add Gravity Shifting
Add the tileset for Test Land
Add Demo 1 gameplay elements
Add Elephants

Create levels for Test Land (4/10)
Add Boss for Test Land

Add Intro Cutscene


OTHER PROJECTS
COMING SOON....
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DEEMAN223344
Rainbow MegaStar
Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Thu Jul 31, 2014 4:48 pm

QP
Trapezoid Saves The World

Image
A map of Hazo, the planet most of the game takes place on. The planet itself is about 76% the size of Earth. See that brown speck in Alga? Now look at the smaller one next to it. That's the Great Corn Maze, the area where Demo 1 (Book 1) is focused on.

Image
SO MANY TRAPEZOIDS

Image
OOPS

dat font
Image

INVENTORY
Image

---START OF NEW TOPIC---
Deeman wrote:Pictures go here.
Image
MONEY
also 125th picture
Deeman wrote:Image
Whatever you say, Heartleech from Wefight.
Deeman wrote:Image
yes, i know i'm a day late
Deeman wrote:Image
Mud, this is all your fault.
Deeman wrote:Image
oops
Deeman wrote:Image
RETURN OF THE TEAMWORK
Deeman wrote:Image
The end has come, Mud.
Deeman wrote:Image
NO! I DON'T WANT TO!
Deeman wrote:Image
HUD confirmed as Freak :freak:
also yay for more random sprites I found in my sprite folder
HERE WE GO

PROTOTYPE 0102: THE FORUM UPDATE
This is the first update in the new forum! Thanks MNIK! Also, Congratulations to me as well as BWF who also got a forum! :D :hippo:

-----Trapezoid Saves The World Version 0001-----
Began Working on the Game
Added leveling system
Added basic enemies
-----Trapezoid Saves The World Version 0002----- (UPDATE BY STINKERSQUAD01)
Fixed a bug where the heartleeches would repeatedly get stuck
Limited the ammount of heartleeches that can exist around their nest
Made Nests destructible
-----Trapezoid Saves The World Version 0003-----
Added Sidequests
Added Inventory
Added Saving (loading is broken)
Introduced Stats
Added NPCs
-----Trapezoid Saves The World Version 0004-----
Added Money
Fixed a bug where HP and XP were displayed with decimals
Removed the popup that showed up after doing damage to an enemy
Fixed an error that occurred when the player tries to access item index 0
Added a reminder on how to exit the inventory
Changed the FPS back to 60
Made dialog type faster
You can now skip dialog with Q
Fixed a bug where you could not talk to NPCs
Removed a blatant reference from the inventory in order to not be sued by Gainax
-----Trapezoid Saves The World Version 0005-----
Added Shops
Added more items
Expanded Test Land
Added Ranged Weapons
Changed the sound engine for compatibility reasons
You can now fire your weapon diagonally
Fixed a bug where money dropped into walls was uncollectable
You will now be asked whether you want the game muted upon starting
All sound is now stored externally
Added a huge pile of money in Test Land in order to more easily test shops
-----Trapezoid Saves The World Version 0006-----
Added Explosive and Trap Weapons
Walls now expand to reduce lag
Added Tiles
Fixed a bug where Ranged weapons would use the player's Melee stats
Added LevelExits
Added Talk Quests
Expanded Test Land
You can now scroll through your quests with N
Fixed a bug where you could eat the same Apple or Apple Pie over and over again forever
Fixed a bug where money would cause Windows 8 to crash when collected
Removed Ramiel from Test Land
Dancing Duck now quacks when collected
Nests now start with 30 heartleeches inside instead of 15
Added another Tree to Test Land
-----Trapezoid Saves The World Version 0007-----
Added Ice
Removed the "0007" tiles that prevented the player from accessing Test Land Square
Fixed an error that would occur when trying to load the game
Fixed the bug allowing the player to reuse items again and again forever FOR REAL THIS TIME
Added Spikes
Added Poison Ivy
Added Mud
Removed Sturretman
Added Coal
Improved the Dialog Engine to better accomodate quests
Added Buttons and Barriers
Added Weapons to the HUD
Added Solar Heartleeches
Tweaked and implemented Genius Heartleeches
Heartleeches can now create types other than Red Heartleeches when reproducing
Added Dungeons (which are broken)
Prevented the player from escaping from his past
Placed "0008" tiles that prevent the player from accessing CPU Containment Vault and other unimplemented areas of Test Land
Expanded the "Talk" type test quest
Money, Weapons, and the narrator's monolog will no longer respawn when you reenter rooms. Heartleeches will only respawn if all the stored Heartleeches in their nests have been exterminated
Explosive Weapons now require ammo to be used. Ammo can be found in all of the areas in Test Land, and will respawn after two minutes or can be dropped by heartleeches or be bought in stores
Fixed the broken record
Ranged Weapons now take half a second to reload
Added Test Land Tile Test and Test Land Maze
The Narrator no longer tells the player that loading is broken
-----Trapezoid Saves The World Version 0008-----
Fixed a bug involving Solar Heartleeches
Added directions
Removed the "0008" tiles that prevented the player from accessing CPU Containment Vault and other unimplemented areas of Test Land
Lowered the damage taken from Spikes and Coal
Fixed a bug involving Coal
Expanded the Test Questline
Fixed and implemented the test dungeon
Added more Healing Items
Fixed a bug where completed sidequests would not give rewards
-----Trapezoid Saves The World Version 0101-----
Started Engine Version 1 due to Engine Version 0's incompatibility with Game Maker Studio
Added leveling system
Added basic enemies
Fixed a bug where the heartleeches would repeatedly get stuck
Limited the ammount of heartleeches that can exist around their nest
Made Nests destructible
-----Tales of the Trapezoid Version 0102-----
Added Sidequests
Added Inventory
Fixed a bug where HP and XP were displayed with decimals
Added Money
Added NPCs
Added Shops
Expanded Test Land
Added Ranged Weapons
Added Explosive Weapons
Added Trap Weapons
Added Music back into Test Land
Didn't add Saving because I was lazy

Controls:
Enter: Opens and Closes the Inventory. Also scrolls through dialog.
Arrow Keys: Moves the Trapezoid and Navigates the Inventory.
N: Scrolls through your Quests.
X: Talk to NPCs.
Space: Attack.
Scrollwheel: Scrolls through Weapons.

