The Modern World(Formerly named Circuit)

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boywhoflies
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The Modern World(Formerly named Circuit)

Post by boywhoflies » Sun Oct 16, 2011 1:25 am

UPDATE LOG(note that not all updates will be kept here, just some to let you know the game has progress)
  • 2 4 ''12
    *Added basic evil chips
    *Fixed a ramp bug
    *Fixed a camera bug
    *Redid the engine for getting on monrails
    *Fixed some monrail bugs
    *Added buttons and gates
    *Added on to/modified Level 1
    *Added the abilily to skip entire conversations by pressing End
    *Nearly finished the electricity engine
    *Added wires

    2 5 ''12
    *Finished the electricity engine

    3 4 ''12
    *Made you only able to double jump off air-hockey-thingies
    *Released TD2: http://www.mediafire.com/?sxb7vjadzj0j7y2

    3 5 ''12
    *Fixed that link up there
    *Added 2 death animations for Pota(although one is him being saved just before death)
    *Added some new dialouge thingies
    *Pota can now blow himself up by holding shift for several seconds(like commiting suiside in ET)
    *Added the ability to get hurt and die(allong with a health bar-thingy)

    3 6 ''12
    *Made dialouge not repeat itself if you go to that spot after you die so it won't get annoying
    *Gave 15 speeches for "death" by falling
    *Added cyan evil chips
    *Fixed a bug that caused more than one dialouge to pop up after a falling "death".
    *Put the main theme in level one as a placeholder thingy

    3 7 ''12
    *Added some crap to the engine
    *Fixed some bugs, most of which came with the new engine stuff
    *Added some gizmo-thingy
    *Finished the design for part 1 of level 1
    *Desided I'm gonna be too lazy to add the tiles for a while so you're stuck with a computer made of rocks
    *Removed Herobrine

    3 8 ''12
    *Added stuff
    *Fixed stuff
    *Changed the title of the topic

    3 9 "12
    *Kept from being discriptive
    *Fixed a bug with a chip
    *Removed Herobrine

    3 25 ''12
    *Found out that bug was never fixed, it just happens less
    *Made the bug worse while trying to fix it
    *Put the * thingies where I forgot to
    *Added fans
    *Added a 41-dialouge long conversation
    *Found out jumping out a window to try and do a barrel roll is dangerous

    3 26 ''12
    *Created Circuit Wiki: http://editthis.info/circuit_wiki/Main_Page

    3 27 ''12
    *Realised that the wiki will be hard to do anything with at the moment. Heck, it's even pointed out that Pota isn't Pota's real name.
    *FIXED. THE. FREAKING. CHIP. BUG. I had to alter that chip's behaviour slightly to do so but it's not annoying.
    *Thought of some more plot
    *Boywhoflies got killed by Herobrine, and Tex, me, his afro, is taking over the project.

    3 28 ''12
    Wiki got killed by someboddy so kind
    Remade wiki: http://editthis.info/the_official_circu ... /Main_Page
___
Original post:

I decided on the name "Circuit" for this game.
Qwerty20000 wrote:well, you can make ur own game like evil toaster too, but with different characters and enemies and worlds and tools
Here's a good idea -
1) you are a small robot / insect or so
2) your enemies are electric chips (parts of a computer card/disc/drive)
3) Evil chips have conquered the world's internet by accumulating virus and you must go through tiny areas to defeat them and win!!! And destroy the evils in all of them
I'm making this, with a minor change that you are a chip yourself.

This chip is names Pota at the momment, but may be changed to Rusty(since he has a tiny bit of rust on him as a extra detail) or something. Pota reffers to potato(he's a chip. Get it, potato chip? -nothing-) but it sounds like potty, so, yeah...not the best name for the main charecter. I'll call him Pota for now, though.

Pota may not have any powers, I'm not sure. However, he would have basic chip-style abilities.

As for personality, Pota has a good heart and a lot a of bravery, but he's very unsure of himself. He wouldn't be confedient about winning, but that won't stop him from trying.

I want to make a plot that's half epic(to leave ideas if I make a sequel) and only about 20 levels long. Whenever I make big games they end up abandoned.
Attachments
screenshot186.png
Allmost all the sprites will be swaped. All of them excluding Pota. BTW, Pota is the chip on the ramp-thing. The ramps work, BTW.
screenshot186.png (15.46 KiB) Viewed 2569 times
Last edited by boywhoflies on Fri Oct 19, 2012 1:03 am, edited 26 times in total.
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Micman27
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Post by Micman27 » Sun Oct 16, 2011 2:35 am

This seems like a good game!

I would help contribute to it. :D
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Post by boywhoflies » Sun Oct 16, 2011 12:38 pm

Thanks, and thanks! :D
For the game itself I'd like to do on my own. But if you wanna test or suggest elements or something, that would be great. ^_^
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Micman27
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Post by Micman27 » Sun Oct 16, 2011 1:00 pm

boywhoflies wrote:Thanks, and thanks! :D
For the game itself I'd like to do on my own. But if you wanna test or suggest elements or something, that would be great. ^_^
Okay.

It seems to me that each game on the forum has dialogue on the top left. Will it be possible for you to add that?
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Post by ab-47 » Sun Oct 16, 2011 1:02 pm

First Finish The FT game your working on, Then start this, don't make topics that you'll make games and then leave them. :)
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Post by ~xpr'd~ » Sun Oct 16, 2011 1:05 pm

You can't work on more than one game at once?
Although I do agree, posting this in no way means he's stopping the development of the other game.
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boywhoflies
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Post by boywhoflies » Sun Oct 16, 2011 1:35 pm

@Micman:Yes. I made a engine a while back.

@ab-47:Circuit is planned to have MUCH less content than FT9. If I do this first FT9 will probaly still be fresh eneugh that I'll wanna continue.

