Spacegame (Abandoned - Read first post)

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dlcs18
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Spacegame (Abandoned - Read first post)

Post by dlcs18 » Sun May 31, 2009 4:42 am

EDIT: Game is now abandoned due to never being able to reach anywhere beyond early alpha even 6+ months after being started.

http://www.mediafire.com/download.php?mz11mjihny3
This is a platformer toy that uses up and down gravity switching.
I am intending to use this engine for a full game, but since I lose inspiration with most projects I am not making any promises.
So... here's what you do.

You are a red block and you move with the left and right arrow keys, and use up to jump (or down if you are in reverse gravity, which is gonna be explained now...)

Your red block is in normal gravity from the start, but the blocks have their own gravity pull and you will go into reverse gravity if you fall into the pull of a block which is above you.

Experiment with it =P

Plz leave comments on what you think of it kthxbai.

(Yes, this is much inspired from Super Mario Galaxy)
Last edited by dlcs18 on Tue Oct 27, 2009 9:18 pm, edited 6 times in total.
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Post by jdl » Sun May 31, 2009 12:21 pm

This is awesome! :D You should keep the same space theme and finish this! :mrgreen:
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Post by dlcs18 » Sun May 31, 2009 12:44 pm

Thanks! :D
I'm putting in left and right gravity at the moment. 8)
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Post by jdl » Sun May 31, 2009 1:05 pm

You know, you can really make some good puzzles with this! :wink:
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Post by maxnick » Sun May 31, 2009 1:59 pm

Cool!!!

Could you also upload the gmk. file???
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Post by Blast!10 » Sun May 31, 2009 2:02 pm

I agree with maxnick, you should upload the gmk file. :)
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Post by dlcs18 » Sun May 31, 2009 2:11 pm

Well, I guess I could give the gmk, once I have managed to get the damn left and right gravity working!!!
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Post by dlcs18 » Sun May 31, 2009 3:58 pm

PHAIL

I have tried and tried loads of different things but I can't get the left and right gravity to work properly and it's so frustrating cause I don't even see what is wrong with the programming...

Oh well, guess you could still do some fun stuff with two directions of gravity... :lol:

Here is a gmk of what I have (the level is different from the one in the exe though =P)
http://www.mediafire.com/download.php?2om5zgmfuny
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Post by Mac09 » Sun May 31, 2009 5:02 pm

Ok Sounds cool but HOW DO YOU GET IT????? :shock:
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Post by dlcs18 » Sun May 31, 2009 5:09 pm

Mac09 wrote:Ok Sounds cool but HOW DO YOU GET IT????? :shock:
How do you get what?
If you mean a full game using this engine, then I've only just started making it. :wink:
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Post by dlcs18 » Sun May 31, 2009 6:15 pm

Here's a picture of what the game looks like so far. (Don't forget this is in very early stage and may look drastically different in teh future.)
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Post by jdl » Sun May 31, 2009 6:48 pm

Woah, judging from the screenshot, this is gonna be a challenging puzzle game. :wink: If your interested, I would be happy to be a beta tester! :D
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Post by dlcs18 » Sun May 31, 2009 7:19 pm

Introducing... Allo!

The character that will replace that boring red square...!
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Post by dlcs18 » Fri Jun 05, 2009 10:46 pm

I have an early demo of the thing!
Download it here: http://www.mediafire.com/download.php?mttuyzjmikz
(It is an early demo so it's kinda rough.)
Please tell me what you think of it.

I've also made a video for it, here:
http://www.youtube.com/watch?v=5RVK0TysnO8
(Yea, I know, the quality is terrible. XD)
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Post by jdl » Fri Jun 05, 2009 11:51 pm

WOW! This game is devolping quite nicely! 8) I might make a YT video giving my thoughts, suggestions, etc on it if you'd like. :D

BTW, nice uses of the path system for the "teleporters".
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Post by stinky2 » Sat Jun 06, 2009 1:48 am

good job so far on the game! its a b challenging but i dont care. good luck on the rest
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Post by Kilicool64 » Sat Jun 06, 2009 9:25 am