Download Link: http://dft.ba/-TOTT01025


Change the game's controls
Fix a bug where the dialog arrow would appear in the wrong part of the screen
Remove the Birthday Cake from Mud's Shop
Add Talk Quests

Add Collect Quests
Add Dungeon Quests

Expand Test Land
Add More Items
Add The Ability To Combine Items
Add More NPCs to Test Land
Add More Quests to Test Land
Add Saving


Bob's New Adventure
Nothing new has happened with this. Image
Add Chompers
Add Z-Bots
Add Scouges

Add HECDATD
Design Wonderland Hub

Create Wonderland Questline
Design Epigam Hub
Create Epigam Questline
Add Wonderland's Boss
Add Guard Monkeys
Add Scritters


Elephant Control
Deeman wrote:Image
DUN DUN DUN?
Deeman wrote:Image
Deeman wrote:Image
finished hub is finished
Deeman wrote:Image

7/10 LEVELS DONE :-D 8-)
Deeman wrote:Image

This is without a doubt one of the better levels I've made for anything so far.

EDIT: 8/8 NON-BOSS LEVELS!
Add the Player and basic platforming elements
Add Gravity Shifting
Add the tileset for Test Land
Add Demo 1 gameplay elements
Add Elephants
Create levels for Test Land

Add Boss for Test Land
Add Intro Cutscene



OTHER PROJECTS
COMING SOON....
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Jutomi
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Posts: 4364
Joined: Tue Oct 15, 2013 8:42 pm

Post by Jutomi » Thu Jul 31, 2014 6:54 pm

Just wanted to drop by, whilst potentially breaking a potential quintuple-post,
that I really do like that map up there. :o

I recognize a few of the islands. :D
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Fri Aug 15, 2014 3:03 pm

Thank You!
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DEEMAN223344
Rainbow MegaStar
Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Sat Aug 16, 2014 8:16 pm

DP
Trapezoid Saves The World
Deeman wrote:Image
TIME TO START WORKING ON THIS AGAIN FOR A WHILE :hippo:
Deeman wrote:Image
wow, it's getting kinda late
Deeman wrote:this isnt a picture but
https://www.youtube.com/watch?v=T6UmG11MF_M
Deeman wrote:Image
MY FIRST ATTEMPT AT SWITCH STATEMENTS :freak: :o

VERSION 0103: THE OBAMA UPDATE
Night/Day cycles are here, and the controls don't suck anymore! Also the first update during Obama's reign over Epigam!

-----Trapezoid Saves The World Version 0001-----
Began Working on the Game
Added leveling system
Added basic enemies
-----Trapezoid Saves The World Version 0002----- (UPDATE BY STINKERSQUAD01)
Fixed a bug where the heartleeches would repeatedly get stuck
Limited the ammount of heartleeches that can exist around their nest
Made Nests destructible
-----Trapezoid Saves The World Version 0003-----
Added Sidequests
Added Inventory
Added Saving (loading is broken)
Introduced Stats
Added NPCs
-----Trapezoid Saves The World Version 0004-----
Added Money
Fixed a bug where HP and XP were displayed with decimals
Removed the popup that showed up after doing damage to an enemy
Fixed an error that occurred when the player tries to access item index 0
Added a reminder on how to exit the inventory
Changed the FPS back to 60
Made dialog type faster
You can now skip dialog with Q
Fixed a bug where you could not talk to NPCs
Removed a blatant reference from the inventory in order to not be sued by Gainax
-----Trapezoid Saves The World Version 0005-----
Added Shops
Added more items
Expanded Test Land
Added Ranged Weapons
Changed the sound engine for compatibility reasons
You can now fire your weapon diagonally
Fixed a bug where money dropped into walls was uncollectable
You will now be asked whether you want the game muted upon starting
All sound is now stored externally
Added a huge pile of money in Test Land in order to more easily test shops
-----Trapezoid Saves The World Version 0006-----
Added Explosive and Trap Weapons
Walls now expand to reduce lag
Added Tiles
Fixed a bug where Ranged weapons would use the player's Melee stats
Added LevelExits
Added Talk Quests
Expanded Test Land
You can now scroll through your quests with N
Fixed a bug where you could eat the same Apple or Apple Pie over and over again forever
Fixed a bug where money would cause Windows 8 to crash when collected
Removed Ramiel from Test Land
Dancing Duck now quacks when collected
Nests now start with 30 heartleeches inside instead of 15
Added another Tree to Test Land
-----Trapezoid Saves The World Version 0007-----
Added Ice
Removed the "0007" tiles that prevented the player from accessing Test Land Square
Fixed an error that would occur when trying to load the game
Fixed the bug allowing the player to reuse items again and again forever FOR REAL THIS TIME
Added Spikes
Added Poison Ivy
Added Mud
Removed Sturretman
Added Coal
Improved the Dialog Engine to better accomodate quests
Added Buttons and Barriers
Added Weapons to the HUD
Added Solar Heartleeches
Tweaked and implemented Genius Heartleeches
Heartleeches can now create types other than Red Heartleeches when reproducing
Added Dungeons (which are broken)
Prevented the player from escaping from his past
Placed "0008" tiles that prevent the player from accessing CPU Containment Vault and other unimplemented areas of Test Land
Expanded the "Talk" type test quest
Money, Weapons, and the narrator's monolog will no longer respawn when you reenter rooms. Heartleeches will only respawn if all the stored Heartleeches in their nests have been exterminated
Explosive Weapons now require ammo to be used. Ammo can be found in all of the areas in Test Land, and will respawn after two minutes or can be dropped by heartleeches or be bought in stores
Fixed the broken record
Ranged Weapons now take half a second to reload
Added Test Land Tile Test and Test Land Maze
The Narrator no longer tells the player that loading is broken
-----Trapezoid Saves The World Version 0008-----
Fixed a bug involving Solar Heartleeches
Added directions
Removed the "0008" tiles that prevented the player from accessing CPU Containment Vault and other unimplemented areas of Test Land
Lowered the damage taken from Spikes and Coal
Fixed a bug involving Coal
Expanded the Test Questline
Fixed and implemented the test dungeon
Added more Healing Items
Fixed a bug where completed sidequests would not give rewards
-----Trapezoid Saves The World Version 0101-----
Started Engine Version 1 due to Engine Version 0's incompatibility with Game Maker Studio
Added leveling system
Added basic enemies
Fixed a bug where the heartleeches would repeatedly get stuck
Limited the ammount of heartleeches that can exist around their nest
Made Nests destructible
-----Tales of the Trapezoid Version 0102-----
Added Sidequests
Added Inventory
Fixed a bug where HP and XP were displayed with decimals
Added Money
Added NPCs
Added Shops
Expanded Test Land
Added Ranged Weapons
Added Explosive Weapons
Added Trap Weapons
Added Music back into Test Land
Didn't add Saving because I was lazy
-----Tales of the Trapezoid Version 0103-----
Changed the game's controls
Fixed a bug where the dialog arrow would appear in the wrong part of the screen
Removed the Birthday Cake from Mud's Shop
Added Talk Quests
Added Day/Night Cycle
Added Collect Quests
Added Dungeon Quests
Added The Ability To Combine Items
Added More NPCs to Test Land
Added More Quests to Test Land
STILL didn't add saving because I was lazy


Controls:
Right Click: Opens and Closes the Inventory.
WASD: Moves the Trapezoid and Navigates the Inventory.
Q: Scrolls through your Quests.
E: Talk to NPCs. Also scrolls through dialog.
Left Click: Attack.
Scrollwheel: Scrolls through Weapons.
T: Shows the Time
M: CHEATER! Skips 20 minutes into the future.

