Trichromatic! (Now with level editor!)

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boywhoflies
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Post by boywhoflies » Sat Aug 06, 2011 8:58 pm

Tried it. Lol it's hard. :3
Mr. Robot never dies! :D

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Master Wonder Mage
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Post by Master Wonder Mage » Sat Aug 06, 2011 9:01 pm

I'm stuck after the blocks with reduced gravity, there seems to be some sort of invisible wall there, but I'm not quite at the end text yet.
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Blast!10
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Post by Blast!10 » Wed Aug 10, 2011 2:11 pm

It's the end of the demo – you don't have anything to do from there. For now, at least.

However, I will give another picture that will raise some questions:

We have seen a blank black block that kills. Why is there a black block with the word "kill" on it? Does that one act differently?

Pay attention to the Gyalogos in the picture.
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boywhoflies
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Post by boywhoflies » Wed Aug 10, 2011 3:34 pm

You used a special sharpen on it! I think. That's all I know. :3
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Kilicool64
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Post by Kilicool64 » Fri Aug 12, 2011 12:46 pm

I'm stuck at the part with the 'You stink' message. :?
Does anyone know how to cross that gap?
BTW Blast!10, could you please add Y as an alternative key for jumping?
I'm using the German keyboard layout where Y and Z are swapped.
That makes it very hard for me to press Y and X at the same time. :x
Emerald141
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Post by Emerald141 » Fri Aug 12, 2011 1:08 pm

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boywhoflies
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Post by boywhoflies » Fri Aug 12, 2011 2:34 pm

Kilicool64 wrote:I'm stuck at the part with the 'You stink' message. :?
Does anyone know how to cross that gap?
BTW Blast!10, could you please add Y as an alternative key for jumping?
I'm using the German keyboard layout where Y and Z are swapped.
That makes it very hard for me to press Y and X at the same time. :x
Can't you use up to jump as well?
When touching the message you can jump again.
Mr. Robot never dies! :D

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Master Wonder Mage
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Post by Master Wonder Mage » Fri Aug 12, 2011 2:59 pm

Emerald141 wrote:How do you get up to the Orange Jimper thingy platform?
Try changing colors to red while on the blue platform below it. For some reason that worked for me.
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tyteen4a03
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Post by tyteen4a03 » Fri Aug 12, 2011 7:46 pm

Hint: RBG are basic colours.
and the duck went moo

Beep bloop
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Blast!10
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Post by Blast!10 » Sat Aug 13, 2011 8:36 am

@boywhoflies: Yes, you can. Z or Up = jump, X or Down = change color.

@Kilicool64: I'll add Y as a jump key now. Sorry for the inconvenience.

@Master Wonder Mage, Emerald141: Now that I think about it again, I guess this was too evil for the start of the game. I'll change it now to a normal red Jimper.
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Kilicool64
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Post by Kilicool64 » Fri Aug 19, 2011 1:10 pm

boywhoflies wrote:
Kilicool64 wrote:I'm stuck at the part with the 'You stink' message. :?
Does anyone know how to cross that gap?
BTW Blast!10, could you please add Y as an alternative key for jumping?
I'm using the German keyboard layout where Y and Z are swapped.
That makes it very hard for me to press Y and X at the same time. :x
Can't you use up to jump as well?
When touching the message you can jump again.
Thank you so much!
Now I finally managed to beat the demo without breaking my fingers. :stinkyhappy:


Blast!10, this game has a lot of potential, but there are two things that kinda annoyed me.

First, I would like a button that lets you switch colors in the opposite order, e.g. from blue to green, instead of having to switch colors twice.

Second, the part where you had to change colors constantly is very frustrating because even the slightest mistake would make you get stuck inside a block. Normally, you could jump out of it, but that kills you as well in that part. How about replacing the black blocks with white ones?
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Blast!10
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Post by Blast!10 » Fri Aug 19, 2011 8:07 pm

Thank you so much!
Now I finally managed to beat the demo without breaking my fingers. :stinkyhappy:
You broke your fingers while playing the demo? :shock:

