So with the release of WA Editor as open source and the OpenWA repositary, here we have our releases of WA Editor!
We'll be frequently releases major overhauls for editor (basically on per-month basis), with many new features and fixes, so subscribe to this topic now to get notifications of updates! And plus, the WA Editor will also be frequently updated with new updates to editor!
I. WA Editor Current Stable Release Version
The current stable release version is v10.1.0.
A. Download and Installation
Installation: Follow the instructions in how_to_install.txt in the zip file.
B. A Guide to New Features
WA Editor now has many new features, see here to know how to use them: viewtopic.php?f=34&t=27852
Here's a list of changes made in our current version!
- Custom Bordered Background Support
- Magic Dischargers that remove magics of specific types
- Many new commands (see manual)
- Support for unpacking wa2 files with conversion of Red magic to Rainbow Magic and NPC glasses
- Sorting of custom adventures by creator names and tag names
- Support for png, tga and dds textures with transparency
- Support for Widescreen resolutions and some extra options related to that
- Support for Official building and compiling of hubs
- Some new objects like Prisms and Blink Barrels
- Support for *.x and *.b3d models
- Custom Content Compiling
- Fixed lag in latest versions of Windows 10 and Wine in Linux/Mac
- Huge number of very notorious bugs fixed (see ’changelog.txt‘)
- Fixed too much rendering of triangles in text causing slowdowns and MAVs (mostly in Adventure select screen)
- Fixed improper render tweening that makes game a bit jerky on some computers
- Restored Null Magic to its original functionality
- Fixed a number of bugs with Barrel Magic and Prisms
- Improvements and additions to particle system for gloves
- Improvements and additions to Glove Icons
- Changed appearance of rainbow magic
- Improvements and changes made to Editor UI
- New Settings screen in editor
- Editor now loads with 32-colours depth
Code: Select all
==================== Changelog: ==================== ----------------------------------- Post-OpenWA Releases ----------------------------------- v10.1.0 This is the exact copy of OLD v3.05 just with version changed to v10.1.0 (see Pre-OpenWA Releases below) ----------------------------------- Pre-OpenWA Releases ----------------------------------- v3.01 (OLD) -fixed 1809 lag and Wine Lag -fixed corrupted profile bug -added two general commands in ActivateCommand() function -added Bounce magic in ControlSpellball() function -added Talkable objects - code in ControlPlayerInGame(), OccupyObjectTile(), VacateObjectTile(), ControlObjects() object type 472 -fixed profile explode bug -fixed stars background in adventure title screen when you launch any adventure from custom adventure select screen -fixed strange cube in hub load and save load screens -secret code changed, view credits to know more v3.02 (OLD) MERGE: added HumanGamer's mod -talkable objects are now considered as NPCs and can move -Null magic charges show different particle movements -Colour adjuster in GloveCharge can now select Bounce magic and White Magic -animated Rainbow Magic glovecharge in editor v3.03 (OLD) MERGE: added ALEXALEX976's widescreen mod -added widescreen mod (ALEXALEX976) -added support for bmp and png textures with transparency -fixed "Couldn't load texture" bug for custom textures that does not exist -object textures specified even with unofficial method are also visible! -fixed jungle temple background in wonderfalls texture bug v3.04 (OLD) MERGE: added ALEXALEX976's hub builder, custom glyph etc mod MERGE: added Sammy_Bro's Barrel Magic and Prisms mod -added custom maps (ALEXALEX976) -added support for custom glyph and shard locations (ALEXALEX976) -added test mode for adventures (ALEXALEX976) -added logo support for custom hubs, just place wonderlandadventures.bmp in custom\hubs\yourhubname or in custom\editing\hubs\yourhubname and the hub builder will copy it to custom\hubs\yourhubname (ALEXALEX976) -added blink barrels and prisms (Sammy_Bro) -added new command 17 that changes level tile logic -fixed function ChangeIntAccrossLevels (ALEXALEX976) -changed Version Text in main menu, added some commented code -added hub builder (ALEXALEX976) -adventure and hub compiling with custom content -fixed minor editor bug where the More adjusters button was not updated when grabbing objects -data4 of general command 4 was originally intended to change any property of object across the levels (positive for adventures and negative for hubs) however it didn't worked in vanilla version for some reason. This is now fixed! v3.05 (OLD, was actually in OpenWA but still considered as Pre-OpenWA) -added LevelEdgeStyle 2 and 3 (border) (ALEXALEX976) -added anti-magic -fixed cmd 22 -fixed menu texts using large amount of triangles (MNIK) -fixed improper render tweening -restored Null Magic to its original functionality -fixed a number of bugs with Barrel Magic and Prisms -added new command 18 that changes object tile logic, data1 and data2 are X and Y coordinates and data3 is the object tile logic, this must be in power of two (e.g. it can be 2^0 + 2^1 = 3 and so on) -added support for unpacking wa2 files with conversion of Red magic to Rainbow Magic and NPC glasses. -added sorting of custom adventures by creator names and tag names -particle system now supports coloring individual particles without a new texture for each color. -made magic use the new particle color system -made glove icons automatically get colored to the appropriate magic without extra textures -reorganized magic code to be much easier to work with - Editing code for the color changes it in both the editor and player now - Split magic code into multiple functions - Put non-core magic code into it's own files -changed appearance of rainbow magic -moved shared code into it's own folder -added separate file for utils -implemented auto-copying of custom content -implemented settings screen with four options - switching between fullscreen and windowed modes - switching between new and old editor ui - switching between new and old level formats - switching between compile custom content by default or not -added support for *.png, *.tga and *.dds textures and fixed transparency issue (by Pawelec) -added support for *.x and *.b3d models -editor now loads with 32-bit colours -changed locations of new assets -finalizing the new version v3.05 Note: v10.01, v10.02, v10.03, v10.04 and v10.05 are respectively the "open-sourced" versions of v3.01, v3.02, v3.03, v3.04 and v3.05. These are NOT to be confused with post-OpenWA versions like v10.1.0.
II. WA Editor Beta Versions
Wanna try the pre-release builds, go here: viewtopic.php?f=42&t=27861
- creating WonderPlus compatibility
- making the WonderTeam on GitLab
-adding commands 14 and 15
-adding 2 new value at the end of master.dat and wlv
-adding test mode for testing adventures
-adding custom maps support
-adding custom commands for shards and glyphs
-adding logo support for custom hubs, just place wonderlandadventures.bmp in custom\hubs\yourhubname or in custom\editing\hubs\yourhubname and the hub builder will copy it to custom\hubs\yourhubname
-adding Barrel Magic
-fixing MAV in adventure select screen and incorrect triangle rendering bug
-splitting up big files
-initially creating OpenWA repositary
-some tweaks in code