Object Textures: Deluxe Ducks

Leveltextures, Custom Icons, etc. for Wonderland Adventures.
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MyNameIsKooky
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Object Textures: Deluxe Ducks

Post by MyNameIsKooky » Sat Mar 15, 2014 4:58 am

Why have normal ducks when you can have DELUXE DUCKS?!

Image

To install these textures, place the images inside the "Custom" folder that's located in the same directory as the player executable. If this folder doesn't exist, create it!
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StinkerSquad01
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Post by StinkerSquad01 » Sat Mar 15, 2014 4:59 am

So deluxe! High-end! VIP exclusive!
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Koopson44
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Post by Koopson44 » Sat Mar 15, 2014 5:11 am

StinkerSquad01 wrote:So deluxe! High-end! VIP exclusive!
And twice as expensive! That's how you know how it's high quality.
Don't come in contact with contaminants.
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Master Wonder Mage
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Post by Master Wonder Mage » Sat Mar 15, 2014 7:10 am

Koopson44 wrote:
StinkerSquad01 wrote:So deluxe! High-end! VIP exclusive!
And twice as expensive! That's how you know how it's high quality.
Worry not! All proceeds go direct to Duckoids Incorporated!
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yot yot5
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Re: Object Textures: Deluxe Ducks

Post by yot yot5 » Sat Mar 15, 2014 9:10 am

MyNameIsKooky wrote:To install these textures, place the images inside the "Custom" folder that's located in the same directory as the player executable. If this folder doesn't exist, create it!
Whoa, whoa, whoa, hold on! I thought we installed all our new textures into the "Objecttextures" folder!
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Master Wonder Mage
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Re: Object Textures: Deluxe Ducks

Post by Master Wonder Mage » Sat Mar 15, 2014 10:11 am

yot yot5 wrote:
MyNameIsKooky wrote:To install these textures, place the images inside the "Custom" folder that's located in the same directory as the player executable. If this folder doesn't exist, create it!
Whoa, whoa, whoa, hold on! I thought we installed all our new textures into the "Objecttextures" folder!
You can only put jpegs in the objecttextures folder. We like .bmps. Therefore we are still using custom.
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yot yot5
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Re: Object Textures: Deluxe Ducks

Post by yot yot5 » Sat Mar 15, 2014 11:11 am

Master Wonder Mage wrote:
yot yot5 wrote:
MyNameIsKooky wrote:To install these textures, place the images inside the "Custom" folder that's located in the same directory as the player executable. If this folder doesn't exist, create it!
Whoa, whoa, whoa, hold on! I thought we installed all our new textures into the "Objecttextures" folder!
You can only put jpegs in the objecttextures folder. We like .bmps. Therefore we are still using custom.
Ah, right. Thanks. :)
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jdl
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Post by jdl » Sat Mar 15, 2014 12:34 pm

Aren't you able to retain the quality of a .bmp by manually changing the file extension to .jpg? It's what I've been doing with MOPI.

Having multiple object texture folders like this kinda clutters everything up, especially now that the feature is officially supported. :?


EDIT: Wow, I wrote that when I just got up and didn't word things correctly. Sorry if I came off as rude. :oops:
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StinkerSquad01
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Post by StinkerSquad01 » Sat Mar 15, 2014 5:06 pm

jdl wrote:Aren't you able to retain the quality of a .bmp by manually changing the file extension to .jpg? It's what I've been doing with MOPI.
I'm pretty .jpeg files create nasty ugly hideous disgraceful artifacts no matter what.
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Sammy_P
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Re: Object Textures: Deluxe Ducks

Post by Sammy_P » Sat Mar 15, 2014 5:07 pm

MyNameIsKooky wrote:Why have normal ducks when you can have DELUXE DUCKS?!

Image

To install these textures, place the images inside the "Custom" folder that's located in the same directory as the player executable. If this folder doesn't exist, create it!
ducks

these are good
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Mar 15, 2014 5:41 pm

jdl wrote:Having multiple object texture folders like this kinda clutters everything up, especially now that the feature is officially supported. :?
During WA1E, pretty much all custom object textures were put into that "Custom" folder. Aside from one additional folder, there's really no additional clutter.

I tried using the objecttextures folder myself, but the game often froze or just didn't work at all. Frankly, I prefer the "Custom" folder method. So I'm still going to use that, and I'm sure many other adventure designers will as well. Right now the official feature is far too clunky in my opinion.
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jdl
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Post by jdl » Sat Mar 15, 2014 7:32 pm

MyNameIsKooky wrote:I tried using the objecttextures folder myself, but the game often froze or just didn't work at all.
Wow really? :shock:

I've been testing a lot of my levels I'm working on that have objects with custom textures and haven't experienced any issues. :?

Anyways after looking back at my Editor v0.96, I see now that it's not as cluttered as I thought it was, I think that I was just thinking about my Adventures\Current\ folder being filled with so much stuff. :lol:

I can't think straight in the morning.

Also, the ducks are very nice! :D
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Qloof234
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Post by Qloof234 » Sun Mar 16, 2014 7:30 am

MyNameIsKooky wrote:Frankly, I prefer the "Custom" folder method.
Cool, I thought I was the only one. In my case it's less out of "it's not working" (admittedly I haven't even tried the new one yet) and more out of "I do not have the patience to go back through >100 .wlv files and change every single texture-search from Custom/ to the new one". :P
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Edwin Chung
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Post by Edwin Chung » Wed Aug 19, 2015 1:50 pm

I am sorry,but I really couldn't play your game.
I don't know whether it is related to the deluxe ducks(the error shown is not found duck.bmp)
But,would you mind to show me the procedures to down these deluxe ducks with pictures?I really cannot understand,sorry.
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Aug 20, 2015 12:56 am

Yes, you will need Deluxe Ducks installed to your Wonderland Adventures Editor to play certain adventures - that's why the error appeared.

First, you must download the textures by clicking the "Download" button in the first post of this topic.

Image

Create a folder called "Custom" in the root editor directory as shown in the picture below. That is the folder where you will put all of the duck.bmp files.

Image

Unzip the file you downloaded and place all of the .bmp files into the Custom folder. The contents of the Custom folder should look something like this:

Image

Once that is done, the error should be fixed and you'll be good to go. :)
Edwin Chung
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Post by Edwin Chung » Thu Aug 20, 2015 10:47 am

thank you very much.I can now play :D
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