It's looking good but I hope you will add some checkpoints later.
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Post by jdl » Sat Jun 06, 2009 11:41 am

Kilicool64 wrote:It's looking good but I hope you will add some checkpoints later.
Perhaps that could be what the stars can be for!
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Post by dlcs18 » Sat Jun 06, 2009 11:52 am

I'll put in blue stars that can be used as checkpoints :P

I'm gonna keep the red stars where they are but I might use them for a different advantage and keep the whole life system out.
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Post by dlcs18 » Sat Jun 06, 2009 1:37 pm

Okay, blue checkpoint star has been implemented. :D
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Post by jdl » Sat Jun 06, 2009 1:55 pm

Is there gonna be time in this game? If so, you might want to add bonus time objects. (Red star?)

Also, a suggestion for the exit, would be to make a golden star!
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Post by dlcs18 » Sun Jun 07, 2009 4:20 pm

Here's an update.

There are now Golden Stars at the end of each level.
I have added LAVA :twisted: and FIREBALLS :twisted:

and... *drumroll*
In the final game, some levels are gonna be repeated, however, the repeats of the certain levels have the speed tripled, so it's harder to finish the level. :twisted: (or easier... it depends)
You can see an example of all these in the next demo that I will hopefully finish later.
EDIT: Oh and I forgot to mention... there is gonna be a hub area for each world that there is. I think this game needs more than just "go from one level to the next and then onto the next" like Click and Move was :P
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Post by dlcs18 » Mon Jun 08, 2009 6:55 pm

NEW DEMO! NEW DEMO! :P
In this new demo you'll see:
The hub world (not very polished at the moment)
3 levels, and a speedier version of Level 1.
Checkpoints :P
Music by me and Blast!10 (The speedy one is by me and the spacey music everywhere else is by Blast!10)
Fireballs and Lava
Fan floors that lift you up (3 different types)
Maybe some other stuff that I forgot to mention...
When playing the game you will have a file in the same folder that your game is in called "spacegame_checkpointer.spg". Don't remove it when playing cuz it powers the checkpoint star.

Blast!10 is hosting Demo 2 on his site since MediaFire is working like crap at the moment. (Thanks Blasty!)
So... here it is!
http://yuvsstuff.net/sgdemb.exe

EDIT: I've added some screenshots onto this post.
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Post by jdl » Mon Jun 08, 2009 8:15 pm

All I got to say is... WOW! I like the enemies and how you can hop on them to destroy them. *coughmariorefrencecough* I also like the Hub area. How did you do the "Hub Events" thing? This reminds me of how Super Mario World had sooo many secret exits...

BTW, at the triple speed level, I felt like screaming "LUDICROUS SPEED!!!".
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Post by Blast!10 » Mon Jun 08, 2009 8:27 pm

jdl wrote:"LUDICROUS SPEED!!!"
*points to attachment*
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Post by dlcs18 » Mon Jun 08, 2009 8:32 pm

jdl wrote:BTW, at the triple speed level, I felt like screaming "LUDICROUS SPEED!!!".
:lol: :lol: :lol:
Thanks for the comment. :D
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Post by Qloof234 » Tue Jun 09, 2009 12:36 am

Awesome. Just awesome.


The idea with the lazers and the fans in level 3 is genius, but the only problem is I can't tell when to jump because I can't see the fans... :?


EDIT: Figured it out, I'm still over thinking things after all this time :lol:
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Post by dlcs18 » Tue Jun 09, 2009 7:45 pm

Qloof234 wrote:I'm still over thinking things after all this time :lol:
How exactly could you over-think with the fans underneath? :P *shot*
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Post by Qloof234 » Tue Jun 09, 2009 10:35 pm

Either A), I Wanna Be The Guy has made me suspicious of every little thing in video games, or B) I was still on a high from drinking a few cans of Cream Soda and ended up jumping over the lazer (or trying to) :lol:
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Post by stinky2 » Tue Jun 09, 2009 11:24 pm

thanks for demo2 :D my favorite level was level 1 in high speed :wink:

cant wait until demo 3.
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