Wefight - The Video Game *EPISODE 4 RELEASED CHECK PAGE 41*

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MyNameIsKooky
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Post by MyNameIsKooky » Tue Jun 22, 2010 4:10 am

Sure. I'll see what I can do. [2]
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LittleZbot
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Post by LittleZbot » Tue Jun 22, 2010 10:45 pm

Sounds awesome so far, but I really want to be a playable charater.:/
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Jun 22, 2010 10:51 pm

Look, I'm trying my best here. I'll see if I can add you as playable, but the amount of time it takes to make a single level has rocketed from 20 minutes to a sky-high 30 hours. If I can reduce it down to at least 10 hours, then I'll probably have time to add you.
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LittleZbot
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Post by LittleZbot » Tue Jun 22, 2010 10:54 pm

OK. Thanks. :D
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Jun 23, 2010 12:59 am

I've come to this decision: I'm going to make LittleZbot a playable character starting next level! His weapon track is going to start out weaker than MyNameIsKooky and Nobody's, but I'll have him catch up faster.

Also, due to various memory conditions and using too many new weapons in Episode 1, MyNameIsKooky and Nobody aren't going to get any new weapons until Episode 4 so they don't become overly powerful. I apologize for this. Bear with me, Episode 2 is taking long enough as it is.
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Nobody
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Post by Nobody » Wed Jun 23, 2010 2:32 am

YAAAY! *jumps up and down madly* *laughs deleriously*
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Jun 23, 2010 2:33 am

Of course.

Weapon suggestions for LittleZbot please.
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Nobody
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Post by Nobody » Wed Jun 23, 2010 2:48 am

LittleZbot's weapons can reach unique places by also going diagonally, up, and down, at the same time as both standard directions. However, they have a shorter range than Nobody's fish.

At one point he should upgrade from a green to blue lightsaber because as I've said before his love of Star Wars is a good way to throw in Star Wars references.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Jun 23, 2010 2:51 am

Something more unique, that I mean. MyNameIsKooky's has gravity, Nobody's is linear. What should LittleZbot's pattern be like? I was thinking of something circular.
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Nobody
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Post by Nobody » Wed Jun 23, 2010 2:55 am

Going in all directions at the same time isn't unique or circular? I found it to be both. :P
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Jun 23, 2010 2:57 am

ALL 8 DIRECTIONS? Isn't that a bit too easy?
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Nobody
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Post by Nobody » Wed Jun 23, 2010 3:00 am

Not if it has a really short range. :P
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Jun 23, 2010 3:01 am

Regardless of range, it would still be too easy, you could just keep tapping the up arrow and you'd be safe.
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Nobody
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Post by Nobody » Wed Jun 23, 2010 3:16 am

Not from projectiles. Also, you could give it a slow recharge time. Didn't the toilets have one, and aren't the pans only three at a time?
i should change my signature to be rude to people who hate pictures of valves
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LittleZbot
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Post by LittleZbot » Wed Jun 23, 2010 3:18 am

IDEAS FOR ME:

How about, when you play as me, you can switch to LightSaber mode by pressing L. When in LightSaber Mode you can't move, you use the arrow keys to swing your LightSaber. When you hit something with it, it loses a small amount of HP. It can Absorb some things, such as fireballs, and deflect others, such as EvilZbot's Zaps. When A Deflected object hit an enemy, it will lose a slightly smaller amount of HP than you would if it hit you.

What? It still would be pretty difficult if you had to handle more than one enemy at once. Oh, and you switch back to normal mode by pressing N.

And you can Zoom by pressing Z. A Zoom is the same thing as a small dash in whatever direction you are facing. While you are zooming, you can cover short pits.
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Jun 23, 2010 3:21 am

Nobody wrote:Didn't the toilets have one, and aren't the pans only three at a time?
Yes.
LittleZbot wrote:How about, when you play as me, you can switch to LightSaber mode by pressing L. When in LightSaber Mode you can't move, you use the arrow keys to swing your LightSaber. When you hit something with it, it loses a small amount of HP. It can Absorb some things, such as fireballs, and deflect others, such as EvilZbot's Zaps. When A Deflected object hit an enemy, it will lose a slightly smaller amount of HP than you would if it hit you.

What? It still would be pretty difficult if you had to handle more than one enemy at once. Oh, and you switch back to normal mode by pressing N.

