Wefight - The Video Game *EPISODE 4 RELEASED CHECK PAGE 41*
- MyNameIsKooky
- Rainbow Spirit Master
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- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
- DEEMAN223344
- Rainbow MegaStar
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- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
1. I like the part where the Mutant Shoe jumps around while moving, only jumping when it nears a change in platform height. Maybe enemies that do that, such as Evil Athlete and Evil Spring. (Also the Evil Bunny Boss, but that's for the Spooky Forest.)
2. Blocks that collapse on touch, but only if you have all the right keys. Possibly even different kinds of keys for more complex lock/key puzzles. This would be useful if you want to do the part where you need keys.
3. Crackers that give low amounts of HP. Yes, I was thinking of Danny when I wrote this.
4. Enemies that stick to walls and ceilings. Evil Spiderman, Evil Glue Bottle, ect.
5. Projectiles that act like Green Tumblers???
2. Blocks that collapse on touch, but only if you have all the right keys. Possibly even different kinds of keys for more complex lock/key puzzles. This would be useful if you want to do the part where you need keys.
3. Crackers that give low amounts of HP. Yes, I was thinking of Danny when I wrote this.
4. Enemies that stick to walls and ceilings. Evil Spiderman, Evil Glue Bottle, ect.
5. Projectiles that act like Green Tumblers???
i should change my signature to be rude to people who hate pictures of valves
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
Good ideas. I'll definitely consider them.
The bosses could use more projectiles, anyways.
Anyways, I know what I'm going to do for the second Guide fight. The second Guide fight will be like first. He uses the usual attacks, but this time uses all of the projectiles in Demo 2. He will also be surrounded by a red forcefield where you have to destroy a few spheres to shut off to attack him directly. Soon after, the forcefield will turn on again. Rinse and repeat. You must fight him while also dodging Paradox Penny's attacks.
I'm so evil.
The bosses could use more projectiles, anyways.
Anyways, I know what I'm going to do for the second Guide fight. The second Guide fight will be like first. He uses the usual attacks, but this time uses all of the projectiles in Demo 2. He will also be surrounded by a red forcefield where you have to destroy a few spheres to shut off to attack him directly. Soon after, the forcefield will turn on again. Rinse and repeat. You must fight him while also dodging Paradox Penny's attacks.
I'm so evil.
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- Rainbow AllStar
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- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
Demo 2 = WANT.MyNameIsKooky wrote:Good ideas. I'll definitely consider them.
The bosses could use more projectiles, anyways.
Anyways, I know what I'm going to do for the second Guide fight. The second Guide fight will be like first. He uses the usual attacks, but this time uses all of the projectiles in Demo 2. He will also be surrounded by a red forcefield where you have to destroy a few spheres to shut off to attack him directly. Soon after, the forcefield will turn on again. Rinse and repeat. You must fight him while also dodging Paradox Penny's attacks.
I'm so evil.
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
Goodie.
I've now organized enemies and projectiles into the "1.0" and "2.0" category. For example, I'd call a Leaf a 2.0 projectile while I call a Metacube a 1.0 enemy.
I COULDN'T RESIST BEING HIGH-TECH-ISH-ESQUE.
I'm going to take a break from working on this game a bit. It's so hard to work on. For now, I'm going to try making a Pacman Defense. Or something.
I've now organized enemies and projectiles into the "1.0" and "2.0" category. For example, I'd call a Leaf a 2.0 projectile while I call a Metacube a 1.0 enemy.
I COULDN'T RESIST BEING HIGH-TECH-ISH-ESQUE.
I'm going to take a break from working on this game a bit. It's so hard to work on. For now, I'm going to try making a Pacman Defense. Or something.
Pacman Defense?
I have a pretty unrelated idea, BTW... a game where you play as the Virus on a quest to revive Doctor Virus by controlling various electronic items. After you revive Doctor Virus, he will give you various missions for the remainder of the game.
I have a pretty unrelated idea, BTW... a game where you play as the Virus on a quest to revive Doctor Virus by controlling various electronic items. After you revive Doctor Virus, he will give you various missions for the remainder of the game.
i should change my signature to be rude to people who hate pictures of valves
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm