Post Pictures and Progress of In-Progress Adventures Here
- DEEMAN223344
- Rainbow MegaStar
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- Rainbow AllStar
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- DEEMAN223344
- Rainbow MegaStar
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- Joined: Tue Dec 04, 2007 8:07 pm
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- Rainbow AllStar
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- Dark Drago
- Rainbow Master
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MY LEVEL LIST:
01. Legend of Aurora Temple
02. Chomper Valley
03. The Stolen Letter
04. Treasure Hunt
05. Polar Quest
06. The Tough Dungeons
07. Red Magic Revisited
08. Button Exam
09. Spring Fun
10. Amethyst Cave
11. Ancient Pyramid
12. Pop'ers Cavern
13. The Moon Temple
14. Walking The Hot Sands
01. Legend of Aurora Temple
02. Chomper Valley
03. The Stolen Letter
04. Treasure Hunt
05. Polar Quest
06. The Tough Dungeons
07. Red Magic Revisited
08. Button Exam
09. Spring Fun
10. Amethyst Cave
11. Ancient Pyramid
12. Pop'ers Cavern
13. The Moon Temple
14. Walking The Hot Sands
Last edited by Dark Drago on Fri Jul 06, 2012 1:40 pm, edited 2 times in total.
- MyNameIsKooky
- Rainbow Spirit Master
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- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
Ah.MyNameIsKooky wrote:Well, this adventure is more focused on atmosphere than puzzles, but yeah.yot yot5 wrote:ALREADY???MyNameIsKooky wrote:There's a 90% chance that my 50th adventure will be released tonight!
You are are very fast worker...
Could you release it within 1 hour or after another 12? I was about 10 comments late on Emerald's because of the darn time zones.
- MyNameIsKooky
- Rainbow Spirit Master
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- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
- MyNameIsKooky
- Rainbow Spirit Master
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- Dark Drago
- Rainbow Master
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- LittleZbot
- Rainbow MegaStar
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- Contact:
- Dark Drago
- Rainbow Master
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- Joined: Mon Apr 09, 2012 7:50 am
Very good adventure names, but remember these three guidelines:Dark Drago wrote:I'm going to make a trilogy...
"THE SAND CURSE"
It has these 3 adventures:
14. Walking The Hot Sands
15. Underground Mystery
16. The Sun Temple
How do you like the idea???
1: Quality over quantity!!! Making one 30-minute adventures is much better than three 10-minute adventures.
2: Design unique ideas for puzzles/action! Your levels have a lot of old stuff. Old stuff can be fun, but we all love new ideas!
3: Make a fun, mysterious storyline concept with room to improve. As you make more and more adventures, an awesome storyline will form.
You're not a bad adventure maker, you just rush through these things. Take time to perfect every adventure!
- Dark Drago
- Rainbow Master
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- Joined: Mon Apr 09, 2012 7:50 am
Surely!yot yot5 wrote:Very good adventure names, but remember these three guidelines:Dark Drago wrote:I'm going to make a trilogy...
"THE SAND CURSE"
It has these 3 adventures:
14. Walking The Hot Sands
15. Underground Mystery
16. The Sun Temple
How do you like the idea???
1: Quality over quantity!!! Making one 30-minute adventures is much better than three 10-minute adventures.
2: Design unique ideas for puzzles/action! Your levels have a lot of old stuff. Old stuff can be fun, but we all love new ideas!
3: Make a fun, mysterious storyline concept with room to improve. As you make more and more adventures, an awesome storyline will form.
You're not a bad adventure maker, you just rush through these things. Take time to perfect every adventure!
Every adventure will take at least 5 rooms and 3 to 4 puzzles each room.
I'm going to focus in this ascending order.
1. Length
2. Fun
3. Dialogue
4. Puzzle
5. Scenery
There are lots of questions and mysteries in each and every dialogue.
Last edited by Dark Drago on Fri Jun 29, 2012 2:56 pm, edited 2 times in total.
that's what I call by a desert!
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LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
You don't need to make adventures tough! Replace Toughness with "FUN-NESS" and it'll be a good plan.Dark Drago wrote:Surely!
Every adventure will take at least 5 rooms and 3 to 4 puzzles.
I'm going to focus in this ascending order.
1. Length
2. Toughness
3. Dialogues
4. Puzzle
5. Scenery
There are lots of questions and mysteries in each and every dialogue.
- Dark Drago
- Rainbow Master
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- Joined: Mon Apr 09, 2012 7:50 am
Aka~ I meant I'll concentrate fourthly on toughness...yot yot5 wrote:You don't need to make adventures tough! Replace Toughness with "FUN-NESS" and it'll be a good plan.Dark Drago wrote:Surely!
Every adventure will take at least 5 rooms and 3 to 4 puzzles.
I'm going to focus in this ascending order.
1. Length
2. Toughness
3. Dialogues
4. Puzzle
5. Scenery
There are lots of questions and mysteries in each and every dialogue.
Which means it won't be tough at all
- Dark Drago
- Rainbow Master
- Posts: 919
- Joined: Mon Apr 09, 2012 7:50 am
PROGRESS:
Adventure 14 - 10% done
This adventure is quite easy but highly puzzley
Just started the main dialogue with Guggenheimer.
Out of the 7 planned and revised rooms, I've started the room where player meets him outside the sun temple.
I'm working slowly and patiently.
That's it for today.
I'll post progress once in a day.
The next time, I'll send a pic too.
RELEASE:
I may release mostly on July 4th or 5th.
I'm really taking care of every single part of the adventure.
Adventure 14 - 10% done
This adventure is quite easy but highly puzzley
Just started the main dialogue with Guggenheimer.
Out of the 7 planned and revised rooms, I've started the room where player meets him outside the sun temple.
I'm working slowly and patiently.
That's it for today.
I'll post progress once in a day.
The next time, I'll send a pic too.
RELEASE:
I may release mostly on July 4th or 5th.
I'm really taking care of every single part of the adventure.
Last edited by Dark Drago on Sun Jul 01, 2012 10:09 am, edited 2 times in total.
- Wonderman109
- Rainbow MegaStar
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- StinkerSquad01
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- Wonderman109
- Rainbow MegaStar
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Thanx for the reply everyone, since cactus trees need models and palms need mofi, ill stick to dead trees.
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
- Dark Drago
- Rainbow Master
- Posts: 919
- Joined: Mon Apr 09, 2012 7:50 am
- epicdude15
- Rainbow Master
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- Joined: Sat Nov 20, 2010 2:58 am
im making an adventure called
AdVOIDing,
a portal leads you to the past and future so a magical spell to the other side of life will work...
Set in the void...
To a green grass place,
You can only use the rainbow portal once at every world (timezone)
everything may change...
last thing:
BEWARE:
Foreth the Pyramid ofeth darkness may beith alive foreth it was never dead.
This talk is hard!!!!
read all the signs at the start,
especially
Those people who played my random adventure...
Well as soon as it comes out i say,
Good luck
encouragement by : yotyot's teleportation place thing
AdVOIDing,
a portal leads you to the past and future so a magical spell to the other side of life will work...
Set in the void...
To a green grass place,
You can only use the rainbow portal once at every world (timezone)
everything may change...
last thing:
BEWARE:
Foreth the Pyramid ofeth darkness may beith alive foreth it was never dead.
This talk is hard!!!!
read all the signs at the start,
especially
Those people who played my random adventure...
Well as soon as it comes out i say,
Good luck
encouragement by : yotyot's teleportation place thing
R u Srs?