Wefight - The Video Game *EPISODE 4 RELEASED CHECK PAGE 41*

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Nobody
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Post by Nobody » Tue Jun 29, 2010 5:19 pm

Key blocks guarding matching portals?
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Post by MyNameIsKooky » Tue Jun 29, 2010 5:22 pm

Yes, I just recently implemented keys. Handy, I should say. It gives me a whole new angle of creativity. And evilness. :twisted:
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Post by Nobody » Tue Jun 29, 2010 5:26 pm

Stick a lock on Paradox Planet for accuracy's sake. You can even put the key right in front of it and have no BLAH BLAH.
Future MyNameIsKooky wrote:Why?
Locks are cool though, like if a boss drops a key or something.
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Post by MyNameIsKooky » Tue Jun 29, 2010 5:29 pm

Yes, the miniboss Walrus Chef drops a key. :)

And keys on Planet Paradox? Not sure if that will fit in because it's a teamwork level, but it's still in the plot. :?
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Post by MyNameIsKooky » Tue Jun 29, 2010 10:16 pm

ROAR.

1. Get back to present time
2. Identify the Mini-Transformos
3. Alien Mothership Visit 1 (Alien Leader)
4. Planet Paradox (Paradox Penny's Gun & Transformo)
5. Alien Mothership Visit 2 (Nothing)
6. Paradox Penny Chase (iKooky)
7. The Guide's Second Lair Grounds Part 1 (Transformo Rematch)
8. The Guide's Second Lair Grounds Part 2 (MyNameSiKooky's Army)
9. The Guide's Second Lair Grounds Part 3 (iKooky 2.0, iKooky 3.0 and Fighter Jet #2)
10. The Guide's Second Lair (Robotic Boxing Glove)

11. Under The Guide's Second Lair (Nobody)
12. Final Boss of Transformo Plot (Paradox Penny and Enclosed Instruction Guide)
Last edited by MyNameIsKooky on Tue Jun 29, 2010 10:18 pm, edited 1 time in total.
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Post by Nobody » Tue Jun 29, 2010 10:16 pm

YAAAY!
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mqdar
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Post by mqdar » Tue Jun 29, 2010 10:19 pm

How long will it be before you can release a new version? It looks like you've made a lot more things.
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Post by MyNameIsKooky » Tue Jun 29, 2010 10:20 pm

It may possibly be released tomorrow. Or, if I work on this like a lunatic, later tonight.

(6464th post, YAY NINTENDO 64)
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Post by Nobody » Tue Jun 29, 2010 10:21 pm

The amount of time it takes to make two levels.
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Post by MyNameIsKooky » Tue Jun 29, 2010 10:21 pm

Nobody wrote:The amount of time it takes to make two levels.
5 HOURS?
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Post by Nobody » Tue Jun 29, 2010 10:36 pm

Or less. Then release it right away. :P
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Post by MyNameIsKooky » Tue Jun 29, 2010 10:37 pm

Right. But don't let it keep you away from Wefight's anniversary. :P
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Post by MyNameIsKooky » Wed Jun 30, 2010 12:06 am

DP. There may be a delay. I found a glitch with the Robotic Boxing Glove boss and I'm trying to fix it. Maybe it may be done by tomorrow?
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Post by Nobody » Wed Jun 30, 2010 12:15 am

OK.
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Post by MyNameIsKooky » Wed Jun 30, 2010 12:45 am

YELLOW SPIKES? EETZ NOT POSSIBLE!
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Post by Nobody » Wed Jun 30, 2010 12:50 am

I thought blue was insta-kill.

...

Is blue insta-kill for all but LZ black insta-kill for all but me and yellow insta-kill for all but you? :idea:
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Post by MyNameIsKooky » Wed Jun 30, 2010 12:56 am

As of now, there are no insta-kill spikes. For every frame of you touching a spike, you get a certain amount of HP off. Here is how much HP each spike takes away per frame of you touching it...

Grey: -2 HP
Red: -20 HP
Blue: -200 HP
Yellow: -2,000 HP

And possibly in the far future...

Green: -20,000 HP
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Post by Nobody » Wed Jun 30, 2010 1:10 am

Well, there's another doomy suggestion for you. Deadly objects which don't harm characters of the same color.
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Post by MyNameIsKooky » Wed Jun 30, 2010 1:13 am

Probably not going to be implemented. There's only one teamwork level in Episode 2 and it took a while to make. I can already make character-exclusive pathways anyways.

Still on the second to last level... The final boss will be a breeze to make, it's just the level design of this one that's annoying.
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Post by Nobody » Wed Jun 30, 2010 1:16 am

Maybe in a far future episode. I like the teamwork levels. :P
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Post by MyNameIsKooky » Wed Jun 30, 2010 1:19 am

I guess I'll make more teamwork levels, then. You made Wefight after all.

MASTER...

Oh yeah, and I need ideas for the Nobody boss fight before I get to that point.
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Post by Nobody » Wed Jun 30, 2010 1:50 am

Stickman phase: I simply walk around, possibly jumping. I also throw stuff like shruikens of course.

In-between phase text: I get even more angry and want a burger due to the memory's from the thread, or something of the sort, so you do the negotiation which little do you know makes people turn to ducks.

Duck phase: As a duck I can and do fly, as well as throwing more stuff.

Afterwards: The memory ball gets destroyed and a future orb comes out which reforms me, and you manage to turn me back into a stickman.
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Post by MyNameIsKooky » Wed Jun 30, 2010 1:55 am

Sounds good!
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Post by MyNameIsKooky » Wed Jun 30, 2010 3:20 pm

Just begun working on the Nobody boss while my new avatar preloads...

After that, I just have to make the final boss! :D
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Post by MyNameIsKooky » Wed Jun 30, 2010 4:59 pm

Making the final boss! Finally...

I'll make it really doomy. :twisted:
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Post by MyNameIsKooky » Wed Jun 30, 2010 6:41 pm

What you may expect in the final boss. He hasn't appeared in it yet, but will enter at certain times.
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Post by Nobody » Wed Jun 30, 2010 6:56 pm

Is that cannon thingy the ticking good guy bomb?
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Post by MyNameIsKooky » Wed Jun 30, 2010 7:00 pm

Yes. It ticks down all the time. At the moment it starts at 100 seconds and if it reaches 0 it's game over. You can stick the Robotic Boxing Glove in to temporarily clog it. The time may be raised to give enough time to defeat the Enclosed Annoyance Guide Now With Recipes.
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Post by MyNameIsKooky » Wed Jun 30, 2010 8:25 pm

Finished making the final boss! :D

I want to add some funny easter eggs to the menu areas and then I'll release it.
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Post by Nobody » Wed Jun 30, 2010 8:31 pm

OK.
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