New Video Game- The Adventures of Dancing Duck DEMO 3 out!!!

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DEEMAN223344
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New Video Game- The Adventures of Dancing Duck DEMO 3 out!!!

Post by DEEMAN223344 » Mon Jul 26, 2010 6:55 pm

In this game, you play as the Dancing Duck from wefight.
Download Demo 1
DANCING DUCK ON FACEBOOK: http://www.facebook.com/profile.php?id=100001488182370
Last edited by DEEMAN223344 on Sun Oct 10, 2010 10:45 pm, edited 8 times in total.
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~xpr'd~
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Post by ~xpr'd~ » Mon Jul 26, 2010 7:19 pm

Impossible.

You can't get down from the start and you can't get up to the platform if the screen loops.
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Post by ~xpr'd~ » Mon Jul 26, 2010 7:32 pm

Oh you have to dance.

Some indication would help. :3
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dlcs18
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Post by dlcs18 » Mon Jul 26, 2010 7:45 pm

I have to be honest, this game is terrible.
First off, the game is just you controlling a duck, and you have to dance to get rid of platforms that can break, and that's pretty much it. Literally no other features or objects. A platform engine with a dancing-get-rid-of-platforms-gimmick.
Also, the collisions are VERY glitchy. You can get stuck just by turning around while next to a wall.
There's no creativity in this game at all.
Last edited by dlcs18 on Mon Jul 26, 2010 7:46 pm, edited 1 time in total.
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Post by ~xpr'd~ » Mon Jul 26, 2010 7:46 pm

Also, have some music that's not from SMB3.
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Post by ~xpr'd~ » Mon Jul 26, 2010 7:50 pm

DP

Buglist:
Can get stuck on walls.
Game just won't start sometimes.
While dancing, you can still move.
The music jumps sometimes.
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Post by DEEMAN223344 » Mon Jul 26, 2010 9:20 pm

Thanks for the feedback.
*shot for automated messages*
I understand what you mean, as this is pretty much a beta.
@~xpr'd~,
1. I know about the bug where you get stuck in walls, I just don't know how to fix that.
2. It does?
3. I know, that isn't a bug. It may be subject to change.
4. See 1.
@Dlcs,
There's the robots that shoot bombs.
Besides, like I said, this is pretty much a beta version anyways, so things can and WILL be added. I'm gonna add another tutorial level, and more enemies. It's not like this is the final version or anything. :P
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Post by ~xpr'd~ » Mon Jul 26, 2010 9:24 pm

Robots? Bombs? Huh?
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Post by DEEMAN223344 » Mon Jul 26, 2010 9:40 pm

in the last level, It's understandable if you can't tell what they are due to bad drawing. :P
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Post by ~xpr'd~ » Mon Jul 26, 2010 9:44 pm

No, in the last level, there's a robot, I can see, but it doesn't shoot bombs, you can walk right through it, and it disappears after a little bit.
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Post by DEEMAN223344 » Mon Jul 26, 2010 9:47 pm

Yeah, the bombs are blowing up the robot upon creation. I need to fix that.
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Post by DEEMAN223344 » Mon Jul 26, 2010 10:50 pm

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Post by DEEMAN223344 » Mon Jul 26, 2010 10:57 pm

dlcs18 wrote: Also, the collisions are VERY glitchy. You can get stuck just by turning around while next to a wall.
Complaining about your own collision engine will get you nowhere, Dlcs.
The sprite's the problem.
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Post by MyNameIsKooky » Mon Jul 26, 2010 11:00 pm

Add a mask to the player object.
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Post by dlcs18 » Tue Jul 27, 2010 11:30 am

DEEMAN223344 wrote:Complaining about your own collision engine will get you nowhere, Dlcs.
The sprite's the problem.
Well, yea the sprite is the problem. But getting stuck still has to do with collisions, so you know what I mean.
Also, since when was this my own collision engine?
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Post by DEEMAN223344 » Tue Jul 27, 2010 2:00 pm

It IS from your spacegame.gmk that you posted.
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Post by dlcs18 » Tue Jul 27, 2010 2:07 pm

Oh, ok. Spacegame just uses GM's example engine though so technically it's not my own engine. :P
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Post by DEEMAN223344 » Tue Jul 27, 2010 2:15 pm

But the one you posted for Supertron or whoever, WAS EVEN WORSE THAN THIS AND BOXINATOR'S COMBINED! :evil:
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Post by dlcs18 » Tue Jul 27, 2010 2:40 pm

I never posted an engine for SuperTron...
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Post by DEEMAN223344 » Tue Jul 27, 2010 3:22 pm

Oh. I thought you did.
Anyway, an update with a fix for the collision is COMING SOON!
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Post by MyNameIsKooky » Tue Jul 27, 2010 3:36 pm

DEEMAN223344 wrote:But the one you posted for Supertron or whoever, WAS EVEN WORSE THAN THIS AND BOXINATOR'S COMBINED! :evil:
The engine he posted was pretty much perfect actually, the problem is that the player object should check a nearby space before moving, which I never implemented and made things perfect (after making the "move to contact in direction direction" action of course).

For the record, I myself also used the example engine (from example 12 I think it was). It's odd that it was "floaty". A faulty maximum contact value, I suppose.
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Post by DEEMAN223344 » Tue Jul 27, 2010 3:43 pm

The problem with the one he posted is that sometimes, when hitting blocks at certain angles, you get thrown into the air.
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Post by dlcs18 » Tue Jul 27, 2010 4:01 pm

What engine are we even talking about? :?
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Post by MyNameIsKooky » Tue Jul 27, 2010 4:15 pm

I was referring to the original Game Maker one. No idea.
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Post by DEEMAN223344 » Tue Jul 27, 2010 4:22 pm

The one in SuperTron's topic.
BTW, This game needs a name.
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Post by dlcs18 » Tue Jul 27, 2010 4:41 pm

DEEMAN223344 wrote:The one in SuperTron's topic.
That was made by Blast!10, not me.

The name could be...
  • The Adventures of Dancing Duck
  • Dancing Duck's Journey
  • The Duck Who Dances
  • The Duck With Over Nine Thousand Dance Moves
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Post by tyteen4a03 » Tue Jul 27, 2010 4:44 pm

Groovy Quack
and the duck went moo

Beep bloop
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Post by DEEMAN223344 » Tue Jul 27, 2010 4:49 pm

tyteen4a03 wrote:Groovy Quack
:lol: LOL. But no.
I'll go with The Adventures of Dancing Duck.
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Post by DEEMAN223344 » Tue Jul 27, 2010 4:59 pm

DEMO 1.9 HAS BEEN RELEASED!
http://www.mediafire.com/?owbu4f60pp5pvjc
:D :D :D
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Post by DEEMAN223344 » Tue Jul 27, 2010 6:25 pm

I started developing an early version of the final boss, and heres a picture:
(Yes, That is currently his max HP.)
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