Wefight - The Video Game *EPISODE 4 RELEASED CHECK PAGE 41*

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MyNameIsKooky
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Post by MyNameIsKooky » Wed Apr 14, 2010 1:20 am

Oh-kay.

*MUST DIFFER FROM OK*
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Nobody
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Post by Nobody » Wed Apr 14, 2010 1:30 am

MyNameIsKooky wrote:OK*
Grr. *shot*

The random sentence generator is down. 'll have to think some stuff up myself then...
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Apr 14, 2010 1:31 am

OK, good luck.

Er... I mean oh-kay.
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Nobody
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Post by Nobody » Wed Apr 14, 2010 1:37 am

MyNameIsKooky wrote:OK,
GRR.

How do you like these:

1. Gee, nice day.

2. Uh...

3.

4. This would be a great time to say 3!

5. Huh, I'm bad at this.

6. HRGRHKGHSKDGHKSDFLHDSHKLSDFNHKL. That catchphrase isn't very practical.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Apr 14, 2010 1:40 am

I think I liked your old ones better... :lol:

Anyways, let's stop being so random so this topic doesn't get locked, deleted, etc..
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Nobody
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Post by Nobody » Wed Apr 14, 2010 1:41 am

OK.

Wait, that isn't stopping being random. I'll stop now then.
i should change my signature to be rude to people who hate pictures of valves
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Sammy_Bro
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Post by Sammy_Bro » Wed Apr 14, 2010 7:19 pm

YES SIR! *shot by new catchphrase*
:D
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 16, 2010 2:06 am

This isn't funny. Just stop until this gets locked/deleted etc..
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ben-09
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Post by ben-09 » Fri Apr 16, 2010 5:50 am

no offence, but this topic is a total spamfest. :|
Generation 59: Community experiment. The first time you see this, take the generation # and add 1. Put in your signature.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 16, 2010 4:40 pm

I agree.
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DEEMAN223344
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Post by DEEMAN223344 » Fri Apr 16, 2010 10:41 pm

Yes.
*Shot for saying yes all the time, and acting like Doctor Yes*
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Apr 17, 2010 11:21 pm

...

I haven't touched this in a few days, but now that I'm on Spring Break, it has my full attention. :)
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Nobody
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Post by Nobody » Sat Apr 17, 2010 11:30 pm

OK. :)

Um, right. Sorry. Well, that's good.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Apr 17, 2010 11:31 pm

Right.

I need more suggestions.
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Nobody
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Post by Nobody » Sat Apr 17, 2010 11:45 pm

1. I like the part where the Mutant Shoe jumps around while moving, only jumping when it nears a change in platform height. Maybe enemies that do that, such as Evil Athlete and Evil Spring. (Also the Evil Bunny Boss, but that's for the Spooky Forest.)

2. Blocks that collapse on touch, but only if you have all the right keys. Possibly even different kinds of keys for more complex lock/key puzzles. This would be useful if you want to do the part where you need keys.

3. Crackers that give low amounts of HP. Yes, I was thinking of Danny when I wrote this.

4. Enemies that stick to walls and ceilings. Evil Spiderman, Evil Glue Bottle, ect.

5. Projectiles that act like Green Tumblers???
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Apr 18, 2010 12:37 am

Good ideas. I'll definitely consider them. :)

The bosses could use more projectiles, anyways.

Anyways, I know what I'm going to do for the second Guide fight. The second Guide fight will be like first. He uses the usual attacks, but this time uses all of the projectiles in Demo 2. He will also be surrounded by a red forcefield where you have to destroy a few spheres to shut off to attack him directly. Soon after, the forcefield will turn on again. Rinse and repeat. You must fight him while also dodging Paradox Penny's attacks. :P

I'm so evil.
Emerald141
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Post by Emerald141 » Sun Apr 18, 2010 12:06 pm

Oh, dear. What's the 6200 HP button again? :lol:
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DEEMAN223344
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Post by DEEMAN223344 » Sun Apr 18, 2010 12:37 pm

MyNameIsKooky wrote:Good ideas. I'll definitely consider them. :)

The bosses could use more projectiles, anyways.

Anyways, I know what I'm going to do for the second Guide fight. The second Guide fight will be like first. He uses the usual attacks, but this time uses all of the projectiles in Demo 2. He will also be surrounded by a red forcefield where you have to destroy a few spheres to shut off to attack him directly. Soon after, the forcefield will turn on again. Rinse and repeat. You must fight him while also dodging Paradox Penny's attacks. :P

I'm so evil.
Demo 2 = WANT.
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Apr 18, 2010 4:35 pm

Emerald141 wrote:Oh, dear. What's the 6200 HP button again? :lol:
That was just me forgetting to remove it before I released Demo 1.1. It's going to get removed for Demo 2 though. :P
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Nobody
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Post by Nobody » Sun Apr 18, 2010 6:58 pm

I suppose for the Enclosed Direction Guide all the Demo 3 projectiles will be used, and you'll have to dodge the attacks of all other enemies present? Am I close?
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Apr 18, 2010 7:59 pm

Yeah, you're pretty much right.

And don't forget all of the projectiles from Demo 1 and Demo 2 as well, unless that's what you meant.
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Nobody
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Post by Nobody » Sun Apr 18, 2010 9:48 pm

Uh...

*TESTING ONE OF MY NEW CATCHPHRASES*

Yeah, that's what I meant.
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Apr 18, 2010 9:52 pm

Goodie.

I've now organized enemies and projectiles into the "1.0" and "2.0" category. For example, I'd call a Leaf a 2.0 projectile while I call a Metacube a 1.0 enemy.

I COULDN'T RESIST BEING HIGH-TECH-ISH-ESQUE.

I'm going to take a break from working on this game a bit. It's so hard to work on. For now, I'm going to try making a Pacman Defense. Or something.
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Nobody
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Post by Nobody » Sun Apr 18, 2010 10:28 pm

Pacman Defense?

I have a pretty unrelated idea, BTW... a game where you play as the Virus on a quest to revive Doctor Virus by controlling various electronic items. After you revive Doctor Virus, he will give you various missions for the remainder of the game.
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Apr 18, 2010 10:40 pm

I'll consider it. :P [9,001]
maxnick
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Post by maxnick » Mon Apr 19, 2010 12:01 am

Or a thingy where you can combine doctors together to make a different doctor, like Doctor (Really long name).
Uijt jt nz tjhobuvsf.
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Nobody
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Post by Nobody » Mon Apr 19, 2010 1:20 am

But then you'd have to have an infinite number of names to suit the large number of possible Doctor combinations. Of course, reactions to the actions of various robots and digital clocks and such would be hard too.
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Apr 19, 2010 4:43 am

Yeah.

I finished the Deadly Chicken Wing.
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Nobody
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Post by Nobody » Mon Apr 19, 2010 4:45 am

Woo, progress.
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Apr 19, 2010 4:46 am

I haven't made much of it recently. D:
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