Download Link: http://dft.ba/-TOTT01033


Bob's New Adventure
Nothing new has happened with this. Image
Add Chompers
Add Z-Bots
Add Scouges

Add HECDATD
Design Wonderland Hub

Create Wonderland Questline
Design Epigam Hub
Create Epigam Questline
Add Wonderland's Boss
Add Guard Monkeys
Add Scritters


Elephant Control
Deeman wrote:Image

I have a headache.
HERE'S DEMO 0.5 AKA THE FIRST FOUR LEVELS BECAUSE WHY NOT

https://www.dropbox.com/s/i4077ibkz4gpp3q/ECDemo0.5.exe

Add the Player and basic platforming elements
Add Gravity Shifting
Add the tileset for Test Land
Add Demo 1 gameplay elements
Add Elephants
Create levels for Test Land

Add Boss for Test Land
Add Intro Cutscene



OTHER PROJECTS
COMING SOON....
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Sun Sep 07, 2014 11:58 pm

TP
Trapezoid Saves The World
Image
MANY NEW THINGS

Retire Genius Heartleeches
Organize the game's resources
Make the Tree able to bear different kinds of fruit
Make the Spoiled Milk less powerful
Add Fertile Heartleeches
Add Protector Heartleeches
Add Tiles

Expand Test Land
Expand and conclude the Test Land Questline
Add Materials

Add Saving
Add More NPCs
Add Dungeons
Add the ability to have items as quest rewards
Add ???
Add the Mysterious Door
Improve the Combining system



Elephant Control

DEMO 1 IS RELEASED

https://www.dropbox.com/s/tjhxgsdfy65zi ... 1.exe?dl=1

OTHER PROJECTS
COMING SOON....
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Sat Oct 04, 2014 9:57 pm

QP
Tales of the Trapezoid

Image

WHAT'S THIS?

Image

A NEW PLACE

Image

HOW DO I STOP THE LAG

Image

SO MANY SPIKES

Image

THE GAME IS NOW MORE OR LESS CAUGHT UP WITH THE PRE-GMS VERSION
ALSO WHERE IS EVERYONE

Image

THIS PLEASES MY LAZINESS ∞/Tet WOULD BUY GMS AGAIN GOOD JOB YYG

Image
WHAT COULD BE BEHIND THIS DOOR?

Image
I was bored and I just finished my French homework.

Image
sounds safe
MNIK wrote:make it so you can use that sign as a weapon

Image
there you go

Image
here's this thing
GUESS WHAT IT IS

Image
yes i know i'm lazy
also tile improvement

Image
i finally finished all the rooms

Image
IT BEGINS
Nobody wrote:i hope the doctor fails
Image

Image
OH NO

Image
FLORENDA THIS IS ALL YOUR FAULT

Retire Genius Heartleeches
Organize the game's resources
Make the Tree able to bear different kinds of fruit
Make the Spoiled Milk less powerful
Add Fertile Heartleeches
Add Protector Heartleeches
Add Tiles
Expand Test Land
Add the Mysterious Door
Add The Eastern Corn Maze

Add Chapter 1
Add Saving

Elephant Control

DOWNLOAD DEMO 1.1: https://www.dropbox.com/s/zm3y2xh77wwmo ... 1.exe?dl=1

=V011 (Demo 1.1)=
-Fixed a bug where the laser activation sound would play forever
-Fixed a bug where you could make level 1-3 unsolvable by backtracking after pressing a green button
-Fixed a bug where you could make level 1-5 unsolvable by pushing the reflector into the Gravity Zone
-Improved the Evil Machine MKI's pathfinding
-Fixed a bug where the game didn't destroy the player's computer
-Removed Bob and the Worminator
-Changed the Laser Activation sound
-Removed the pointless Gravity Zones that were inside of walls in level 1-3


OTHER PROJECTS
COMING SOON....
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Fri Oct 24, 2014 11:10 pm

QP
Tales of the Trapezoid
Image
found him

Image
gg florenda
Nobody wrote:Florenda x Baka Tree OTP
Image
sure florenda, sure
Boywhoflies wrote:
MNIK wrote:Is Florenda the same character as Flower, or am I stupid?????????????????????????????????????????????????
Yeah, Flower got her name changed
MNIK wrote:Is Florenda the same character as Flower, or am I stupid?????????????????????????????????????????????????
Yes. I renamed her after coming up with a better name, since Florenda is a better name and I don't want two Dogs Named Dog.
EDIT: oh bwf already came to save the day

Image
I've been screwing around with maps.

Image
ImageImageImage

Image
WHATEVER COULD THIS BE

Image
IT BEGINS

Image
please
no

Image
NEW TYPE OF QUEST

Image
how rude



Elephant Control

Nothing has changed.

DOWNLOAD DEMO 1.1: https://www.dropbox.com/s/zm3y2xh77wwmo ... 1.exe?dl=1

=V011 (Demo 1.1)=
-Fixed a bug where the laser activation sound would play forever
-Fixed a bug where you could make level 1-3 unsolvable by backtracking after pressing a green button
-Fixed a bug where you could make level 1-5 unsolvable by pushing the reflector into the Gravity Zone
-Improved the Evil Machine MKI's pathfinding
-Fixed a bug where the game didn't destroy the player's computer
-Removed Bob and the Worminator
-Changed the Laser Activation sound
-Removed the pointless Gravity Zones that were inside of walls in level 1-3


OTHER PROJECTS
COMING SOON....
User avatar
Jutomi
Rainbow AllStar
Posts: 4364
Joined: Tue Oct 15, 2013 8:42 pm

Update Mesh

Post by Jutomi » Fri Oct 24, 2014 11:41 pm

'Tis a very nice combination of features you've recompiled, Deeman. :mrgreen:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Sun Nov 16, 2014 10:20 pm