And you can Zoom by pressing Z. A Zoom is the same thing as a small dash in whatever direction you are facing. While you are zooming, you can cover short pits.
WAAAAAAAAAAAAAAH!!! TOO MUCH DOOMINESS! Although I have some really awesome ideas for you, and Zoom has been one of them. :)

And of course, lightsabers.
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LittleZbot
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Post by LittleZbot » Wed Jun 23, 2010 10:01 pm

Yay! Thanks a lot!
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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Nobody
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Post by Nobody » Wed Jun 23, 2010 10:54 pm

MyNameIsKooky wrote:
Nobody wrote:Didn't the toilets have one, and aren't the pans only three at a time?
Yes.
So are you gonna do it?
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Jun 23, 2010 10:56 pm

Nobody wrote:
MyNameIsKooky wrote:
Nobody wrote:Didn't the toilets have one, and aren't the pans only three at a time?
Yes.
So are you gonna do it?
No. His weapons can't be linear OR parabolic. Something else.
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Nobody
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Post by Nobody » Wed Jun 23, 2010 11:07 pm

ONLY diagonally?

A 180 degree turn with only sword-like weapons of increasing length and damage?

Many bouncy but weak weapons, e.g 10 pieces of popcorn bouncing around.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Jun 23, 2010 11:08 pm

Nobody wrote:ONLY diagonally?
Diagonally is still linear.
Nobody wrote:A 180 degree turn with only sword-like weapons of increasing length and damage?
GOOD IDEA! I'll start working off that!
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jun 25, 2010 8:45 pm

LittleZbot is now fully implemented into the player object! Now I just have to add his weapons! :D

Here's all the work done on Episode 2 so far:

-Wefight - The Game updates screen added
-Collision engine perfected
-Made it so MyNameIsKooky can't repeatively teleport higher and higher so you can't reach extraneous areas
-Swapped out some music so that the file size of the executable is smaller
-Tweaked the main menu information
-Eased down the battle with the second giant robot a bit more
-Episode Menu added
-Episode 2 and its elements added
-Fixed a bug that caused weapons to not be thrown properly while in the air
-Tweaked the text for when the game starts
-Changed the position of the dialog start for the Zombie Nobody battle so it's possible to make the jump to the fighting area with the improved collision engine
-Edited the "End of Demo 1" sign to make it read "End of Episode"
-Edited the "End of Episode" sign so that it brings you back to the Episode Menu when touched
-Metacubes that aren't in the second giant robot boss will now drop Crinic Pies
-Tweaked the second to last level of Episode 1 so it's possible to get into the alcoves with the new collision engine
-Made the boss battle triggers unsolid to prevent problems with the new collision engine
-Fixed the white wall launching glitch
-The player will now start out with 100 HP when starting a new episode so they can't keep restarting to rack up infinite HP
-LittleZbot is now a playable character
-Fixed an animation bug that caused you to look like you were walking in mid-air when jumping
Emerald141
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Post by Emerald141 » Fri Jun 25, 2010 9:48 pm

My security system deleted Demo 1.1, and the link doesn't work anymore D:

Can someone repost it?
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 26, 2010 2:11 am

Episode 2 will be posted in early July, so you can download it then with all of the improvements. :D
Emerald141
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Post by Emerald141 » Sat Jun 26, 2010 12:06 pm

Okay. :D
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 26, 2010 6:14 pm

Alright, apparently LittleZbot's Zoom will have to be an ability collected later because I have my hands full right now.

The Evil Poodles and Evil Cats WON'T make any appearances in Episode 2 at least until I get more inspiration - I'm only on the second level of Demo 2 and I've already implemented 16 new enemies. The Shopping Cart might appear, but I doubt it. I apologize for the FURTHER inconvenience.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 26, 2010 11:22 pm

3 levels and 1 boss battle done! :D

On Planet Paradox now. I'm making a teamwork level that combines both MyNameIsKooky and Nobody's Superpower skills to complete. :)
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Nobody
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Post by Nobody » Sat Jun 26, 2010 11:27 pm

IDEA: LittleZbot's robot parts start to weaken, stopping his Zoom from working. Nobody offers to fix them, but LittleZbot isn't trusting of his mechanical abilities until he proves them by stopping the paradoxical blows up everyone and leaves bad guys bomb.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 26, 2010 11:28 pm

Nice, but I haven't implemented Zoom yet. p:
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Nobody
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Post by Nobody » Sat Jun 26, 2010 11:29 pm

That's why I said that, as an excuse for not implementing zoom.
i should change my signature to be rude to people who hate pictures of valves
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