Post Pictures and Progress of In-Progress Adventures Here

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Jutomi
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Post by Jutomi » Wed Mar 12, 2014 5:55 am

All so, I am pretty sure command 51 works with all of the monsters in POTZ.

Now, some of them don't have id's, which means you can't activate or deactivate them, either, but what I do is I use Mynameiskooky's powerwopalpha to edit them, click the checkmark on id, and then it works for me.

Though, "movementtype" doesn't work on any thing, for me, it seems, except on scritters.

Even spikey balls did not work, when I tried ,_,
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Mar 12, 2014 5:57 pm

MovementType has no effect on some objects.

As for the Power Wop error, the program is sort of unstable with WA3E right now. A new version is on its way, so stay tuned to the, uh, PCPuzzle channel.
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yarjor
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Post by yarjor » Fri Mar 14, 2014 3:15 pm

Jutomi wrote: :o
Genius!

I actually have an idea for a very peculiar setting in the hub I will sloooowly work on. It's nothing like this, though. :lol:
Thanks! :D
Wonderman109 wrote:Reminds me of my failed attempt to start a new series with "A Day At The Zoo." This looks better though, so I hope you can finish it. Smile
This is not a zoo, not even close actually :) It's something way weirder and also different from the very nature of the Wonderland series. But I'm just gonna leave these two pictures and hint here :D
Hint wrote:This hub is going to elaborate on a scraped idea for a weird little WA feature
Speaking of the pictures, how do I stop the text colors from being scrambled? I painted the text with rainbow colors and when I tested in the player it looked like this. It also looks this way when I open it in the editor now.
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Wonderman109
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Post by Wonderman109 » Fri Mar 14, 2014 5:04 pm

LOL legal restrictions

And, coming from the tennis Llarson, Jutomi, and I are starting, here's the eerie dialog the adventure starts with.
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Jutomi
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Post by Jutomi » Fri Mar 14, 2014 5:07 pm

Looks gorgeous! :D
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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jdl
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Post by jdl » Sat Mar 15, 2014 1:04 am

Release is getting very close. I'd say within 1-2 weeks it should be out.
Anyway, this is the last picture I will be posting because I don't want to spoil anything else. :wink:
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|Cookie|
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Post by |Cookie| » Sun Mar 16, 2014 4:08 pm

I had this idea for a jungle level, were you had to do stuff quickly before the night comes, or then you'll be forced to play in the darkness.
And because I am using the jungle texture, I will try to improve my way of decorating levels while I am making this.
And this is how it looked like:
Image
Image
IMO, I think that there are too many plants..
Also, I did make the plants and trees "Less" in the important areas, so the player won't get distracted, well.. Kinda.. :P
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Jutomi
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Post by Jutomi » Sun Mar 16, 2014 4:53 pm

Well, I'd say that there are a lot of plants, but...

at the same time, it helps give the sense that you're in an extraordinarily deep jungle - which is scary, but neat, at pretty much the same time.

All so, if you can actually manage to make this day/night cycle in this game, I'll honestly be impressed with the whole thing. :D
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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yarjor
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Post by yarjor » Sun Mar 16, 2014 6:57 pm

Jutomi wrote:All so, if you can actually manage to make this day/night cycle in this game, I'll honestly be impressed with the whole thing. :D
I'm not experienced with the editor really but I think it may be done by having a turtle go a realllyyy long way until he reaches a general command that darkens the level.
However I'm not if turtels can activate general commands, and this may also require tedious work in testing the accurate distance the turtle needs to go...
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Jutomi
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Post by Jutomi » Sun Mar 16, 2014 7:42 pm

Oh, they can! :D

This is how I made my elevator level, actually; except, I used spikey balls.

They make a lot of noise, though, so I put them very, very far away.

The reason for this is that I wanted to slow them down. :P
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Wonderman109
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Post by Wonderman109 » Sun Mar 16, 2014 8:32 pm

BTW Jutomi, a little off-topic but just saying, you could've used CMD 10 to make the Zap-Bot 'whoom' sounds for the elevator. Having it shout "ELIMINATE!" every minute is almost half as annoying as spikeyballs bouncing all over the place.
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Jutomi
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Post by Jutomi » Sun Mar 16, 2014 8:42 pm

Actually, I just threw that in for no reason. :lol:

Like, it's useless.

