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dlcs18
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Post by dlcs18 » Mon May 04, 2009 4:28 pm

Hmm... the object information is correct, so it must be the sprite that's the problem. Check if the sprite has multiple frames while in the sprite editor thingy.
EDIT: 4 pages!
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jdl
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Post by jdl » Mon May 04, 2009 4:34 pm

Yes. Both Chomper Sprites have ALL the frames. And I discovered that whenever I exit the room their in, the frames start playing! :shock:
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dlcs18
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Post by dlcs18 » Mon May 04, 2009 4:39 pm

Aha I tinks I figured out teh problem...
Since it's the step event.. it starts at the first animation every frame of the game.
I know teh cure!
Cut the actions out of the "step" event. And put it in teh "collision with wall" event, after the reverse horizontal direction action.
*shot for use of the word teh*
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Post by jdl » Mon May 04, 2009 4:49 pm

dlcs18 wrote:Aha I tinks I figured out teh problem...
Since it's the step event.. it starts at the first animation every frame of the game.
I know teh cure!
Cut the actions out of the "step" event. And put it in teh "collision with wall" event, after the reverse horizontal direction action.
*shot for use of the word teh*
It works now! Thanks!!! :mrgreen:
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Post by jdl » Mon May 04, 2009 4:57 pm

Image




I found out what the problem was with the new moving engine you told me to do Dlcs18! I forgot to remove the Align To Grid Action!
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dlcs18
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Post by dlcs18 » Mon May 04, 2009 5:25 pm

When this game is finished it's gonna be...
Image
(Yes I made that myself) :P
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Post by jdl » Mon May 04, 2009 5:45 pm

dlcs18 wrote:When this game is finished it's gonna be...
Image
(Yes I made that myself) :P
You should really thank Mqdar! He's the one who (persuasively :wink: ) said I should get GM! :D
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cbloopy
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Post by cbloopy » Mon May 04, 2009 6:35 pm

jdl wrote:You should really thank Mqdar! He's the one who (persuasively :wink: ) said I should get GM! :D
Oh, so he's the one who's been delaying the release of WA:MOPI...... :roll: :P :wink:

Just kidding, although I do hope you can wrap up this GM game soon! Looks good so far.
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Post by Blast!10 » Mon May 04, 2009 6:36 pm

He was right, and once you buy it and start to use coding, THEN you will see its real power. Once you start getting extensions, your power will be almost unlimited - you will be able to do things ranging from stuff as common as Text-to-Speech to stuff as amazing as realistic 3D cube physics.

EDIT: Oh the same of people posting at the shame time, oh the same.
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Post by jdl » Mon May 04, 2009 6:47 pm

cbloopy wrote:
jdl wrote:You should really thank Mqdar! He's the one who (persuasively :wink: ) said I should get GM! :D
Oh, so he's the one who's been delaying the release of WA:MOPI...... :roll: :P :wink:

Just kidding, although I do hope you can wrap up this GM game soon! Looks good so far.
@Cbloopy - There are 8 levels on my end. I plan to have 25 levels at the most. :wink: And I plan on making levels 21-25 secret levels. :wink:

@Blasty - I'm not sure if I'm gonna buy it just yet... :? I'm still rusty at it and I'm not sure if I want to make another game after Stinky's Labyrinth because of managing all the Sprites! I currently have 33 Sprites in this game lol! But I'm sure I'll get over it... :wink:

BTW, I now have Title Screen music! AND I have fixed the music restarting problem!!! :D
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Post by Nobody » Mon May 04, 2009 7:39 pm

The levels won't start.
i should change my signature to be rude to people who hate pictures of valves
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Post by jdl » Mon May 04, 2009 7:52 pm

Nobody wrote:The levels won't start.
All you have to do is click on the level name. Example, "Level 1". If the level appears for a split second if you hit "Exit" then you might want to restart your computer. It happened to me once and I had to restart... :|
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mqdar
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Post by mqdar » Mon May 04, 2009 8:48 pm

jdl wrote:
dlcs18 wrote:When this game is finished it's gonna be...
Image
(Yes I made that myself) :P
You should really thank Mqdar! He's the one who (persuasively :wink: ) said I should get GM! :D
Hehehe, Blasty, looks like you forgot me. :P :lol:
Yeah, if it wasn't for me jdl wouldn't have done this. Seriously!