@xpr:Yeah, I should probaly do that or get Circuit done quickly.
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Post by Master Wonder Mage » Sun Oct 16, 2011 6:43 pm

You do have way to many projects going.
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Post by boywhoflies » Sun Oct 16, 2011 6:45 pm

I only have 2 projects going. You can say I've ditched way too many projects, though. -nothing-
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Post by Master Wonder Mage » Sun Oct 16, 2011 7:08 pm

Oh, really? Too bad you ditched WPR and FT1. I was looking forward to those.
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Post by boywhoflies » Sun Oct 16, 2011 9:05 pm

Mabye I'll pick them back up sometime. IDK.

I keep forgeting to mention, Pota is a microchip, not a normal sized one. If he was a normal size that would defeat the perpose. :3
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Post by Micman27 » Mon Oct 17, 2011 12:45 am

I already said this on the AoTDD, but can you add a blue anvil that can "enchant" weapons?
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Post by boywhoflies » Mon Oct 17, 2011 1:05 am

I wanna keep the game very brief, so I probaly won't have a place to use it at all. Sorry!
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Post by boywhoflies » Mon Oct 17, 2011 2:30 am

I've decided that Pota(now pronounced pe-oh-ta, with the first 2 parts kinda together, so poh-ta) will have the power to deactivate or overpower electrical objects when he can get into them. When he deactivates objects, the power flows into him. That's what he uses to overpower. When the objects overpower they usaly explode.
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Post by boywhoflies » Tue Oct 18, 2011 12:17 am

TP

New unique-ish object.
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Post by StinkerSquad01 » Tue Oct 18, 2011 2:08 am

Pipes that carry oil which are used for fixing doors and mechanisms! *crushed by amount of ideas*
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Post by boywhoflies » Tue Oct 18, 2011 2:36 am

Actually, the pipes are there to show where you can ride the platform. The platform rides the "pipes" somehow. -nothing-
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Post by Micman27 » Tue Oct 18, 2011 5:57 pm

A better way to say it
by Micman27

"The platform crawls along the pipes like a baby."

"THE END"

*shot*
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Post by StinkerSquad01 » Tue Oct 18, 2011 8:29 pm

Then they are more rails than pipes.
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Post by boywhoflies » Tue Oct 18, 2011 9:23 pm

StinkerSquad01 wrote:Then they are more rails than pipes.
Yup.
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Post by boywhoflies » Thu Oct 20, 2011 11:44 pm

There's a glitch that if you are holding up when you land on a monorail-thingamabob...you know, I'm gonna make their official name monorailthingamabobs...anyway, if you're holding up right before you land on one you'll hover there. I have no idea what's causing this. In case I don't fix it by demo 1 I thoght I should bring it up so you can avoid it.

You stop when you move left or right, or if you releace up.
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Post by boywhoflies » Thu Oct 20, 2011 11:51 pm

TP

Nevermind the monorailthingamabob thing. Well, probaly. I don't realy want comedy in there as I want it to be as epic as possible while still leaving ideas for the future;comedy won't help.
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Post by MyNameIsKooky » Fri Oct 21, 2011 12:00 am

boywhoflies wrote:TP

Nevermind the monorailthingamabob thing. Well, probaly. I don't realy want comedy in there as I want it to be as epic as possible while still leaving ideas for the future;comedy won't help.
What do monorails have to do with being funny?
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Post by DEEMAN223344 » Fri Oct 21, 2011 12:22 am

MyNameIsKooky wrote:
boywhoflies wrote:TP

Nevermind the monorailthingamabob thing. Well, probaly. I don't realy want comedy in there as I want it to be as epic as possible while still leaving ideas for the future;comedy won't help.
What do monorails have to do with being funny?
http://www.youtube.com/watch?v=AEZjzsnPhnw
Other than that, no idea.
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Post by boywhoflies » Fri Oct 21, 2011 2:42 am

MyNameIsKooky wrote:
boywhoflies wrote:TP

Nevermind the monorailthingamabob thing. Well, probaly. I don't realy want comedy in there as I want it to be as epic as possible while still leaving ideas for the future;comedy won't help.
What do monorails have to do with being funny?
Nothing. It was that I would be comonly be using a oversised word(19 letters)(and another 34 letter word for what the rails would be called). There was another "joke" with it but I can't say it without spoiling anything.

"This is a monorailthingamabob. Monorailthingamabobs let you travel along monorailthingamabobrailthingamajigs. When on a monorailthingamabob hold space and press up to hop off. When riding a monorailthingamabob use the arrow keys to move in any direction allong monorailthingamabobrailthingamajigs.

Both of them were horrible "jokes" anyway.
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Post by boywhoflies » Sat Oct 22, 2011 1:22 am

Here, have a screenshot to leave you in suspence until demo 1. :twisted:

Then again, I'll probaly change this.
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Post by ab-47 » Sat Oct 22, 2011 2:34 am

Nice as screenshot.

I know this question is too early to be but... When will you release the DEMO? You seem to be working fast. :o
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Post by boywhoflies » Sat Oct 22, 2011 2:11 pm

Thanks!

No idea. I was thinking one or two levels in demo 1 so you can get a feel of the game, so hopefully soon.
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Post by boywhoflies » Sat Oct 22, 2011 3:57 pm

DP

Working on the first level/toutorial. I've desided on the main theme and the final boss theme(I don't even know what the final boss will be, though. I have a idea, but not desided.), and have the beguining, end, and a random event in the middle that may not come until another game. :3
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Post by StinkerSquad01 » Sat Oct 22, 2011 4:02 pm

After this I command you start working on FT or WPR. :evil:
You're like me, I get good ideas and start working on them but then I get a bit bored of them. :cry:
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