Anyway, I've added support for QWERTZ keyboards (Y/X), AZERTY keyboards (W/X), and Dvorak keyboards (Q/J). You will still be able to use Up/Down in the final game.
First, I would like a button that lets you switch colors in the opposite order, e.g. from blue to green, instead of having to switch colors twice.
Good idea – I'll make this a secret. (There will be some more secrets, including color-based minigames.)
Second, the part where you had to change colors constantly is very frustrating because even the slightest mistake would make you get stuck inside a block. Normally, you could jump out of it, but that kills you as well in that part. How about replacing the black blocks with white ones?
Again, this is a good idea, but I think I'll only make the first half like this. The other half will remain as it was.
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Kilicool64
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Post by Kilicool64 » Sun Aug 21, 2011 2:01 pm

Blast!10 wrote:
Thank you so much!
Now I finally managed to beat the demo without breaking my fingers. :stinkyhappy:
You broke your fingers while playing the demo? :shock:
That was a joke. :stinkylol:

Anyway, thanks for answering.
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Blast!10
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Post by Blast!10 » Mon Aug 29, 2011 12:21 pm

Image
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Blast!10
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Post by Blast!10 » Tue Aug 30, 2011 5:58 am

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Kilicool64
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Post by Kilicool64 » Tue Aug 30, 2011 10:31 am

What am I supposed to do when the game says "next?"?
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dlcs18
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Post by dlcs18 » Tue Aug 30, 2011 6:17 pm

Kilicool64 wrote:What am I supposed to do when the game says "next?"?
By next, it means what comes next in the pattern. You created a.txt, and then aa.txt, so now you have to create the next one in that pattern. :wink:
dlcs18
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Kilicool64
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Post by Kilicool64 » Wed Aug 31, 2011 1:48 pm

dlcs18 wrote:
Kilicool64 wrote:What am I supposed to do when the game says "next?"?
By next, it means what comes next in the pattern. You created a.txt, and then aa.txt, so now you have to create the next one in that pattern. :wink:
:facepalm:
Why didn't I think of that?
Anyway, now I'm stuck at the "filename and nine" message.
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Blast!10
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Post by Blast!10 » Fri Sep 16, 2011 2:49 pm

Development on Three Colours is going very well.

At school, I use my laptop as a notebook. It helps me take better and more detailed notes. But since I have Game Maker 7 Pro installed on it, and the Three Colours GMK, it attracts loads of attention during the breaks. I design and play the game with my classmates, and it helps a lot.

We've already created a new level. The current name for it is "Avoi's Secret" (pun on Avoid's Secret since "avoi" means "oh no" in Hebrew), but this is subject to change.
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boywhoflies
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Post by boywhoflies » Fri Sep 16, 2011 4:20 pm

-looks at screenshot-
I'm confused. XD
Mr. Robot never dies! :D

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jozsefkoma
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Post by jozsefkoma » Fri Sep 16, 2011 5:31 pm

Wait...
Am I daltonist?
I'm confused...
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Muzozavr
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Post by Muzozavr » Fri Sep 16, 2011 7:05 pm

From what I can tell, it's done like that to confuse you. Which colors are real, the visible ones or the written ones?
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Blast!10
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Post by Blast!10 » Fri Sep 16, 2011 7:16 pm

It's a double mislead. The written colors differ from the visible ones, leading the user to assume the written colors are correct, while actually the visible ones are.
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tyteen4a03
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Post by tyteen4a03 » Sat Sep 17, 2011 1:54 am

Blast!10 wrote:At school, I use my laptop as a notebook...
Isn't a laptop a notebook?
and the duck went moo

Beep bloop
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Blast!10
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Post by Blast!10 » Sun Sep 18, 2011 3:55 pm

We have a problem!

Some people in my class are not satisfied with the name "Three Colours", claiming that it is "not original". They have suggested some other names, which are all good in my opinion.

Vote here:
http://poll.fm/3a5x3
Emerald141
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Post by Emerald141 » Sun Sep 18, 2011 4:53 pm

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boywhoflies
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Post by boywhoflies » Sun Sep 18, 2011 9:27 pm

^ That.
Mr. Robot never dies! :D

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Kilicool64
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Post by Kilicool64 » Mon Sep 19, 2011 6:36 pm

I vote for Trichromatic.
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tyteen4a03
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Post by tyteen4a03 » Tue Sep 20, 2011 11:52 am

boywhoflies wrote:^ That.
*shot for laziness*
and the duck went moo

Beep bloop
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Blast!10
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Post by Blast!10 » Mon Sep 26, 2011 1:37 pm

Updates will now also be posted in my new blog: http://yuvsstuff.net/blog/

Feel free to discuss the game here, though.
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