Thanks! BUT YOU BROKE MY COMBO :evil:
MP
Tales of the Trapezoid
PREVOUSLY, ON TOTT PROGRESSPOSTS... wrote:Image
how rude
MNIK wrote:THE MONOCLE AND HAT ARE A NICE TOUCH
YEAH, TECHNOS DID A GREAT JOB WITH THE SPRITE
ReturnOfCrowned wrote:What a lovely subject of the monarchy. That reminds me, I need to find a queen.
...Do you happen to know where Shaman went?
Boywhoflies wrote:I'm Shaman.
ReturnOfCrowned wrote:As the king, I command you to create a lemon of our wedding.
Boywhoflies wrote:Nah.
ReturnOfCrowned wrote:Then I shall marry Gertrude instead. Image
...
I immediately regret this decision. I CHANGED MY MIND! I WANT JIRIRAX INSTEAD!
Image
THIS TOPIC HAS BEEN RECOVERED FROM THE EVIL CLUTCHES OF ROC
ALL HAIL THE BLACK RIDERS
or something
Image
NEW AND IMPROVED HUD
Image
WHERE HAS THIS BEEN ALL MY LIFE
Image
BEEN DOING MORE MAPPING
MNIK wrote:ARE YOU GONNA MAKE ALL THOSE PLACES RELEVANT TO THE ACTUAL GAME? :freak: :o :freak: :wimp: :hippo:
MOST OF THEM, HOPEFULLY.
AT LEAST TO THE PLOT, YOU PROBABLY WON'T GO TO ALL OF THEM, BUT QUITE A FEW OF THEM CERTAINLY.

Retire Genius Heartleeches
Organize the game's resources
Make the Tree able to bear different kinds of fruit
Make the Spoiled Milk less powerful
Add Fertile Heartleeches
Add Protector Heartleeches
Add Tiles
Expand Test Land
Add the Mysterious Door
Add The Eastern Corn Maze
Add Chapter 1

Add Saving
Add Boss


SAVING WILL BE DONE TODAY
THE BOSS WILL BE DONE WITHIN THE WEEK
MAYBE

Elephant Control

Nothing has changed.

DOWNLOAD DEMO 1.1: https://www.dropbox.com/s/zm3y2xh77wwmo ... 1.exe?dl=1

=V011 (Demo 1.1)=
-Fixed a bug where the laser activation sound would play forever
-Fixed a bug where you could make level 1-3 unsolvable by backtracking after pressing a green button
-Fixed a bug where you could make level 1-5 unsolvable by pushing the reflector into the Gravity Zone
-Improved the Evil Machine MKI's pathfinding
-Fixed a bug where the game didn't destroy the player's computer
-Removed Bob and the Worminator
-Changed the Laser Activation sound
-Removed the pointless Gravity Zones that were inside of walls in level 1-3

Future Game Concepts
Red = Dropped Project
Yellow = Confirmed Future Game
Green = Game Finished
Blue = In Progress
Black = Voting In Progress

Anthills
You are an ant, just returning to your anthill with food, only to find that it is abandoned, and the other ants that went with you are nowhere to be found. Assuming that they all went to dig deeper and expand the colony, you delve into the tunnels to search for your family. But you don't have forever, because some guy is digging up your anthill, so you must finish each level before he destroys it! What secrets are held in the depths of your colony?

Octashi's Pie Factory
One day, Octashi goes to work at her Pie Factory. But that day, she discovers that she can't unlock the door! Unbeknownst to her, some dark forces are lurking inside of her factory! In this Rhythm/Puzzle fusion, uncover these dark forces whilst still trying to continue pie manufacturing as normal! What are these dark forces I'm speaking of? Will you be able to uncover them before your factory goes out of buisness? Can you still make pies unimpeded by the dark forces? Is it even realistic of me to expect such tasks from you? Probably.

Ninja Guy
You are a guy who is a ninja. There is a crew of robot pirates made from utensils that are bent on world dominaton. Stop them, or get crushed under the weight of bulldozers driven by sharks!

Big Crunch
The universe is collapsing into a giant black hole! Survive for as long as you can!

Bob's New Adventure
After escaping the evil clutches of Loof, Bob notices that Loof's case was not a one time thing. Many video game characters have gone insane and gained the ability in inexplicably summon technicolor monkeys, so Bob goes on an adventure to find the cause of this insanity.

Xat Raid

you can never truly escape from your past...
One day, you, a :hippo: , were frolicking though the posts in the land of Xat. Suddenly, a horde of Powers came flooding into the chat! Fight your way to the Foot and then kick them all back to Paradox Land! Just don't let them to the Post Button, or else they'll kick you!

Elephant Control

Al Midorce has placed in a virtual world to test it for Quie, a mysterious game developer and her closest friend! But strange forces led by the evil society Batteries of Drainage are taking elephants from their homes and using them for some weird remote summoning ritual! Al must use her ability to switch between different gravity directions, genres, and points of view to solve many puzzles in order to rescue all 150 elephants and defeat the Batteries before they get their hands on the Universal Remote, an object of untold power!

Dent et du Claus
In a world where the magical figures such as the Tooth Fairy, Santa Claus, and Easter Bunny are real, Santa has taken control of everything. He controls and spies on the humans with the "gifts" he sends them, and rules his workshop like a fascist dictatorship, and all of the magical beings fear him. Except for one. The Tooth Fairy has had enough. She has made the teeth she covertly collects into her loyal soldiers, and she is planning a revolution to overthrow Santa and restore peace to the earth and the magical realms! You are one of those soldiers. You will be assigned to a squad of 6 other new teeth, and together you will do platform-y stuff and fight crime and Santa's Army as the commander of your squad. Can you rise to the top of the ranks, and do you even stand a chance against Santa Claus himself?
Also, the Easter Bunny has literally become a anarchist communist hippie, but he's harmless... right?

More concepts coming soon....

OTHER PROJECTS
COMING SOON....
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Jutomi
Rainbow AllStar
Posts: 4364
Joined: Tue Oct 15, 2013 8:42 pm

Map with Sorrow

Post by Jutomi » Sun Nov 16, 2014 11:24 pm

Oh; sorry, Deeman. :lol:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Re: Map with Sorrow

Post by DEEMAN223344 » Sun Nov 16, 2014 11:48 pm

Jutomi wrote:Oh; sorry, Deeman. :lol:
YOU DID IT AGAIN :lol:
Also, go vote on the concepts at http://epigam.prophpbb.com/post14454.html.
I would just do a poll here, but I can't.
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Thu Nov 27, 2014 3:36 pm

DP AT LAST :P :lol:
The link was broken so here is a new one: http://epigam.prophpbb.com/topic630.html
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Wed Dec 24, 2014 1:49 am

TP
Tales of the Trapezoid
VERSION 0110: THE CHRISTMAS EVE EVE UPDATE (NOT RESPONDING)
WOW, I ACTUALLY ACHIEVED A NEAR-HOLIDAY RELEASE FOR ONCE! YEAH! ALSO, GMS WAS A PAIN TO DEAL WITH IN THIS UPDATE.
OH, AND THE PLOT HAS ACTUALLY (SORT OF) BEGUN!

