I have to stop making such ridiculously overdone adventures in terms of difficulty.Inaccurate Level Description wrote:Difficulty: Difficult
Type: Puzzle, Action, Tedium, Linear, Luck*
Feel: Serene, Natural, Open
Family: Miscellaneous
Reward: Poor
Here's the adventure that inspired Walk of Tedium. It's a slightly tedious level, albeit, but does not feature any glitches.
It is purely figuring out how, when and where to place what and how many grow flowers in what place...
which, doesn't sound as simple as I thought it would.
Unfortunately, easier said than done.
I hope you enjoy!
The video solutions:
+Obtaining a Turtle
+Trading a Turtle