Wefight - The Video Game *EPISODE 4 RELEASED CHECK PAGE 41*
- MyNameIsKooky
- Rainbow Spirit Master
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- MyNameIsKooky
- Rainbow Spirit Master
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- Joined: Mon Dec 01, 2008 10:18 pm
The download link will be edited into this post shortly.
For your interest, here are all of the updates included with Wefight - The Game Episode 2.
-=- UPDATE 1.0.2.0 -=-
-Wefight - The Game updates screen added
-Collision engine perfected
-Made it so MyNameIsKooky can't repeatively teleport higher and higher so you can't reach extraneous areas
-Swapped out some music so that the file size of the executable is smaller
-Tweaked the main menu information
-Eased down the battle with the second giant robot a bit more
-Episode Menu added
-Episode 2 and its elements added
-Fixed a bug that caused weapons to not be thrown properly while in the air
-Tweaked the text for when the game starts
-Changed the position of the dialog start for the Zombie Nobody battle so it's possible to make the jump to the fighting area with the improved collision engine
-Edited the "End of Demo 1" sign to make it read "End of Episode"
-Edited the "End of Episode" sign so that it brings you back to the Episode Menu when touched
-Metacubes that aren't in the second giant robot boss will now drop Crinic Pies
-Tweaked the second to last level of Episode 1 so it's possible to get into the alcoves with the new collision engine
-Made the boss battle triggers unsolid to prevent problems with the new collision engine
-Made a possible fix for the white wall launching glitch
-The player will now start out with 100 HP when starting a new episode so they can't keep restarting to rack up infinite HP
-LittleZbot is now a playable character
-Fixed an animation bug that caused you to look like you were walking in mid-air when jumping
-Added a missing tile in the Enclosed Instruction Guide's first lair
-Centered the effects when projectiles are destroyed
-Fixed a major glitch that caused most enemies to get stuck on walls
-Time Elephant added, you can now collect his peanuts in every level in Episode 2 and onwards for rewards
-Fixed an animation bug in the Zombie Nobody boss
-Wefight will now start in windowed mode
-Added several easter eggs to the menus
The download will be small enough for anyone to download. It's merely 12 MB this time with all music and stuff.
Have fun!
DOWNLOAD LINK: Removed
For your interest, here are all of the updates included with Wefight - The Game Episode 2.
-=- UPDATE 1.0.2.0 -=-
-Wefight - The Game updates screen added
-Collision engine perfected
-Made it so MyNameIsKooky can't repeatively teleport higher and higher so you can't reach extraneous areas
-Swapped out some music so that the file size of the executable is smaller
-Tweaked the main menu information
-Eased down the battle with the second giant robot a bit more
-Episode Menu added
-Episode 2 and its elements added
-Fixed a bug that caused weapons to not be thrown properly while in the air
-Tweaked the text for when the game starts
-Changed the position of the dialog start for the Zombie Nobody battle so it's possible to make the jump to the fighting area with the improved collision engine
-Edited the "End of Demo 1" sign to make it read "End of Episode"
-Edited the "End of Episode" sign so that it brings you back to the Episode Menu when touched
-Metacubes that aren't in the second giant robot boss will now drop Crinic Pies
-Tweaked the second to last level of Episode 1 so it's possible to get into the alcoves with the new collision engine
-Made the boss battle triggers unsolid to prevent problems with the new collision engine
-Made a possible fix for the white wall launching glitch
-The player will now start out with 100 HP when starting a new episode so they can't keep restarting to rack up infinite HP
-LittleZbot is now a playable character
-Fixed an animation bug that caused you to look like you were walking in mid-air when jumping
-Added a missing tile in the Enclosed Instruction Guide's first lair
-Centered the effects when projectiles are destroyed
-Fixed a major glitch that caused most enemies to get stuck on walls
-Time Elephant added, you can now collect his peanuts in every level in Episode 2 and onwards for rewards
-Fixed an animation bug in the Zombie Nobody boss
-Wefight will now start in windowed mode
-Added several easter eggs to the menus
The download will be small enough for anyone to download. It's merely 12 MB this time with all music and stuff.
Have fun!
DOWNLOAD LINK: Removed
Last edited by MyNameIsKooky on Wed Jun 30, 2010 11:08 pm, edited 2 times in total.
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- Rainbow AllStar
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- MyNameIsKooky
- Rainbow Spirit Master
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- Joined: Mon Dec 01, 2008 10:18 pm
- MyNameIsKooky
- Rainbow Spirit Master
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- Joined: Mon Dec 01, 2008 10:18 pm
D#$%IT!