-----Trapezoid Saves The World Version 0001-----
Began Working on the Game
Added leveling system
Added basic enemies
-----Trapezoid Saves The World Version 0002----- (UPDATE BY STINKERSQUAD01)
Fixed a bug where the heartleeches would repeatedly get stuck
Limited the ammount of heartleeches that can exist around their nest
Made Nests destructible
-----Trapezoid Saves The World Version 0003-----
Added Sidequests
Added Inventory
Added Saving (loading is broken)
Introduced Stats
Added NPCs
-----Trapezoid Saves The World Version 0004-----
Added Money
Fixed a bug where HP and XP were displayed with decimals
Removed the popup that showed up after doing damage to an enemy
Fixed an error that occurred when the player tries to access item index 0
Added a reminder on how to exit the inventory
Changed the FPS back to 60
Made dialog type faster
You can now skip dialog with Q
Fixed a bug where you could not talk to NPCs
Removed a blatant reference from the inventory in order to not be sued by Gainax
-----Trapezoid Saves The World Version 0005-----
Added Shops
Added more items
Expanded Test Land
Added Ranged Weapons
Changed the sound engine for compatibility reasons
You can now fire your weapon diagonally
Fixed a bug where money dropped into walls was uncollectable
You will now be asked whether you want the game muted upon starting
All sound is now stored externally
Added a huge pile of money in Test Land in order to more easily test shops
-----Trapezoid Saves The World Version 0006-----
Added Explosive and Trap Weapons
Walls now expand to reduce lag
Added Tiles
Fixed a bug where Ranged weapons would use the player's Melee stats
Added LevelExits
Added Talk Quests
Expanded Test Land
You can now scroll through your quests with N
Fixed a bug where you could eat the same Apple or Apple Pie over and over again forever
Fixed a bug where money would cause Windows 8 to crash when collected
Removed Ramiel from Test Land
Dancing Duck now quacks when collected
Nests now start with 30 heartleeches inside instead of 15
Added another Tree to Test Land
-----Trapezoid Saves The World Version 0007-----
Added Ice
Removed the "0007" tiles that prevented the player from accessing Test Land Square
Fixed an error that would occur when trying to load the game
Fixed the bug allowing the player to reuse items again and again forever FOR REAL THIS TIME
Added Spikes
Added Poison Ivy
Added Mud
Removed Sturretman
Added Coal
Improved the Dialog Engine to better accomodate quests
Added Buttons and Barriers
Added Weapons to the HUD
Added Solar Heartleeches
Tweaked and implemented Genius Heartleeches
Heartleeches can now create types other than Red Heartleeches when reproducing
Added Dungeons (which are broken)
Prevented the player from escaping from his past
Placed "0008" tiles that prevent the player from accessing CPU Containment Vault and other unimplemented areas of Test Land
Expanded the "Talk" type test quest
Money, Weapons, and the narrator's monolog will no longer respawn when you reenter rooms. Heartleeches will only respawn if all the stored Heartleeches in their nests have been exterminated
Explosive Weapons now require ammo to be used. Ammo can be found in all of the areas in Test Land, and will respawn after two minutes or can be dropped by heartleeches or be bought in stores
Fixed the broken record
Ranged Weapons now take half a second to reload
Added Test Land Tile Test and Test Land Maze
The Narrator no longer tells the player that loading is broken
-----Trapezoid Saves The World Version 0008-----
Fixed a bug involving Solar Heartleeches
Added directions
Removed the "0008" tiles that prevented the player from accessing CPU Containment Vault and other unimplemented areas of Test Land
Lowered the damage taken from Spikes and Coal
Fixed a bug involving Coal
Expanded the Test Questline
Fixed and implemented the test dungeon
Added more Healing Items
Fixed a bug where completed sidequests would not give rewards
-----Trapezoid Saves The World Version 0101-----
Started Engine Version 1 due to Engine Version 0's incompatibility with Game Maker Studio
Added leveling system
Added basic enemies
Fixed a bug where the heartleeches would repeatedly get stuck
Limited the ammount of heartleeches that can exist around their nest
Made Nests destructible
-----Tales of the Trapezoid Version 0102-----
Added Sidequests
Added Inventory
Fixed a bug where HP and XP were displayed with decimals
Added Money
Added NPCs
Added Shops
Expanded Test Land
Added Ranged Weapons
Added Explosive Weapons
Added Trap Weapons
Added Music back into Test Land
Didn't add Saving because I was lazy
-----Tales of the Trapezoid Version 0103-----
Changed the game's controls
Fixed a bug where the dialog arrow would appear in the wrong part of the screen
Removed the Birthday Cake from Mud's Shop
Added Talk Quests
Added Day/Night Cycle
Added Collect Quests
Added Dungeon Quests
Added The Ability To Combine Items
Added More NPCs to Test Land
Added More Quests to Test Land
STILL didn't add saving because I was lazy
-----Tales of the Trapezoid Version 0110-----
Retired Genius Heartleeches
Organized the game's resources
Made the Tree able to bear different kinds of fruit
Made the Spoiled Milk less powerful
Added Fertile Heartleeches
Added Protector Heartleeches
Added Tiles
Expanded Test Land
Added the Mysterious Door
Added The Eastern Corn Maze
Added Chapter 1
Added Saving
Added the first dungeon and the Boss of Chapter 1
-----Tales of the Trapezoid Version 0111-----
Fixed a bug where you couldn't eat
Fixed a bug where you could get the bow early
Fixed a bug where too many heartleeches would appear when travelling between rooms
-----Tales of the Trapezoid Version 0112-----
Fixed a bug where using a weapon you didn't have would crash the game
Fixed an oversight where players were receiving Test Land sidequests at the beginning of the game
C will now display the controls
Controls are now displayed when the game starts
-----Tales of the Trapezoid Version 0113-----
Fixed a major memory bug/leak that caused the game to lag and eventually crash over time
Fixed a bug that caused items dropped by enemies to respawn
Fixed an oversight that caused quitting the game before collecting the stick to make the questline unsolvable
Attacking trees will now always cause them to drop Sticks.
-----Tales of the Trapezoid Version 0114-----
Fixed a rare bug involving Heartleeches
Tweaked the way Trees drop Sticks
Fixed a bug where the Test Sidequest II sidequest didn't finish correctly
Added new dialog to the quest Playing It By Ear
Fixed a bug where sometimes spikes would do zero damage
-----Tales of the Trapezoid Version 0115-----
Fixed a bug where some sidequests didn't finish correctly
Fixed a bug where talking to Mr. Diggory would cause the game to crash in certain instances
Fixed an oversight where you could talk to Mr. Diggory before you were supposed to
Fixed a bug where sometimes heartleeches wouldn't respawn
Removed the annoying messages that you would sometimes get after completing objectives of sidequests
Added tiles to the top section of Belly of the Beast
Equipped weapons are now saved and correctly load
Removed Test Sidequest VI due to it being unfinished