I initially wanted it to blow up, to a spring trap, but...

well, that didn't exactly work. :?
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Wonderman109
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Post by Wonderman109 » Mon Mar 17, 2014 12:51 am

Progress on the tennis, (short-form is now IWABMO for I Was A Barrel Murderer Once.)
Just a barrel puzzle...nothing special.
That can be seen from this close up, that is.
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llarson
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Post by llarson » Mon Mar 17, 2014 1:00 am

Love the name.
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
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Jutomi
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Post by Jutomi » Mon Mar 17, 2014 1:24 am

Oh... me too... :mrgreen:

I can only imagine how this will turn out!
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Fluffshery
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Post by Fluffshery » Mon Mar 17, 2014 3:55 am

Well, IWABMO looks interesting.

Slowly making progress on my adventure.
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yarjor
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Post by yarjor » Mon Mar 17, 2014 11:58 am

Hub is progressing step by step, working mostly on dialogues today and on the text prologue.
Still don't want to expose its contents because I don't want to give up on it and disappoint everyone. When I do expose it I will probably make a seperate update thread for it.
Current Progress:
Hub rooms - 3 (and a useless little room I made to ease the navigation while testing, although I had a devious little use for this room :twisted:)
Dialogues - 11 (4 of which are only for testing purposes and will not appear in the hub)
Adventures - none currently :oops:
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dig 222
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Post by dig 222 » Mon Mar 17, 2014 4:47 pm

DOOM :twisted:
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|Cookie|
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Post by |Cookie| » Mon Mar 17, 2014 5:58 pm

While working on my level, I ended up with adding a storyline to it, and now it'll be bigger than the original plan.
Anyway, here are some pictures of it:
Image
Image
Previously known as "kidkidaaa1"
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My hub: TTN
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Jutomi
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Post by Jutomi » Mon Mar 17, 2014 6:27 pm

This looks absolutely beautiful! :mrgreen:

It's certainly more-so than what's in my hub; which, thinking of which, here are some pictures from the newer version. :D
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Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Wonderman109
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Post by Wonderman109 » Mon Mar 17, 2014 11:22 pm

Image[/quote]

Very impressive work on this image!

BTW IWABMO is now exactly half-done. That is, exactly 3.5/7 rooms. :P
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Master Wonder Mage
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Post by Master Wonder Mage » Mon Mar 17, 2014 11:28 pm

Just a quick progress update on TMD18, it now has rooms 1-4 and 6-7 complete. In other words, all that's left is the final battle and the ending scenes.
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Wonderman109
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Post by Wonderman109 » Tue Mar 18, 2014 3:08 am

Good news! IWABMO Part 1 is done and through the construction stage. If I can test, debug, and edit it all by this time tomorrow, it will be released! :D
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Jutomi
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Post by Jutomi » Tue Mar 18, 2014 3:48 am

I am so excited!

I can only imagine what will happen. :D
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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llarson
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Post by llarson » Tue Mar 18, 2014 4:12 am

Can't wait to see what I signed up for, but knowing you guys this tennis is going to be a blasty blast :twisted:
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
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Wonderman109
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Post by Wonderman109 » Wed Mar 19, 2014 1:44 am

Running a final test before release...
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Jutomi
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Post by Jutomi » Thu Mar 20, 2014 11:21 pm

Well, I decided to limit myself to about two pictures per world.

So, here's my second picture of the swamp. :D

All so... what do you think of this..?
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Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Muzozavr
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Post by Muzozavr » Fri Mar 21, 2014 9:31 am

Is it possible to make the floors near the swamp jagged? It would make things look more natural. Otherwise, your scenery looks great.
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Pawelec
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Post by Pawelec » Fri Mar 21, 2014 2:18 pm

Muzozavr wrote:Is it possible to make the floors near the swamp jagged? It would make things look more natural. Otherwise, your scenery looks great.
Um, that's an Editor screenshot - no jagging visible there...
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yot yot5
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Post by yot yot5 » Fri Mar 21, 2014 3:08 pm

Muzozavr wrote:Is it possible to make the floors near the swamp jagged? It would make things look more natural. Otherwise, your scenery looks great.
It's an editor screenshot. You can tell by the giant white thing coming down from the sky. :lol:
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