Sorry guys, but the previously released copy of Episode 2 is glitched. Due to a bug in the final boss connecting with the first Robotic Boxing Glove level, the Robotic Boxing Glove boss wouldn't appear in its first fight. I apologize for the inconvenience and admit I should have done a complete test run before releasing this.
Those of you that have already started Episode 2 will have to start over with a new game.
THE REAL DOWNLOAD: http://www.mediafire.com/?zmyqu32zf4n
(I couldn't be bothered to zip it this time. )
Sorry guys, but the previously released copy of Episode 2 is glitched. Due to a bug in the final boss connecting with the first Robotic Boxing Glove level, the Robotic Boxing Glove boss wouldn't appear in its first fight. I apologize for the inconvenience and admit I should have done a complete test run before releasing this.
Those of you that have already started Episode 2 will have to start over with a new game.
THE REAL DOWNLOAD: http://www.mediafire.com/?zmyqu32zf4n
(I couldn't be bothered to zip it this time. )
I've been dabbling in Game Maker lately, and have been playing random games to get ideas/study their design.
This game seems pretty well-made, I've only played the first level of episode one but it's fun!
One problem though:
There is a weird loud buzzing noise when I fall off the screen, and the game freezes!
This game seems pretty well-made, I've only played the first level of episode one but it's fun!
One problem though:
There is a weird loud buzzing noise when I fall off the screen, and the game freezes!
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
- MyNameIsKooky
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- DEEMAN223344
- Rainbow MegaStar
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- MyNameIsKooky
- Rainbow Spirit Master
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- Joined: Mon Dec 01, 2008 10:18 pm
- MyNameIsKooky
- Rainbow Spirit Master
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- DEEMAN223344
- Rainbow MegaStar
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- MyNameIsKooky
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Use Fish to break any Crates you find. Once you reach the Time Elephant, climb up through the passage and make your way across the "roof" until you reach LittleZbot. When he presses the button, go back down into the Time Elephant room. Throw Fish at the ! Crate in the hallway to the right to make a bridge. Proceed past the further obstacles and you'll eventually reach more yellow platforms. At the end of them is the peanut. Return the peanut to the Time Elephant and he will drop a ! Crate for you. Hit the ! Crates until you can reach the Portal at the top of the room which leads to the exit.DEEMAN223344 wrote:Episode 2.
- DEEMAN223344
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- MyNameIsKooky
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- DEEMAN223344
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- MyNameIsKooky
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Um, if you actually bothered playing far enough, he's right in the middle of the path. And you can just press ESC to go back to the Episode Menu, go back from there, then exit.DEEMAN223344 wrote:Second, The game hates my computer, and the only way to close it was by crashing my computer, which the game did for me.MyNameIsKooky wrote:You can't miss him.
FALSE.
- DEEMAN223344
- Rainbow MegaStar
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That, and the Evil Tree isn't evil, it's THE DEFINITION OF ANNOYING. I had to use panic mode to get past it, and I can't disable panic mode.MyNameIsKooky wrote:Um, if you actually bothered playing far enough, he's right in the middle of the path. And you can just press ESC to go back to the Episode Menu, go back from there, then exit.DEEMAN223344 wrote:Second, The game hates my computer, and the only way to close it was by crashing my computer, which the game did for me.MyNameIsKooky wrote:You can't miss him.
FALSE.
- MyNameIsKooky
- Rainbow Spirit Master
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Pff. In terms of difficulty, Panic Mode > 2 Evil Trees. The Evil Trees should be easy if you've beaten Episode 1. And they're really easy for me, I don't see how they're annoying aside from their ninja-esque leaves. Now quit trying to find bad stuff about the game and enjoy it.
Now, for everyone else...
Please forgive me for what happened with Episode 2. I'm really stressed out for some reason, so... If you downloaded Episode 2 when it first came out, please download the new update, thanks.
Level plan for Episode 3. Red is to be made, yellow is in progress, green is done, bosses in parenthesis, blah blah blah. The Spooky Forest Plot is clearly going to have to be split into two parts due to length.