Controls:
Right Click: Opens and Closes the Inventory.
WASD: Moves the Trapezoid and Navigates the Inventory.
Q: Scrolls through your Quests.
E: Talk to NPCs. Also scrolls through dialog.
Left Click: Attack.
Scrollwheel: Scrolls through Weapons.
T: Shows the Time
M: CHEATER! Skips 20 minutes into the future.
X: Save.
Z: Load
C: Show controls

Download

Elephant Control

Nothing has changed.

DOWNLOAD DEMO 1.1: https://www.dropbox.com/s/zm3y2xh77wwmo ... 1.exe?dl=1

=V011 (Demo 1.1)=
-Fixed a bug where the laser activation sound would play forever
-Fixed a bug where you could make level 1-3 unsolvable by backtracking after pressing a green button
-Fixed a bug where you could make level 1-5 unsolvable by pushing the reflector into the Gravity Zone
-Improved the Evil Machine MKI's pathfinding
-Fixed a bug where the game didn't destroy the player's computer
-Removed Bob and the Worminator
-Changed the Laser Activation sound
-Removed the pointless Gravity Zones that were inside of walls in level 1-3

Future Game Concepts
Red = Dropped Project
Yellow = Confirmed Future Game
Green = Game Finished
Blue = In Progress
Black = Voting In Progress

Anthills
You are an ant, just returning to your anthill with food, only to find that it is abandoned, and the other ants that went with you are nowhere to be found. Assuming that they all went to dig deeper and expand the colony, you delve into the tunnels to search for your family. But you don't have forever, because some guy is digging up your anthill, so you must finish each level before he destroys it! What secrets are held in the depths of your colony?

Octashi's Pie Factory
One day, Octashi goes to work at her Pie Factory. But that day, she discovers that she can't unlock the door! Unbeknownst to her, some dark forces are lurking inside of her factory! In this Rhythm/Puzzle fusion, uncover these dark forces whilst still trying to continue pie manufacturing as normal! What are these dark forces I'm speaking of? Will you be able to uncover them before your factory goes out of buisness? Can you still make pies unimpeded by the dark forces? Is it even realistic of me to expect such tasks from you? Probably.

Ninja Guy
You are a guy who is a ninja. There is a crew of robot pirates made from utensils that are bent on world dominaton. Stop them, or get crushed under the weight of bulldozers driven by sharks!

Big Crunch
The universe is collapsing into a giant black hole! Survive for as long as you can!

Bob's New Adventure
After escaping the evil clutches of Loof, Bob notices that Loof's case was not a one time thing. Many video game characters have gone insane and gained the ability in inexplicably summon technicolor monkeys, so Bob goes on an adventure to find the cause of this insanity.

Xat Raid

you can never truly escape from your past...
One day, you, a :hippo: , were frolicking though the posts in the land of Xat. Suddenly, a horde of Powers came flooding into the chat! Fight your way to the Foot and then kick them all back to Paradox Land! Just don't let them to the Post Button, or else they'll kick you!

Elephant Control

Al Midorce has placed in a virtual world to test it for Quie, a mysterious game developer and her closest friend! But strange forces led by the evil society Batteries of Drainage are taking elephants from their homes and using them for some weird remote summoning ritual! Al must use her ability to switch between different gravity directions, genres, and points of view to solve many puzzles in order to rescue all 150 elephants and defeat the Batteries before they get their hands on the Universal Remote, an object of untold power!

Dent et du Claus
In a world where the magical figures such as the Tooth Fairy, Santa Claus, and Easter Bunny are real, Santa has taken control of everything. He controls and spies on the humans with the "gifts" he sends them, and rules his workshop like a fascist dictatorship, and all of the magical beings fear him. Except for one. The Tooth Fairy has had enough. She has made the teeth she covertly collects into her loyal soldiers, and she is planning a revolution to overthrow Santa and restore peace to the earth and the magical realms! You are one of those soldiers. You will be assigned to a squad of 6 other new teeth, and together you will do platform-y stuff and fight crime and Santa's Army as the commander of your squad. Can you rise to the top of the ranks, and do you even stand a chance against Santa Claus himself?
Also, the Easter Bunny has literally become a anarchist communist hippie, but he's harmless... right?

More concepts coming soon....

OTHER PROJECTS
COMING SOON....
Last edited by DEEMAN223344 on Wed Dec 24, 2014 10:06 pm, edited 1 time in total.
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Wed Dec 24, 2014 4:51 am

QP
BUGFIX FOR ALL!
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Wed Dec 24, 2014 10:06 pm

QP
ANOTHER CRUCIAL BUGFIX
User avatar
Koopson44
Rainbow Master
Posts: 767
Joined: Wed Apr 03, 2013 12:54 pm

Post by Koopson44 » Wed Dec 24, 2014 11:16 pm

I could never work on something so diligently, well done.
Don't come in contact with contaminants.
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DEEMAN223344
Rainbow MegaStar
Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Fri Jul 10, 2015 9:15 pm

WOAH ITS BEEN FOREVER


Tales of the Trapezoid
Deeman wrote:Image
MORE MAPS
Deeman wrote:Image
oops
Deeman wrote:Image
SO CLOSE
Deeman wrote:Image
???
Deeman wrote:Image
A ROAD
Deeman wrote:Image
FINALLY GOT THIS WORKING
Deeman wrote:
Nobody wrote:why is explosive pie so cheap