So, if you buy GM, you can use the GM scripting language? Woah... jdl, you should really learn the script, because it comes into the area of programming, and you know how much you can do with programming... :o

But I'm still gonna stick with programming languages.
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dlcs18
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Post by dlcs18 » Mon May 04, 2009 8:52 pm

mqdar wrote:Woah... jdl, you should really learn the script,
I should, too. :lol:
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Post by jdl » Mon May 04, 2009 9:00 pm

I think it's too hard to learn script... :| I think Blasty might know some since he wrote the execution codes for my teleporters! :D
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Post by mqdar » Mon May 04, 2009 9:12 pm

jdl wrote:I think it's too hard to learn script... :| I think Blasty might know some since he wrote the execution codes for my teleporters! :D
No it isn't. C'mon, if Blasty can, you can too!
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Post by jdl » Mon May 04, 2009 9:15 pm

mqdar wrote:
jdl wrote:I think it's too hard to learn script... :| I think Blasty might know some since he wrote the execution codes for my teleporters! :D
No it isn't. C'mon, if Blasty can, you can too!
Ok, give me an example and I'll try to tell you what it means. :twisted:
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Post by mqdar » Mon May 04, 2009 9:16 pm

jdl wrote:
mqdar wrote:
jdl wrote:I think it's too hard to learn script... :| I think Blasty might know some since he wrote the execution codes for my teleporters! :D
No it isn't. C'mon, if Blasty can, you can too!
Ok, give me an example and I'll try to tell you what it means. :twisted:
Well I haven't learnt the script. Obviously you have to learn the script because you use it!
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dlcs18
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Post by dlcs18 » Mon May 04, 2009 9:20 pm

mqdar wrote:
jdl wrote:I think it's too hard to learn script... :| I think Blasty might know some since he wrote the execution codes for my teleporters! :D
No it isn't. C'mon, if Blasty can, you can too!
But Blasty has been using GM for over 2 years! :wink:
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Post by jdl » Mon May 04, 2009 9:26 pm

Well like I said, I'm not gonna buy it right away. :wink:
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Blast!10
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Post by Blast!10 » Tue May 05, 2009 3:38 pm

dlcs18 wrote:
mqdar wrote:
jdl wrote:I think it's too hard to learn script... :| I think Blasty might know some since he wrote the execution codes for my teleporters! :D
No it isn't. C'mon, if Blasty can, you can too!
But Blasty has been using GM for over 3 and a half years! :wink:
Fixed. ;)

@mqdar; you don't have to buy GM to use the scripting language.
Some functions are available only in the full version, but generally you can code with GM Lite as well.
(Proof: jdl got the TP code into his game ;) ;))
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Post by billy bob » Tue May 05, 2009 4:21 pm

This game is GREAT

Hmm, level five looks familiar.......

AHA its the first level in the wonderland game!
Also the first level of the last world of RTW!

P.S. If you go on a key and quickly go off it then the key doesn't get
collected (not that it matters because it doesn't)
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Post by cbloopy » Tue May 05, 2009 6:34 pm

jdl wrote:Stinky's Labyrinth Demo 3
[...]
Link: http://205.196.120.215/t3m2wznxyyyg/z35 ... Demo+3.exe
This link isn't working for me. :cry: MediaFire gives the following error:
stupid MediaFire I hate you wrote:The key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.
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dlcs18
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Post by dlcs18 » Tue May 05, 2009 6:38 pm

cbloopy wrote:
jdl wrote:Stinky's Labyrinth Demo 3
[...]
Link: http://205.196.120.215/t3m2wznxyyyg/z35 ... Demo+3.exe
This link isn't working for me. :cry: MediaFire gives the following error:
stupid MediaFire I hate you wrote:The key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.
I tried it. No worky for me either. :shock:
Try this link instead: http://www.mediafire.com/?sharekey=dc1c ... 3f343222ba
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jdl
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Post by jdl » Tue May 05, 2009 7:21 pm

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cbloopy
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Post by cbloopy » Tue May 05, 2009 9:43 pm

Unfortunately it doesn't seem to work on Vista, even with compatibility modes. :cry: I'll try it out later when I get access to an XP computer.
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jdl
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Post by jdl » Tue May 05, 2009 10:17 pm

Stinky's Labyrinth Demo 4

New features:

Chompers!
Extremely Perfect Movement Thanks To Blast!10 And Dlcs18!
10 Levels!
Main Menu Music! (Might need to turn up your speakers.)
Music Bug Fixed!
And Other Great Things Fixed! :D


Link: http://www.mediafire.com/download.php?2qnfjtymju2

Future Plans:

I'm not saying anything more, (because I don't know where the devolpment area stands at the moment...) but I might be making another game. :wink:
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Post by AJQZC » Wed May 06, 2009 9:24 am

Thanks! :D
The levels are really interesting. I just dislike Stinky "dying" whenever he hits the wall and his facing direction doesn't change throughout.

There's something wrong with the code after the last level. Can you please fix it?
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Blast!10
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Post by Blast!10 » Wed May 06, 2009 12:42 pm

I really like Demo 4.
There are two things that contradict Wonderland, though:
  • In Wonderland, Chompers don't go through teleporters.
  • In Wonderland, Chompers move at half of Stinky's speed. In this game they are Stinky's speed exactly.
I agree with Dlcs18. This game is gonna be awesome despite having no story. (Or did I miss something?...)
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Nobody
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Post by Nobody » Wed May 06, 2009 1:47 pm

In WA, they don't go through teleporters... I thought they did in the others though.
i should change my signature to be rude to people who hate pictures of valves
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