1. Enter the Spooky Forest (Dangerous Duck)
2. Underground Metropolis (iKooky 4.0)
3. Paheet Ice Cream and Burger Factory (Doctor Rabbit Rematch)
4. The Monster's Fortress (Forest Monster)
5. School of Eternal Doom (Evil Bunny)
6. Forest Escape Attempt
7. Into the Past (iKooky 5.0 and Fighter Jet #3)
8. Pit Crossing (Insanely Fast Digger)
9. Future Village (iKooky 345.0)
10. iKooky Inc. (iKooky 1337.0, iKooky 1337.1, and iKooky 1337.2)
11. iKooky Final Chase (NoNobody 1.0)
12. Pet Shop (NoNobody 1.0 and Maxnick Decoy)
Episode 4:
1. Pantarctica Part 1 (Decoy 2.0)
2. Pantarctica Part 2 (UNREVIVAL MAN)
3. Ghettoland Part 1 (NoNobody 2.0)
4. Ghettoland Part 2 (YoNameIsKooky)
5. Present Forest Part 1 (NoNobody 3.0)
6. Present Forest Part 2 (Doctor Pants)
7. Spaced Out (iKooky Final)
8. Final Boss of the Spooky Forest Plot (Enclosed Direction Guide)
LOTSA WORK TO DO FRED.
Now, for everyone else...
Please forgive me for what happened with Episode 2. I'm really stressed out for some reason, so... If you downloaded Episode 2 when it first came out, please download the new update, thanks.
Level plan for Episode 3. Red is to be made, yellow is in progress, green is done, bosses in parenthesis, blah blah blah. The Spooky Forest Plot is clearly going to have to be split into two parts due to length.
1. Enter the Spooky Forest (Dangerous Duck)
2. Underground Metropolis (iKooky 4.0)
3. Paheet Ice Cream and Burger Factory (Doctor Rabbit Rematch)
4. The Monster's Fortress (Forest Monster)
5. School of Eternal Doom (Evil Bunny)
6. Forest Escape Attempt
7. Into the Past (iKooky 5.0 and Fighter Jet #3)
8. Pit Crossing (Insanely Fast Digger)
9. Future Village (iKooky 345.0)
10. iKooky Inc. (iKooky 1337.0, iKooky 1337.1, and iKooky 1337.2)
11. iKooky Final Chase (NoNobody 1.0)
12. Pet Shop (NoNobody 1.0 and Maxnick Decoy)
Episode 4:
1. Pantarctica Part 1 (Decoy 2.0)
2. Pantarctica Part 2 (UNREVIVAL MAN)
3. Ghettoland Part 1 (NoNobody 2.0)
4. Ghettoland Part 2 (YoNameIsKooky)
5. Present Forest Part 1 (NoNobody 3.0)
6. Present Forest Part 2 (Doctor Pants)
7. Spaced Out (iKooky Final)
8. Final Boss of the Spooky Forest Plot (Enclosed Direction Guide)
LOTSA WORK TO DO FRED.
- MyNameIsKooky
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- MyNameIsKooky
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- MyNameIsKooky
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- tyteen4a03
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- DEEMAN223344
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the 100 hp thing makes the tree 2 hit-KO you.MyNameIsKooky wrote:Pff. In terms of difficulty, Panic Mode > 2 Evil Trees. The Evil Trees should be easy if you've beaten Episode 1. And they're really easy for me, I don't see how they're annoying aside from their ninja-esque leaves. Now quit trying to find bad stuff about the game and enjoy it.
This isn't helped by the fact that the leaves are hard to miss.
Panic mode helps because:
1. You can jump on the enemies to bounce, thus not having to fight the trees at all.
2. You can defeat a ton on enemies to get hp.
The Problem with panic mode is:
1. You can't disable it.
2. Stuff like Mr. Volcano v2.0 appear. I'm accutually surprised you can't find MyNameIsKooy with panic mode.
I haven't played demo 1 in a while, so maybe I should play chapter 1 again.
- MyNameIsKooky
- Rainbow Spirit Master
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- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
I am aware of this. I don't know what's causing it in the detection code. I never use the wooden blocks much after Episode 1 anyways.tyteen4a03 wrote:In EP1 4th room some of the wooden block collasps (sp) even when only one people is standing on it.
All weapons have their advantages and disadvantages. Nobody's weapons can hit all enemies well except for low cover enemies like Evil Water and such. MyNameIsKooky's weapons work well for most, but aren't too good for aerial or bouncing enemies. LittleZbot's weapons are good for static enemies, but can also be used effectively against moving ones as well (as you'll find out when you get LittleZbot's second weapon). If lots of people want to have MyNameIsKooky's weapons to hit before they hit the ground, then I'll implement it.tyteen4a03 wrote:Radioactive chicken part: MyNameIsKooky's explosive toilet should HIT the chicken not go past it. Same with all other weapons to monsters and wooden blocks.
You can teleport up the ledges and teleport into the tunnel, or you can just bounce from the UFO and 'ride' it to the tunnel. If you find the third UFO to be blocking you, then teleport past it.Nobody wrote:The part where the UFO is blocking you in a tunnel.