like... free bombs why would you not just take all of them
Image
Boywhoflies wrote:There's a queen explosive pie in the shop's basement constantly having babies. They need to get rid of the babies as quickly as possible, so they give them away for free. If too many babies build up down there, they'll break through the ceiling and collapse the building.
that too
Deeman wrote:Image
just think, it's indirectly krish's fault that this exists
Deeman wrote:Image
AN UNEXPECTED HELPER
Deeman wrote:
Nobody wrote:Mr. Diggory, I like your new look.
Image
oops already changed it back :doogg: :gigapantsfreak:
Deeman wrote:Image
tales of the trapezoid²
PAGE 8 :gigapantsfreak:
Deeman wrote:DP
Image
THIS HUD IS COMING ALONG GREAT
Deeman wrote:Image
finally people are talking sense around here
Deeman wrote:Image
hopefully this will make that plan unnessesary
Deeman wrote:Image
HAS SCIENCE GONE TOO FAR
Deeman wrote:Image
dun dun dun
Deeman wrote:Image
new and improved
Deeman wrote:Image
Deeman wrote:
SS01 wrote:heartleech cosplay
Image
Deeman wrote:Image
Deeman wrote:Image
Deeman wrote:Image
Deeman wrote:
SS01 wrote:Trapezoid should steal that toque and start his own bakery to compete.
Image
Deeman wrote:Image
rude
Deeman wrote:Image
Deeman wrote:Image
sorry florenda
Deeman wrote:Image
oh
Deeman wrote:Image
i couldn't resist
Deeman wrote:Image
OBEY
Deeman wrote:really maizerinto
Image
Deeman wrote:Image
welcome to west corn maze
Deeman wrote:Image
To the West lies... that huge Solar Heartleech.
To the East lies... Krishben.
Which way do you go?
Deeman wrote:Image
good job mr diggory
Deeman wrote:Image
great
Deeman wrote:Image
does anyone know how i can reach deeman i have a bug to report
Deeman wrote:Image
return of the cosplay
Deeman wrote:Image
you have no idea how many days went into making this picture exist
Deeman wrote:Image
ThiS perSpective tiling iS making Stuff look much better.
Deeman wrote:Image
well
rip
Deeman wrote:Image
BEACH IN THE MIDDLE OF A MAZE. HAWTREECH. FRIES. LAKE. BLuE SHIRT. COSTuMED TRAPEZOID. WHAT MORE DO YOU WANT.
SS01 wrote:a less spiky transition to a beach maybe
Deeman wrote:Image
yes
Deeman wrote:DP. :3
Image
spookyplace is spooky :o 8-)
Deeman wrote:Image
:gost:
Deeman wrote:Image
i want to know who built these and why
Deeman wrote:Image
help
Deeman wrote:Image
good observation trapezoid
Deeman wrote:Image
wow rip
Deeman wrote:Image
i don't know why i decided to do this but it's a thing


-----Trapezoid Saves The World Version 0001-----

Began Working on the Game

Added leveling system

Added basic enemies



-----Trapezoid Saves The World Version 0002----- (UPDATE BY SS01)

Fixed a bug where the heartleeches would repeatedly get stuck

Limited the ammount of heartleeches that can exist around their nest

Made Nests destructible



-----Trapezoid Saves The World Version 0003-----

Added Sidequests

Added Inventory

Added Saving (loading is broken)

Introduced Stats

Added NPCs



-----Trapezoid Saves The World Version 0004-----

Added Money

Fixed a bug where HP and XP were displayed with decimals

Removed the popup that showed up after doing damage to an enemy

Fixed an error that occurred when the player tries to access item index 0

Added a reminder on how to exit the inventory

Changed the FPS back to 60

Made dialog type faster

You can now skip dialog with Q

Fixed a bug where you could not talk to NPCs

Removed a blatant reference from the inventory in order to not be sued by Gainax



-----Trapezoid Saves The World Version 0005-----

Added Shops

Added more items

Expanded Test Land

Added Ranged Weapons

Changed the sound engine for compatibility reasons

You can now fire your weapon diagonally

Fixed a bug where money dropped into walls was uncollectable

You will now be asked whether you want the game muted upon starting

All sound is now stored externally

Added a huge pile of money in Test Land in order to more easily test shops



-----Trapezoid Saves The World Version 0006-----

Added Explosive and Trap Weapons

Walls now expand to reduce lag

Added Tiles

Fixed a bug where Ranged weapons would use the player's Melee stats

Added LevelExits

Added Talk Quests

Expanded Test Land

You can now scroll through your quests with N

Fixed a bug where you could eat the same Apple or Apple Pie over and over again forever

Fixed a bug where money would cause Windows 8 to crash when collected

Removed Ramiel from Test Land

Dancing Duck now quacks when collected

Nests now start with 30 heartleeches inside instead of 15

Added another Tree to Test Land



-----Trapezoid Saves The World Version 0007-----

Added Ice

Removed the "0007" tiles that prevented the player from accessing Test Land Square

Fixed an error that would occur when trying to load the game

Fixed the bug allowing the player to reuse items again and again forever FOR REAL THIS TIME

Added Spikes

Added Poison Ivy

Added Mud

Removed Sturretman

Added Coal

Improved the Dialog Engine to better accomodate quests

Added Buttons and Barriers

Added Weapons to the HUD

Added Solar Heartleeches

Tweaked and implemented Genius Heartleeches

Heartleeches can now create types other than Red Heartleeches when reproducing

Added Dungeons (which are broken)

Prevented the player from escaping from his past

Placed "0008" tiles that prevent the player from accessing CPU Containment Vault and other unimplemented areas of Test Land

Expanded the "Talk" type test quest

Money, Weapons, and the narrator's monolog will no longer respawn when you reenter rooms. Heartleeches will only respawn if all the stored Heartleeches in their nests have been exterminated

Explosive Weapons now require ammo to be used. Ammo can be found in all of the areas in Test Land, and will respawn after two minutes or can be dropped by heartleeches or be bought in stores

Fixed the broken record

Ranged Weapons now take half a second to reload

Added Test Land Tile Test and Test Land Maze

The Narrator no longer tells the player that loading is broken



-----Trapezoid Saves The World Version 0008-----

Fixed a bug involving Solar Heartleeches

Added directions

Removed the "0008" tiles that prevented the player from accessing CPU Containment Vault and other unimplemented areas of Test Land

Lowered the damage taken from Spikes and Coal

Fixed a bug involving Coal

Expanded the Test Questline

Fixed and implemented the test dungeon

Added more Healing Items

Fixed a bug where completed sidequests would not give rewards



-----Trapezoid Saves The World Version 0101-----

Started Engine Version 1 due to Engine Version 0's incompatibility with Game Maker Studio

Added leveling system

Added basic enemies

Fixed a bug where the heartleeches would repeatedly get stuck

Limited the ammount of heartleeches that can exist around their nest

Made Nests destructible



-----Tales of the Trapezoid Version 0102-----

Added Sidequests

Added Inventory

Fixed a bug where HP and XP were displayed with decimals

Added Money

Added NPCs

Added Shops

Expanded Test Land

Added Ranged Weapons

Added Explosive Weapons

Added Trap Weapons

Added Music back into Test Land

Didn't add Saving because I was lazy



-----Tales of the Trapezoid Version 0103-----

Changed the game's controls

Fixed a bug where the dialog arrow would appear in the wrong part of the screen

Removed the Birthday Cake from Mud's Shop

Added Talk Quests

Added Day/Night Cycle

Added Collect Quests

Added Dungeon Quests

Added The Ability To Combine Items

Added More NPCs to Test Land

Added More Quests to Test Land

STILL didn't add saving because I was lazy



-----Tales of the Trapezoid Version 0110-----

Retired Genius Heartleeches

Organized the game's resources

Made the Tree able to bear different kinds of fruit

Made the Spoiled Milk less powerful

Added Fertile Heartleeches

Added Protector Heartleeches

Added Tiles

Expanded Test Land

Added the Mysterious Door

Added The Eastern Corn Maze

Added Chapter 1

Added Saving

Added the first dungeon and the Boss of Chapter 1



-----Tales of the Trapezoid Version 0111-----

Fixed a bug where you couldn't eat

Fixed a bug where you could get the bow early

Fixed a bug where too many heartleeches would appear when travelling between rooms



-----Tales of the Trapezoid Version 0112-----

Fixed a bug where using a weapon you didn't have would crash the game

Fixed an oversight where players were receiving Test Land sidequests at the beginning of the game

C will now display the controls

Controls are now displayed when the game starts



-----Tales of the Trapezoid Version 0113-----

Fixed a major memory bug/leak that caused the game to lag and eventually crash over time

Fixed a bug that caused items dropped by enemies to respawn

Fixed an oversight that caused quitting the game before collecting the stick to make the questline unsolvable

Attacking trees will now always cause them to drop Sticks.



-----Tales of the Trapezoid Version 0114-----

Fixed a rare bug involving Heartleeches

Tweaked the way Trees drop Sticks

Fixed a bug where the Test Sidequest II sidequest didn't finish correctly

Added new dialog to the quest Playing It By Ear

Fixed a bug where sometimes spikes would do zero damage



-----Tales of the Trapezoid Version 0115-----

Fixed a bug where some sidequests didn't finish correctly

Fixed a bug where talking to Mr. Diggory would cause the game to crash in certain instances

Fixed an oversight where you could talk to Mr. Diggory before you were supposed to

Fixed a bug where sometimes heartleeches wouldn't respawn

Removed the annoying messages that you would sometimes get after completing objectives of sidequests

Added tiles to the top section of Belly of the Beast

Equipped Weapons are now saved and correctly load

Removed Test Sidequest VI due to it being unfinished



-----Tales of the Trapezoid Version 0116-----

Fixed an error that occurred when you loaded a saved game

Fixed an oversight where you could skip to Level 100 using a cheat

Fixed several miscellaneous bugs



-----Tales of the Trapezoid Version 0117-----

Fixed an error caused by Barriers

Made the Fertile Heartleeches stronger

Fixed an exploit where you could keep talking to Deeman and keep getting experience

The room you are in is now displayed when you enter it



-----Tales of the Trapezoid Version 0119-----

Allowed for infinite save files

Adjusted the way battles are handled by the game

Created the framework for Melee Weapon-using character AI

Added the possibility of multiple party members

Created the framework for Ranged Weapon-using character AI

Created the framework for Explosive Weapon-using character AI

Added the Battle HUD

Added the events leading up to Chapter 2

Restricted players from entering areas meant for Demo 2

Added Florenda as a party member

Made some adjustments to the beginning of Chapter 1



-----Tales of the Trapezoid Version 01191-----

Fixed a bug that caused loading and saving to not work properly

Fixed an oversight that allowed players to teleport to Maizerinto

Made some adjustments to the heartleech AI

Fixed several miscellaneous bugs



-----Tales of the Trapezoid Version 01196-----

Removed the annoying message and healing that occurs if you use a weapon that doesn't exist.

Fixed the inventory for real.

Patched a memory leak.

Fixed the bug where you can have <0 items.

Fixed the following items lacking an entry:

Arrow
Bucket of Water
Seeds
String
LighterFluid
Corn Sugar
Red Clostrum
Fixed the bug where you can't revisit Belly of the Beast.



-----Tales of the Trapezoid Version 01197-----

Fixed several bugs.



-----Tales of the Trapezoid Version 01198-----

Added knockback.

Allowed different party members to have different weapons.

Made some adjustments to the party member AI

Fixed several major bugs.

Improved the Durans NPC sprites significantly.

Did some maintenance to the code.



-----Tales of the Trapezoid Version 01199-----

Fixed several bugs that resulted in an unstable yet playable game.

Ditched the installer to make downloading new versions less cumbersome.



-----Tales of the Trapezoid Version 0120-----

Added drinks.

Created Durans character templates.

Did some maintenance work.

Populated Maizerinto with various commercial establishments, houses, and DAMN SIGNs

Added Maizerinto

Added Barrier Heartleeches

Added half of Western Corn Maze

Added ???

Added the main quests for Chapter 2

Added the boss of Chapter 2

Added the dialog for the Chapter 2 questline



-----Tales of the Trapezoid Version 0121-----

Fixed a bug where knockback would cause enemies to get stuck in walls

Fixed an oversight where the lock for the Red Clostrum wasn't actually blocking the path to Maizerinto

Fixed an oversight where the tower in Eastern Corn Maze SW was invisible

Fixed an oversight where the door in Eastern Corn Maze NW wasn't locked

Improved the area design for The Belly of the Beast

The 'R' key now hides the HUD



-----Tales of the Trapezoid Version 0122-----

Dropped official support for the blending feature

Fixed a bug where you could obtain an item called "Nothing"

Fixed an oversight where Spoiled Milk would spawn at the player's location when entering Maizerinto

Fixed several dialog bugs

Fixed a bug where some music wouldn't play

Fixed several minor bugs and oversights

Reduced lag in the Western Corn Maze



-----Tales of the Trapezoid Version 0123-----

Fixed an oversight where some items didn't have descriptions



-----Tales of the Trapezoid Version 0124+-----

Fixed several minor bugs and oversights



Controls

Right Click: Opens and Closes the Inventory.

WASD: Moves the Trapezoid and Navigates the Inventory.

Q: Scrolls through your Quests.

E: Talk to NPCs. Also scrolls through dialog.

Left Click: Attack.

Scrollwheel: Scrolls through Weapons.

T: Shows the Time

M: CHEATER! Skips 20 minutes into the future.

X: Save.

Z: Load

C: Show controls

R: Hide HUD.



Download Version 0127
thatfallenangel
Posts: 3
Joined: Sun Apr 06, 2014 6:08 pm

Post by thatfallenangel » Thu Dec 31, 2015 8:16 am

neat
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